Osmanisches Reich - Events, Decisions, OOB

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[B@W] Abominus
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Osmanisches Reich - Events, Decisions, OOB

Beitrag von [B@W] Abominus »

Aktuell sieht es so aus, dass man keinen Harem gründen kann. Grund: In der Decision ist noch angegeben, dass man den Royal Palace als Provinzmodifier hat, gibt es aber nicht mehr, heißt jetzt genauso, ist aber ein Gebäude. Das Gebäude ist erst ab Regierung 32 möglich.

Daher:

...

Oh, ich sehe grad, ich habe in vorauseilendem Gehorsam die Decision angepasst, so dass auch Nicht-Türken diese wählen können, obwohl darüber bereits eine besteht, auf die sich die Gebäudevariante bezieht. Also nur für mich zur Info und zum Austausch:

Code: Alles auswählen

	harem_errichten = {
		potential = {
			OR = {
				AND = {
					capital_scope = { 
						has_national_focus = yes
						has_owner_religion = yes
						has_building = royal_palace
						not = { has_province_modifier = has_harem }
					}
					OR = {
						government = feudal_monarchy
						government = despotic_monarchy
						government = imperial_government
						government = administrative_monarchy
						government = absolute_monarchy
						government = tribal_despotism
						government = tribal_federation
						government = steppe_horde
					}
					government_tech = 15
					religion_group = muslim
					NOT = { tag = TUR }
				}
				
				AND = {
					capital_scope = { 
						not = { has_province_modifier = has_harem }
					}
					OR = {
						government = feudal_monarchy
						government = despotic_monarchy
						government = imperial_government
						government = administrative_monarchy
						government = absolute_monarchy
						government = tribal_despotism
						government = tribal_federation
						government = steppe_horde
					}
					religion_group = muslim
					151 = { 
						is_capital = yes
						owned_by = THIS
					}
					tag = TUR
				}
			}
		}
		allow = {
			prestige = 0.8
			officials = 5
			army_tradition = 0.8
			capital_scope = {
				has_national_focus = yes
				has_owner_religion = yes
			}
		}
		effect = {
			officials = -5
			prestige = 0.1
			capital_scope = {
				add_province_modifier = {
					name = "has_harem"
					duration = -1
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
Die erste Decision fliegt raus.
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Beitrag von [B@W] Abominus »

Das Timar-System:

Code: Alles auswählen

has_timar_system_global = {
	discipline = 0.05
	land_morale = 0.05
	icon = 7
}

has_timar_system_local = {
	local_manpower = 0.05
	base_tax = -1
	local_tax_modifier = 0.05
	icon = 7
}

Code: Alles auswählen

has_timar_system_global;Timar;;Das Timar-System;;;;;;;;;;;x
desc_has_timar_system_global;In the Ottoman Empire, the Timar system was one in which the projected revenue of a conquered territory was distributed in the form of temporary land grants among the Sipahis (cavalrymen) and other members of the military class including Janissaries and other kuls (slaves) of the sultan. These prebends were given as compensation for annual military service, for which they received no pay. In rare circumstances women could became Timar holders. This position however was restricted to women who were prominent within the imperial family, or high-ranking members of the Ottoman elite. Timars could be small, when they would be granted by governors, or large, which then required a certificate from the Sultan, but generally the fief had an annual value of less than twenty thousand akces (an Ottoman silver coin). This system of land tenure lasted roughly from the fourteenth century through to the sixteenth century. The goals of the system were necessitated by financial, state and expansionist purposes. The financial aims of the system were to relieve pressure from the Ottoman state of paying the army as well as to gain a new source of revenue for the central treasury. The expansionist aims were to increase the number of cavalry soldiers and to gradually assimilate and bring conquered countries under direct Ottoman control. The Ottoman state also desired to centralize the sultan’s authority by removing the feudal system and aristocratic elements from dominating the empire.;;Das Timar-System war ein Spezifikum des Osmanischen Reiches. Es diente zur Entlohnung der Bediensteten der Staatsverwaltung. Zahlreiche Inhaber von zivilen und militärischen Ämtern wurden nicht mit einem Gehalt besoldet, sondern man wies ihnen für ihre Dienste Ländereien, sog. Timare (T?mar) zu, aus denen sie ihren Lebensunterhalt bestritten. Die Grundstücke gingen dabei nicht in den Besitz der Würdenträger, Beamten und Militärs über. Ihnen wurden lediglich die Nutzungsrechte übertragen. In der Regel verpachteten die Timar-Inhaber das Land dann zur Bewirtschaftung an die Bauern. Sie selbst lebten von den Abgaben, die die Landbevölkerung ihnen zahlen musste, und fungierten in ihrem Gebiet als Steuereintreiber des Staates. Die Timare wurden auf Lebenszeit verliehen, und durften von den Timarioten weder verkauft noch verschenkt werden. Auch waren die Ländereien nicht erblich, sondern fielen nach dem Tode des Inhabers an den Staat zurück, um vom Sultan neu vergeben zu werden. Zwar gab es in der Praxis eine gewisse Kontinuität - viele Pfründe blieben innerhalb einer Familie und wurden nach dem Tode des Vaters dem Sohn erneut verliehen -, doch gab es kein ererbtes Vorrecht. Ein jeder musste sich im Dienst für Staat und Sultan neu beweisen, um in den Vorzug eines Amts bzw. Timars zu gelangen. Dieses System der individuellen Entlohnung nach dem Leistungsprinzip sicherte dem Sultan das unbedingte Engagement und die Loyalität der Führungsschicht. So konnte sich eine politische und militärische “upper class“, eine Art Amts- oder Leistungsadel im Dienste des uneingeschränkt herrschenden Sultans, herausbilden.;;;;;;;;;;;x
has_timar_system_local;Timar;;Das Timar-System;;;;;;;;;;;x
desc_has_timar_system_local;In the Ottoman Empire, the Timar system was one in which the projected revenue of a conquered territory was distributed in the form of temporary land grants among the Sipahis (cavalrymen) and other members of the military class including Janissaries and other kuls (slaves) of the sultan. These prebends were given as compensation for annual military service, for which they received no pay. In rare circumstances women could became Timar holders. This position however was restricted to women who were prominent within the imperial family, or high-ranking members of the Ottoman elite. Timars could be small, when they would be granted by governors, or large, which then required a certificate from the Sultan, but generally the fief had an annual value of less than twenty thousand akces (an Ottoman silver coin). This system of land tenure lasted roughly from the fourteenth century through to the sixteenth century. The goals of the system were necessitated by financial, state and expansionist purposes. The financial aims of the system were to relieve pressure from the Ottoman state of paying the army as well as to gain a new source of revenue for the central treasury. The expansionist aims were to increase the number of cavalry soldiers and to gradually assimilate and bring conquered countries under direct Ottoman control. The Ottoman state also desired to centralize the sultan’s authority by removing the feudal system and aristocratic elements from dominating the empire.;;Das Timar-System war ein Spezifikum des Osmanischen Reiches. Es diente zur Entlohnung der Bediensteten der Staatsverwaltung. Zahlreiche Inhaber von zivilen und militärischen Ämtern wurden nicht mit einem Gehalt besoldet, sondern man wies ihnen für ihre Dienste Ländereien, sog. Timare (T?mar) zu, aus denen sie ihren Lebensunterhalt bestritten. Die Grundstücke gingen dabei nicht in den Besitz der Würdenträger, Beamten und Militärs über. Ihnen wurden lediglich die Nutzungsrechte übertragen. In der Regel verpachteten die Timar-Inhaber das Land dann zur Bewirtschaftung an die Bauern. Sie selbst lebten von den Abgaben, die die Landbevölkerung ihnen zahlen musste, und fungierten in ihrem Gebiet als Steuereintreiber des Staates. Die Timare wurden auf Lebenszeit verliehen, und durften von den Timarioten weder verkauft noch verschenkt werden. Auch waren die Ländereien nicht erblich, sondern fielen nach dem Tode des Inhabers an den Staat zurück, um vom Sultan neu vergeben zu werden. Zwar gab es in der Praxis eine gewisse Kontinuität - viele Pfründe blieben innerhalb einer Familie und wurden nach dem Tode des Vaters dem Sohn erneut verliehen -, doch gab es kein ererbtes Vorrecht. Ein jeder musste sich im Dienst für Staat und Sultan neu beweisen, um in den Vorzug eines Amts bzw. Timars zu gelangen. Dieses System der individuellen Entlohnung nach dem Leistungsprinzip sicherte dem Sultan das unbedingte Engagement und die Loyalität der Führungsschicht. So konnte sich eine politische und militärische “upper class“, eine Art Amts- oder Leistungsadel im Dienste des uneingeschränkt herrschenden Sultans, herausbilden.;;;;;;;;;;;x

Code: Alles auswählen

timar_system_global_title;Timar;;Das Timar-System;;;;;;;;;;;x
timar_system_global_desc;In the Ottoman Empire, the Timar system was one in which the projected revenue of a conquered territory was distributed in the form of temporary land grants among the Sipahis (cavalrymen) and other members of the military class including Janissaries and other kuls (slaves) of the sultan. These prebends were given as compensation for annual military service, for which they received no pay. In rare circumstances women could became Timar holders. This position however was restricted to women who were prominent within the imperial family, or high-ranking members of the Ottoman elite. Timars could be small, when they would be granted by governors, or large, which then required a certificate from the Sultan, but generally the fief had an annual value of less than twenty thousand akces (an Ottoman silver coin). This system of land tenure lasted roughly from the fourteenth century through to the sixteenth century. The goals of the system were necessitated by financial, state and expansionist purposes. The financial aims of the system were to relieve pressure from the Ottoman state of paying the army as well as to gain a new source of revenue for the central treasury. The expansionist aims were to increase the number of cavalry soldiers and to gradually assimilate and bring conquered countries under direct Ottoman control. The Ottoman state also desired to centralize the sultan’s authority by removing the feudal system and aristocratic elements from dominating the empire.;;Das Timar-System war ein Spezifikum des Osmanischen Reiches. Es diente zur Entlohnung der Bediensteten der Staatsverwaltung. Zahlreiche Inhaber von zivilen und militärischen Ämtern wurden nicht mit einem Gehalt besoldet, sondern man wies ihnen für ihre Dienste Ländereien, sog. Timare (T?mar) zu, aus denen sie ihren Lebensunterhalt bestritten. Die Grundstücke gingen dabei nicht in den Besitz der Würdenträger, Beamten und Militärs über. Ihnen wurden lediglich die Nutzungsrechte übertragen. In der Regel verpachteten die Timar-Inhaber das Land dann zur Bewirtschaftung an die Bauern. Sie selbst lebten von den Abgaben, die die Landbevölkerung ihnen zahlen musste, und fungierten in ihrem Gebiet als Steuereintreiber des Staates. Die Timare wurden auf Lebenszeit verliehen, und durften von den Timarioten weder verkauft noch verschenkt werden. Auch waren die Ländereien nicht erblich, sondern fielen nach dem Tode des Inhabers an den Staat zurück, um vom Sultan neu vergeben zu werden. Zwar gab es in der Praxis eine gewisse Kontinuität - viele Pfründe blieben innerhalb einer Familie und wurden nach dem Tode des Vaters dem Sohn erneut verliehen -, doch gab es kein ererbtes Vorrecht. Ein jeder musste sich im Dienst für Staat und Sultan neu beweisen, um in den Vorzug eines Amts bzw. Timars zu gelangen. Dieses System der individuellen Entlohnung nach dem Leistungsprinzip sicherte dem Sultan das unbedingte Engagement und die Loyalität der Führungsschicht. So konnte sich eine politische und militärische “upper class“, eine Art Amts- oder Leistungsadel im Dienste des uneingeschränkt herrschenden Sultans, herausbilden.;;;;;;;;;;;x
timar_system_local_title;Timar;;Das Timar-System;;;;;;;;;;;x
timar_system_local_desc;In the Ottoman Empire, the Timar system was one in which the projected revenue of a conquered territory was distributed in the form of temporary land grants among the Sipahis (cavalrymen) and other members of the military class including Janissaries and other kuls (slaves) of the sultan. These prebends were given as compensation for annual military service, for which they received no pay. In rare circumstances women could became Timar holders. This position however was restricted to women who were prominent within the imperial family, or high-ranking members of the Ottoman elite. Timars could be small, when they would be granted by governors, or large, which then required a certificate from the Sultan, but generally the fief had an annual value of less than twenty thousand akces (an Ottoman silver coin). This system of land tenure lasted roughly from the fourteenth century through to the sixteenth century. The goals of the system were necessitated by financial, state and expansionist purposes. The financial aims of the system were to relieve pressure from the Ottoman state of paying the army as well as to gain a new source of revenue for the central treasury. The expansionist aims were to increase the number of cavalry soldiers and to gradually assimilate and bring conquered countries under direct Ottoman control. The Ottoman state also desired to centralize the sultan’s authority by removing the feudal system and aristocratic elements from dominating the empire.;;Das Timar-System war ein Spezifikum des Osmanischen Reiches. Es diente zur Entlohnung der Bediensteten der Staatsverwaltung. Zahlreiche Inhaber von zivilen und militärischen Ämtern wurden nicht mit einem Gehalt besoldet, sondern man wies ihnen für ihre Dienste Ländereien, sog. Timare (T?mar) zu, aus denen sie ihren Lebensunterhalt bestritten. Die Grundstücke gingen dabei nicht in den Besitz der Würdenträger, Beamten und Militärs über. Ihnen wurden lediglich die Nutzungsrechte übertragen. In der Regel verpachteten die Timar-Inhaber das Land dann zur Bewirtschaftung an die Bauern. Sie selbst lebten von den Abgaben, die die Landbevölkerung ihnen zahlen musste, und fungierten in ihrem Gebiet als Steuereintreiber des Staates. Die Timare wurden auf Lebenszeit verliehen, und durften von den Timarioten weder verkauft noch verschenkt werden. Auch waren die Ländereien nicht erblich, sondern fielen nach dem Tode des Inhabers an den Staat zurück, um vom Sultan neu vergeben zu werden. Zwar gab es in der Praxis eine gewisse Kontinuität - viele Pfründe blieben innerhalb einer Familie und wurden nach dem Tode des Vaters dem Sohn erneut verliehen -, doch gab es kein ererbtes Vorrecht. Ein jeder musste sich im Dienst für Staat und Sultan neu beweisen, um in den Vorzug eines Amts bzw. Timars zu gelangen. Dieses System der individuellen Entlohnung nach dem Leistungsprinzip sicherte dem Sultan das unbedingte Engagement und die Loyalität der Führungsschicht. So konnte sich eine politische und militärische “upper class“, eine Art Amts- oder Leistungsadel im Dienste des uneingeschränkt herrschenden Sultans, herausbilden.;;;;;;;;;;;x
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[B@W] Abominus
Beiträge: 52603
Registriert: Di 16.09.2003, 12:00
Hat sich bedankt: 14081 Mal
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Beitrag von [B@W] Abominus »

Ich habe die Missionen nochmal überarbeitet:

Code: Alles auswählen

defeat_the_byzantine_empire = {
	
	type = country

	allow = {
		tag = TUR
		exists = BYZ
		BYZ = {
			owns = 151
			is_lesser_in_union = no
			is_subject = no
			not = { num_of_cities = 2 } #somit kann es nicht als erste Mission kommen
		}
		is_lesser_in_union = no
		is_subject = no
	}
	abort = {
		or = {
			is_lesser_in_union = yes
			is_subject = yes
			BYZ = {
				or = {
					is_lesser_in_union = yes
					is_subject = yes
					num_of_cities = 2 #Abbruch, falls Byzanz irgendwen erobert
				}
			}
		}
	}
	success = {
		owns = 151
	}
	chance = {
		factor = 5000
		modifier = {
			factor = 2
			is_monarch_leader = yes
		}
		modifier = {
			factor = 5
			year = 1500
		}
	}
	immediate = {
		add_temp_claim = 151
	}
	abort_effect = {
		remove_temp_claim = 151
	}
	effect = {
		prestige = 0.2
		add_core = 151
		badboy = -5
	}
}

conquer_southern_greece = {
	
	type = country

	allow = {
		tag = TUR
		or = {
			not = { owns = 145 }
			not = { owns = 146 }
			not = { owns = 1773 }
		}
		is_lesser_in_union = no
		is_subject = no
	}
	abort = {
		or = {
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		owns = 145
		owns = 146
		owns = 1773
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			mil = 7
		}
	}
	immediate = {
		add_temp_claim = 145
		add_temp_claim = 146
		add_temp_claim = 1773
	}
	abort_effect = {
		remove_temp_claim = 145
		remove_temp_claim = 146
		remove_temp_claim = 1773
	}
	effect = {
		add_core = 145
		add_core = 146
		add_core = 1773
		badboy = -5
	}
}

conquer_serbia = {
	
	type = country

	allow = {
		tag = TUR
		exists = SER
		greece = { owned_by = this }
		is_lesser_in_union = no
		is_subject = no
		SER = {
			owns = 141
			owns = 1766
			neighbour = this
			not = { vassal_of = TUR }
			not = { num_of_cities = 4 } #Serbien darf höchstens aus 3 Provinzen bestehen!
		}
	}
	abort = {
		or = {
			and = {
				not = { exists = SER }
				or = {
					not = { owns = 141 }
					not = { owns = 1766 }
				}
			}
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		owns = 141
		owns = 1766
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = SER value = 0 } }
		}
	}
	immediate = {
		add_temp_claim = 141
		add_temp_claim = 1766
	}
	abort_effect = {
		remove_temp_claim = 141
		remove_temp_claim = 1766
	}
	effect = {
		add_core = 141
		add_core = 1766
		badboy = -5
	}
}

conquer_bosnia = {
	
	type = country

	allow = {
		tag = TUR
		exists = BOS
		is_lesser_in_union = no
		is_subject = no
		BOS = {
			owns = 139
			owns = 140
			neighbour = this
			not = { vassal_of = TUR }
			not = { num_of_cities = 4 } #Bosnien darf höchstens aus 3 Provinzen bestehen!
		}
	}
	abort = {
		or = {
			and = {
				not = { exists = BOS }
				or = {
					not = { owns = 139 }
					not = { owns = 140 }	
				}
			}
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		owns = 139
		owns = 140
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = BOS value = 0 } }
		}
	}
	immediate = {
		add_temp_claim = 139
		add_temp_claim = 140
	}
	abort_effect = {
		remove_temp_claim = 139
		remove_temp_claim = 140
	}
	effect = {
		add_core = 139
		add_core = 140
	}
}

control_medina = {
	
	type = country

	allow = {
		tag = TUR
		is_lesser_in_union = no
		is_subject = no
		384 = {
			not = { owned_by = this }
			any_neighbor_province = { owned_by = this }
		}
	}
	abort = {
		or = {
			is_lesser_in_union = yes
			is_subject = yes		
		}
	}
	success = {
		owns = 384
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			mil = 7
		}
		modifier = {
			factor = 2
			384 = {
				owner = { not = { religion_group = muslim } }
			}
		}
	}
	immediate = {
		add_temp_claim = 384
	}
	abort_effect = {
		remove_temp_claim = 384
	}
	effect = {
		add_core = 384
	}
}

control_mecca = {
	
	type = country

	allow = {
		tag = TUR
		is_lesser_in_union = no
		is_subject = no
		385 = {
			not = { owned_by = this }
			any_neighbor_province = { owned_by = this }
		}
	}
	abort = {
		or = {
			is_lesser_in_union = yes
			is_subject = yes		
		}
	}
	success = {
		owns = 385
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			mil = 7
		}
		modifier = {
			factor = 2
			385 = {
				owner = { not = { religion_group = muslim } }
			}
		}
	}
	immediate = {
		add_temp_claim = 385
	}
	abort_effect = {
		remove_temp_claim = 385
	}
	effect = {
		prestige = 0.05
		missionaries = 3
		add_core = 385
	}
}

vassalize_candar = {

	type = country

	allow = {
		tag = TUR
		exists = CND
		is_lesser_in_union = no
		is_subject = no
		CND = {
			is_lesser_in_union = no
			neighbour = this
			not = { vassal_of = TUR }
			not = { num_of_cities = this }
			is_subject = no
		}
	}
	abort = {
		or = {
			not = { exists = CND }
			CND = { is_lesser_in_union = yes }
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		CND = { vassal_of = TUR }
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = CND value = 0 } }
		}
	}
	immediate = {
		casus_belli = {
			type = cb_vassalize_mission
			months = 120
			target = CND
		}
	}
	abort_effect = {
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = CND
		}
	}
	effect = {
		add_core = 325
		army_tradition = 0.1
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = CND
		}
	}
}

annex_candar = {
	
	type = country

	allow = {
		tag = TUR
		is_lesser_in_union = no
		is_subject = no
		exists = CND
		CND = {
			vassal_of = TUR
			neighbour = this
			not = { num_of_cities = this }
			owns = 325		# Kastamon
			religion_group = this
		}
	}
	abort = {
		or = {
			not = { exists = CND }
			CND = { 
			not = { religion_group = this } 
			}
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
			not = { exists = CND }
			owns = 325						
		}
		
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			relation = { who = CND value = 100 }
		}
		modifier = {
			factor = 2
			relation = { who = CND value = 200 }
		}
	}
	immediate = {
		add_temp_claim = 325
	}
	abort_effect = {
		remove_temp_claim = 325
	}
	effect = {
		add_core = 325
		prestige = 0.1
		centralization_decentralization = -1
	}
}

vassalize_karaman = {

	type = country

	allow = {
		tag = TUR
		exists = KAR
		is_lesser_in_union = no
		is_subject = no
		KAR = {
			is_lesser_in_union = no
			neighbour = this
			is_subject = no
			not = { vassal_of = TUR }
			not = { num_of_cities = this }
		}
	}
	abort = {
		or = {
			not = { exists = KAR }
			KAR = { is_lesser_in_union = yes }
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		KAR = { vassal_of = TUR }
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = KAR value = 0 } }
		}
	}
	immediate = {
		casus_belli = {
			type = cb_vassalize_mission
			months = 120
			target = KAR
		}
	}
	abort_effect = {
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = KAR
		}
	}
	effect = {
		add_core = 324
		army_tradition = 0.1
		
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = KAR
		}
	}
}

annex_karaman = {
	
	type = country

	allow = {
		tag = TUR
		is_lesser_in_union = no
		is_subject = no
		exists = KAR
		KAR = {
			vassal_of = TUR
			neighbour = this
			not = { num_of_cities = this }
			owns = 324		# Karaman
			religion_group = this
		}
	}
	abort = {
		or = {
			not = { exists = KAR }
			is_lesser_in_union = yes
			is_subject = yes
			KAR = { not = { religion_group = this } }			
		}
	}
	success = {
		not = { exists = KAR }
		owns = 324
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			relation = { who = KAR value = 100 }
		}
		modifier = {
			factor = 2
			relation = { who = KAR value = 200 }
		}
	}
	immediate = {
		add_temp_claim = 324
	}
	abort_effect = {
		remove_temp_claim = 324
	}
	effect = {
		add_core = 324
		prestige = 0.1
		centralization_decentralization = -1
	}
}

vassalize_dulkadir = {

	type = country

	allow = {
		tag = TUR
		exists = DUL
		is_lesser_in_union = no
		is_subject = no
		DUL = {
			is_lesser_in_union = no
			neighbour = this
			is_subject = no
			not = { vassal_of = TUR }
			not = { num_of_cities = this }
		}
	}
	abort = {
		or = {
			not = { exists = DUL }
			DUL = { is_lesser_in_union = yes }
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		DUL = { vassal_of = TUR }
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = DUL value = 0 } }
		}
	}
	immediate = {
		casus_belli = {
			type = cb_vassalize_mission
			months = 120
			target = DUL
		}
	}
	abort_effect = {
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = DUL
		}
	}
	effect = {
		infamy = -5
		army_tradition = 0.1
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = DUL
		}
	}
}

retake_smyrna = {
	
	type = country

	allow = {
		tag = TUR
		318 = { is_core = this }
		exists = AYD
		AYD = { owns = 318 }
		is_lesser_in_union = no
		is_subject = no
	}
	abort = {
		or = {
			and = {
				AYD = { not = { owns = 318 } }
				not = { owns = 318 }
			}
			is_lesser_in_union = yes
			is_subject = yes			
		}
	}
	success = {
		owns = 318
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = AYD value = 0 } }
		}
	}
	effect = {
		infamy = -5
	}
}

vassalize_wallachia = {

	type = country

	allow = {
		tag = TUR
		exists = WAL
		is_lesser_in_union = no
		is_subject = no
		WAL = {
			is_lesser_in_union = no
			neighbour = this
			is_subject = no
			not = { vassal_of = TUR }
			not = { num_of_cities = this }
			owns = 161
		}
	}
	abort = {
		or = {
			not = { exists = WAL }
			WAL = { is_lesser_in_union = yes }
			is_lesser_in_union = yes
			is_subject = yes		
		}
	}
	success = {
		WAL = { vassal_of = TUR }
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = WAL value = 0 } }
		}
	}
	immediate = {
		casus_belli = {
			type = cb_vassalize_mission
			months = 120
			target = WAL
		}
	}
	abort_effect = {
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = WAL
		}
	}
	effect = {
		add_core = 161
		army_tradition = 0.1
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = WAL
		}
	}
}

vassalize_transylvania = {

	type = country

	allow = {
		tag = TUR
		exists = TRA
		is_lesser_in_union = no
		is_subject = no
		TRA = {
			is_lesser_in_union = no
			neighbour = this
			is_subject = no
			not = { vassal_of = TUR }
			not = { num_of_cities = this }
			owns = 158
		}
	}
	abort = {
		or = {
			not = { exists = TRA }
			TRA = { is_lesser_in_union = yes }
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		TRA = { vassal_of = TUR }
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = TRA value = 0 } }
		}
	}
	immediate = {
		casus_belli = {
			type = cb_vassalize_mission
			months = 120
			target = TRA
		}
	}
	abort_effect = {
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = TRA
		}
	}
	effect = {
		add_core = 158
		army_tradition = 0.1
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = TRA
		}
	}
}

defeat_the_knights = {

	type = country

	allow = {
		tag = TUR
		exists = KNI
		KNI = { owns = 320 }		# Rhodes
		is_lesser_in_union = no
		is_subject = no
	}
	abort = {
		or = {
			and = {
				KNI = { not = { owns = 320 } }
				not = { owns = 320 }
			}
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		owns = 320
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			war_with = KNI
		}
	}
	immediate = {
		add_temp_claim = 320
	}
	abort_effect = {
		remove_temp_claim = 320
	}
	effect = {
		add_core = 320
		prestige = 0.08
	}
}

take_crete_from_venice = {

	type = country

	allow = {
		tag = TUR
		exists = VEN
		war_with = VEN
		VEN = { owns = 163 }
		is_lesser_in_union = no
		is_subject = no
	}
	abort = {
		or = {
			and = {
				VEN = { not = { owns = 163 } }
				not = { owns = 163 }
			}
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		owns = 163
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			mil = 7
		}
	}
	immediate = {
		add_temp_claim = 163
	}
	abort_effect = {
		remove_temp_claim = 163
	}
	effect = {
		add_core = 163
		prestige = 0.08
	}
}

muslim_asia_minor = {
	
	type = country

	allow = {
		tag = TUR
		war = no
		not = { exists = BYZ }
		asia_minor = { 
			owned_by = THIS
			religion_group = christian 
		}
		owns = 151
	}
	abort = {
		not = { religion_group = muslim  }
	}
	success = {
		not = { 
			asia_minor = { 
				owned_by =  THIS
				not = { religion_group = muslim  }
			} 
		}
		151 = { religion_group = muslim }
	}

	chance = {
		factor = 1000
		modifier = {
			factor = 2
			exists = TRE
		}
		modifier = {
			factor = 2
			idea = deus_vult
		}
	}
	effect = {
		army_tradition = 0.3
		infamy = -5
	}
}

vassalize_the_mameluks = {

	type = country

	allow = {
		tag = TUR
		exists = MAM
		is_lesser_in_union = no
		is_subject = no
		MAM = {
			neighbour = this
			is_subject = no
			not = { vassal_of = TUR }
			not = { num_of_cities = this }
		}
	}
	abort = {
		or = {
			not = { exists = MAM }
			MAM = { is_lesser_in_union = yes }
			is_lesser_in_union = yes
			is_subject = yes
		}
	}
	success = {
		MAM = { vassal_of = TUR }
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			not = { relation = { who = MAM value = 0 } }
		}
	}
	immediate = {
		casus_belli = {
			type = cb_vassalize_mission
			months = 120
			target = MAM
		}
	}
	abort_effect = {
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = MAM
		}
	}
	effect = {
		prestige = 0.1
		army_tradition = 0.1
		remove_casus_belli = {
			type = cb_vassalize_mission
			target = MAM
		}
	}
}

annex_egypt = {
   
    type = country

    allow = {
        tag = TUR
        is_lesser_in_union = no
        is_subject = no
	any_neighbor_country = { tag = MAM }
        #MAM = {
        #    not = { num_of_cities = this }
        #}
    }
    abort = {
        or = {
            not = { any_neighbor_country = { tag = MAM } }
            is_lesser_in_union = yes
            is_subject = yes
        }
    }
    success = {
        not = { exists = MAM }
        owns = 361
    }
    chance = {
        factor = 1000
        modifier = {
            factor = 2
            NOT = { relation = { who = MAM value = 100 } }
        }
        modifier = {
            factor = 2
            NOT = {  relation = { who = MAM value = 0 } }
        }
    }
    immediate = {
        any_province = {
            limit = { is_core = MAM }
            add_temp_claim = THIS
        }
    }
    abort_effect = {
        any_province = {
            limit = { is_core = MAM }
            remove_temp_claim = THIS
        }
       
    }
    effect = {
        prestige = 0.1
        army_tradition = 0.3
	any_owned = {
		limit = {
			religion_group = this
			is_core = MAM
		}
		add_core = TUR
	}
    }
}

take_kaffa = {
	
	type = country

	allow = {
		tag = TUR
		not = { owns = 285 }		# Kaffa
		is_lesser_in_union = no
		is_subject = no
	}
	abort = {
		or = {
			is_lesser_in_union = yes
			is_subject = yes		
		}
	}
	success = {
		owns = 285
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			mil = 7
		}
	}
	immediate = {
		add_temp_claim = 285
	}
	abort_effect = {
		remove_temp_claim = 285
	}
	effect = {
		add_core = 285
		prestige = 0.05
	}
}
Stellaris Mods: Steam-Workshop
Crusader Kings II Mods: Steam-Workshop
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[B@W] Abominus
Beiträge: 52603
Registriert: Di 16.09.2003, 12:00
Hat sich bedankt: 14081 Mal
Danksagung erhalten: 17566 Mal
SI-VerdienstkreuzGroßkreuz des Veteranenorden in bes. AusführungPour le Mérite+25

Beitrag von [B@W] Abominus »

Ich habe die Türkenmissionen nochmal überarbeitet, da man zumeist zu Beginn direkt die Eroberung von Konstantinopel bekommt, ohne das man es direkt beim ersten mal auch fordern kann. Drei neue Missionen sind dazu gekommen und einige wurden angepasst.

Code: Alles auswählen

defeat_the_byzantine_empire = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = BYZ
\t\tBYZ = {
\t\t\towns = 151
\t\t\tis_lesser_in_union = no
\t\t\tis_subject = no
\t\t\tnot = { num_of_cities = 2 } #somit kann es nicht als erste Mission kommen
\t\t}
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t\tBYZ = {
\t\t\t\tor = {
\t\t\t\t\tis_lesser_in_union = yes
\t\t\t\t\tis_subject = yes
\t\t\t\t\tnum_of_cities = 2 #Abbruch, falls Byzanz irgendwen erobert
\t\t\t\t}
\t\t\t}
\t\t}
\t}
\tsuccess = {
\t\towns = 151
\t}
\tchance = {
\t\tfactor = 5000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tis_monarch_leader = yes
\t\t}
\t\tmodifier = {
\t\t\tfactor = 5
\t\t\tyear = 1500
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 151
\t}
\tabort_effect = {
\t\tremove_temp_claim = 151
\t}
\teffect = {
\t\tprestige = 0.2
\t\tadd_core = 151
\t\tbadboy = -5
\t}
}

conquer_southern_greece = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\towns = 148
\t\towns = 147
\t\tor = {
\t\t\tnot = { owns = 145 }
\t\t\tnot = { owns = 146 }
\t\t\tnot = { owns = 1773 }
\t\t}
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 145
\t\towns = 146
\t\towns = 1773
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 145
\t\tadd_temp_claim = 146
\t\tadd_temp_claim = 1773
\t}
\tabort_effect = {
\t\tremove_temp_claim = 145
\t\tremove_temp_claim = 146
\t\tremove_temp_claim = 1773
\t}
\teffect = {
\t\tadd_core = 145
\t\tadd_core = 146
\t\tadd_core = 1773
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t145 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { 
\t\t\t\t146 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { 
\t\t\t\t1773 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { badboy = -5 }
\t\t}
\t}
}

conquer_serbia = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = SER
\t\tgreece = { owned_by = this }
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tSER = {
\t\t\towns = 141
\t\t\towns = 1766
\t\t\tneighbour = this
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = 4 } #Serbien darf höchstens aus 3 Provinzen bestehen!
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tand = {
\t\t\t\tnot = { exists = SER }
\t\t\t\tor = {
\t\t\t\t\tnot = { owns = 141 }
\t\t\t\t\tnot = { owns = 1766 }
\t\t\t\t}
\t\t\t}
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 141
\t\towns = 1766
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = SER value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 141
\t\tadd_temp_claim = 1766
\t}
\tabort_effect = {
\t\tremove_temp_claim = 141
\t\tremove_temp_claim = 1766
\t}
\teffect = {
\t\tadd_core = 141
\t\tadd_core = 1766
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t141 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { 
\t\t\t\t1766 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { badboy = -5 }
\t\t}
\t}
}

conquer_bosnia = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = BOS
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tBOS = {
\t\t\towns = 139
\t\t\towns = 140
\t\t\tneighbour = this
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = 4 } #Bosnien darf höchstens aus 3 Provinzen bestehen!
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tand = {
\t\t\t\tnot = { exists = BOS }
\t\t\t\tor = {
\t\t\t\t\tnot = { owns = 139 }
\t\t\t\t\tnot = { owns = 140 }\t
\t\t\t\t}
\t\t\t}
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 139
\t\towns = 140
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = BOS value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 139
\t\tadd_temp_claim = 140
\t}
\tabort_effect = {
\t\tremove_temp_claim = 139
\t\tremove_temp_claim = 140
\t}
\teffect = {
\t\tadd_core = 139
\t\tadd_core = 140
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t139 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { 
\t\t\t\t140 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { badboy = -5 }
\t\t}
\t}
}

control_medina = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\t384 = {
\t\t\tnot = { owned_by = this }
\t\t\tany_neighbor_province = { owned_by = this }
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes\t\t
\t\t}
\t}
\tsuccess = {
\t\towns = 384
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\t384 = {
\t\t\t\towner = { not = { religion_group = muslim } }
\t\t\t}
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 384
\t}
\tabort_effect = {
\t\tremove_temp_claim = 384
\t}
\teffect = {
\t\tadd_core = 384
\t}
}

control_mecca = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\t385 = {
\t\t\tnot = { owned_by = this }
\t\t\tany_neighbor_province = { owned_by = this }
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes\t\t
\t\t}
\t}
\tsuccess = {
\t\towns = 385
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\t385 = {
\t\t\t\towner = { not = { religion_group = muslim } }
\t\t\t}
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 385
\t}
\tabort_effect = {
\t\tremove_temp_claim = 385
\t}
\teffect = {
\t\tprestige = 0.05
\t\tmissionaries = 3
\t\tadd_core = 385
\t}
}

vassalize_candar = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = CND
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tCND = {
\t\t\tis_lesser_in_union = no
\t\t\tneighbour = this
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = this }
\t\t\tis_subject = no
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = CND }
\t\t\tCND = { is_lesser_in_union = yes }
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\tCND = { vassal_of = TUR }
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = CND value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tcasus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\tmonths = 120
\t\t\ttarget = CND
\t\t}
\t}
\tabort_effect = {
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = CND
\t\t}
\t}
\teffect = {
\t\tadd_core = 325
\t\tarmy_tradition = 0.1
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = CND
\t\t}
\t}
}

annex_candar = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\texists = CND
\t\tCND = {
\t\t\tvassal_of = TUR
\t\t\tneighbour = this
\t\t\tnot = { num_of_cities = this }
\t\t\towns = 325\t\t# Kastamon
\t\t\treligion_group = this
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = CND }
\t\t\tCND = { 
\t\t\tnot = { religion_group = this } 
\t\t\t}
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\t\tnot = { exists = CND }
\t\t\towns = 325\t\t\t\t\t\t
\t\t}
\t\t
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\trelation = { who = CND value = 100 }
\t\t}
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\trelation = { who = CND value = 200 }
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 325
\t}
\tabort_effect = {
\t\tremove_temp_claim = 325
\t}
\teffect = {
\t\tadd_core = 325
\t\tprestige = 0.1
\t\tcentralization_decentralization = -1
\t}
}

vassalize_karaman = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = KAR
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tKAR = {
\t\t\tis_lesser_in_union = no
\t\t\tneighbour = this
\t\t\tis_subject = no
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = this }
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = KAR }
\t\t\tKAR = { is_lesser_in_union = yes }
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\tKAR = { vassal_of = TUR }
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = KAR value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tcasus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\tmonths = 120
\t\t\ttarget = KAR
\t\t}
\t}
\tabort_effect = {
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = KAR
\t\t}
\t}
\teffect = {
\t\tadd_core = 324
\t\tarmy_tradition = 0.1
\t\t
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = KAR
\t\t}
\t}
}

annex_karaman = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\texists = KAR
\t\tKAR = {
\t\t\tvassal_of = TUR
\t\t\tneighbour = this
\t\t\tnot = { num_of_cities = this }
\t\t\towns = 324\t\t# Karaman
\t\t\treligion_group = this
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = KAR }
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t\tKAR = { not = { religion_group = this } }\t\t\t
\t\t}
\t}
\tsuccess = {
\t\tnot = { exists = KAR }
\t\towns = 324
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\trelation = { who = KAR value = 100 }
\t\t}
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\trelation = { who = KAR value = 200 }
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 324
\t}
\tabort_effect = {
\t\tremove_temp_claim = 324
\t}
\teffect = {
\t\tadd_core = 324
\t\tprestige = 0.1
\t\tcentralization_decentralization = -1
\t}
}

vassalize_dulkadir = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = DUL
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tDUL = {
\t\t\tis_lesser_in_union = no
\t\t\tneighbour = this
\t\t\tis_subject = no
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = this }
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = DUL }
\t\t\tDUL = { is_lesser_in_union = yes }
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\tDUL = { vassal_of = TUR }
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = DUL value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tcasus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\tmonths = 120
\t\t\ttarget = DUL
\t\t}
\t}
\tabort_effect = {
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = DUL
\t\t}
\t}
\teffect = {
\t\tinfamy = -5
\t\tarmy_tradition = 0.1
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = DUL
\t\t}
\t}
}

retake_smyrna = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\t318 = { is_core = this }
\t\texists = AYD
\t\tAYD = { owns = 318 }
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tand = {
\t\t\t\tAYD = { not = { owns = 318 } }
\t\t\t\tnot = { owns = 318 }
\t\t\t}
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes\t\t\t
\t\t}
\t}
\tsuccess = {
\t\towns = 318
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = AYD value = 0 } }
\t\t}
\t}
\teffect = {
\t\tinfamy = -5
\t}
}

vassalize_wallachia = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = WAL
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tWAL = {
\t\t\tis_lesser_in_union = no
\t\t\tneighbour = this
\t\t\tis_subject = no
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = this }
\t\t\towns = 161
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = WAL }
\t\t\tWAL = { is_lesser_in_union = yes }
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes\t\t
\t\t}
\t}
\tsuccess = {
\t\tWAL = { vassal_of = TUR }
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = WAL value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tcasus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\tmonths = 120
\t\t\ttarget = WAL
\t\t}
\t}
\tabort_effect = {
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = WAL
\t\t}
\t}
\teffect = {
\t\tadd_core = 161
\t\tarmy_tradition = 0.1
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = WAL
\t\t}
\t}
}

vassalize_transylvania = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = TRA
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tTRA = {
\t\t\tis_lesser_in_union = no
\t\t\tneighbour = this
\t\t\tis_subject = no
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = this }
\t\t\towns = 158
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = TRA }
\t\t\tTRA = { is_lesser_in_union = yes }
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\tTRA = { vassal_of = TUR }
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = TRA value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tcasus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\tmonths = 120
\t\t\ttarget = TRA
\t\t}
\t}
\tabort_effect = {
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = TRA
\t\t}
\t}
\teffect = {
\t\tadd_core = 158
\t\tarmy_tradition = 0.1
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = TRA
\t\t}
\t}
}

defeat_the_knights = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = KNI
\t\tKNI = { owns = 320 }\t\t# Rhodes
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tand = {
\t\t\t\tKNI = { not = { owns = 320 } }
\t\t\t\tnot = { owns = 320 }
\t\t\t}
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 320
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\twar_with = KNI
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 320
\t}
\tabort_effect = {
\t\tremove_temp_claim = 320
\t}
\teffect = {
\t\tadd_core = 320
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t320 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { prestige = 0.08 }
\t\t}
\t}
}

take_crete_from_venice = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = VEN
\t\twar_with = VEN
\t\tVEN = { owns = 163 }
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tand = {
\t\t\t\tVEN = { not = { owns = 163 } }
\t\t\t\tnot = { owns = 163 }
\t\t\t}
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 163
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 163
\t}
\tabort_effect = {
\t\tremove_temp_claim = 163
\t}
\teffect = {
\t\tadd_core = 163
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t163 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { prestige = 0.08 }
\t\t}
\t}
}

muslim_asia_minor = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\twar = no
\t\tnot = { exists = BYZ }
\t\tasia_minor = { 
\t\t\towned_by = THIS
\t\t\treligion_group = christian 
\t\t}
\t\towns = 151
\t}
\tabort = {
\t\tnot = { religion_group = muslim  }
\t}
\tsuccess = {
\t\tnot = { 
\t\t\tasia_minor = { 
\t\t\t\towned_by =  THIS
\t\t\t\tnot = { religion_group = muslim  }
\t\t\t} 
\t\t}
\t\t151 = { religion_group = muslim }
\t}

\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\texists = TRE
\t\t}
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tidea = deus_vult
\t\t}
\t}
\teffect = {
\t\tarmy_tradition = 0.3
\t\tinfamy = -5
\t}
}

vassalize_the_mameluks = {

\ttype = country

\tallow = {
\t\ttag = TUR
\t\texists = MAM
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tMAM = {
\t\t\tneighbour = this
\t\t\tis_subject = no
\t\t\tnot = { vassal_of = TUR }
\t\t\tnot = { num_of_cities = this }
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tnot = { exists = MAM }
\t\t\tMAM = { is_lesser_in_union = yes }
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\tMAM = { vassal_of = TUR }
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tnot = { relation = { who = MAM value = 0 } }
\t\t}
\t}
\timmediate = {
\t\tcasus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\tmonths = 120
\t\t\ttarget = MAM
\t\t}
\t}
\tabort_effect = {
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = MAM
\t\t}
\t}
\teffect = {
\t\tprestige = 0.1
\t\tarmy_tradition = 0.1
\t\tremove_casus_belli = {
\t\t\ttype = cb_vassalize_mission
\t\t\ttarget = MAM
\t\t}
\t}
}

annex_egypt = {
   
    type = country

    allow = {
        tag = TUR
        is_lesser_in_union = no
        is_subject = no
\tany_neighbor_country = { tag = MAM }
        #MAM = {
        #    not = { num_of_cities = this }
        #}
    }
    abort = {
        or = {
            not = { any_neighbor_country = { tag = MAM } }
            is_lesser_in_union = yes
            is_subject = yes
        }
    }
    success = {
        not = { exists = MAM }
        owns = 361
    }
    chance = {
        factor = 1000
        modifier = {
            factor = 2
            NOT = { relation = { who = MAM value = 100 } }
        }
        modifier = {
            factor = 2
            NOT = {  relation = { who = MAM value = 0 } }
        }
    }
    immediate = {
        any_province = {
            limit = { is_core = MAM }
            add_temp_claim = THIS
        }
    }
    abort_effect = {
        any_province = {
            limit = { is_core = MAM }
            remove_temp_claim = THIS
        }
       
    }
    effect = {
        prestige = 0.1
        army_tradition = 0.3
\tany_owned = {
\t\tlimit = {
\t\t\treligion_group = this
\t\t\tis_core = MAM
\t\t}
\t\tadd_core = TUR
\t}
    }
}

take_kaffa = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\tnot = { owns = 285 }\t\t# Kaffa
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t\tor = {
\t\t\ttransport = 10
\t\t\t285 = {
\t\t\t\tany_neighbor_province = {
\t\t\t\t\towned_by = THIS
\t\t\t\t}
\t\t\t}
\t\t}
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes\t\t
\t\t}
\t}
\tsuccess = {
\t\towns = 285
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 285
\t}
\tabort_effect = {
\t\tremove_temp_claim = 285
\t}
\teffect = {
\t\tadd_core = 285
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t285 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { prestige = 0.05 }
\t\t}
\t}
}

conquer_macedonia = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\tNOT = { owns = 148 }
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 148
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 148
\t}
\tabort_effect = {
\t\tremove_temp_claim = 148
\t}
\teffect = {
\t\tadd_core = 148
\t\t148 = {
\t\t\tadd_province_modifier = {
\t\t\t\tname = "the_devshirme_system"
\t\t\t\tduration = -1
\t\t\t}
\t\t}
\t\tbadboy = -5
\t}
}

conquer_bulgaria = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\tNOT = { owns = 150 }
\t\tNOT = { owns = 159 }
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 150
\t\towns = 159
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\t150 = { war_with = TUR }
\t\t}
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 150
\t\tadd_temp_claim = 159
\t}
\tabort_effect = {
\t\tremove_temp_claim = 150
\t\tremove_temp_claim = 159
\t}
\teffect = {
\t\tadd_core = 150
\t\tadd_core = 159
\t\t
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t150 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { 
\t\t\t\t159 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { badboy = -5 }
\t\t}
\t}
}

conquer_southern_greece = {
\t
\ttype = country

\tallow = {
\t\ttag = TUR
\t\towns = 148
\t\tor = {
\t\t\tnot = { owns = 144 }
\t\t\tnot = { owns = 147 }
\t\t\tnot = { owns = 1773 }
\t\t}
\t\tis_lesser_in_union = no
\t\tis_subject = no
\t}
\tabort = {
\t\tor = {
\t\t\tis_lesser_in_union = yes
\t\t\tis_subject = yes
\t\t}
\t}
\tsuccess = {
\t\towns = 144
\t\towns = 147
\t\towns = 1853
\t}
\tchance = {
\t\tfactor = 1000
\t\tmodifier = {
\t\t\tfactor = 2
\t\t\tmil = 7
\t\t}
\t}
\timmediate = {
\t\tadd_temp_claim = 144
\t\tadd_temp_claim = 147
\t\tadd_temp_claim = 1853
\t}
\tabort_effect = {
\t\tremove_temp_claim = 144
\t\tremove_temp_claim = 147
\t\tremove_temp_claim = 1853
\t}
\teffect = {
\t\tadd_core = 144
\t\tadd_core = 147
\t\tadd_core = 1853
\t\trandom_list = {
\t\t\t10 = { 
\t\t\t\t144 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { 
\t\t\t\t147 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { 
\t\t\t\t1853 = {
\t\t\t\t\tadd_province_modifier = {
\t\t\t\t\t\tname = "the_devshirme_system"
\t\t\t\t\t\tduration = -1
\t\t\t\t\t}
\t\t\t\t}
\t\t\t}
\t\t\t10 = { badboy = -5 }
\t\t}
\t}
}

[Die Dateierweiterung txt wurde deaktiviert und kann nicht länger angezeigt werden.]

Code: Alles auswählen

conquer_macedonia_title;Conquer Macedonia;Conquérir le sud de la Grèce;Erobert Mazedonien;;Conquistar el sur de Grecia;;;;;;;;;x
conquer_macedonia_desc;Macedonia could acts as stepping-stones for the infidels to lead a crusade against us. We must secure our southern flank to ensure that the true leader of Islam prospers. ;Les États situés au sud de la Grèce pourraient faire office de tremplin pour permettre aux infidèles de mener une croisade contre nous. Nous devons sécuriser notre flanc sud pour veiller à ce que le véritable chef de l'Islam prospère. ;Mazedonien könnte als Sprungbrett für die Ungläubigen in einem Kreuzzug gegen uns dienen. Wir müssen unsere südliche Flanke schützen um sicherzustellen, das der wahre Anführer des Islams sicher ist.;;Los estados del sur de Grecia podrían servir de pasarela a los infieles para llevar una cruzada contra nosotros. Tenemos que asegurar nuestro flanco sur, para que el auténtico líder del Islam prospere. ;;;;;;;;;x
conquer_bulgaria_title;Conquer Bulgaria;;Erobert Bulgarien;;;;;;;;;;;x
conquer_bulgaria_desc;Bulgaria could acts as stepping-stones for the infidels to lead a crusade against us. We must secure our northern flank to ensure that the true leader of Islam prospers. ;;Bulgarien könnte als Sprungbrett für die Ungläubigen in einem Kreuzzug gegen uns dienen. Wir müssen unsere nördliche Flanke schützen um sicherzustellen, das der wahre Anführer des Islams sicher ist.;;;;;;;;;;;x
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Crusader Kings II Mods: Steam-Workshop
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