Diplomatic system for Nationalism
Created by Bismarck
Version 0.2
Version history:
Country Rating
First diplomatic actions are added, ideas about congresses
Country Rating
Every country gets a rating with different ratings which control how the other countries will react on actions from them
Imperialism
Condition:
This rating will increase if the player attack a non Europe country and annex it or parts of them. If the player doesn’t increase the colonial industry then it will continue slowly increasing.
Consequences:
The little NPC-Countries will accept more demands but try to ally with other great powers to attack the more imperialistic nation. Also the resistance will be harder, this means that not the full industrial power is usable, the enemy will get information and the chance of rebellions is higher.
Innovatory
Condition:
You spend much money to research projects and pay for the knowledge of good scientists.
Consequences:
The schools etc. & the research projects became a little bit cheaper and eventually a scientist from other countries will offer you knowledge.
Tolerance
Condition:
You allow other religions and don’t threat other people (Völker).
Consequences:
People will immigrate to your country from countries with a low rating and emigrate if your one has a low rating to one with a high rating.
Professionalism of the army
Condition:
Your country has better weapons as the others, more universities for the generals and short, effective (little casualties) wars
Consequence:
Every division will cause more fear of the other countries and they will more likely accept the player demands if divisions are placed at the borders
Professionalism of the navy
Condition:
Your country has better weapons as the others, more universities for the admirals etc. You can let a ship praise which should be the symbol of the nation and increases the rating but if it sinks the country will be unhappy and the rating will sink, too. Every won battle with this ship in it will increase the rating more than other won battles.
Consequence:
You can let a ship praise which should be the symbol of the nation and increases the rating but if it sinks the country will be unhappy and the rating will sink, too. Every won battle with this ship in it will increase the rating more than other won battles. Every ship will cause more fear of the other countries.
Diplomatic actions
In peace times:
Non-aggressions pact
Action:
Offer to a country an NA-Pact with an selectable time
Consequences:
If you attack the other nation within the time your imperialism rating increases strongly and the chance is higher that other countries will help the attacked one and decreases for the attacking one for making treaties.
This pact increases the your reputation at this country and lowers the hate on you (if there was one).
Friendship Treaty
Action:
Offer one country
Consequences:
This treaty increases your reputation at this country slightly but damages it, if you attack the other nation within 20 years.
Cultural exchange
Condition:
You have minimal one province with other culture or the other way round
Action:
Offer one country
Consequences:
This increases your reputation, your tolerance and your innovatory, but the imperialism Rating will decrease. If you declare war on this nation, your war exhaustion will be higher because propaganda against this nation will be very difficult.
Trade Treaty
Action:
Offer one or more countries
Consequences:
The trade will be slightly cheaper & the industry will grow a little bit faster but if you declare war on this nation, then the industry gets a penalty.
Trade Union
Action:
Offer one or more countries
Consequences:
Same consequences as the trade treaty but all effects will cause more.
Share territories
Action:
Offer one country
Consequences:
You can offer other country to share territories like England-Germany with Zanzibar-Helgoland did it. If accept the territories will be shared.
Treaties in war times:
Force peace treaty with the defeated
Action:
Offer to the other alliance with your own one
Consequences:
Now a field has to open where a congress is simulated. My ideas for demands are:
Force to secede all colonies, selected provinces, limit the army / Navy, disarmed regions, the handing over of the Navy, the payment of tributes and to became a vassal.
To threaten the enemy with the war entrance of an other country
Condition:
You’d already asked another nation if they want to join the alliance
Action:
To one country of the enemy alliance
Consequences:
The chance became higher that the country will surrender or offer a peace.
Ideas for congresses
In case of multilateral treaties a new field has to open and (in case of a peace treaty) there you decide what you demand and the other nations too. After that there is a round where you can lower your demands etc. When all nations signalize that they agree the congress ends. This we can realizes in turn-based way, I think.
Diplomatic System
Moderator: Zarewitsch_YOURVOICE
Diplomatic System
Otto Eduard Leopold von Bismarck-Schönhausen
Vertrauter des Kaisers
Vertrauter des Kaisers
One Vision! One Purpose! Peace through Power!
Kurze Posts wurden nur oberflächlich, lange gar nicht gelesen. Wir richteten uns danach!
In Memoriam Stauffenberg (*20.09.1972 †23.01.2008)
In Memoriam Stauffenberg (*20.09.1972 †23.01.2008)
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