The first dimension in the economic country managment. I got many on paper written, will release that stuff soon
The "Department" structure of economics
Now you will have some fun and lead your provinces into great wealth. Lets pick Brandenburg for that.
That policy is the second dimension in the country managment.
Brandenburg is divided into several "districts", as every province in the game is divided in districts. But, Brandenburg is a large province, so they got some more districts.
Every district got its own characteristics in ground condition(range from very arable -> desert), Rain Quantity, Air Humidity topographically condition(from mountains -> flat country), existence of rivers, average temperature and number of inhabitants(with all their own characteristics like working morale etc. -> own thread for that!!). In a few districts you can discover raw materials depending on your technology. Raw materials will be coal, oil, Copper, Gold, Silver and Iron.
The productivity on each district depends on the district-characteristics, the technology and the building on it. The prussians drank a lot of beer, so dont wonder when they revolt because u have build a hop farm in the alpes
Possible MainBuildings
Raw Materials production:
NAME/PRODUCT/top_ground_condition/top_rain_quality/top_topogr_condition/top_temperature/air_humidity/RIVER/COAST/PRICE is in discussion!
Mines:
For each raw material there`s one special mine/oil field with different costs. The productivity of a mine depends on the district`s inhabitants and the actual mining technology and/or the additional buildings for mining.
Goods production:
NAME/NEED_RAW_MATERIAL/PRODUCT/TOP_TOPOGR_CONDITION
The "city" structure of economics
The third dimension in the economic country managment. Same as point 1, i got many on paper and will release soon.