BoA 2: WIA - Patches & Links

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dooya
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BoA 2: WIA - Patches & Links

Beitrag von dooya »

Der aktuelle Patch zu WIA ist zu finden unter:

http://www.ageod-forum.com/downloads/WIA_Patch.zip


Die aktuelle Version ist 1.08.

Der Patch enthält die deutsche WIA-Übersetzung inklusive des Handbuches - vielen Dank an die Mitglieder des Übersetzer-Teams Beduries, Silkow, Tex_Murphy und ulysses. :top:
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Beitrag von dooya »

http://www.ageod.com/forums/showthread.php?t=9572

Hok hat geschrieben:================================================== ============================
BOA2 : War in America Update 1.00a-b
July 4th, 2008
================================================== ============================

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

This patch contains all changes since the start.

[1.00b]
- 1812 options corrections : GBR Highlanders are now 1812 era and not AWI
- Correction of crash bug on 1813 Great Lakes Scenario
- Correction of options of 1755 Campaign
- 1813 strings : update of background
- Correction of Settlement tooltip
- Update of strings on credits
- 3rd US infantry corps logo is now smaller and Credit window is resized
- Enhanced crash report : the crash report will send only one report for multiple occurences of the same error-type

[1.00a]
- Update of Wars of 1812 Campaign (Events / Scens / Includes)
- Add missing strings on Credits, Campaign names and Events
- Update of Models and Units Databases, correcting leader rank on Lafitte
- Add new graphics for SPA infantry (War of 1812)
- Correction of interface flavor bugs (events, tooltip)
- Update of Naval IA
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Beitrag von dooya »

Patch 1.01 ist da:
http://www.ageod.com/forums/showthread. ... #post91433
Hok hat geschrieben:================================================== ============================
BOA2 : War in America Update 1.01
July 8th, 2008
================================================== ============================

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

This patch contains all changes since the start.

[1.01]
- Correction on strings for Pequot War
- Correction of option script on Militia Dismiss NE
- Correction on event Nathan Hale
- Correction on option script "Raise Stockpile and Uniform" AWI and FIW
- Strings correction for missing events and scenarios description
- Attrition fixing, stacks will suffer less attrition except in harsh and very harsh weather
- Modification on credits window
- Naval Bombardement special order is now available

[1.00b]
- 1812 options corrections : GBR Highlanders are now 1812 era and not AWI
- Correction of crash bug on 1813 Great Lakes Scenario
- Correction of two events of 1755 Campaign
- 1813 strings : update of background
- Correction of Settlement tooltip
- Update of strings on credits
- 3rd US infantry corps logo is now smaller and Credit window is resized
- Enhanced crash report : the crash report will send only one report for multiple occurences of the same error-type

[1.00a]
- Update of Wars of 1812 Campaign (Events / Scens / Includes)
- Add missing strings on Credits, Campaign names and Events
- Update of Models and Units Databases, correcting leader rank on Lafitte
- Add new graphics for SPA infantry (War of 1812)
- Correction of interface flavor bugs (events, tooltip)
- Update of Naval IA
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BOA2 : WIA patch 1.01d

Beitrag von dooya »

Der aktuelle Patch 1.01d
Hok hat geschrieben:================================================== ============================
BOA2 : War in America Update 1.01d
July 25th, 2008
================================================== ============================

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

This patch contains all changes since the start.

[1.01d]
- Correction of some strings bugs
- Modification of option "More Supply", it'll buy unit and not replacement yet
- Correction of option "Guns for Natives"
- Correction of 75 and 76 campaign events
- Added more USA Leaders to 75 and 76 campaigns [Thank you: muddymonkey77]
- Correction of 1812 Campaign Event [Rothenburg double appearance]
- Improvement of Pequot War scenario - GBR AI more aggressive
- Improvement of Fallen Timbers - Natives can no longer 'sit to win'
- Portage [bateaux]
- Correction of Merchant attrition in OMB
- Correction of Franco-Canadian Command in French & Indian War scenarios
- Click on Objective or Strategic City in ledger takes you there on map
- Correction of captured French leaders in French and Indian War
- All Scenario display names changed
- Stacks will now be named after Leader [if there is one]

[1.01c]
- New Wheather matrix for all campaigns and scenarios

[1.01b]
- Correction of AutoUpdate .dll bug
- Correction of Regions Database
- AWI Campaigns : Continental AI will be less aggressive against Boston.
- AI will no longuer make deep raids and recon.
- Correction of promotion system
- Correction of Credit strings
- Correction of erroneous symbol in some pictures names
- Correction of missing sea zone in atlantic
- Correction of English military and diplomatic options

[1.01]
- Correction on strings for Pequot War
- Correction of option script on Militia Dismiss NE
- Correction on event Nathan Hale
- Correction on option script "Raise Stockpile and Uniform" AWI and FIW
- Strings correction for missing events and scenarios description
- Attrition fixing, stacks will suffer less attrition except in harsh and very harsh weather
- Modification on credits window
- Naval Bombardement special order is now available

[1.00b]
- 1812 options corrections : GBR Highlanders are now 1812 era and not AWI
- Correction of crash bug on 1813 Great Lakes Scenario
- Correction of two events of 1755 Campaign
- 1813 strings : update of background
- Correction of Settlement tooltip
- Update of strings on credits
- 3rd US infantry corps logo is now smaller and Credit window is resized
- Enhanced crash report : the crash report will send only one report for multiple occurences of the same error-type

[1.00a]
- Update of Wars of 1812 Campaign (Events / Scens / Includes)
- Add missing strings on Credits, Campaign names and Events
- Update of Models and Units Databases, correcting leader rank on Lafitte
- Add new graphics for SPA infantry (War of 1812)
- Correction of interface flavor bugs (events, tooltip)
- Update of Naval IA
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Cumulative HotFix for 1.01d 080801

Beitrag von dooya »

lodilefty hat im AGEOD Forum einige Hotfixes erstellt, die einige Probleme beheben, bis der nächste offizielle Patch erscheint. Hier ist ein cumulativer Hotfix, der sie alle zusammenfasst.

http://www.ageod.com/forums/showthread. ... #post95940
lodilefty hat geschrieben:To address:
  • Merchant Attrition: found to be from harsh weather [Snow, Frozen, Blizzard]
  • Error in 1812 Events: Cochrane's Fleet [seen as multiple Cochranes]
  • Sea Lanes in the Halifax neighborhood - corrected paths taken to port
  • Script errors [unit types] in 1755 Campaign {Spanish Fleet}
  • Error in 1755 Campaign event: Cherokee War
  • Tracks terrain missing from certain regions in 1755 series, Dunmore's War
  • Burgoyne moves too slowly!
  • British in South event in 1775-76 campaigns was including Florida
= Apply ONLY over patch 1.01d
080730
= Changes to all 4 Merchant Models:
BaseCohLoss = 0
BaseAttrition = 0

= New weather zone for Shipping Lanes [and Europe]
No possibility of harsh weather in Shipping Lanes

= Corrected Fleet Unit types in 1812 Cochrane's Fleet
= NavalInterdiction links added to Halifax region to block shipping from Bay of Fundy
080801:
= Corrected Cherokee War entry event for 1755 Campaign
= Burgoyne [1775] no longer has Slow Mover ability
= Added tracks to varios regions [1755, 56 Montacalm, 56 Roi Louis, 59 Annus Mirablis, 1774 Dunmore's War]
= 1755 Campaign - corrected Spain at War: Spansh Fleet units
= American Revolution series: British in South event no longer counts units in Florida [Sumter, Marion appear]
Notes:
  • Merchant losses from privateers and other sea battles will still occur.
  • Attrition and Cohesion losses will still occur for new merchants when moving.
    {This should work OK with saved games, but wll not recover 'already lost' fleet strength.}
  • Event correction will only be effectve if you restore game to previous turn
  • Sea Lanes correction will be effective upon completely exiting and restarting the Wars in America game
To Install:
  1. Download the attached file
  2. Extract into your Wars in America folder
  3. Answer "yes" to overwrite [if you are not asked, you are in the wrong place!]
Have Fun! :)
Play safely! :king:
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Beitrag von dooya »

http://www.ageod.com/forums/showthread.php?t=10489
Hok hat geschrieben:================================================== ============================
BOA2 : War in America Update 1.01f
August 28th, 2008
================================================== ============================

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

This patch contains all changes since the start.

[1.01f]

- Added "find region" : ctrl- f open a new window for finding a region location

[1.01e]

- Changes to all (4) Merchant Models [to prevent attrition]:
BaseCohLoss = 0
BaseAttrition = 0
- New weather zone for Shipping Lanes [and Europe]
No possibility of harsh weather in Shipping Lanes
- NavalInterdiction links added to Halifax region to block shipping from Bay of Fundy
- Added tracks to various regions in Western VA, PA [French & Indian war series, 1774 Dunmore's War, 1791 Fallen Timbers]
- Modified Scenario names - now displays a combination of Year, Name and Quotation
- Text strings revised, corrected, translations added
- Assorted 'message only' events fixed - needed Action command line to properly function
- Theater Names in F5 ledger now display properly
- Updater was not recognizing the current version patch level - kept seeking upgrade
- Map correction [thank you Gray_Lensman]: Albemarle Bay and Pamlico Bay now spelled correctly on map
- Displayed Region names can now be modded [and translated] via strings in LocalStrings_WIA.csv
- "Shallow Can Freeze" terrain now allows only $Ranger [Woodsman] movement when Frozen, No one at all in Blizzard
- Game no longer defaults to "File Compression On", requiring user to uncheck the option box
- "AI is disabled" message [when disabling AI during game in progress] display easier to read
- Lake Erie region #753 object location fixed [caused the 'Bermuda Triangle" symptom reported in forum]
- Yorktown Penninsula river crossings modified to make Warwick [Yorktown] truly a 'trap'
- Several modifications to Model and Unit parameters and 'upgrade potential'
- Burgoyne [1775 era] no longer has Slow Mover ability
- Fleets with leaders no longer appear as "xxx's Army"; Unique Army names added
- More unit names added for AutoRaise Pool
- Non-applicable data removed from Command&Leaders.opt [data for Army/Corps Command and Control]
- Ocean regions reviewed & revised for correct terrain type [freeze, nofreeze, coastal]
- Fixed 'excessive unit upgrade' issue [upgrades without training officer]
- Added Force renaming (alt-click on a force's tab open a new window)

1755 Campaign - Corrected Strategic City region to be New Orleans, not Iberville
1755 Campaign - Added Norwich Settlement [with garrison] to Strategic City location {Saint Stephen, NH}
1755 Campaign - corrected Spain at War: Spansh Fleet units
1755 Campaign - modified Ft. Edward and Ft. William Henry events [and text] to require player to move units there to build.
1755 Campaign - Ft. Edward and Ft. William Henry become Strategic Cities if built.
1755 Campaign - Corrected Cherokee War entry event
1755 Campaign - Home Guard response to raiders events added
1755 Campaign - Corrected reference errors for GBR Major City Lost [event timer referenced wrong event]
1755 Campaign - Corrected blockstates in Spain at War event
1755 Campaign - Added Garrison to Staunton, VA
1755 Campaign - Corrected Delawares switch sides events
1755 Campaign - Updated 'area_OnAttackIroquoisIndians' area to reflect new village locations
1755 Campaign - Corrected Fort Carillion non-appearance bug

1774 Dunmore's War - event created to unfix Native Warriors after Cresap's Massacre

1775 Campaign - HMS Fowley [at Yorktown] is unfixed when Dunmore escapes, plus 'Small Craft' transports appear at Yorktown
1775 Campaign - Some USA garrisons were starting with experience. Reduced
1775 Campaign - British at start in Boston: no depot, reduced supply
1775, 76 Campaigns - added "Big Battles" event to boost [or reduce] FE and EP, increased ongoing FE gain of 'Franklin in France'
1775, 76 Campaigns - British in South event no longer counts units in Florida [the event that makes Sumter, Marion appear]
1775, 76 Campaigns - Updated 'area_OnAttackNorthernIndians' and 'area_OnAttackSouthernIndians' to reflect new village locations

1791 Fallen Timbers scenario revised for balance and AI behavior

1812 Campaign - added New Orleans as Objective, Charleston and Savannah as Strategic Cities
1812 Campaign - increased number of Strategic Cities required for victory
1812 Campaign - Corrected Fleet Unit types in Cochrane's Fleet event
- New graphics for some 1812 US units - thank you muddymonkey77

[1.01d]
- Correction of some strings bugs
- Modification of option "More Supply", it'll buy unit and not replacement yet
- Correction of option "Guns for Natives"
- Correction of 75 and 76 campaign events
- Added more USA Leaders to 75 and 76 campaigns [Thank you: muddymonkey77]
- Correction of 1812 Campaign Event [Rothenburg double appearance]
- Improvement of Pequot War scenario - GBR AI more aggressive
- Improvement of Fallen Timbers - Natives can no longer 'sit to win'
- Portage [bateaux]
- Correction of Merchant attrition in OMB
- Correction of Franco-Canadian Command in French & Indian War scenarios
- Click on Objective or Strategic City in ledger takes you there on map
- Correction of captured French leaders in French and Indian War
- All Scenario display names changed
- Stacks will now be named after Leader [if there is one]

[1.01c]
- New Wheather matrix for all campaigns and scenarios

[1.01b]
- Correction of AutoUpdate .dll bug
- Correction of Regions Database
- AWI Campaigns : Continental AI will be less aggressive against Boston.
- AI will no longuer make deep raids and recon.
- Correction of promotion system
- Correction of Credit strings
- Correction of erroneous symbol in some pictures names
- Correction of missing sea zone in atlantic
- Correction of English military and diplomatic options

[1.01]
- Correction on strings for Pequot War
- Correction of option script on Militia Dismiss NE
- Correction on event Nathan Hale
- Correction on option script "Raise Stockpile and Uniform" AWI and FIW
- Strings correction for missing events and scenarios description
- Attrition fixing, stacks will suffer less attrition except in harsh and very harsh weather
- Modification on credits window
- Naval Bombardement special order is now available

[1.00b]
- 1812 options corrections : GBR Highlanders are now 1812 era and not AWI
- Correction of crash bug on 1813 Great Lakes Scenario
- Correction of two events of 1755 Campaign
- 1813 strings : update of background
- Correction of Settlement tooltip
- Update of strings on credits
- 3rd US infantry corps logo is now smaller and Credit window is resized
- Enhanced crash report : the crash report will send only one report for multiple occurences of the same error-type

[1.00a]
- Update of Wars of 1812 Campaign (Events / Scens / Includes)
- Add missing strings on Credits, Campaign names and Events
- Update of Models and Units Databases, correcting leader rank on Lafitte
- Add new graphics for SPA infantry (War of 1812)
- Correction of interface flavor bugs (events, tooltip)
- Update of Naval IA
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Beitrag von dooya »

Der Patch 1.02b ist da:

http://www.ageod.com/forums/showthread.php?t=10956

Er enthält die deutsche WIA-Übersetzung inklusive des Handbuches - vielen Dank an die Mitglieder des Übersetzer-Teams Beduries, Silkow, Tex_Murphy und ulysses. :top:

Anmerkung: So wie es aussieht funktioniert der "Sentry für eine Runde"-Befehl auch hier nur für aktive Stapel und nicht für Stapel mit inaktiven Leadern. Das Problem ist bekannt und wird bearbeitet.
Hok hat geschrieben:================================================== ============================
BOA2 : War in America Update 1.02b
October 10th, 2008
================================================== ============================

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

This patch contains all changes since the start.

Feature :

[1.02b]
- correction of Lyttelton's, Montgomerie's and Guyasata's portraits
- fixing Detroit adjacency
- fixing Eastern Caribean/Upper Attamahu regions
- add german and spanish installer
- add german and spanish menu
- add german manual

[1.02a]

- Fort batteries now truly static - cannot move
- Many text string updates
- Minor weather modifications [some Middle States terrain had snow in June]
- BigBee, AL region data corrected in FIW series
- OMB area names text corrected
- Native leaders that are ING or INF had incorrect model factions and colors
- Field Artllery range reduced to 4 so that ship bombardment is limited to Fort, Coastal, and Siege Artillery
- Siege Artillery now has Siege Expert ability to aid seige
- Steuben and Crawford are now Drill Masters, not Trainers [1775-76 War]
- USA Trained Infantry now use Elite replacements, not regulars
- Corrected model for unit Houlière
- Privateers earn EP each turn they end in a Shipping Lane box [max 1 EP per shipping box]
- Merchant and Privateer parameters modified so Privateers will reduce enemy EP simply by being in box
- Privateers given more supply carrying capacity [1 year under 'normal' conditions]
- Corrected 1755 and 1812 Indian events [some warriors weren't going Winter Quarters]
- Modified "Sanitation Event": lower probability to occur, less damage to units
- Spelling and cosmetic changes to 1813 Great Lakes scenario
- Naval Artillery and Siege guns will now fire on ships that move through 2 adjacent water regions. Must be entrenched at least level 2 or in fort.
- Movement of "non-shallow movement" [schooners, gunboats, brigs]through portage corrected.

1755 Campaign - Corrections to several events in FIW [1755, Moncalm, Annus Mirabilis]
1755 Campaign - Combined units that were not displaying leader picture on map corrected
1755 Campaign - Norwich, NH removed from FIW series [now created by event in 1761]; no longer a VP location
1755 Campaign - Port added at Sainte Sacrement in 1755 campaign and scenarios; Bateaux built when Ft. William Henry is built
1755 Campaign - No deadline to build Ft. Edward or Ft. William Henry
1755 Campaign - Cherokee Treaty and War events corrected
1755 Campaign - Battoemen can build new bateaux at some locations [1755 Campaign only]
1755 Campaign - New options for 1755 Campaign
1755 Campaign - Modified Replacements: added CAN Regulars [Troupes de Marine]
1755 Campaign - Corrected 1755 Dieskau removed event. Variable date, but must occur before Montcalm arrives

1774 Dunmore's War - event modified to unfix Native Warriors after Cresap's Massacre

1775, 76 Campaigns - "Royal Pardon" event corrected to move morale in favor of Tories
1775, 76 Campaigns - Fixed USA AI forts
1775, 76 Campaigns - Revised AutoRaise disband rates and unit quantities
1775, 76 Campaigns - New 'Winter Leave' events for 1775-1776 USA Trained Infantry - starting December 1776
1775, 76 Campaigns - Storms at sea in are more severe in Winter - can sink Bateaux outright!

1780 Green's Scenario - Minor unit location corrections

1812 Campaign - Adjustments to epidemics events in 1812 Campaign
1812 Campaign - New options for 1812 Campaign

1815 New Orleans scenario - Major changes to correct passive GBR AI
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Deutsche Version

Beitrag von Tex_Murphy »

Ich habe da allerdings ein kleines Problem. Ich installiere Patch 1.2b und gebe als Sprache "Deutsch" an. Dadurch erhalte ich zwar das Handbuch auf Deutsch, aber das Spiel selbst, die Buttonbeschriftung, Szenariobeschreibung - einfach alles - bleibt englisch.
Muss ich noch irgendetwas machen?

*edit*
Ich sehe gerade, in den Änderungen zu 1.02b steht auch nur "Added german manual". Also wird der Rest noch nachkommen...
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Beitrag von dooya »

Tex_Murphy hat geschrieben:Ich habe da allerdings ein kleines Problem. Ich installiere Patch 1.2b und gebe als Sprache "Deutsch" an. Dadurch erhalte ich zwar das Handbuch auf Deutsch, aber das Spiel selbst, die Buttonbeschriftung, Szenariobeschreibung - einfach alles - bleibt englisch.
Muss ich noch irgendetwas machen?

*edit*
Ich sehe gerade, in den Änderungen zu 1.02b steht auch nur "Added german manual". Also wird der Rest noch nachkommen...
Nein, der Rest ist schon da. Habt Ihr mal in das Options-Menu geschaut, ob dort die Sprachauswahl aktviert ist, m.a.W. könnt Ihr dort die Sprache umstellen? :???:
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Beitrag von Tex_Murphy »

dooya hat geschrieben:Nein, der Rest ist schon da. Habt Ihr mal in das Options-Menu geschaut, ob dort die Sprachauswahl aktviert ist, m.a.W. könnt Ihr dort die Sprache umstellen? :???:
Im Spiel selbst? Nein, da kann ich nichts umstellen. Ich habe auch bisher nur Patch 1.02b installiert, normalerweise sollte man 1.01 nicht benötigen, richtig? Na, ich probiere mal eine Neuinstallation.

*edit*
Nun, automatisch hat es nicht funktioniert, ich musste in der 'General.opt' den Wert für Language auf 3 setzten, seitdem läufts.
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dooya
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Beitrag von dooya »

Tex_Murphy hat geschrieben:Im Spiel selbst? Nein, da kann ich nichts umstellen. Ich habe auch bisher nur Patch 1.02b installiert, normalerweise sollte man 1.01 nicht benötigen, richtig? Na, ich probiere mal eine Neuinstallation.
Mhh, dann müsst Ihr die Sprache wohl in der general.opt von Hand umstellen. :(

Könnt Ihr mir bitte mitteilen, was bei der Neuinstallation rauskommt? Wenn der Fehler bestehen bleibt, sag ich es Hok.
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Beitrag von Tex_Murphy »

Auch bei Neuinstallation keine Änderung. Ich habe auch vorher den 1.01d installiert - man weiß ja nie.
Erst durch Änderung der General.opt funktioniert es.

Oh, wenn ihr schon Fehler meldet: Im Optionsmenü unter "System" gibt es in der deutschen Version einen Optionshaken ohne Text, und unter "Medien" ist der text ganz links unten zu lang und wird daher abgeschnitten.
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Beitrag von dooya »

Tex_Murphy hat geschrieben:Auch bei Neuinstallation keine Änderung. Ich habe auch vorher den 1.01d installiert - man weiß ja nie.
Erst durch Änderung der General.opt funktioniert es.

Oh, wenn ihr schon Fehler meldet: Im Optionsmenü unter "System" gibt es in der deutschen Version einen Optionshaken ohne Text, und unter "Medien" ist der text ganz links unten zu lang und wird daher abgeschnitten.
Ok, ich installiere bei mir auch noch mal neu, damit ich gegenüber Hok besser beschreiben kann, was Euch aufgefallen ist. Vielen Dank!
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Beitrag von dooya »

Der public-Beta Patch 1.03c ist erschienen:
Hok hat geschrieben:Dear players,

A patch fixing some bugs and adding even more historical accuracy.

WIA_patch103c

==============================================================================
BOA2 : War in America Update 1.03c
December 5th, 2008
==============================================================================
This patch contains all changes since the start.

[1.03c]

Bug on Option "Royal Pardon" is fixed

Fleets with too low ammo or too low cohesion will switch to defensive posture and abort all out attack ROE, before a battle.
Land units with too low cohesion will switch to defensive posture, abort all out attack ROE, abort structure assault before a battle

All naval vessels Attack and Defense power doubled
Schooners and Gunboats now contribute to port blockades
Merchants now have Transport capacity = 1 [remember Dunkirk!]


[1.03b]

Add elements for spanish interface


[1.03a]

Corrected FE reset bug
Text string and translation corrections
Fixed adjacency link between regions 137Pottawatomie and 846Lapeer
"Mud" weather is now described as "Rain"

1779 Galvez Scenario - Juan Manuel de Cagigal placed in command in Cuba [also in 1776 Campaign event]
1812 Campaign - Keane is now 2* General, McDonnell added to reinforcements

- modified 'Stockpile weapons and Uniforms' military option [1755, 1775, 1778 Campaigns]
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dooya
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Beitrag von dooya »

WIA Christmas Patch 1.04 (Beta)
Hok hat geschrieben:Dear players,

All the AGEOD's team and BOA2 : WIA Beta team wish you a merry Christmas !
Santa Claus let something for you :

WIA_patch1.04

==============================================================================
BOA2 : War in America Update 1.04
Christmas, 2008
==============================================================================
This patch contains all changes since the start.

[1.04]

New Boston region & Boston Harbor defined, The Heights redefined [was 'Boston']
PREVIOUS VERSION SAVED GAMES WILL NOT PROPERLY UTILIZE THE NEW TERRAIN NEAR BOSTON: Strange movement may occur!
The only "land Link" to/from Boston is through "The Heights". To attack Cambridge from Boston requires Amphibious assault.

:coeurs: Many thanks to Jabberwock and Gray_Lensman for the graphics and ExMap work creating the New Boston configuration :coeurs:

Several regions now inhibit enemy naval movement if a fort is present
[The Heights, Quebec, West Point, Crown Point, Detroit]

Forts may be constructed anywhere during gameplay, not just in city

Many Spanish units renamed [thank you arsan :) ]

Fixed Canadian leaders in 1755 that weren't burning forts
Coastal Batteries may only fire at ships
Siege guns may only fire at land units
General improvements to land battles and retreats
Naval units can now retreat before and from battle
Merchant ships now have transport capacity [remember Dunkirk!]
Adjusted Mountains weather in New England to delay 'Spring thaw'

1755 Campaign - France has Merchant Ships in New England Shipping Lanes earning EP

AI
- Naval missions: Commerce, Blockade, Escort, Naval Superiority improved.
- Long range Defense mission can’t borrow anymore units set for Garrison Duty.
- Break Siege Mission had a bug rendering it not enough interesting to do.
- AI will see much less interest in doing Attack missions in winter.
- Transports without the Commerce attribute won’t be sent in the Shipping Lanes.
- In some rare cases, the Defend Mission could have his path aborted. Fixed.
- Depot destruction much more rare.
- AI slightly less prone to make distant operations (attack-defense).
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Beitrag von dooya »

Beta-Patch 1.04c
Hok hat geschrieben:A new patch in version 1.04c

This patch in public beta for few days.

WIA_patch1.04c

==============================================================================
BOA2 : War in America Update 1.04c
January, 2009
==============================================================================
This patch contains all changes since the start.

[1.04c]

New Boston region & Boston Harbor defined, The Heights redefined [was 'Boston']
PREVIOUS VERSION SAVED GAMES WILL NOT PROPERLY UTILIZE THE NEW TERRAIN NEAR BOSTON: Strange movement may occur!
The only "land Link" to/from Boston is through "The Heights". To attack Cambridge from Boston requires Amphibious assault.

Several regions now inhibit enemy naval movement if a fort is present
[The Heights, Quebec, West Point, Crown Point, Detroit]

Forts may be constructed anywhere during gameplay, not just in city

Campaigns [1755, 1775, 1776, 1778, 1812] and Montcalm 56 have events for reduced AI aggression in Winter months

Many Spanish units renamed [thank you arsan :) ]

Fixed Canadian leaders in 1755 that weren't burning forts
Coastal Batteries may only fire at ships
Siege guns may only fire at land units
General improvements to land battles and retreats
Naval units can now retreat before and from battle
Merchant ships now have transport capacity [remember Dunkirk!]
Adjusted Mountains weather in New England to delay 'Spring thaw'
Corrected missing text strings for several events and for some 1812 options
Reworked portions of 1812 Campaign
Fixed 'Cap Breton' Objective error in 1812
Fixed bug in fort build that allowed the attempt with inadequate units but consumed the supply anyway
Added replacement type to campaigns: includes Light Infantry, Transport Ships, Raiders, Skirmishers
Land links to Great Plains fixed [thank you Ludoperez]
Interdict link between Crown Point and Winooski added tp prevent direct move of ships port to port


AI
- Naval missions: Commerce, Blockade, Escort, Naval Superiority improved.
- Long range Defense mission can’t borrow anymore units set for Garrison Duty.
- Break Siege Mission had a bug rendering it not enough interesting to do.
- AI will see much less interest in doing Attack missions in winter.
- Transports without the Commerce attribute won’t be sent in the Shipping Lanes.
- In some rare cases, the Defend Mission could have his path aborted. Fixed.
- Depot destruction much more rare.
- AI slightly less prone to make distant operations (attack-defense).
- IA less restless.
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dooya
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Beitrag von dooya »

Offizieller Patch 1.04c:
Hok hat geschrieben:==============================================================================
BOA2 : War in America Update 1.04c
January, 2009
==============================================================================
This patch contains all changes since the start.

[1.04c]

New Boston region & Boston Harbor defined, The Heights redefined [was 'Boston']
PREVIOUS VERSION SAVED GAMES WILL NOT PROPERLY UTILIZE THE NEW TERRAIN NEAR BOSTON: Strange movement may occur!
The only "land Link" to/from Boston is through "The Heights". To attack Cambridge from Boston requires Amphibious assault.

Several regions now inhibit enemy naval movement if a fort is present
[The Heights, Quebec, West Point, Crown Point, Detroit]

Forts may be constructed anywhere during gameplay, not just in city

Campaigns [1755, 1775, 1776, 1778, 1812] and Montcalm 56 have events for reduced AI aggression in Winter months

Many Spanish units renamed [thank you arsan :) ]

Graphics glitch with Battlereport in small resolution (1024 x 768) is fixed

Fixed Canadian leaders in 1755 that weren't burning forts
Coastal Batteries may only fire at ships
Siege guns may only fire at land units
General improvements to land battles and retreats
Naval units can now retreat before and from battle
Merchant ships now have transport capacity [remember Dunkirk!]
Adjusted Mountains weather in New England to delay 'Spring thaw'
Corrected missing text strings for several events and for some 1812 options
Reworked portions of 1812 Campaign
Fixed 'Cap Breton' Objective error in 1812
Fixed bug in fort build that allowed the attempt with inadequate units but consumed the supply anyway
Added replacement type to campaigns: includes Light Infantry, Transport Ships, Raiders, Skirmishers
Land links to Great Plains fixed [thank you Ludoperez]
Interdict link between Crown Point and Winooski added tp prevent direct move of ships port to port


AI
- Naval missions: Commerce, Blockade, Escort, Naval Superiority improved.
- Long range Defense mission can’t borrow anymore units set for Garrison Duty.
- Break Siege Mission had a bug rendering it not enough interesting to do.
- AI will see much less interest in doing Attack missions in winter.
- Transports without the Commerce attribute won’t be sent in the Shipping Lanes.
- In some rare cases, the Defend Mission could have his path aborted. Fixed.
- Depot destruction much more rare.
- AI slightly less prone to make distant operations (attack-defense).
- IA less restless.

WIA Patch 1.04c
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dooya
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Beitrag von dooya »

Patch 1.5 ist da:
Here it is, Dear Players!

================================================== ============================
BOA2 : War in America Update 1.05
September 8, 2009
================================================== ============================
This patch contains all changes since the start.

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

Thank you to all the Beta Team for their admirable work!

Note: Key commands and features added at patch 1.04

- New sentry orders:
<SPACE>: In sentry for one turn.
<CTRL><SPACE>: In sentry until 90% healed.

Reminder:
<S>: Permanent Sentry (until moving or attacked) (hit again <S> or <SPACE to remove the sentry state)
<CTRL><S>: Remove all Sentry status on map.
<C>: Center on the selected unit
<SHIFT><C>: Center on the destination of the unit.
<H>: Put directly the selected force in structure, if some available in the region.

- You can <ALT>-left-click on a force tab to rename it. Some Armies with Leaders can't be renamed though.

- New Region finder. Works with <CTRL><F>

================================================== ================================================== ==============
Note: Under some conditions, Depot Build may consume partial strength supply units.
To be safe, separate the two supply units [must have 4 elements each and be >50% strength] for depot build command
================================================== ================================================== ==============

Fixed: Shift key doesn't display movement links when a stack is selected
Fixed: FE display for GBR does not match value of USA [USA value is correct]
Fixed: Settlements, Villages and Level 1 cities need to 'burn' properly with ScorchedEarth settings
Fixed: A ship remaining in harbor prevents Indians from burning a fort
Fixed: Merchandise reports 'engaging the enemy' during battles
Fixed: Loyalty values can go negative and exceed
Fixed: Regional move restrictions [Canada, NorthWest, etc.] on units and leaders no longer has any effect.
Fixed: Bombard Ships button appears with captured shore batteries
Fixed: Units prevented from moving into regions connected by NavalInterdictLink {as between Crown Point and Winooski} when any opposing force is present
Fixed: Units blocked at river crossings by enemy ships nearby {appears to be function like in AACW}
Fixed: Fast Move, Slow Move, Ranger move not working
Fixed: Besieged location with port still unblocked now suffers 75% supply reduction [moddable in Bombard&Blockade&Siege.opt under \Settings]

Supply generated by Forts, Stockades and Settlements reduced [improving siege performance]
Bonus/malus given by Forts to water region blockade requirement reduced to 4 [from 6] [improving siege performance]
Fleet Elements needed to blockade a port reduced to 8 [from 12] [improving siege performance]
Text strings for replacements events rewritten for clarity
Several Event graphics added or corrected
EP earned by Merchants reduced in all Campaigns [1755, 1775, 1776, 1812]
Added moddable parameters to regulate the crossing of rivers when enemy ships are adjacent. Fixes the 'crossing under guns' bug.
Parameters for Schooners and Gunboats modified to increase chance of intercepting enemy shipping
Added moddable parameters for sieges [see Bombard&Blockade&Siege.opt under \Settings][improving seige performance]
Added moddable parameters for movement bonus from Tracks and Roads [3 parameters in Command&Leaders.opt]
Battoemen now only have Pontooner and Ranger Supply [game engine limitation to only one move bonus ability]
The cost to build a Fort is now expressed in elements, not Units: 4 Elements Artillery, 4 Elements Supply
The cost to build a Depot is now expressed in elements, not Units: 8 Elements Supply [Supply Wagon, Transport ship or Bateaux]
Corrected French Lake flotillas' replacement families
Modified abilities for Sir Henry Clinton [both ranks: Skirmisher -> Superior Tactician, 2 Star only: Dispirited Leader -> Brave]
Added *pillager* attribute to Tory Ethiopian Troops

Special thanks to Carnium, Bruit Bleu, TiFlo, TheDeadEye, Tarokaja, for their inputs [seen as Community Mod]
Special thanks to paw1776 for his corrections and revisions to events text, displayed unit names, leader names and ranks

1755 Campaign setup and events, 1756 Montcalm Events only [* = events]
Size of major fortresses and depots reduced [improving siege performance]
Garrisons in Mobile and New Orleans are now French, not Canadian
Louisboug city removed, port reduced in size [improving siege performance]
* Amherst's Louisbourg Expedition always arrives at Halifax
* Abercromby-Amherst promotions/replacement text clarified
* Abercromby and Amherst remain wherever currently located when promoted [they used to 'jump' to largest force]
Starting replacements quantity reduced
* Corrected duplicate appearance of Compagnie d'Irlandais
* Added graphic to event reports that were missing
* Adjusted location possibilities and event notification for 'GBR Reaction Forces'
* Corrected "Oswego Lost" event to only occur if fort is already built
* Control of Village regions set to = 100 for France when Iroquois switch sides
* Fort Oswego event expanded: Warning message, requires 4+ units to build as a stockade, gets rebuilt as Fort max 2x, VP value eliminated after total 3x destruction
Reduced probability of 'Scorched Earth' policies [these burn a fort or village during defeat of garrison]
Added depot at Fort Duquesne [too much starving happening, plus it will help AI 'go there']
General revisions to options: reduce probability and quantity to buy More Troops, Highlanders, Dragoons, Artillery
Corrected the French Militia replacements in options to be Canadian, not French
Changed the option to buy French Regular replacements to buy Canadian regular replacements
Elite and Regular replacements option corrected to allow only one chance for each type when purchased
"Weight" for transport of Battoemen reduced to be same as other Infantry
* Corrected error in rare Iroquois event [involving capture of Ft Niagara and Ft Frontenac]
French AI gets a permanently locked Garrison at Ft. Duquesne in 1756
* Corrected rare error with Fort William Henry and Fort Edward build events
Sudden Death rule activates in 1760 [capture all objectives and Strategic Towns to end the game]
* Fixed duplicate message that Fort Carrilion was built
* Fixed "Iroquois Attacked" event to be disabled after French capture Albany
* Fixed "Build Fort Edward" event so that the structure built appears graphically as a Fort, not as Village with 'embeddedFort'

1756 Montcalm and Montcal_RoiLouis variant
Corrected duplicate Ligneris units at start

1759 Annus Mirablis
Wolfe's Canadian Army starts the game already landed near Quebec
Corrected "Mohawk Scouts" unit at start to be GBR unit, not captured French unit

1775/76/78 Campaigns
General Burgoyne now arrives on transports at sea, vs. always landed at Quebec [the Burgoyne mod]
General update of options, to give higher AI priority to Diplomatic choices
1776 setup adjusted: ownership of Augusta and Ninety Six to USA, Norfolk under siege
Loyalists in New York City and/or Philadelphia only appear if city is captured and owned by GBR
Marquis de Lafayette 'goes home and returns' historically, but only if France has not already entered the war
French entry into war removes diplomatic options relating to Foreigh Entry
Regularly occurring Militia replacements increased [were reduced dramatically in 1.04]
Duplicate messages for Galphin event corrected
Elite and Regular replacements option corrected to allow only one chance for each type when purchased
Increased frequency and probability for Militia replacements
USA AI gets 1 free depot at The Heights [Dorchester] in 1775
Corrected duplicate 1st Virginia Militia in 1775
Modified the events "British diplomacy tries to establish a coalition in Europe" and "Comte de Vergennes"
* "AI Helper" events added in 1775 Campaign
USA "buy Supply" option now has random arrival locations in the 'Susquehannah Valley' rather than always at Philadelphia
Reviewed and revised all Spanish Replacement events [to reduce the 'swarm' of replacements]
Corrected duplicate 'Revere goes home' event notification

1777 Saratoga = 15 day turns variant
Scenario objectives revised to try to get AI to move south with Burgoyne , for futher evaluation

1780 Greene Scenario
Corrected DB error in reinforcement event

1791 Fallen Timbers = Major scenario update
IND has a depot [Western Indian Confederacy] at Shawnee Village to facilitate replacements
All combined leaders now appear correctly on map [vs. only 'seeing' the combat unit]
Pittsburg Fort reduced to Stockade [Fort Pitt was disintegrating in 1791], depot removed, city removed
Pittburg Garrion increaed in strength
Red Fork Settlers start at Red Fork !!!
Legion of the US only appears if USA has lower Morale than IND
Fort Pitt depot is built when Legion of the US appears
IND AI interest in Pittsburg set = 0 to reduce raiding there
USA "Poor Sanitation" only can occur October through May; also set to be less severe
Frequency of USA replacements reduced, with some chance to get none
When settlements or Indian Villages are burned [removed], extra VP are awarded, and if Strategic City = status eliminated
[the effect of this is compounded: if enough settlements are burned, USA will be unable to own enough for victory]
City at Fort Miami removed
Great Lakes water regions no longer blocked
Ohio Confluent [near Pittsburg] no longer blocked [so bateaux there is useful!!!]
IND leaders Blue Jacket and Little Turtle Strategic Rating value increased
Buckongahelas added as leader of the Delawares


1812 Campaign
General revisions and corrections to Objectives and Strategic cities
Rework of some towns, forts and Garrisons [in NorthWest territory]
VP balanced at start to minimize 'sit and win' possibility
Text strings for reinforcements updated to reflect Quebec arrivals
Merchant fleet sizes reduced in all shipping lanes
Stock exchange duplicate message removed
GBR gets more naval tranports
USA can 'give weapons' to their Indian allies too
USA Home Guard Militia added [new static unit/model] appearing at declaration of war in 1812
USA Home Guard 'State reaction forces' [also static] appear in each State if British Regulars enter that State
Iberville, LA now home of the 'Pirate Camp', giving Lafitte and his people a place to be in 1814
Port added to Fort Niagra to allow the Lake Erie to Lake Ontario portage to function [in region 285Tegynagerunte]
Garrison added to Gananoque Depot
AI-oriented changes:
New Orleans invasion force in 1814 revised to assist AI with Amphibious landing [now same as was applied to 1815 scenario]
AI aggression in winter lowered
All European OMB made unplayable: British fleet at London changed to event arrival [to prevent AI assigning fleets to go blockade there]

1813 Great Lakes
Corrected replacements events and text
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dooya
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Beitrag von dooya »

Patch 1.6 ist da:
Pocus hat geschrieben:Dear players,

Here is the latest patch for WIA. It is not labeled 'Legacy patch', but will be anyway the last patch since some time. You should have stuff to occupy you anyway, within it :thumbsup:

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

==============================================================================
BOA2 : War in America Update 1.06
October 19, 2009
==============================================================================
This patch contains all changes since the start.


Note: Key commands and features added at patch 1.04

- New sentry orders:
SPACE: In sentry for one turn.
CTRL-SPACE: In sentry until 90% healed.

Reminder:
S: Permanent Sentry (until moving or attacked) (hit again S or SPACE to remove the sentry state)
CTRL-S: Remove all Sentry status on map.
C: Center on the selected unit
SHIFT-C: Center on the destination of the unit.
H: Put directly the selected force in structure, if some available in the region.

- You can ALT-left-click on a force tab to rename it. Some Armies with Leaders can't be renamed though.

- New Region finder. Works with CTRL-F

==================================================================================================================
Note: Under some conditions, Depot Build may consume partial strength supply units.
To be safe, separate the two supply units [must have 4 elements each and be 50% strength] for depot build command
==================================================================================================================
Note: 'Supply Filter' colors are now:
Green = Net Supply supply above demand
Orange = Net supply available = 0
Red = Net Supply in deficit to demand {starving}

==================================================================================================================
Fixed: Foreign Entry threshhold was fixed at 'easy' level = 75. Corrected to Easy=75, Normal=100, Hard=125
Fixed: Subfactions suffered CP penalty when in stacks without leaders. Now extra CP only if 'mixed' factions in stack without leader, or if in stack without a leader from that faction or 'multi-faction'leader.
Fixed: AI had some funtions erroneously disabled
Fixed: AI would include static units in a stack, then fail to retreat properly or move the stack
Fixed: Loyalty displays could exceed 100 or drop below 0 [this will not always correct itself in a saved game from 1.05 or earlier]
Fixed: Rare bug in event converting Seneca Tribe to France with capture of Albany [1755 Campaign]
Fixed: Tooltip for Natioal Morale better reflects the function in the game.
Fixed: Fort batteries were bombarding ships. [Now only coastal/Naval batteries may do so]
Fixed: Occasional "Spinning" supply values
Fixed: "Pulsing Red" area-restriction ability icon

Added: All units, models and graphics from Hobbes Pontiac War mod included
Added: COL faction, for all British Provincial, Militia and Tory units [these units will be applied to new scenarios in future, not replacing existing scenarios]
Added: New ability - Anglo Colonial commander: Can lead Colonial units without penalty

Consolidated: the LocalStrings_aWIA_1812.csv contents are merged into LocalStrings_WIA.csv

Changes/Corrections:
  • Continued enhancement of AI logic
  • Significantly improved Naval AI
  • Corrected spelling of Cannon from Canon is several locations [English text only]
  • All campaigns: the EP earned in Shipping Boxes by merchants is now 40% of what is was in 1.05
  • The chance of Death in Combat for Leaders increased. Compared to 1.05 and earlier: 1 star 3x, 2 star 2x, 3 star same
  • Cohesion and Attrition losses reduced somewhat during movement in Harsh Terrain and Harsh Weather
  • All leaders are now promotable, except Indians and the Pontiac War leaders
  • Leaders with the Skirmisher ability now use Superior Tactician instead [Skirmisher is a unit ability, S.T. is for the Group]
1775/76 Campaign
  • Loyalty values at start revised in most of the 13 Colonies to better reflect historical attitudes
  • General revision of relacements. "Free" replacements reduced in quantity and frequency, Options replacements cheaper and more readily available
  • Burgoyne's Canadian Army event for the Human player delayed to April at earliest, to avoid being trapped in a late Blizzard at sea
  • AI gets a free depot in Montreal, if owned
  • The 'value' of Philadelphia as the USA capital reduced [NM loss ewhen captured by GBR was 25, now is 5] [May not be effective in saved games from 1.05 or earlier]
  • Events added to relocate the USA Capital to York, PA when Philadelphia captured by GBR, then to return if USA recaptures Philadelphia
  • AI will recieve 'free' EP each turn as bonus [USA gets 10, GBR gets 5]
  • If GBR is Human Player, can increase the EP earned in shipping boxes by owning certain ports. Details explained in a popup text window in-game.
  • George Washington appears as 4 star leader, to avoid rare instance where Charles Lee gets promoted and has higher seniority
  • A new event in 1775 will help the British AI evacuate Boston. This event will not work properly in saved games from a previous version.


===========================================================================================================================================
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Tex_Murphy
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Beitrag von Tex_Murphy »

Fein, dann wirds ja noch mal Zeit, eine Runde zu spielen!
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