Patches & Links

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Silkow
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Patches & Links

Beitrag von Silkow »

Der jeweils aktuellste Patch für AACW ist unter diesem Link zu finden:

AACW-Patch

Derzeit aktuell ist die Version 1.15.

Der Patch enthält die deutsche Sprachversion inklusive deutschem Handbuch.

Eine Anmerkung zur deutschen Sprachversion:
dooya hat geschrieben:Übrigens, die Tatsache, dass die deutsche Version letztendlich erschienen ist, ist in erster Linie dem werten Tex_Murphy zu verdanken, der -obwohl er offensichtlich über sehr gute Englischkenntnisse verfügt- die Übersetzung in Gang gebracht, organisiert und zum überwiegenden Teil auch selbst durchgeführt hat. Meinen allerhöchsten Respekt für diesen Einsatz!

Daher möchte ich anregen, dass diejenigen, die sich über die Veröffentlichung der Übersetzung ebenso freuen wie ich, dies auch dem werten Tex_Murphy per positiver Bewertung auf folgenden Beitrag mitteilen: http://www.si-games.com/forum/showpost. ... ostcount=1


Weitere Links:

AGEOD Forum
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Silkow
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Beitrag von Silkow »

Aktueller Patch:

AACW 1.08d
================================================== ============================
AGEod's American Civil War Update 1.08 a-c
December 27th, 2007 to January 4th, 2008
================================================== ============================

Fixes for the 1.08c patch
- Naval battle bug was still not corrected.
- Some minor edit in the tutorial texts. Thanks to Primasprit aka Norbert Hofmann (a single f please) for his continued help.
- Added a new scripting Command: Remove Unique Unit, see modding forum.

================================================== ============================
AGEod's American Civil War Update 1.08 a -> d
December 27th, 2007 to January 8th, 2008
================================================== ============================

version 1.08d
- The music bug (a track would only play once) is fixed.
- The 3 scenarios added in the 1.08 patch are back (were removed by error)
- The Software cursor is now as fast as the hardware (default) one. You can activate this cursor by launching AGESettings and tweaking the option or by manually editing the file acw\settings\display.opt.
Primasprit

Patch 1.09d

Beitrag von Primasprit »

Hallo!

Ein neuer offizieller Patch ist erhältlich: 1.09d.
Das Change-log gibt es hier: http://www.ageod.com/forums/showthread.php?t=8164
Download: http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Grüße
Norbert
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dooya
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---> AACW Patch 1.10 release

Beitrag von dooya »

Der Patch 1.10 für AACW wurde veröffentlicht: http://www.ageod.com/forums/showthread.php?t=8835
Pocus hat geschrieben:Dear players,

Here it is! After several weeks of testing, it, hopefully, will provide you with many improvements in your games.

Thanks to all testers and players who participated in its making. :coeurs:

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

==============================================================================
AGEod's American Civil War Update 1.10
May 1st, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

[1.10]
==============================================================================
Bugs
==============================================================================
- fixed: lone artillery could be redeployed.
- fixed: a rare bug where a ZIP gamefile would not be recognized correctly.
- fixed: General nickname removed (it was replacing real name in some cases).
- fixed: Partisans units were not shown in the Unit List (Ledger page F1)
- fixed: a bug of password querying.
- fixed: A problem with the 'Bombard Passing ships' order. Clarification: this order is only used for units which are not in forts, so they have the choice to be near the shore or not (and bombard and be bombarded...). Units in a fort don't have this choice. Fixed units now can toggle this order.

==============================================================================
Gameplay
==============================================================================
- changed: Cities and harbors produce 25% less Supply than before.
- changed: Generals being discharged from army command, or bypassed by another general when an army is formed will now lose 1 to 4 seniority ranks.
- changed: To prevent troops from crossing rivers, you must now have at least 4 ships elements in offensive posture (was 1 in any posture)
- changed: Weather zones have slightly less mud.
- changed: Minor crossing links can now be interdicted by fleets (some navigable rivers have minor crossing)
- added: Divisions can now replace whole lost elements.
- Fatigue and losses of men both from movements and standing attrition revised. Historical Attrition should be less harsh. Attrition from movements is higher in bad weather, but is less important from enemy territory.All parameters have been exported into a new option file for modders. See the modding forum for further instructions.
- Various adjustments in the database.
- changed: Raider ships in the Shipping Box are twice as efficient as before.
- March to the Sound of Guns improvements: a corps can intervene once per day maximum, and 1 cohesion point / day of 'virtual' march is lost doing so.
- changed: movement speed now takes the slowed element within an unit.
- changed: Seniority changes are now 50% faster (in good ... or bad)
- Units in a structure are always considered as being passive for Cohesion recovery (netting a +2 per day overall, +1 from Passive, +1 from Structure). Reminder,if besieged, you lose -1.5 though.

==============================================================================
Map
==============================================================================
- More railroad fixes from Gray_Lensman (Florida and Indiana, accompanied by a fix in northern Ohio).

==============================================================================
Interface
==============================================================================
- added: In Element Detail Window, general nickname added after real name.
- Expected costs to form up divisions is now shown in the ledger.

==============================================================================
AI
==============================================================================
- AI: Better decision making for standing outside or inside structures.
- AI: Raider ships will go more often to the Blockades and Shipping boxes and will never perform naval superiority mission elsewhere.
- AI: AI can now burn depots in very hostile areas.
- AI: More Rail and riverine points bought, if affordable. Also now tied to the state of the railroad net on map.
- AI: Slightly less industrialization.
- AI: More line and militia replacements points bought, compared to others types.
- AI improvement: AI is more clever in the use of Army HQ.
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dooya
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Beitrag von dooya »

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dooya
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Beitrag von dooya »

AACW Patch 1.10a veröffentlicht:
Pocus hat geschrieben:==============================================================================
AGEod's American Civil War Update 1.10a
May 16th, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

[1.10a]
- Number of units recruited was wrong when above a given number. Fixed also a display bug in the recruitment window.
- When a depot or village is burned, supply is reduced to the stock needed for one turn of supply (of the units present in the region).
- fixed: Divisions could go above 18 elements.
- Changed: In the Naval Box (where the US merchants dwell), ships can now try to avoid engaging the fleet they found, if the convoy is too strong for them.
- fixed: River obstruction by ships was not working properly.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
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Patch 1.10b erschienen

Beitrag von dooya »

http://www.ageod.com/forums/showpost.ph ... tcount=209
Pocus hat geschrieben:1.10b out


[1.10b]
- Modding: You can now tweak a new variable, bmbrange, in Blockades.opt. This is the range needed by guns to fire on passing ships.
- Minor rail rework by Gray_Lensman
- Numbers of horses and guns were not valid for the Mexican - fix courtesy of Gray_Lensman
- AI: Added a new experimental algorithm: 'Repair Rail Network'. Please report if needed.
- AI: Improved: the 'Force In Being' algorithm has been improved. The AI will now consider better if remaining in place is not the best 'move'.
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dooya
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Beitrag von dooya »

Wer den Patch vor 16.00 Uhr herunter geladen hatte, sollte ihn nochmal laden und neu installieren: http://www.ageod.com/forums/showpost.ph ... tcount=212
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Beitrag von dooya »

Patch 1.10c erschienen

http://www.ageod.com/forums/showthread.php?t=9268
Pocus hat geschrieben:Dear players,

A new patch...

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

==============================================================================
AGEod's American Civil War Update 1.10a-b-c
May 16th- June 6th, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

[1.10c]
- fixed: a bug which prevented gunboat blockades (of rivers) to works correctly under some circumstances. Number needed is moddable.
- changed: Ships don't have to be in offensive posture to block rivers.
- changed: Map rework, courtesy of Gray_Lensman
- changed: Because of low-level cleaning, the AI thinnk *differently*, for good or bad. Don't hesitate to report the new behaviors seen.
- improved: The AI garrisons more and stay put more often when moves are not needed.
- improved: RailRepair algorithm, supply unit algorithm
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dooya
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Beitrag von dooya »

Patch 1.10d - public beta test

http://www.ageod.com/forums/showthread.php?t=9323
Pocus hat geschrieben:Dear players,

http://ageoddl.telechargement.fr/latest ... v1.10d.zip

==============================================================================
AGEod's American Civil War Update 1.10a-b-c-d
May 16th- June 11th, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

[1.10d]
- fixed a bug in gunboat blockades.
- Historical Accuracy mod: Removed spelling deficiencies, corrected weather for Texas, removed a left over Division HQ in 1862 West scenario.
- Artillery can now bombard if entrenched to level 4 (was 5). The gun range should be 5 though (all units with this range can fire in fact).

********************
- progressive entrenchment Max level:
1861 April Campaign - starts with MaxEntrenchLevel set to 4
1861 July Campaign - starts with MaxEntrenchLevel set to 4
1862 Campaign - starts with MaxEntrenchLevel set to 5
1863 Campaign - starts with MaxEntrenchLevel set to 6
1864 Campaign - starts with MaxEntrenchLevel set to 8

The Scripted Events change these levels over time on the following schedule:

In 1861, there is a small chance each turn from Aug thru Dec for the Level to increase to 5
---- with a definite increase to 5 in Jan 1862

In 1862, there is a small chance each turn from May thru Dec for the Level to increase to 6
---- with a definite increase to 6 in Jan 1863

In 1863, there is a small chance each turn from May thru Aug for the Level to increase to 7
---- with a definite increase to 7 in Sep 1863

In 1863, there is a small chance each turn from Oct thru Dec for the Level to increase to 8
---- with a definite increase to 8 in Jan 1864

********************
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Frontmann
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Veteranenorden

Offical 1.11 Patch

Beitrag von Frontmann »

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Der neuste Montag, 25.08.08
Pocus hat geschrieben: Dear players,

Here is the new AACW patch. Tremendous work have been done by many volunteers of the community. We, in the team, are really proud of the attention AGEOD's ACW get from you! You're raising the game quality to new standards, again and again!

We have humbly fixed some bugs too, on our side.


This patch has been tested since some weeks by the AACW Improvement team, so it should be fairly stable. It does not break save.

And now, the 'little' readme:

================================================== ============================
AGEod's American Civil War Update 1.11
August 22nd, 2008
================================================== ============================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

================================================== ============================
Bugs
================================================== ============================
- fixed: A bug when a leader was promoted, then removed from his stack.
- fixed: Rail construction were not always occuring as they should (reported by Bigus).
- fixed: Ships targeting troops can merge into them, in an harbor. If a battle occurs and the ships are captured, the troops could end up being captured too. [nice little critter, reported by Adiscus).
- fixed: Ships being built could not be captured properly if the raider was moving out of the region too soon, resulting in a crash.
- fixed: Leaders above 3 in rating would get a far too big bonus for the Army Rout check at the end of combat, resulting in fanatical armies.
- fixed: Admiral could form divisions.
- fixed: A (rare) crash could occurs when you detached a corps from an army.

================================================== ============================
Graphics
================================================== ============================
- 47 new portraits (compared to previous official release) by Jackfox and Jabberwock! (including various line infantry types, leaders and CSA rangers)
- New modifications to the map (for better geographical & historical accurary) by Gray_Lensman (see below)

================================================== ============================
Scenarios
================================================== ============================
- New scenario, "Kentucky Invasion", which takes place late 1862 - early 1863, by Bigus.
- Shiloh and Gettysburg scenarios improved, by Bigus.

================================================== ============================
Gameplay
================================================== ============================
- Max Entrenchment level is variable, depending of the year. Start at 3. See below.

================================================== ============================
Data edition and tweaking - The good work of Gray_Lensman (details)
================================================== ============================

All these changes are officially approved by the Studio. Gray_Lensman, aka Michael, is officially our AACW coordinator. The detail of his work for the current patch follows:

Changes in AACW Historical Accuracy MOD 20080717

1.) Incorporated Jabberwock's Generals' Graphics work.

2.) Incorporated Bigus' rework on the Shiloh and Gettysburg scenarios.

3.) Made many more spelling corrections in the .mdl and .uni files.

4.) Corrected the following structure names.

Mississippi City (was Mississipi City) located in Gulf, MS (705)
Harrisonburg (was Harisonburg) located in Harrison, LA (728)

5.) Manually changed the displayed tooltip name for the Middle Tennessee River region to "Mussel Shoals". This was done to reduce confusion concerning where this region was located, since it is now impassable to shipping as it was historically.

6.) Again reworked the weather files for some inconsistencies.

7.) Corrected (in most places) the mispelled names of Theophilus Holmes and Robert Ransom. The remaining corrections in the corresponding Units and Models files will be included in the next "official" patch.

8.) A big "Thanks" to Bigus for contributing his newest scenario "Kentucky Invasion", which takes place late 1862 - early 1863.

9.) Slightly modified the starting entrenchment levels values for 1861 to bring the scenarios into similar starting levels as Clovis' MOD. Subsequently the 1861 scenarios start with MaxEntrenchLevel set to 3 and the 1862 Campaign scenario now starts at 4. The scripted events were slightly adjusted to accomodate this change.

1861 April Campaign - starts with MaxEntrenchLevel set to 3
1861 July Campaign - starts with MaxEntrenchLevel set to 3
1862 Campaign - starts with MaxEntrenchLevel set to 4
1863 Campaign - starts with MaxEntrenchLevel set to 6
1864 Campaign - starts with MaxEntrenchLevel set to 8

The Scripted Events change these levels over time on the following schedule:

In 1861, there is a small chance each turn from Aug thru Dec for the Level to increase to 4
---- with a definite increase to 4 in Jan 1862

In 1862, there is a small chance each turn from May thru Aug for the Level to increase to 5
---- with a definite increase to 5 in Sep 1862

In 1862, there is a small chance each turn from Oct thru Dec for the Level to increase to 6
---- with a definite increase to 6 in Jan 1863

In 1863, there is a small chance each turn from May thru Aug for the Level to increase to 7
---- with a definite increase to 7 in Sep 1863

In 1863, there is a small chance each turn from Oct thru Dec for the Level to increase to 8
---- with a definite increase to 8 in Jan 1864

Additional rework:

10.) Jesse Reno removed from 1864 Campaign scenario. He was killed @ South Mountain in Sep 1862.

11.) Reworked Oregon Inlet and neighboring regions' border points. Also the following 4 regions inside the barrier islands off the coast of North Carolina have been changed to "Shallow Waters".

Albermale Sound (1386)
Oregon Inlet (1388)
Pamlicoe Sound (1391)
Pamlicoe Bay (1393)

12.) CSA shipping should no longer be built upriver of the Middle Tennessee River region (Mussel Shoals).

13.) Reworked Regional state affiliations for the following 5 regions (also manually changed the regional name to match these particular state changes.

Susquehanna, PA (76) is now Suquehanna, MD.
Allegany, PA (77) is now Allegany, MD.
Fulton, PA (78) is now Fulton, MD.
Chambers, PA (1482) is now Chambers, MD.
Walhalla, NC (233) is now Walhalla, SC.

14.) Reworked the Naval starting/event reinforcement shipping for the 1861 scenarios. Naval forces should be identical in either 1861 scenarios by the end of 1861. The biggest fix was the missing Atlantic Squadrons, which now appear in both scenarios, but also several additional Naval units (6) were not appearing in either of the 1861 scenarios.

15.) Reworked an error with 615Lawrence, AL region. The Areas.ini, Regions.ini, and several scenarios incorrectly referred to this region as 615Barbour, AL.

16.) Graphically corrected the mispelled name of "Mt Pleasany" in 759 Pleasant, TX to show "Mt Pleasant".

17.) Corrected the following structure names.

Hampton (was Hampton Roads) located in James City, VA (138)
Christiansburg (was Christianburg) located in Pulaski, VA (166)
Morehead City (was Moorehead City) located in Carteret, NC (228)
Smithville (was South Port) located in Burke, NC (231)
Grand Haven (was Grand Post) located in Ottawa, MI (435)

18. Reworked terrain files, mostly on frozen rivers terrain.

19. New set of events so that the 'population loyalty' in coastal forts regions follow closely military control.

--
Thanks to all volunteers participating in the constant improvement of AACW.
--

Edit: Es heißt natürlich "Patch" ^^
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dooya
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Beitrag von dooya »

http://www.ageod.com/forums/showthread. ... &page=3#63
Pocus hat geschrieben:Patch 1.11a online:

==============================================================================
AGEod's American Civil War Update 1.11
September 1st, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

==============================================================================
Bugs
==============================================================================
- Fixed a bug in the event engine, preventing a foreign intervention event to finish (Forey leader).
- You can now use the comma when you search for a region (CTRL-F).


==============================
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Beitrag von dooya »

Patch 1.11b erschienen: http://www.ageod.com/forums/showthread.php?t=10830

AACW nun auch in Deutsch!!
Pocus hat geschrieben:Dear players,

Here is the new AACW patch, in public beta version. It should not be long to have it validated for all players I think.


http://ageoddl.telechargement.fr/latest ... v1.11b.zip

==============================================================================
AGEod's American Civil War Update 1.11b
September 26th, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

***

SPECIAL WARNING: When restarting a saved game after installing this update version, the new fort located at Ft Delaware (in New Jersey), will initially be the previous CSA garrison that resided at Ft De Soto in Florida. When you initiate the turn, a special one-time event converts the CSA Ft De Soto Garrison to the USA Ft Delaware Garrison. The name of the fort will remain Ft De Soto however until you complete the saved game. (The old name is embedded in the saved game file and cannot be easily changed.)

***

==============================================================================
Bugs
==============================================================================
- Patrol move (doing a round trip back to the original region) was not working anymore.
- A rare bug when a force move and should not has been fixed.
- fixed a loophole about generals & charges. If a general is removed from command and is named to another army, he will only protest if the new army is weaker and if the other general (in charge of his previous army) has less seniority. Before, the power of the 2 armies where not checked.
- fixed an issue in the Swap general order.
- A rare bug when adding back to a fleet some troops has been fixed.

==============================================================================
Interface
==============================================================================
- AACW is now available in German!

- Fixed an issue with the Resume game button (shortkey: R).
- New sentry orders:
"SPACE": In sentry for one turn.
"CTRL-SPACE": In sentry until 90% healed.
Reminder:>
"S": Permanent Sentry (until moving or attacked) (hit again "S" or "SPACE" to remove the sentry state)
"CTRL-S": Remove all Sentries on map.


Sentry order is useful when you browse your units with the keys E,R,T,Y (with shift as an option)

- "SHIFT-C": Center on the destination of the unit.
Reminder: "C": Center on the current region of the unit.

- "H": Put directly the selected force in structure, if some available in the region.

==============================================================================
Scenarios
==============================================================================
- Bigus scenarios translated into French.

==============================================================================
Gameplay
==============================================================================
- Ships blocking troop passage over the river now have 23% chance per ship to block the passage (of all troops during the turn), up to 90%. Before this was an on/off decision.

==============================================================================
MISCELLANEOUS IMPROVEMENTS from the AACW IMPROVEMENT TEAM
Coordinator: Gray_Lensman. Thanks to Bigus, Berto, Jabberwock.
==============================================================================
1.) More River/Water region Linkage and Object placement rework.

2.) Massachusetts Bay (1493) has been redefined to "Coastal" waters. This allows any ironclads to transit to/from the other "Coastal" waters regions. There is a Short Transit JumpLink between Massachusetts Bay (1493) and both Long Island Sound (1363) and Long Island Coast (1365) to facilitate this movement.

3.) Reworked text comment linkages to the following events

a.) evt_nam_CSA_TexasRgrBde should now display "The Texas Rangers Brigade has been formed"
b.) evt_nam_CSA_GeorgiaBde should now display "The Georgia Brigade has been formed"
c.) evt_nam_CSA_MississippiBde should now display "The Mississippi Brigade has been formed"

4.) Recently fixed Naval events for the April 1861 scenario should now also display a proper text comment.

5.) Some graphic name/spelling corrections.

a.) Lawrence, PA (48) "Beaver" changed to "Rochester"
b.) Miflin, PA (68) "Miflintown" changed to "Mifflintown"
c.) Wayne, OH (414) "Wooster" changed to "Orrville"
d.) Harlan, KY (556) "Mt Pleasant" changed to "Cumberland Ford"
e.) Somerset, PA (1479) "Sommerset" changed to "Somerset"

6.) Isaac Stevens removed from 1863 2-theatre Campaign. He was killed in Sept 1862.

7.) Units introduced by the Partisan Ranger Act of 1862 event, should now all be buildable.

a.) Partisans and Light Infantry should show up in Random southern cities.
b.) Mounted Partisans should show up in any one of several Southern Missouri regions (not necessarily cities), if you have CSA control of one of them. Specifically, Hart, MO, Caldwell, MO, Houston, MO, Ironton, MO, Rockbridge, MO, West Plains, MO, Van Buren, MO, Willow Springs, MO, Forsythe, MO. Note: This goes for Bushwackers also, the regions above were previously misidentified as Northern Missouri. Note: This means don't build these units unless you have control of one of the above mentioned regions, otherwise you're wasting your resources.

8.) Tutorial #1 and Tutorial #2 scenarios brought up to current update status.

9.) Potomac Gunboats placed on the Potomac River. (1862 2-player scenario)

10.) Extensive Fort rework including the removal of Ft De Soto and the addition of Ft Delaware.

11.) Included some rework on the Gettysburg scenario provided by Bigus and background information for the Gettysburg scenario provided by Berto.



==============================
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Beitrag von Hasardeur »

Sehr fein ! Eine vielleicht blöde Frage habe ich allerdings : wie steure ich die Sentry für nur eine Runde an - die ist nämlich äußerst interessant finde ich.

Gruss
Von blutigen Bürgerkriegen aufs trefflichste inspiriert !

Eine Lebenswahrheit - es kommt nicht nur auf die Größe an ! Mehr Herz für überschaubare Szenarien !
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dooya
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Beitrag von dooya »

Übrigens, die Tatsache, dass die deutsche Version letztendlich erschienen ist, ist in erster Linie dem werten Tex_Murphy zu verdanken, der -obwohl er offensichtlich über sehr gute Englischkenntnisse verfügt- die Übersetzung in Gang gebracht, organisiert und zum überwiegenden Teil auch selbst durchgeführt hat. Meinen allerhöchsten Respekt für diesen Einsatz!

Daher möchte ich anregen, dass diejenigen, die sich über die Veröffentlichung der Übersetzung ebenso freuen wie ich, dies auch dem werten Tex_Murphy per positiver Bewertung auf folgenden Beitrag mitteilen: http://www.si-games.com/forum/showpost. ... ostcount=1
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Hasardeur
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Beitrag von Hasardeur »

Hallo,

vielen Dank, werter Dooya.

Wie ich nun leider habe bemerken müssen, tut es das klassische "S" Sentry nicht mehr richtig, sondern funktioniert nur noch eine Runde. Vielleicht versuche ich es heute noch mal mit der Space Taste.

Gruss
Von blutigen Bürgerkriegen aufs trefflichste inspiriert !

Eine Lebenswahrheit - es kommt nicht nur auf die Größe an ! Mehr Herz für überschaubare Szenarien !
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dooya
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Beitrag von dooya »

Hasardeur hat geschrieben:Hallo,

vielen Dank, werter Dooya.

Wie ich nun leider habe bemerken müssen, tut es das klassische "S" Sentry nicht mehr richtig, sondern funktioniert nur noch eine Runde. Vielleicht versuche ich es heute noch mal mit der Space Taste.

Gruss
Wenn sich diese Beobachtung bestätigen sollte, wäre es vielleicht eine gute Idee dies im entsprechenden Thread bei AGEOD als Bug zu melden.
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dooya
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Beitrag von dooya »

Public beta patch 1.11c
Pocus hat geschrieben:Here is update 1.11c, it adds the German manual, fix a little bug in Partisans appearance and correct an AI amphibious logic loophole:

http://ageoddl.telechargement.fr/latest ... v1.11c.zip
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mariusgaius71
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Beitrag von mariusgaius71 »

Hallo,
leider funktioniert der Link nicht. Es kommt die Meldung
ACW 1.11c zip.not found on this server
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dooya
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Beitrag von dooya »

Hab den Link korrigiert. Vielen Dank für den Hinweis. :)
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