
Da das Volk bekanntlich nach blutigen Kämpfen in der Arena lechtzt kommen wir nicht umhin von unserem aktuellen Feldzug zu berichten.
Gespielt wird das altbekannte Szenario Fite,allerdings ist dies eine gemoddete Version,in dem Fall also Fite Rons´s Mod.
Zurückgemoddet durch plankalkül wurde nur die Kooperation der Hauptquartiere und etwas bei den Deutschen Panzerregimentern,damit diese die neue Ausrüstung zur historischen Zeit bekommen.
Neuere Versionen heben ältere wieder auf.
Änderungen zur Ursprungsversion:
MOD 7.1 (Ron)
reducing Soviet supply line length to 3,
deploying the boder guards (NKVD) to mobile as suggested by Panama in an on-going discussion on the Matrix Games TOAW III forums
The following mods were made by Karri for his version of FiTE (still experimental) and I have shamelessly incorporated them here as I think they are good ideas:
- reduced Soviet first winter shock to 105;
- set German air shock to 105 in 1943;
- Russian shock of 95 after first winter;
- turn 178 sees Russian air shock at 100;
- Russian shock until mud set to 95(event 361)
- turn 4 air shock to 80(event 362)
- turn 11 russian air shock to 85(event 363)
- turn 32 russian air shock 90(event 501)
- turn 57 russian air shock 95(event 502)
- Axis minor units now reconstruct (not fort, fleets, etc.);
- victory points are now lost by the Soviet for giving up large cities (another Panama suggestion)
MOD 5 (Buzz)
1. Change static status of all formations to fixed. (to prevent early activation)
2. Change Soviet shock to 95 for 41/42, 98 for 43, 100 for 44/45.
3. Change only Soviet armies frozen are the ones facing the Romanians and Finns.
4. Change Prof/Supply and # of squads for each of the three Soviet echelon areas:
Reduce proficiency of all regular army formations (not NKVD/Shock) of starting armies by 10%.
1st Echelon: Reduce supply to 50%, reduce on hand squads by 10-30%.
2nd Echelon: Reduce supply by 10%, reduce on hand squads by 25-50%.
3rd Echelon: Reduce supply by 10%, reduce on hand squads by 10%.
5. Broke rails lines behind Soviet lines in the occupied countries (so it will be harder to rail units out).
MOD 4b (Buzz)
1. Have a theater option for Finland to enter the war before turn 6.
2. Changed the Soviet rifle squads to 35k available.
3. Changed the Soviet rifle squad base replacement rate to 3000 vice 3425.
4. (left blank)
5. Changed Soviet rail recovery to 6000 on turn 6. Added Soviet rail recovery to 9000 on turn 9.
6. Changed Soviet rail recovery to 12000 on turn 13.
7. Changed Soviet shock recovery to go to 95 on turn 3 then 100 on turn 7.
8. Changed the German heavy rifle squads for available to 1361 vice 361.
9. Corrected one coastal garrison to arrive at the correct location.
10. Corrected some spelling errors and changed Russian to Soviet in most cases in the events.
11. Placed most of the Soviet frontier army to activate on turn 2. Some formations behind the front lines won't be activated till turn 2 or 3.
12. Changed FW190 (early) and (late) entries (reversed current entry production turns)
13. Changed number of Mig-1’s to 50 on hand.
14. Changed Lagg-3 end date to turn 205.
15. German units in northern Finland can move and attack on turn 1.
16. Replaced the 150mm gun with the 150mm light gun in all German and Finnish inf regts.
17. Added 150mm light gun to replacement pool, reduced 150mm gun and 105mm how replacement numbers.
18. Added separate rifle squads for the Axis allies (Finland, Hungary, Italy and Romania). Reduced German replacement pool numbers and added to the allies numbers.
19. Added separate heavy rifle squads for the Spanish Blau Div. Reduced German pool accordingly.
20. Added rail to hex 228,106, next to Gorky so if Sov rail art reconstitutes there it can move.
21. All Soviet Forts in the Fort Regions formation activate on turn 2.
22. Changed Soviet production: 200% on turn 48, 150% on turn 78.
MOD 3 (Buzz)
1. Changed Finland to enter war on the third turn which they did historically.
2. Changed the Soviet rifle squads to 35k available.
3. Changed the Soviet rifle squad base replacement rate to 3000 vice 3425.
4. Took this out for now: Added Axis Theater Option which allows the Finns to cross the 1939 borders but increases Soviet production by 7%. Ends on turn 20.
5. Changed Soviet rail recovery to 6000 on turn 7.
6. Changed Soviet rail recovery to 12000 on turn 13.
7. Changed Soviet shock recovery to 90, they will be at this the entire game except when it might go up for another event.
8. Changed the German heavy rifle squads for available to 1361 vice 361.
9. Corrected one coastal garrison to arrive at the correct location.
10. Corrected some spelling errors and changed Russian to Soviet in most cases in the events.
11. Placed most of the Soviet army to activate on turn 2. Some formations like the Leningrad and Moscow armies will be held in place longer.
12. Corrected FW190 (early) and (late) entries (reversed current entry production
turns)
13. Changed number of Mig-1’s to 50 on hand.
14. Changed Lagg-3 end date to turn 205.
15. Germans can attack in central and northern Finland on turn 2. Both Soviet and german units are held till then (except one northern mtn div can move on turn 1 so it can be in position to attack on turn 2).
TO BE DONE Later. Changed the German Inf Divs by removing the 105mm guns and placing them in the HQ. Added 150mm Hows, more mortars and AT guns to bring them up to est TOE.


















