World War One Gold- Patches & Links

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dooya
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Beitrag von dooya »

Beta Patch 1.05g:

Link zum Patch 1.05g

http://ageoddl.telechargement.fr/3rdPar ... 1.0.5g.exe

Link zum Demo Patch 1.05g
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5g.exe

calvinus hat geschrieben:Herewith the news:

[Version 1.0.5g]
************

New Features:
- Added Spanish language localization (full installer only)
- Added two new shortcut keys: F9 (pause/unpause AI) and F11 (do screenshot)

Improvements:
- Added several memory leak checks in most critical points in order to make the game more stable and secure for those unlucky PC configurations that are still suffering randomic crashes
- In 4-players mode the allied AI player does not perform diplomatic missions anymore
- Added a procedure that performs all corrections in border reciprocity among map areas (see Persian Gulf / Red Sea bug)
- Mutinies can now span their effect only on Infantry/Cavalry corps
- Improved the performance of AI for evaluating the play of events (huge mouse lags occurred in advanced play mode when the "hand" of AI events was quite large)
- The message of successful/unsuccessful diplomatic missions has been enriched because it was a bit confusing
- Removed a nasty loop in delay siege action performed by AI
- Technological Researchs window: available technologies are now displayed not grayed out
- Added a check that should avoid the play of not-mandatory events (stratagems) done by the AI against herself
- Removed a cheat that allowed the teleporting of independent detachments during the Military phase with the drag & drop using the right mouse key
- The historical event "Goeben battlecruiser takes refuge in Pola" has now more chances to happen
- Added difficulty checks for most mandatory events
- The max number of losses that can be inflicted to armies due to a mutiny can be now customized (row MME in GameRules.CSV DB)
- The description of French Plan XX has been corrected

Fixed bugs:
- Siege buttons sometimes were disappearing (4-players mode)
- Finally fixed the naval transport and supply bug for the areas bordering the Persian Gulf and Red Sea (see Improvements)
- Fixed a bug that made the drag & drop not working in some occurrences
- The bug of wandering interface elements has been eradicated
- Sieges and battles of just capitulated nations were causing a game hang
- Fixed bug in checks for technology shared and public status transitions
- Trenches level was increased also upon the 2nd or later usages of trench technos
- Fixed a graphic bug in battles window that prevented the scrolling on the right of units on the Rear of naval & air battles, and sieges
- Some multiplayer bugs fixed (crash upon load end on client, synchro of die rolls upon turn startup)
- Justly planned diplomatic moves can now be undone
- Fixed a rare bug in diplomatic missions: only one mission over two were performed in some circunstances
- Fixed a bug in Munitions speding during battles: MUN points were spent during the first three combat rounds when a fortress is present, not during the fourth and following rounds, as designed


PS: despite some of you have reported spelling errors, I had no time yet to apply the fixes, sorry... :(
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
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dooya
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Beiträge: 24960
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Beitrag von dooya »

Beta Patch 1.05l

Link zum Patch 1.05l
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5l.exe

Link zum Demo Patch 1.05l
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5l.exe



calvinus hat geschrieben:Herewith the news:

[Version 1.0.5l]
************

New Features:
- Added Spanish language localization
- Added two new shortcut keys: F9 (pause/unpause AI) and F11 (do screenshot)
- Commander-in-chief values are now displayed on the leader card
- Game updated to version 1.1.3c of irrKlang sound library
- Introduced the prohibition of battle reinforcements for army-numbered corps in reserve
- Added a new shortcut key (CTRL+R) that allows to display all actual rail connections on the map
- Added a new shortcut key (CTRL+S) that allows to display all supply lines for the selected stack
- Added a new shortcut key (M) that centers the map over the first unsatisfied mandatory attack
- Added a new shortcut key (A) that centers the map over the first not-activated army (army-by-army activation mode only)
- The new combat doctrines adoption tests are now performed also at the beginning of the Grand Offensive
- Added new features for naval IA: patrolling/control of important open sea zones threatened by the enemy and refuge to harbors for repairings
- Added the automatic naval repairings in port during the Interphases


Improvements:
- Added several memory leak checks in most critical points in order to make the game more stable and secure for those unlucky PC configurations that are still suffering randomic crashes
- In 4-players mode the allied AI player does not perform diplomatic missions anymore
- Added a procedure that performs all corrections in border reciprocity among map areas (see Persian Gulf / Red Sea bug)
- Mutinies can now span their effect only on Infantry/Cavalry corps
- Improved the performance of AI for evaluating the play of events (huge mouse lags occurred in advanced play mode when the "hand" of AI events was quite large)
- The message of successful/unsuccessful diplomatic missions has been enriched because it was a bit confusing
- Removed a nasty loop in delay siege action performed by AI
- Technological Researchs window: available technologies are now displayed not grayed out
- Added a check that should avoid the play of not-mandatory events (stratagems) done by the AI against herself
- Removed a cheat that allowed the teleporting of independent detachments during the Military phase with the drag & drop using the right mouse key
- The historical event "Goeben battlecruiser takes refuge in Pola" has now more chances to happen
- Added difficulty checks for most mandatory events
- The max number of losses that can be inflicted to armies due to a mutiny can be now customized (row MME in GameRules.CSV DB)
- The description of French Plan XX has been corrected
- Political actions can be planned now also during the Politics phase
- Battle window: general's values are now displayed also for Commander-in-chief leaders, when used as army generals
- Introduced max number of technological researchs per nation;
- Introduced check on entry year for technological researchs.
- The scrolling offset of the Reiforcements shortcut HQs box is no more resetted when a reinforcement is placed
- Supply rules corrected (HQs may be considered as a supply relay only if supplied)
- Naval movements cannot be anymore performed from land area to another land area, so avoiding the weird moves "inside" Africa
- Added dark caption background rectagle to the combat result texts
- Nationality of strikes and rebellions is now always the same of the owner controlling the target areas
- The political action "Restore Order" now suppress also unrests of other nationality, provided they are located inside the acting nation
- Added memory optimization for background music playback
- Sound engine improved in order to avoid memory leaks and out of memory
- Introduced a customizable armonization in battle reinforcemets rule (Fire-Power doctrine) between the Western and the Eastern Front
- The messages for notification of a successful/failed combat doctrine adoption test is now more visible
- The rule for placement of reinforcement in major cities is now ignored in Africa
- Grand Offensive NW checks improved for the cases when the enemy escapes the battle and the area is conquered without combats
- Added some more randmness in commitment of artillery units during major battles
- Removed cheat in major land battles that allowed to move one commitment from one flank to the other
- Message notifications concerning air and naval missions are now displayed on a popup window in addition to the Game Log
- Lines in Statistics window are now drawn bold
- Removed redundant operations that made sometimes the Events and Political AI very slow


(*) Scenario changes:
- Corrected all rail connections
- Corrected several spelling errors in map area names for German language
- Corrected several spelling errors in fleets names for German language
- Corrected several spelling errors in leader names for German language
- Corrected several spelling errors in unit names for German language
- Added some corrections to the English and French marine troops redeployment events
- Introduced a downgrade of attack/defence/morale values for BEF special units (upon II British army entry)
- Corrected the picture of the "Reshuffle" event
- Added condition to the event "Mustapha Kemal is appointed army leader": Turkey must be at war
- Corrected the entry turns for most Austrian events
- Corrected the die roll modifiers for events "Portugal enters the War" and "Japan enters the War": Great Britain must be at war, not simple pro-Entente
- Added a further condition for the event "Torpedoing of Lusitania": Great Britain must be at war
- Corrected the die roll modifier for the event "Torpedoing of Lusitania": +3 instead of -3 if Germany has adopted the political action "Unrestricted Submatine Warfare"
- Corrected the effects of the event "Torpedoing of Lusitania": now it's a gain of US diplomatic level for the Entente, not more a loss
- Corrected the entry turns for most Austrian events
- "Nationalist Agitations" events in Great Britain and France have now a bit less chances to happen
- Added condition for the "Irish Uprising quelled" event: "Spring in Dublin" event has to be occurred
- Added condition for the "American-Mexican War" event: USA must be neutral
- "Rasputin assassinated" event has now difficulty 4
- Terrain of Vittorio Veneto and Belluno areas is now Hills
- Terrain of Caporetto area is now Plains


Fixed bugs:
- Siege buttons sometimes were disappearing (4-players mode)
- Finally fixed the naval transport and supply bug for the areas bordering the Persian Gulf and Red Sea (see Improvements)
- Fixed a bug that made the drag & drop not working in some occurrences
- The bug of wandering interface elements has been eradicated
- Sieges and battles of just capitulated nations were causing a game hang
- Fixed bug in checks for technology shared and public status transitions
- Trenches level was increased also upon the 2nd or later usages of trench technos
- Fixed a graphic bug in battles window that prevented the scrolling on the right of units on the Rear of naval & air battles, and sieges
- Some multiplayer bugs fixed (crash upon load end on client, synchro of die rolls upon turn startup)
- Justly planned diplomatic moves can now be undone
- Fixed a rare bug in diplomatic missions: only one mission over two were performed in some circunstances
- Fixed a bug in Munitions speding during battles: MUN points were spent during the first three combat rounds when a fortress is present, not during the fourth and following rounds, as designed
- Fixed rare crash in Grand Offensives planning window
- Fixed a very rare crash in save procedure (land battles, only for advanced game more)
- Land battle result determination improved: the cause of the weird results now eliminated
- Fixed bug in diplomatic missions: AI was so quick that was able to schedule two missions per turn
- Fixed an extremely rare hang on siege screen (4-players mode only)
- Fixed a small bug in rail moves that prevented the generation of battles
- Fixed some small bugs in volume settings for sound effects and background musics
- Fixed a regression bug in 1.05i that made all air duels not occurring
- Fixed a crash on game quit caused by the Austrian event that makes Prague as third capital of the triple monarchy in Austria in case of successful reformation
- Fixed display error on refresh of Diplomats Management window
- Removed the flickering of "AI is working" black window when exiting the Statistics page
- Fixed siege hang occurring when the city has already fallen in friendly hands
- Fixed rare hang in battles occurring when the AI had practically no valid choice in tactical options
- Fixed bug in RP spending procedure (if all independent detachment RPs were spent before proceding to the GHQ/Army ones, any further spending became impossible)


(*) : old savegame are not affected, sorry.

Elements highlighted in bold refer to the 1.0.5l.

Important: we strongly need of your feedback about the new Sound Engine wrapper. Do you still suffer from crashes due to musics and sounds playback?
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
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dooya
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Beiträge: 24960
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Beitrag von dooya »

Der Patch 1.06 hat einen Bug, der zu einer erheblichen Verlangsamung des Spiels führt und es unspielbar macht.

Fix wird für Montag erwartet, so lange bitte den Patch nicht nutzen.



Beta-Patch 1.06 wurde veröffentlicht.

Link zum Patch 1.06
http://ageoddl.telechargement.fr/3rdPar ... v1.0.6.exe

Link zum Demo Patch 1.06
http://ageoddl.telechargement.fr/3rdPar ... v1.0.6.exe

~edit~
Das Changelog:
calvinus hat geschrieben:Herewith the news:

[Version 1.0.6a]
************

New Features:
- Added Spanish language localization
- Added two new shortcut keys: F9 (pause/unpause AI) and F11 (do screenshot)
- Commander-in-chief values are now displayed on the leader card
- Game updated to version 1.1.3c of irrKlang sound library
- Introduced the prohibition of battle reinforcements for army-numbered corps in reserve
- Added a new shortcut key (CTRL+R) that allows to display all actual rail connections on the map
- Added a new shortcut key (CTRL+S) that allows to display all supply lines for the selected stack
- Added a new shortcut key (M) that centers the map over the first unsatisfied mandatory attack
- Added a new shortcut key (A) that centers the map over the first not-activated army (army-by-army activation mode only)
- The new combat doctrines adoption tests are now performed also at the beginning of the Grand Offensive
- Added new features for naval IA: patrolling/control of important open sea zones threatened by the enemy and refuge to harbors for repairings
- Added the automatic naval repairings in port during the Interphases
- Interceptions have been revised in order to fit the original boardgame rules (no interceptions across major/large rivers unless a friendly town/city is present in either one of the two shores, no interception across lakes and high mountain peaks or straits)
- Every time a nation capitulates, all belligerant nations now receive a supply grant and an unlimited grant of passage throughout the whole surrendered country


Improvements:
- Added several memory leak checks in most critical points in order to make the game more stable and secure for those unlucky PC configurations that are still suffering randomic crashes
- In 4-players mode the allied AI player does not perform diplomatic missions anymore
- Added a procedure that performs all corrections in border reciprocity among map areas (see Persian Gulf / Red Sea bug)
- Mutinies can now span their effect only on Infantry/Cavalry corps
- Improved the performance of AI for evaluating the play of events (huge mouse lags occurred in advanced play mode when the "hand" of AI events was quite large)
- The message of successful/unsuccessful diplomatic missions has been enriched because it was a bit confusing
- Removed a nasty loop in delay siege action performed by AI
- Technological Researchs window: available technologies are now displayed not grayed out
- Added a check that should avoid the play of not-mandatory events (stratagems) done by the AI against herself
- Removed a cheat that allowed the teleporting of independent detachments during the Military phase with the drag & drop using the right mouse key
- The historical event "Goeben battlecruiser takes refuge in Pola" has now more chances to happen
- Added difficulty checks for most mandatory events
- The max number of losses that can be inflicted to armies due to a mutiny can be now customized (row MME in GameRules.CSV DB)
- The description of French Plan XX has been corrected
- Political actions can be planned now also during the Politics phase
- Battle window: general's values are now displayed also for Commander-in-chief leaders, when used as army generals
- Introduced max number of technological researchs per nation;
- Introduced check on entry year for technological researchs.
- The scrolling offset of the Reiforcements shortcut HQs box is no more resetted when a reinforcement is placed
- Supply rules corrected (HQs may be considered as a supply relay only if supplied)
- Naval movements cannot be anymore performed from land area to another land area, so avoiding the weird moves "inside" Africa
- Added dark caption background rectagle to the combat result texts
- Nationality of strikes and rebellions is now always the same of the owner controlling the target areas
- The political action "Restore Order" now suppress also unrests of other nationality, provided they are located inside the acting nation
- Added memory optimization for background music playback

- Sound engine improved in order to avoid memory leaks and out of memory
- Introduced a customizable armonization in battle reinforcemets rule (Fire-Power doctrine) between the Western and the Eastern Front
- The messages for notification of a successful/failed combat doctrine adoption test is now more visible
- The rule for placement of reinforcement in major cities is now ignored in Africa
- Grand Offensive NW checks improved for the cases when the enemy escapes the battle and the area is conquered without combats
- Added some more randmness in commitment of artillery units during major battles
- Removed cheat in major land battles that allowed to move one commitment from one flank to the other
- Message notifications concerning air and naval missions are now displayed on a popup window in addition to the Game Log
- Lines in Statistics window are now drawn bold
- Removed redundant operations that made sometimes the Events and Political AI very slow
- Siege AI refactored (simplified) in order to avoid the allied AI hangs in 4-players mode
- The algorythm for paths calculation has been improved because some naval moves were never allowed
- OV1 game rule has been disabled (Overrun in Fortress area: forces ratio [measured in number of corps, excluding reserves] required to have an overrun, overran forces go inside fortress) because it generated a lot of misunderstandings in players
- Removed a cheat that allowed the teleporting of single units during the Military phase with the drag & drop using the right mouse key, even in enemy areas
- Game map has been corrected in Caporetto, Vittorio Veneto and Belluno area (terrain updated, see scenario changes)
- Game map has been corrected in Trentin border (Cima Presanella and bordering areas)
- Chances of success in technological researchs have been slightly increased
- Offsets of lists inside the Diplomats Management window are no more resetted when a movement or a mission is scheduled
- Diplomats can be now merged even if located in different countries, provided they belong to the same nation


(*) Scenario changes:
- Corrected all rail connections
- Corrected several spelling errors in map area names for German language
- Corrected several spelling errors in fleets names for German language
- Corrected several spelling errors in leader names for German language
- Corrected several spelling errors in unit names for German language
- Added some corrections to the English and French marine troops redeployment events
- Introduced a downgrade of attack/defence/morale values for BEF special units (upon II British army entry)
- Corrected the picture of the "Reshuffle" event
- Added condition to the event "Mustapha Kemal is appointed army leader": Turkey must be at war
- Corrected the entry turns for most Austrian events
- Corrected the die roll modifiers for events "Portugal enters the War" and "Japan enters the War": Great Britain must be at war, not simple pro-Entente
- Added a further condition for the event "Torpedoing of Lusitania": Great Britain must be at war
- Corrected the die roll modifier for the event "Torpedoing of Lusitania": +3 instead of -3 if Germany has adopted the political action "Unrestricted Submatine Warfare"
- Corrected the effects of the event "Torpedoing of Lusitania": now it's a gain of US diplomatic level for the Entente, not more a loss
- Corrected the entry turns for most Austrian events
- "Nationalist Agitations" events in Great Britain and France have now a bit less chances to happen
- Added condition for the "Irish Uprising quelled" event: "Spring in Dublin" event has to be occurred
- Added condition for the "American-Mexican War" event: USA must be neutral
- "Rasputin assassinated" event has now difficulty 4
- Terrain of Vittorio Veneto and Belluno areas is now Hills
- Terrain of Caporetto area is now Plains
- Colors of Austria-Hungary have been improved
- 1914 scenario (Russian warplans): the mandatory attacks of Russian I and II armies have been moved from 'West Prussia' to 'Ost Pommern'
- Added two bonus modifiers to the "Senussi Uprising" event draw die roll, that has now so more chances to occurr
- Some bonus modifiers have been removed from the "End of Senussi Uprising" event draw die roll, that has now less chances to occurr
- Once played, the "Zimmermann Telegram" event now creates a new "Diplomacy" event
- Corrected the tanks combat value determination modifier provided the "Estienne / JFC Fuller" event play
- The icon of the "Historical War Plan" event has been moved to the Military group
- "Grandmaison" event can now be played also during turn #2
- The icons of the "Rohr" and "Laffargue" events have been moved to the Technological group
- The difficulty of "Supplementary Munitions" events is now 2
- Now both the "Supplementary Munitions" events can generate max 6 MUN points
- The difficulty of "Reshuffle" event is now 5


Fixed bugs:
- Siege buttons sometimes were disappearing (4-players mode)
- Finally fixed the naval transport and supply bug for the areas bordering the Persian Gulf and Red Sea (see Improvements)
- Fixed a bug that made the drag & drop not working in some occurrences
- The bug of wandering interface elements has been eradicated
- Sieges and battles of just capitulated nations were causing a game hang
- Fixed bug in checks for technology shared and public status transitions
- Trenches level was increased also upon the 2nd or later usages of trench technos
- Fixed a graphic bug in battles window that prevented the scrolling on the right of units on the Rear of naval & air battles, and sieges
- Some multiplayer bugs fixed (crash upon load end on client, synchro of die rolls upon turn startup)
- Justly planned diplomatic moves can now be undone
- Fixed a rare bug in diplomatic missions: only one mission over two were performed in some circunstances
- Fixed a bug in Munitions speding during battles: MUN points were spent during the first three combat rounds when a fortress is present, not during the fourth and following rounds, as designed
- Fixed rare crash in Grand Offensives planning window
- Fixed a very rare crash in save procedure (land battles, only for advanced game more)
- Land battle result determination improved: the cause of the weird results now eliminated
- Fixed bug in diplomatic missions: AI was so quick that was able to schedule two missions per turn
- Fixed an extremely rare hang on siege screen (4-players mode only)
- Fixed a small bug in rail moves that prevented the generation of battles
- Fixed some small bugs in volume settings for sound effects and background musics
- Fixed a regression bug in 1.05i that made all air duels not occurring
- Fixed a crash on game quit caused by the Austrian event that makes Prague as third capital of the triple monarchy in Austria in case of successful reformation
- Fixed display error on refresh of Diplomats Management window
- Removed the flickering of "AI is working" black window when exiting the Statistics page
- Fixed siege hang occurring when the city has already fallen in friendly hands
- Fixed rare hang in battles occurring when the AI had practically no valid choice in tactical options
- Fixed bug in RP spending procedure (if all independent detachment RPs were spent before proceding to the GHQ/Army ones, any further spending became impossible)
- Finally removed the freeze on game playback transitions
- Fixed a bug in war lengh checks that caused big NW losses to most nations
- Fixed the erratic army-by-army hang (during AI activations)
- Fixed a bug in Isolation checks: the Isolation/Supply counter was resetted every time the savegame is reloaded
- Fixed bug in Multiplayer engine: loss of synchonization in dice roll seed for Initiative order determination when no player had scenario rule preordered initiative
- Fixed bug in Multiplayer engine: loss of synchronization in dice roll seed during the execution of orders and actions
- Fixed bug that made impossible the processing of separate peace proposals
- Fixed display error that reported the result message for the combat doctrine research tests even for void doctrines (in case of a planned Grand Offensive with no new doctrine adoption)
- Fixed a display error in determination of areas to be highlighted with the yellow filter on map (areas reachable by normal movement)
- Fixed some bugs that caused a generic failure on check procedure of political actions conditions (i.e.: "Polish Military Government")
- Map tooltip engine has been refactored in order to avoid the random crashes occurring on some PC configs
- Political actions that can be adopted only once cannot be anymore scheduled
- Added a check to avoid the hang on last siege before end-turn/phase in 4-players mode
- Fixed a crash caused by antivirus programs when the AI stores the evalutaion of her performances in SEQ files
- Fixed a bug that made impossible the battle reinforcements from GHQs in case no army HQ was involved


(*) : old savegame are not affected, sorry.

Elements highlighted in bold refer to the 1.0.6 as a difference from 1.0.5L.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
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dooya
Rang 20
Beiträge: 24960
Registriert: Di Dez 21, 2004 11:00 am
Hat sich bedankt: 5307 Mal
Danksagung erhalten: 20875 Mal
SI-VerdienstordenGroßkreuz des Veteranenorden in bes. AusführungGroßkreuz des Sankt Nikolaus-Ordens+8

Beitrag von dooya »

Der offizelle Patch 1.06a ist da.

Link zum Patch 1.06a

http://ageoddl.telechargement.fr//3rdPa ... 1.0.6a.exe


Link zum Demo Patch 1.06a

http://ageoddl.telechargement.fr//3rdPa ... 1.0.6a.exe


Des Weiteren gibt es jetzt auch das Handbuch in hoher Auflösung zum Drucken.


http://ageoddl.telechargement.fr//3rdPa ... Hi-Res.pdf
calvinus hat geschrieben:And herewith the news:

[Version 1.0.6a]
************

New Features:
- Added Spanish language localization
- Added two new shortcut keys: F9 (pause/unpause AI) and F11 (do screenshot)
- Commander-in-chief values are now displayed on the leader card
- Game updated to version 1.1.3c of irrKlang sound library
- Introduced the prohibition of battle reinforcements for army-numbered corps in reserve
- Added a new shortcut key (CTRL+R) that allows to display all actual rail connections on the map
- Added a new shortcut key (CTRL+S) that allows to display all supply lines for the selected stack
- Added a new shortcut key (M) that centers the map over the first unsatisfied mandatory attack
- Added a new shortcut key (A) that centers the map over the first not-activated army (army-by-army activation mode only)
- The new combat doctrines adoption tests are now performed also at the beginning of the Grand Offensive
- Added new features for naval IA: patrolling/control of important open sea zones threatened by the enemy and refuge to harbors for repairings
- Added the automatic naval repairings in port during the Interphases
- Interceptions have been revised in order to fit the original boardgame rules (no interceptions across major/large rivers unless a friendly town/city is present in either one of the two shores, no interception across lakes and high mountain peaks or straits)
- Every time a nation capitulates, all belligerant nations now receive a supply grant and an unlimited grant of passage throughout the whole surrendered country
- Added a check-box in WW1 Configurator to enable/disable the AI memory store procedures on HD

Improvements:
- Added several memory leak checks in most critical points in order to make the game more stable and secure for those unlucky PC configurations that are still suffering randomic crashes
- In 4-players mode the allied AI player does not perform diplomatic missions anymore
- Added a procedure that performs all corrections in border reciprocity among map areas (see Persian Gulf / Red Sea bug)
- Mutinies can now span their effect only on Infantry/Cavalry corps
- Improved the performance of AI for evaluating the play of events (huge mouse lags occurred in advanced play mode when the "hand" of AI events was quite large)
- The message of successful/unsuccessful diplomatic missions has been enriched because it was a bit confusing
- Removed a nasty loop in delay siege action performed by AI
- Technological Researchs window: available technologies are now displayed not grayed out
- Added a check that should avoid the play of not-mandatory events (stratagems) done by the AI against herself
- Removed a cheat that allowed the teleporting of independent detachments during the Military phase with the drag & drop using the right mouse key
- The historical event "Goeben battlecruiser takes refuge in Pola" has now more chances to happen
- Added difficulty checks for most mandatory events
- The max number of losses that can be inflicted to armies due to a mutiny can be now customized (row MME in GameRules.CSV DB)
- The description of French Plan XX has been corrected
- Political actions can be planned now also during the Politics phase
- Battle window: general's values are now displayed also for Commander-in-chief leaders, when used as army generals
- Introduced max number of technological researchs per nation;
- Introduced check on entry year for technological researchs.
- The scrolling offset of the Reiforcements shortcut HQs box is no more resetted when a reinforcement is placed
- Supply rules corrected (HQs may be considered as a supply relay only if supplied)
- Naval movements cannot be anymore performed from land area to another land area, so avoiding the weird moves "inside" Africa
- Added dark caption background rectagle to the combat result texts
- Nationality of strikes and rebellions is now always the same of the owner controlling the target areas
- The political action "Restore Order" now suppress also unrests of other nationality, provided they are located inside the acting nation
- Added memory optimization for background music playback
- Sound engine improved in order to avoid memory leaks and out of memory
- Introduced a customizable armonization in battle reinforcemets rule (Fire-Power doctrine) between the Western and the Eastern Front
- The messages for notification of a successful/failed combat doctrine adoption test is now more visible
- The rule for placement of reinforcement in major cities is now ignored in Africa
- Grand Offensive NW checks improved for the cases when the enemy escapes the battle and the area is conquered without combats
- Added some more randmness in commitment of artillery units during major battles
- Removed cheat in major land battles that allowed to move one commitment from one flank to the other
- Message notifications concerning air and naval missions are now displayed on a popup window in addition to the Game Log
- Lines in Statistics window are now drawn bold
- Removed redundant operations that made sometimes the Events and Political AI very slow
- Siege AI refactored (simplified) in order to avoid the allied AI hangs in 4-players mode
- The algorythm for paths calculation has been improved because some naval moves were never allowed
- OV1 game rule has been disabled (Overrun in Fortress area: forces ratio [measured in number of corps, excluding reserves] required to have an overrun, overran forces go inside fortress) because it generated a lot of misunderstandings in players
- Removed a cheat that allowed the teleporting of single units during the Military phase with the drag & drop using the right mouse key, even in enemy areas
- Game map has been corrected in Caporetto, Vittorio Veneto and Belluno area (terrain updated, see scenario changes)
- Game map has been corrected in Trentin border (Cima Presanella and bordering areas)
- Chances of success in technological researchs have been slightly increased
- Offsets of lists inside the Diplomats Management window are no more resetted when a movement or a mission is scheduled
- Diplomats can be now merged even if located in different countries, provided they belong to the same nation
- Improved Military AI in HQ reserves management: now HQs commit at least one corps in first line (two in Fire-Power doctrine), this caused the phantom battles (see Bug Fixes)

(*) Scenario changes:
- Corrected all rail connections
- Corrected several spelling errors in map area names for German language
- Corrected several spelling errors in fleets names for German language
- Corrected several spelling errors in leader names for German language
- Corrected several spelling errors in unit names for German language
- Added some corrections to the English and French marine troops redeployment events
- Introduced a downgrade of attack/defence/morale values for BEF special units (upon II British army entry)
- Corrected the picture of the "Reshuffle" event
- Added condition to the event "Mustapha Kemal is appointed army leader": Turkey must be at war
- Corrected the entry turns for most Austrian events
- Corrected the die roll modifiers for events "Portugal enters the War" and "Japan enters the War": Great Britain must be at war, not simple pro-Entente
- Added a further condition for the event "Torpedoing of Lusitania": Great Britain must be at war
- Corrected the die roll modifier for the event "Torpedoing of Lusitania": +3 instead of -3 if Germany has adopted the political action "Unrestricted Submatine Warfare"
- Corrected the effects of the event "Torpedoing of Lusitania": now it's a gain of US diplomatic level for the Entente, not more a loss
- Corrected the entry turns for most Austrian events
- "Nationalist Agitations" events in Great Britain and France have now a bit less chances to happen
- Added condition for the "Irish Uprising quelled" event: "Spring in Dublin" event has to be occurred
- Added condition for the "American-Mexican War" event: USA must be neutral
- "Rasputin assassinated" event has now difficulty 4
- Terrain of Vittorio Veneto and Belluno areas is now Hills
- Terrain of Caporetto area is now Plains
- Colors of Austria-Hungary have been improved
- 1914 scenario (Russian warplans): the mandatory attacks of Russian I and II armies have been moved from 'West Prussia' to 'Ost Pommern'
- Added two bonus modifiers to the "Senussi Uprising" event draw die roll, that has now so more chances to occurr
- Some bonus modifiers have been removed from the "End of Senussi Uprising" event draw die roll, that has now less chances to occurr
- Once played, the "Zimmermann Telegram" event now creates a new "Diplomacy" event
- Corrected the tanks combat value determination modifier provided the "Estienne / JFC Fuller" event play
- The icon of the "Historical War Plan" event has been moved to the Military group
- "Grandmaison" event can now be played also during turn #2
- The icons of the "Rohr" and "Laffargue" events have been moved to the Technological group
- The difficulty of "Supplementary Munitions" events is now 2
- Now both the "Supplementary Munitions" events can generate max 6 MUN points
- The difficulty of "Reshuffle" event is now 5

Fixed bugs:
- Siege buttons sometimes were disappearing (4-players mode)
- Finally fixed the naval transport and supply bug for the areas bordering the Persian Gulf and Red Sea (see Improvements)
- Fixed a bug that made the drag & drop not working in some occurrences
- The bug of wandering interface elements has been eradicated
- Sieges and battles of just capitulated nations were causing a game hang
- Fixed bug in checks for technology shared and public status transitions
- Trenches level was increased also upon the 2nd or later usages of trench technos
- Fixed a graphic bug in battles window that prevented the scrolling on the right of units on the Rear of naval & air battles, and sieges
- Some multiplayer bugs fixed (crash upon load end on client, synchro of die rolls upon turn startup)
- Justly planned diplomatic moves can now be undone
- Fixed a rare bug in diplomatic missions: only one mission over two were performed in some circunstances
- Fixed a bug in Munitions speding during battles: MUN points were spent during the first three combat rounds when a fortress is present, not during the fourth and following rounds, as designed
- Fixed rare crash in Grand Offensives planning window
- Fixed a very rare crash in save procedure (land battles, only for advanced game more)
- Land battle result determination improved: the cause of the weird results now eliminated
- Fixed bug in diplomatic missions: AI was so quick that was able to schedule two missions per turn
- Fixed an extremely rare hang on siege screen (4-players mode only)
- Fixed a small bug in rail moves that prevented the generation of battles
- Fixed some small bugs in volume settings for sound effects and background musics
- Fixed a regression bug in 1.05i that made all air duels not occurring
- Fixed a crash on game quit caused by the Austrian event that makes Prague as third capital of the triple monarchy in Austria in case of successful reformation
- Fixed display error on refresh of Diplomats Management window
- Removed the flickering of "AI is working" black window when exiting the Statistics page
- Fixed siege hang occurring when the city has already fallen in friendly hands
- Fixed rare hang in battles occurring when the AI had practically no valid choice in tactical options
- Fixed bug in RP spending procedure (if all independent detachment RPs were spent before proceding to the GHQ/Army ones, any further spending became impossible)
- Finally removed the freeze on game playback transitions
- Fixed a bug in war lengh checks that caused big NW losses to most nations
- Fixed the erratic army-by-army hang (during AI activations)
- Fixed a bug in Isolation checks: the Isolation/Supply counter was resetted every time the savegame is reloaded
- Fixed bug in Multiplayer engine: loss of synchonization in dice roll seed for Initiative order determination when no player had scenario rule preordered initiative
- Fixed bug in Multiplayer engine: loss of synchronization in dice roll seed during the execution of orders and actions
- Fixed bug that made impossible the processing of separate peace proposals
- Fixed display error that reported the result message for the combat doctrine research tests even for void doctrines (in case of a planned Grand Offensive with no new doctrine adoption)
- Fixed a display error in determination of areas to be highlighted with the yellow filter on map (areas reachable by normal movement)
- Fixed some bugs that caused a generic failure on check procedure of political actions conditions (i.e.: "Polish Military Government")
- Map tooltip engine has been refactored in order to avoid the random crashes occurring on some PC configs
- Political actions that can be adopted only once cannot be anymore scheduled
- Added a check to avoid the hang on last siege before end-turn/phase in 4-players mode
- Fixed a crash caused by antivirus programs when the AI stores the evalutaion of her performances in SEQ files
- Fixed a bug that made impossible the battle reinforcements from GHQs in case no army HQ was involved
- Added a check on death for admirals reinforcements received by political action "New Leader"
- Partially rolled back because making the game extremely slow (now it's tweakable in the Options window): Fixed a display error in determination of areas to be highlighted with the yellow filter on map (areas reachable by normal movement)
- Fixed error in parametrical texts for NW bonus triggered by US corps landing in Europe
- Fixed crash in up/down scrollings in Technological Researchs window
- Removed the pro-enemies NW benefits for US corps landing in Europe
- Removed the unappropriate NW penalties caused by the conquests of the allied nations
- Fixed a regression display bug in Diplomats Management window that freezed sometimes the list of ambassadors once an action was scheduled
- Fixed the phantom battles bug: those battles that ended without one single round fought

(*) : old savegame are not affected, sorry.
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dooya
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Beitrag von dooya »

Der Beta-Patch 1.06B ist da. Im Unterschied zur üblichen Patches aus dem Hause AGEOD ist dieser nicht kumulativ, d.h. vor dem Beta-Patch muss 1.06a installiert werden.
calvinus hat geschrieben:Hi all, finally the so struggled beta-patch 1.06B! For the volunteers: please enjoy and report

Link to Patch 1.06B
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6b.exe

No demo beta-patch this time... :neener:

Here the news...

[Version 1.0.6b]
************

New features:
- Political action "Appoint New Leader" can be now adopted only if at least one new historical leader is available
- Enemy rail tracks are now converted by corps located in conquered areas, at the end of each Military Phase
- Enemy rail tracks are now automatically converted in conquered areas (no need of corps garrisoning) at the end of each Interphase
- Armies of surrendered nations are now fully disbanded (customizable via PeaceRules.csv DB)

Improvements:
- Sound effects can now be played only one per time, in order to prevent the erratic crashes reported on some PC configs / sound cards / codec drivers
- Fog of War engine has been refactored in order to improve the game performances during the map refresh procedure
- The Map Engine has been refactored in order to improve the game performances during the map refresh procedure
- Added several checks in political actions to avoid the adoption of "Call to D'Annunzio" and the other territorial promises if Italy is already at war (similar checks added also for Rumania and Bulgaria)
- Popup menu for Change Command action now shows the exact number of corps in armies (before only first line corps were counted)
- Messages concerning the economic and NW effects of Submarine Warfare and Blockade are now notified to all players
- Selected units are now highlighted by a coloured square
(*) The selected war plan is now displayed in the tooltip of Grand Offensive buttons
- Removed cheat that allowed to order the retreat with one combat round advance
- "Send Expeditionary force" political actions have been revised and corrected
- Diplomatic AI improved in order to avoid diplomatic moves & missions in nations where no diplomacy can be done (i.e.: Albania) or whose diplomatic level has already reached the maximum allowed threshold
- Death checks for admirals are now performed at the end of naval combat, and no more overy combat round resolution
- Removed cheat that allowed to activate twice an army (in army-by-army mode) by using a coordination attempt
- Human players cannot send anymore diplomats in surrendered nations
- Political and Diplomatic AI now ignores surrendered nations
- Air/Naval missions now cannot be planned more than once on the same air-squadrons/fleets per turn when the army-by-army activation mode is on
- Committing units from reserves now changes the commanding general only if the unit belongs to an army fighting the battle
- The max sustainable attacks rule for Central Powers is now in effect
- Austria can now build naval steps (shipyards) even at the lowest war economy level
- Corrected the corps construction DB for Turkey that was not allowed to build some corps types
- Events Draw window is now displayed back after the autosave procedure
- War declarations on surrendered nations is no more allowed
- The max number of political actions "New Government" per nation has been halved down (from 10 to 5)
- The political actions "New Government" can now be planned only if the nation capital is not enemy controlled
- The chances for unconditional surrendering of most major nations have been increased
- Conversion of enemy rails can now be performed only if infantry or cavalry corps are stacked inside the detachment
- Conversion of enemy rails no more takes place in case of battle

(*) Scenario corrections:
- 1914 scenario: Moltke plan, Germany had no main army on Western and Western Fronts
- 1914 scenario: Czar plan, Russia had no main army
- 1914 scenario: Corrected NW / Events effects for "Ultimatum Accepted" war-plan option of Austria
- All scenarios: Right of passage scripted rules have been modified in order to be applied during all game phases, except for those RoP coming from diplomatic events
- 1914 scenario: Enver Pacha is no more Commander-in-Chief of Turkish GHQ and he's now in command of III army
- 1914, 1916 and 1918 scenarios: starting level of National Will value of several nations moved from zero to 40 (this caused an almost immediate unconditional surrender in case of war entrance)

Fixed bugs:
- Fixed crash in Statistics window (i.e.: Palestine scenario, page #17) caused by a malformed parametrical text for Tanks description (French language only)
- Fixed crash in Air Squadron detail window (when a flying ace is present)
- Fixed a bug that made the dead admirals relive upon successful political action "New Leader" after the loading of a previous savegame
- Removed the AI deadlocks during the placement of an overflow number of camouflaged stacks (this caused infinite AI job)
- Fixed crash in Statistics window occurring only when a weird monitor resolution is active (16:9 monitors)
- Fixed a bug in RP flow calculation and spending (the flow was wrongly resetted at the beginning of each Military/Reinforcements phase so making the spending double-checks partially wrong)
- Fixed a bug in determination of turn number for construction of aircrafts
- Fixed a bug in that made the change fleet command not working
- Fixed a bug that made sometimes impossible the siege bombardments even if artilleries and ammunitions were available
- Informations of just planned justGrand Offensives are no more lost upon load of saved game
- Fixed a bug that made AI swapping the turn order even when not allowed
- Fixed a bug that made sometimes the breakthrough detachments out of command
- Fixed a rare crash in "peaceful frontiers garrisoning" rule check

(*) : old savegame are not affected, sorry.

Beware that this beta patch is not all inclusive. It requires the 1.06A installed!

IMPORTANT: savegames done with 1.06A or previous versions are no more compatible with version 1.06B and following ones.

To make the savegames compatible, do as follows:

1) Open the .SAV files with a text editor;

2) Identify and correct all the following blocks:
BeginBudget

...

BeginBudget
must become:
BeginBudget

...

EndBudget


and:
BeginMainOffensive

...

BeginMainOffensive
must become:
BeginMainOffensive

...

EndMainOffensive
and:
BeginCombatDoctrine

...

BeginCombatDoctrine
must become:
BeginCombatDoctrine

...

EndCombatDoctrine
and finally:
BeginStatistics

...

BeginStatistics
must become:
BeginStatistics

...

EndStatistics
Elements marked in bold are the affected ones.

These blocks are inside the BeginNation...EndNation sections. So you will have to correct all nations. :cool:
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dooya
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Beitrag von dooya »

Der Beta-Patch 1.06D ist da. Im Unterschied zur üblichen Patches aus dem Hause AGEOD ist dieser nicht kumulativ, d.h. vor dem Beta-Patch muss 1.06A oder 1.06B installiert werden.

Der Demo-Patch ist hingegen all-inclusive, d.h. er muss direkt über die Demo installiert werden.
calvinus hat geschrieben:Hi all, I'm glad to announce a new beta patch 1.06D

Link to Patch 1.06D:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6d.exe

Link to the Demo Patch 1.06D:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6d.exe

Important:
The Demo patch is "all inclusive", so you can install it over any version of the Demo game.
Instead, the other patch is not "all inclusive", and you need to have the version 1.06A (or B) previously installed, before applying the 1.06D.

Here the news...

[Version 1.0.6b]
[Version 1.0.6c]
[Version 1.0.6d]
************

New features:
- Political action "Appoint New Leader" can be now adopted only if at least one new historical leader is available
- Enemy rail tracks are now converted by corps located in conquered areas, at the end of each Military Phase
- Enemy rail tracks are now automatically converted in conquered areas (no need of corps garrisoning) at the end of each Interphase
- Armies of surrendered nations are now fully disbanded (customizable via PeaceRules.csv DB)

Improvements:
- Sound effects can now be played only one per time, in order to prevent the erratic crashes reported on some PC configs / sound cards / codec drivers
- Fog of War engine has been refactored in order to improve the game performances during the map refresh procedure
- The Map Engine has been refactored in order to improve the game performances during the map refresh procedure
- Added several checks in political actions to avoid the adoption of "Call to D'Annunzio" and the other territorial promises if Italy is already at war (similar checks added also for Rumania and Bulgaria)
- Popup menu for Change Command action now shows the exact number of corps in armies (before only first line corps were counted)
- Messages concerning the economic and NW effects of Submarine Warfare and Blockade are now notified to all players
- Selected units are now highlighted by a coloured square
(*) The selected war plan is now displayed in the tooltip of Grand Offensive buttons
- Removed cheat that allowed to order the retreat with one combat round advance
- "Send Expeditionary force" political actions have been revised and corrected
- Diplomatic AI improved in order to avoid diplomatic moves & missions in nations where no diplomacy can be done (i.e.: Albania) or whose diplomatic level
has already reached the maximum allowed threshold
- Death checks for admirals are now performed at the end of naval combat, and no more overy combat round resolution
- Removed cheat that allowed to activate twice an army (in army-by-army mode) by using a coordination attempt
- Human players cannot send anymore diplomats in surrendered nations
- Political and Diplomatic AI now ignores surrendered nations
- Air/Naval missions now cannot be planned more than once on the same air-squadrons/fleets per turn when the army-by-army activation mode is on
- Committing units from reserves now changes the commanding general only if the unit belongs to an army fighting the battle
- The max sustainable attacks rule for Central Powers is now in effect
- Austria can now build naval steps (shipyards) even at the lowest war economy level
- Corrected the corps construction DB for Turkey that was not allowed to build some corps types
- Events Draw window is now displayed back after the autosave procedure
- War declarations on surrendered nations is no more allowed
- The max number of political actions "New Government" per nation has been halved down (from 10 to 5)
- The political actions "New Government" can now be planned only if the nation capital is not enemy controlled
- The chances for unconditional surrendering of most major nations have been increased
- Conversion of enemy rails can now be performed only if infantry or cavalry corps are stacked inside the detachment
- Conversion of enemy rails no more takes place in case of battle
- Calculation of paths for naval movements has been improved in order to avoid the weird behaviours caused by the intermediate stops
- Removed a major slow down caused by "Grant Supply" turn rule
- Added key territorial considerations in Accept/Surrender AI evaluations checks
- Corrected the PoliticalConditions DB in order to allow the limitations to political actions "New Government" in case of nation capital controlled by the enemy
- Added a nation allegiance double check for the "US Corps landing NW bonus" rule
- Major Offensives can now be planned also for Britons when in French territory
- In case of successful breakthrough, only the reserves of GHQs and of the armies directly involved in combat are taken into account when creating the breakthrough stacks
- Removed some erratic slow downs in land battles during trench warfare
- Corrected the wrong post office bitmap in the telegram window
- Added some key corrections in the max reserves call checks during land battles
- Introduced an outstanding improvement in Military AI in order to prevent the generation of holes in the Front line, especially in Trench warfare
- Introduced an improvement in Military AI in order to support the patching of holes in the Front line
- The "Reshuffle" event now is applied to all events, even to those actually in the hand of players
- Added AI evaluation on weather conditions for attacks plannings during trench warfare
- Improved the defender's obstination in land combats during trench warfare
- Introduced an improvement in Military AI in order to avoid the premature abandonement of Grand Offensives
- Introduced an improvement in Military AI in order to avoid the planning of Grand Offensives for winter time
- Added terrain and weather AI evalution for the planning of spot offensives in movement warfare


(*) Scenario corrections:
- 1914 scenario: Moltke plan, Germany had no main army on Western and Western Fronts
- 1914 scenario: Czar plan, Russia had no main army
- 1914 scenario: Corrected NW / Events effects for "Ultimatum Accepted" war-plan option of Austria
- All scenarios: Right of passage scripted rules have been modified in order to be applied during all game phases, except for those RoP coming from diplomatic events
- 1914 scenario: Enver Pacha is no more Commander-in-Chief of Turkish GHQ and he's now in command of III army
- 1914, 1916 and 1918 scenarios: starting level of National Will value of several nations moved from zero to 40 (this caused an almost immediate unconditional surrender in case of war entrance)
- 1914 scenario: Yavuz Selim battlecruiser (a.k.a Goeben) is no more deployed in Ottoman Fleet by default at scenario setup (it comes only by event)
- 1914 scenario: corrected the Events draw effects of "Volunteers and Ammunition" war-plan options of France
- 1914, 1916 and 1918 scenarios: the rule for Italy sinking Austrian warships does not require anymore the presence of Italian submarines (none at all!) because Italy uses the MAS ships
- 1914 scenario: BEF now enters in play in St. Quentin or Mons, respectively if Belgium is neutral or not
- 1916 scenario setup fix: Russian area 'Klevan' in Eastern Front is now under German control


Fixed bugs:
- Fixed crash in Statistics window (i.e.: Palestine scenario, page #17) caused by a malformed parametrical text for Tanks description (French language only)
- Fixed crash in Air Squadron detail window (when a flying ace is present)
- Fixed a bug that made the dead admirals relive upon successful political action "New Leader" after the loading of a previous savegame
- Removed the AI deadlocks during the placement of an overflow number of camouflaged stacks (this caused infinite AI job)
- Fixed crash in Statistics window occurring only when a weird monitor resolution is active (16:9 monitors)
- Fixed a bug in RP flow calculation and spending (the flow was wrongly resetted at the beginning of each Military/Reinforcements phase so making the spending double-checks partially wrong)
- Fixed a bug in determination of turn number for construction of aircrafts
- Fixed a bug in that made the change fleet command not working
- Fixed a bug that made sometimes impossible the siege bombardments even if artilleries and ammunitions were available
- Informations of just planned Grand Offensives are no more lost upon load of saved game
- Fixed a bug that made AI swapping the turn order even when not allowed
- Fixed a bug that made sometimes the breakthrough detachments out of command
- Fixed a rare crash in "peaceful frontiers garrisoning" rule check
- Fixed a bug the made impossible the Interceptions on the moved armies in Combine Doctrine
- Fixed a bug that made air missing too easy for success
- Fixed a bug in naval combats that caused wrong results in end battle
- Fixed a tooltip error in Recruitments window
- Corrected some wrong tooltips
- Fixed a small display error in the setting of the munition production slider (Munitions window)
- Fixed a bug that prevented the GHQ release of support units (artillery, tanks and assault troops) in defense battles
- Fixed a bug that made always applied the -1 penalty modifier to the Parliament attitude in case of mutiny (social test)
- Fixed a bug that caused sometimes phantom battles (defender considered wrongly as not able to deploy troops, so entailing an immediate defeat)
(*) Fixed a bug in TR_UnitLosses rule that made all submarine damages on blockading fleets and slavic/turkish desertions never happening
- Fixed a bug that triggered the "main front change negative NW effects" even when not needed
- Fixed a bug that prevented the play of political action "Sincere/Bluff peace proposal" even during the winter Interphase
- Fixed a bug in the "Right of Passage" event
- Fixed a bug in AI that prevented often the spending of RPs for refilling units


(*) : old savegame are not affected, sorry.

IMPORTANT: savegames done with 1.06A or previous versions are now compatible with version 1.06D and following ones.

Elements marked in bold are the affected ones.

This beta patch has been already tested by a couple of volunteers, who reported outstanding improvements in Military AI. So I believe it will become official in a couple of days.
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dooya
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Beitrag von dooya »

Der offizielle 1.06D Patch ist erschienen und dieser ist wie gewohnt all-inclusive.

Link zum Patch 1.06D:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6d.exe

Link zum Demo Patch 1.06D:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6d.exe

calvinus hat geschrieben:Hi all, I'm glad to announce a new official patch 1.06D



Here the news...

[Version 1.0.6b]
[Version 1.0.6c]
[Version 1.0.6d]
************

New features:
- Political action "Appoint New Leader" can be now adopted only if at least one new historical leader is available
- Enemy rail tracks are now converted by corps located in conquered areas, at the end of each Military Phase
- Enemy rail tracks are now automatically converted in conquered areas (no need of corps garrisoning) at the end of each Interphase
- Armies of surrendered nations are now fully disbanded (customizable via PeaceRules.csv DB)

Improvements:
- Sound effects can now be played only one per time, in order to prevent the erratic crashes reported on some PC configs / sound cards / codec drivers
- Fog of War engine has been refactored in order to improve the game performances during the map refresh procedure
- The Map Engine has been refactored in order to improve the game performances during the map refresh procedure
- Added several checks in political actions to avoid the adoption of "Call to D'Annunzio" and the other territorial promises if Italy is already at war (similar checks added also for Rumania and Bulgaria)
- Popup menu for Change Command action now shows the exact number of corps in armies (before only first line corps were counted)
- Messages concerning the economic and NW effects of Submarine Warfare and Blockade are now notified to all players
- Selected units are now highlighted by a coloured square
(*) The selected war plan is now displayed in the tooltip of Grand Offensive buttons
- Removed cheat that allowed to order the retreat with one combat round advance
- "Send Expeditionary force" political actions have been revised and corrected
- Diplomatic AI improved in order to avoid diplomatic moves & missions in nations where no diplomacy can be done (i.e.: Albania) or whose diplomatic level
has already reached the maximum allowed threshold
- Death checks for admirals are now performed at the end of naval combat, and no more overy combat round resolution
- Removed cheat that allowed to activate twice an army (in army-by-army mode) by using a coordination attempt
- Human players cannot send anymore diplomats in surrendered nations
- Political and Diplomatic AI now ignores surrendered nations
- Air/Naval missions now cannot be planned more than once on the same air-squadrons/fleets per turn when the army-by-army activation mode is on
- Committing units from reserves now changes the commanding general only if the unit belongs to an army fighting the battle
- The max sustainable attacks rule for Central Powers is now in effect
- Austria can now build naval steps (shipyards) even at the lowest war economy level
- Corrected the corps construction DB for Turkey that was not allowed to build some corps types
- Events Draw window is now displayed back after the autosave procedure
- War declarations on surrendered nations is no more allowed
- The max number of political actions "New Government" per nation has been halved down (from 10 to 5)
- The political actions "New Government" can now be planned only if the nation capital is not enemy controlled
- The chances for unconditional surrendering of most major nations have been increased
- Conversion of enemy rails can now be performed only if infantry or cavalry corps are stacked inside the detachment
- Conversion of enemy rails no more takes place in case of battle
- Calculation of paths for naval movements has been improved in order to avoid the weird behaviours caused by the intermediate stops
- Removed a major slow down caused by "Grant Supply" turn rule
- Added key territorial considerations in Accept/Surrender AI evaluations checks
- Corrected the PoliticalConditions DB in order to allow the limitations to political actions "New Government" in case of nation capital controlled by the enemy
- Added a nation allegiance double check for the "US Corps landing NW bonus" rule
- Major Offensives can now be planned also for Britons when in French territory
- In case of successful breakthrough, only the reserves of GHQs and of the armies directly involved in combat are taken into account when creating the breakthrough stacks
- Removed some erratic slow downs in land battles during trench warfare
- Corrected the wrong post office bitmap in the telegram window
- Added some key corrections in the max reserves call checks during land battles
- Introduced an outstanding improvement in Military AI in order to prevent the generation of holes in the Front line, especially in Trench warfare
- Introduced an improvement in Military AI in order to support the patching of holes in the Front line
- The "Reshuffle" event now is applied to all events, even to those actually in the hand of players
- Added AI evaluation on weather conditions for attacks plannings during trench warfare
- Improved the defender's obstination in land combats during trench warfare
- Introduced an improvement in Military AI in order to avoid the premature abandonement of Grand Offensives
- Introduced an improvement in Military AI in order to avoid the planning of Grand Offensives for winter time
- Added terrain and weather AI evalution for the planning of spot offensives in movement warfare

(*) Scenario corrections:
- 1914 scenario: Moltke plan, Germany had no main army on Western and Western Fronts
- 1914 scenario: Czar plan, Russia had no main army
- 1914 scenario: Corrected NW / Events effects for "Ultimatum Accepted" war-plan option of Austria
- All scenarios: Right of passage scripted rules have been modified in order to be applied during all game phases, except for those RoP coming from diplomatic events
- 1914 scenario: Enver Pacha is no more Commander-in-Chief of Turkish GHQ and he's now in command of III army
- 1914, 1916 and 1918 scenarios: starting level of National Will value of several nations moved from zero to 40 (this caused an almost immediate unconditional surrender in case of war entrance)
- 1914 scenario: Yavuz Selim battlecruiser (a.k.a Goeben) is no more deployed in Ottoman Fleet by default at scenario setup (it comes only by event)
- 1914 scenario: corrected the Events draw effects of "Volunteers and Ammunition" war-plan options of France
- 1914, 1916 and 1918 scenarios: the rule for Italy sinking Austrian warships does not require anymore the presence of Italian submarines (none at all!) because Italy uses the MAS ships
- 1914 scenario: BEF now enters in play in St. Quentin or Mons, respectively if Belgium is neutral or not
- 1916 scenario setup fix: Russian area 'Klevan' in Eastern Front is now under German control

Fixed bugs:
- Fixed crash in Statistics window (i.e.: Palestine scenario, page #17) caused by a malformed parametrical text for Tanks description (French language only)
- Fixed crash in Air Squadron detail window (when a flying ace is present)
- Fixed a bug that made the dead admirals relive upon successful political action "New Leader" after the loading of a previous savegame
- Removed the AI deadlocks during the placement of an overflow number of camouflaged stacks (this caused infinite AI job)
- Fixed crash in Statistics window occurring only when a weird monitor resolution is active (16:9 monitors)
- Fixed a bug in RP flow calculation and spending (the flow was wrongly resetted at the beginning of each Military/Reinforcements phase so making the spending double-checks partially wrong)
- Fixed a bug in determination of turn number for construction of aircrafts
- Fixed a bug in that made the change fleet command not working
- Fixed a bug that made sometimes impossible the siege bombardments even if artilleries and ammunitions were available
- Informations of just planned Grand Offensives are no more lost upon load of saved game
- Fixed a bug that made AI swapping the turn order even when not allowed
- Fixed a bug that made sometimes the breakthrough detachments out of command
- Fixed a rare crash in "peaceful frontiers garrisoning" rule check
- Fixed a bug the made impossible the Interceptions on the moved armies in Combine Doctrine
- Fixed a bug that made air missing too easy for success
- Fixed a bug in naval combats that caused wrong results in end battle
- Fixed a tooltip error in Recruitments window
- Corrected some wrong tooltips
- Fixed a small display error in the setting of the munition production slider (Munitions window)
- Fixed a bug that prevented the GHQ release of support units (artillery, tanks and assault troops) in defense battles
- Fixed a bug that made always applied the -1 penalty modifier to the Parliament attitude in case of mutiny (social test)
- Fixed a bug that caused sometimes phantom battles (defender considered wrongly as not able to deploy troops, so entailing an immediate defeat)
(*) Fixed a bug in TR_UnitLosses rule that made all submarine damages on blockading fleets and slavic/turkish desertions never happening
- Fixed a bug that triggered the "main front change negative NW effects" even when not needed
- Fixed a bug that prevented the play of political action "Sincere/Bluff peace proposal" even during the winter Interphase
- Fixed a bug in the "Right of Passage" event
- Fixed a bug in AI that prevented often the spending of RPs for refilling units

(*) : old savegame are not affected, sorry.

Have fun!
Calvinus.
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Beitrag von dooya »

Patch 1.06h ist da:
calvinus hat geschrieben:Hi all, I'm glad to announce a new official patch 1.06H

Link to Patch 1.06H:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6h.exe

Link to the Demo Patch 1.06H:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6h.exe

Here the news...

[Version 1.0.6e]
[Version 1.0.6f]
[Version 1.0.6g]
[Version 1.0.6h]
************

Improvements:
- The max 50% RP spending checks are now calculated on the starting RP stock, and no more on the RP flow
- Double-clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ and the focus of the bottom frame is switched to the clicked HQ
- Clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ
- The text "none" inside the peace negotiations result is now "no area"
- Added text scrolling arrows in the following windows: Warplans selection, Draw events, Play Event, Event play notification/option choice
- Introduced an additional check to avoid air duels in case one or both the struggling forces do not contain any air squadrons
- Introduced some improvements for the multiplayer engine (network packet acknowledgment and delivery of confirmation of interceptions in secure mode)
- During air duels, the air mission sprites are now displayed also on counters of committed air squadrons
- Diplomatic AI has been modded in order to get a better performance on entry in war for neutral countries
- The determination of the best army assignment upon unit placement has been improved

(*) Scenario corrections:
- 1918 scenario: national flag of Russia changed to RSFSR

Fixed bugs:
- Corrected display error of att/def values for the Commander-in-Chiefs
- Fixed a bug in Reshuffle event that caused a recurrent triggering of the Reshuffle each turn in older savegames
- Fixed a regression bug in naval paths calculation
- Fixed a bug in Grand Offensive results check
- Fixed a bug in Victory determination (for Campaign scenarios)
- Fixed a bug in check procedure of other armies' presence for movements in army-by-army mode
- Fixed a bug in that made the Flip Unit button not working during the Lull in land battles
- Fixed a bug that caused a failure in execution of movements for coordinated armies
- The error message of army reaction not allowed because already performed was wrongly displayed as 'wrong phase'
- Fixed a crash in "peaceful frontiers garrisoning" rule checks
- Fixed a bug that prevented the savegame when hitting the Enter key
- Fixed a graphic bug in the animated circle display offset for rebellions and strikes on the map
- Fixed a bug that prevented the creation of newly built ships inside naval squadrons yet not in play
- Fixed some bugs that caused the failure of almost all air missions
- Fixed a bug in naval paths determination that made possible for navies to move into enemy harbors
- Fixed a bug in "peaceful frontiers garrisoning" rule that made the check uneffective
- Fixed a bug in the Multiplayer engine that caused a loss of synchro in phase transitions

(*) : old savegame are not affected, sorry.

Important: the official 1.06H is all-inclusive, you can install it over any previous version of the game.

Have fun!
Calvinus.
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Beitrag von dooya »

Patch 1.08E für die Gold Version ist da.
PhilThib hat geschrieben:Hello everybody,

here you can find an updated beta patch 1.08E.

All new texts of Tutorial #4 are present, so including German and Spanish translations.

This can be regarded as a candidate for official patch.


Here you can download the beta patch for the full version:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.8e.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.8e.exe


Please report here if you find some glitches or major issues.

If everything goes well, this candidate can become the official patch in a couple of days.


Herewith I listed all news...

[Version 1.0.8a]
[Version 1.0.8b]
[Version 1.0.8c]
[Version 1.0.8d]
[Version 1.0.8e]
************

New features:
- Added Tutorial #4 for Trench Warfare (also explains some of the new features coming with Gold edition)

Improvements:
- Introduced a time-stamp based sort procedure in orders execution in order to guarantee a perfect synchronization in Multiplayer mode
- Military AI improved by adding a urgent escape for isolated/out-of-supply stacks
- Military AI improved to give more strategic importance to Grand Offensives targets when planning attacks
- Military AI can now ignore the rule concerning the placement of reinforcements in major cities if the difficulty level is set at 3+
- The rule for max sustainable attacks by Central Powers has been tweaked in order to allow attacks in excess in case of Grand Offensives or escape movements done by isolated or out-of-supply stacks
- Modifiers for new Combat Doctrine adoption tests have been slightly modded in order to give a bit more chances od success
- Added a rule that prevents the redeployment of HQs and GHQs to rest-of-the-world areas (i.e.: Africa)
- Added some correction in Spanish game texts
- Diplomacy can now be done on Serbia in the very first Diplomatic pre-phase
- Main Offensives against nations that surrendered during the offensive are now counted as successful
- Introduced a replica mechanism for Interceptions in Multiplayers matches (moddable in WW1.ini file, see parameter 'InterceptionTimeoutThreshold' expressed in milliseconds)
- Weird movement paths outside the boundaries of the map screen are no more displayed
(*) HQs destroyed for prolonged isolation may be now rebuilt
- Added message for automatic retreats towards nearest supply source in case of no additional losses (no disordered retreats)
- The binocular of battle screen is now better centered over the area where combat takes place
- Added new security checks in audio engine to avoid crashes
- Added new security checks in battle screen to avoid crashes

Scenario corrections:
- Tutorial #2: added a few corrections
(*) All campaign scenarios: added several tunings in turn rules

Fixed bugs:
- Diplomatic missions planned by the enemy cannot be anymore spotted in Diplomacy window
- Fixed a bug that removed Grand Offensives planning in case of 2 armies commitment
- Fixed a bug in savegame procedure concerning the automatic reinforcement of RP flow of minor nations
- Fixed a bug of recursivity in diplomatic level progression that caused a too easy diplomatic escaltion (i.e.: for USA, UK)
- Corrected a mistake in German game texts that caused a crash when entering the Technological Researchs window
- Fixed a bug in air battles that allowed to reuse air squadrons during the second combat round even if destroyed during the first one
- Introduced a security check in interceptions and next battle clicks for single player mode to avoid game freezes related to those events
- Fixed some mistakes in Leaders Misunderstanding rule
- Fixed a typo error in battle logs for surprise event
- Fixed a rare AI freeze on Military AI occurring only in case of total annihilation of land forces for never surrendering minor nations
- Fixed a regression bug in Grand Offensives' success/failure checks introduced by beta patch 1.08C
- Fixed a rare crash in "main front change negative NW effects" turn rule check

(*) : not working for older savegames

Best regards,
Calvinus & Philippe.
:coeurs:
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Beitrag von dooya »

Patch 1.08i für WW1 Gold
calvinus hat geschrieben:Hello everybody,

a new official patch 1.08I for WW1 Gold is online! :)

Here you can download the patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.8i.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_DemoPatch_v1.0.8i.exe

Finally here the free pre-Gold 1.07I version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.7i.exe

And now the news...


[Version 1.0.7g]
[Version 1.0.7h]
[Version 1.0.7i]
[Version 1.0.8g]
[Version 1.0.8h]
[Version 1.0.8i]
************

New features:
- New 1914 "Guns of August" scenario
- Army roster now indicates if there are wounded corps (not for the free pre-Gold 1.07)
- Game can now be launched in sinlge-core-CPU mode

Improvements:
- Landings on enemy beach-heads is allowed now only through friendly controlled sea zones (so including also coastal areas)
- Naval control missions now have effect also on coastal areas bordering the open sea zone targeted by the naval mission
- Naval control of sea zones is now kept till the end of next Interphase
- At the end of Interphase, control of open sea zones is resetted
- At the end of Interphase, control of coastal sea areas to set back to original nationality
- Introduced some corrections in Events draw procedure following the War-Plans adoption
- Military AI improved to send more troops in Grand Offensives' battles
- Military AI improved for the play of battle stratagems
- Military AI of nations outside Europe has been improved to better allow naval trasports of expeditionary forces
- Military AI improved to allow a faster conquest of enemy countries through a progressive advance into enemy ungarrisoned territory
- Military AI improved to allow a smarter check for the appropriate administrative movement type required in case of long distances
- Game can now use universal WinMM audio drivers (good for those problematic audio cards)
- Reduced game lags occurring when message popups are opened during AI think or FOW update time
- Introduced a new modding parameter in AI for land battles to handle in a more flexible way the retreat choices
- Chances for success on tests for adoption of Combat Doctrines have been a bit improved
- A and M shortcut keys now work also for armies without HQ
- Army Roster now displays also armies without HQ
- In army-by-army activation mode, units can now be trasfered only from/to noy yet activated armies
- "Expeditionary Force" political actions now introduce a rule that allow mixed composition of international forces within the concerned armies (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army)
- Introduced some performace improvements in key moments of gameplay to avoid lags and freezes
(*) Introduced several corrections in diplomacy for supply grants
- Numerical superiority in battle is no more calculated taking into account the units in the Rear
- Reinforcement units during battles in Trench warfare are now added to Reserves box, no more in Rear
- Improved game performance during setup of Reinforcements phase
- Introduced some performance improvements in game map database
- Corrected picture of Russian general Plehve
- Liberation of national areas can now take place only for countries at war
- Military AI improved to concentrate forces during attacks
- Naval AI improved to give more priority to escape procedures for damaged fleets
- Naval battles: fire range required to engage immediately a duel also against smaller fleets has now more chances to be settled (100% of cases in coastal sea zones)
- Army Roster information are now updated every time a wounded corps is refilled to full strength
- Military AI now pays the appropriate importance to scenario goals accoring to the VP bonus/penalty value of target areas

(*) Scenario corrections:
- 1914 scenario: corrected events draw penalty value for Russian warplan option "Volunteers and Munitions"
- All scenarios: introduced rule for expeditionary armies that allow mixed composition of international forces (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army)
- All scenarios: the rule for NW losses caused by naval raids have been reworked and now most major powers can be affected
- All scenarios: Tampere in Finland Box is no more a port on Gold Edition map
- All scenarios: Persia is no more bordering with British Indies box

Fixed bugs:
- Fixed bug in naval path calculation
- Fixed bug in Naval Control missions
- Fixed an erratic game freeze occurring when evacuating fleets from port
- Fixed a bug that made impossible for human players to play battle stratagems in many situations
- Fixed a display bug in army list window for reinforcements placement
- Fixed a display bug in recruitments window in the tooltip of contruction timeline of corps
- Fixed a bug that made naval minefields attack nearly impossible to happen
- Weird movement paths still displayed outside the boundaries of the map screen are no more displayed

(*) : not working for older savegames

Have fun!
Calvinus
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Beitrag von Pyrrhos »

Werter dooya,

der Link zum Gold-Patch funktioniert leider nicht.
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dooya
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Beitrag von dooya »

Pyrrhos hat geschrieben:Werter dooya,

der Link zum Gold-Patch funktioniert leider nicht.
Die Files sind anscheinend auf dem AGEOD Server verloren gegangen. Calvinus verweist stattdessen auf den aktuellen Beta-Patch:
calvinus hat geschrieben:Hello everybody,

here you can find a new beta patch 1.08K.

Here you can download the beta patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.8k.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_DemoPatch_v1.0.8k.exe

Finally here for the pre-Gold version (1.07):
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.7k.exe

Please report here if you find some glitches or major issues.


Herewith I listed all news...

[Version 1.0.7j]
[Version 1.0.7k]
[Version 1.0.8j]
[Version 1.0.8k]
************

Improvements:
- Army Roster display is now updated every time an army activation or coordination takes place, as well as when an army activation ends (only for Gold edition)
- Cost of naval mission "In Port" is now set to zero
- Naval missions "In Port" now can not be intercepted anymore
- All naval missions can now be performed only by naval detachments at sea (except for "In Port" mission, of course)
- Added fleet name to all naval missions notification messages

(*) Scenario corrections:
- Grand Campaign scenario: corrected placement of English colonial stack in Nigeria
- Grand Campaign scenario: added fixed English garrisons in Nigeria, South Africa, English Africa and British Indies
- 1914 and Grand Campaign scenario: corrected the English event script that triggered the modification of BEF special corps values

Fixed bugs:
- Fixed a memory buffer overflow that caused a game crash in some rare cases when "AI uses all behaviors" option was enabled
- Fixed a bug in Multiplayer that prevented the connection of 3 or more players in the same time
- Fixed a bug that caused an apparent declaration of war performed by capitulated nations
- Fixed a bug in Multiplayer that cause a game stuck in case of Reaction when the reacting force was not the main army of the front
- Fixed a regression bug introduced by 1.08J that made impossible the declarion of war by neutral countries via diplomacy
- Fixed a rare bug in retreat to nearest supply source procedure during land battles
- Fixed a bug in retreat priorities execution during land battles


(*) : not working for older savegames

News coming with 1.08K are highlighted in bold.

Have fun!
Calvinus
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Beitrag von dooya »

Der aktuelle Patch:
calvinus hat geschrieben:Hello everybody,

a new official patch 1.08L for WW1 Gold is online! :)

Here you can download the patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.8l.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_DemoPatch_v1.0.8l.exe

Finally here the free pre-Gold 1.07I version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.7l.exe

And now the news...


[Version 1.0.7j]
[Version 1.0.7k]
[Version 1.0.7l]
[Version 1.0.8j]
[Version 1.0.8k]
[Version 1.0.8l]
************

Improvements:
- Army Roster display is now updated every time an army activation or coordination takes place, as well as when an army activation ends (only for Gold edition)
- Cost of naval mission "In Port" is now set to zero
- Naval missions "In Port" now can not be intercepted anymore
- All naval missions can now be performed only by naval detachments at sea (except for "In Port" mission, of course)
- Added fleet name to all naval missions notification messages
- Surrendered or capitulated nations do not grant anymore any supply to former allies
- Military AI now carefully checks the supply status of areas when considering the redeployment or reinforcements opportunities if the difficulty level is set 4+

(*) Scenario corrections:
- Grand Campaign scenario: corrected placement of English colonial stack in Nigeria
- Grand Campaign scenario: added fixed English garrisons in Nigeria, South Africa, English Africa and British Indies
- 1914 and Grand Campaign scenario: corrected the English event script that triggered the modification of BEF special corps values
- 1914 and Grand Campaign scenarios: French Vth army can now intercept also in September 1914, even if immobilized

Fixed bugs:
- Fixed a memory buffer overflow that caused a game crash in some rare cases when "AI uses all behaviors" option was enabled
- Fixed a bug in Multiplayer that prevented the connection of 3 or more players in the same time
- Fixed a bug that caused an apparent declaration of war performed by capitulated nations
- Fixed a bug in Multiplayer that cause a game stuck in case of Reaction when the reacting force was not the main army of the front
- Fixed a regression bug introduced by 1.08J that made impossible the declarion of war by neutral countries via diplomacy
- Fixed a rare bug in retreat to nearest supply source procedure during land battles
- Fixed a bug in retreat priorities execution during land battles
- Fixed a bug in Reactions: if the first player attempted a reaction, the following active player was now allowed to react
- Fixed a crash caused by a couple of wrong parametrical texts inside German localizations
- Fixed a rare bug that generated a missing removal of old battles so causing in some occurrences the coexistence of enemy stacks in the same area
- Fixed an erratic stack overflow during the load of savegame

(*) : not working for older savegames

Have fun!
Calvinus
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Beitrag von dooya »

calvinus hat einen neuen Patch veröffentlicht:
calvinus hat geschrieben:Hello everybody,

here you can find the beta patch 1.08M.

Here you can download the beta patch for the full version:
https://rapidshare.com/files/1995269789/WW1_Patch_v1.0.8m.exe

And here for the demo version:
https://rapidshare.com/files/679729250/WW1_DemoPatch_v1.0.8m.exe


This is a candidate for official patch, so please report here if you find some glitches or major issues.


Herewith I listed all news...

[Version 1.0.8m]
************

New features:
- Introduced the Play-by-Email mode!
- Added aggressivity level setting for stacks (used by battle AI and PBEM)
- Added graphics for Chinese forces

Improvements:
- Military AI now carefully checks the supply status of areas also when considering the camoflage stacks placement opportunities if the difficulty level is set 4+
- Immobilized armies and fleets are now not counted anymore for assignment of detached forces (drag & drop or forces management window)
- Corrected some Italian, Spanish and German texts
- Introduced limitations in building special units (i.e.: arab forces of Senussi army or Arab army of Lawrence)
- Improved the retreat to nearest friendly port procedure in case of fleets evacuation
(*) Introduced an event that brings the automatic removal of Immobilization rule for French and Austrian armies on Alps frontiers when Italy enters the war
- Military AI tweaked to make amphibious and expeditionary corps offensives outside of Europe allowed only to Japan, France and Great Britain (moddable)
- Improved activity of Military AI in army-to-army mode
- General AI improved (military and battles)

(*) Scenario corrections:
- All scenarios: Turkish genocide of Armenians now takes place only if Turkey is at war with the Entente
- Grand Campaign and 1916: corrected setup of Portuguese forces
- All scenarios: added events to make AEF automatically lands in Europe when USA enter war (landing priorities: Le Havre, Cherbourg, Brest, Dover)

Fixed bugs:
- Added several fixes and improvements in supply checks
- Fixed a bug that made impossible the voluntary abandonement of grand offensives
- Fixed a bug that caused an erratic wrong calculation of RP base flows
- Fixed a bug in mandatory attacks check
(*) Fixed some bugs that caused the disappearance or deactivation of rules introduced by events play or diplomatic actions (i.e.: Bruchmuller)
- Fixed a bug than made the naval combat modifier (turn rule) almost never applied
- Fixed a bug that caused sometimes a neverending English Military AI when the option "Give AI fulltime" was active

(*) : not working for older savegames

This patch installs a PDF Manual for PBEM (that you can find in the Start menu).

Note: I had to put the patch on RapidShare because the AgeOD team is on holiday. So you will probably experience some download quota restrictions. If the download is unsuccessful, try again until ok.

Best regards,
Calvinus.
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dooya
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Beitrag von dooya »

Patch 1.08O:
calvinus hat geschrieben:Hello everybody,

a new official patch 1.08O for WW1 Gold is online! :)

Here you can download the patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1%20GOLD/Patches/WW1_Patch_v1.0.8o.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1%20GOLD/Patches/WW1_DemoPatch_v1.0.8o.exe

Important: this patch is for Gold Edition only.

Herewith I listed all news...

[Version 1.0.8m]
[Version 1.0.8n]
[Version 1.0.8o]
************

New features:
- Introduced the Play-by-Email mode!
- Added aggressivity level setting for stacks (used by battle AI and PBEM)
- Added graphics for Chinese forces

Improvements:
- Military AI now carefully checks the supply status of areas also when considering the camoflage stacks placement opportunities if the difficulty level is set 4+
- Immobilized armies and fleets are now not counted anymore for assignment of detached forces (drag & drop or forces management window)
- Corrected some Italian, Spanish and German texts
- Introduced limitations in building special units (i.e.: arab forces of Senussi army or Arab army of Lawrence)
- Improved the retreat to nearest friendly port procedure in case of fleets evacuation
(*) Introduced an event that brings the automatic removal of Immobilization rule for French and Austrian armies on Alps frontiers when Italy enters the war
- Military AI tweaked to make amphibious and expeditionary corps offensives outside of Europe allowed only to Japan, France and Great Britain (moddable)
- Improved activity of Military AI in army-to-army mode
- General AI improved (military and battles)
- Zeppelins now may have a range value up to 40
- PBEM ORD file names are now more descriptive
- Improved random factors synchronization in PBEM
- Rules for retreat and enemy reinforcements before battle can now be activated also in WEGO mode
- PBEM Battle AI now can play only battle events
- Max number of displayed hit points of naval squadrons is now 7+
- Max number of rows in Units DB increased to 1535
- ORD file is now generated every time game is saved

(*) Scenario corrections:
- All scenarios: Turkish genocide of Armenians now takes place only if Turkey is at war with the Entente
- Grand Campaign and 1916: corrected setup of Portuguese forces
- All scenarios: added events to make AEF automatically lands in Europe when USA enter war (landing priorities: Le Havre, Cherbourg, Brest, Dover)
- All scenarios: added correction to German aircrafts industries DB to allow activation of factories of Hanover

Fixed bugs:
- Added several fixes and improvements in supply checks
- Fixed a bug that made impossible the voluntary abandonement of grand offensives
- Fixed a bug that caused an erratic wrong calculation of RP base flows
- Fixed a bug in mandatory attacks check
(*) Fixed some bugs that caused the disappearance or deactivation of rules introduced by events play or diplomatic actions (i.e.: Bruchmuller)
- Fixed a bug than made the naval combat modifier (turn rule) almost never applied
- Fixed a bug that caused sometimes a neverending English Military AI when the option "Give AI fulltime" was active
- Fixed a bug in Surprise event that caused a wrong calculation in combat die roll modifiers when played by Defender
(*) Fixed a bug that caused a wrong generation of turn rules when introduced by events play
- Fixed a bug in PBEM: save of ORD file was allowed also when mandatory attacks not fulfilled
- Fixed an erratic bug in PBEM that caused a missing refresh of map window on turn end
- Fixed a bug in PBEM that caused an overlapping distribution of event cards among players during the first Events phase
- Fixed a bug in land battles and sieges: the losses triggered by some Combat Results Table were never counted
- Fixed a bug in land battles and sieges: sometimes wounded units were restored to full strength when hit in combat

(*) : not working for older savegames

This patch installs a PDF Manual for PBEM (that you can find in the Start menu).

Best regards,
Calvinus.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
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bluelips
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WW1 : La Grande Guerre 14-18 New official patch 1.08Q

Beitrag von bluelips »

Ich hoffe, ich pinkel jetzt in niemandes Garten...
Aber da mir das Spiel sehr am Herzen liegt, und ich nach meinen regelmäßigen Kontrollen auf der Ageod-Forumseite den aktuellen Patch bemerkt habe, erlaube ich mir, das folgende post zu pasten:


Thread: New official patch 1.08Q


5 Days Ago #1
calvinus
calvinus is offline


New official patch 1.08Q

Hello everybody,

latest beta patch 1.08Q is now the official patch.

Here you can download the patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_Patch_v1.0.8q.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1 GOLD/Patches/WW1_DemoPatch_v1.0.8q.exe

Important: this patch is for Gold Edition only.


Herewith I listed all news...

[Version 1.0.8q]
*************

New features:
>> PBEM play mode now generates a PBM file every time the game is saved. This file contains the informations about local player. So, every time PBEM players must share a common SAV file because the game went out of synch, they are no more requested to modify the SAV file because the driver informations are stored in the PBM.
>> Updated the PBEM Manual PDF accordingly.
The purpose of this new features is to allow a "host-client" PBEM play mode: a host is designated among players, he is the only player who executes the end-turn procedure and saves the game, then he sends the .SAV and .MAP to all clients.

Improvements:
- Game updated to version 1.4.0 of irrKlang sound library
- Added some outstanding rendering performace improvements in map window
- Only HQs and GHQs are now displayed in the mini-map
- Major Land Battle AI is now more reluctant to retreat when one combat flank is won
(*) AI is now much more reluctant to play negative or self-killing events
- Large river crossing tests (performed during movements) are now automatically successful because they caused loss of synchronization in PBEM or Multiplayer mode
- Added memory lock checks in game audio engine to avoid crashes caused by memory access concurrency conflicts
- Corrected the picture of Turkish general Nureddin Pasha, commander of the 4th army in 1914

(*) Scenario corrections:
- Fixed the Event "England delivers Sultan Selim and Reshadieh battleships to Turkey" (FRA_003)
- The 'Strikes' and 'Nationalist Agitations' Events cannot occur anymore before 1917
- Added 'Mutinies' Event for France and Italy, it cannot occur before 1916 and has little chances to occur before 1917
- Fixed the Event 'Commercial submarine "Deutschland" arrives in Baltimore' wrongly scripted (not mandatory)

Fixed bugs:
- Fixed a rare bug in land battle AI that caused an infinite deploy/undeploy loop in case of major battle when 3+ corps were deployed on one flank and only 1 corps on the other flank
- RP stock level is now downgraded by one point when corps are eliminated during land battle after CR_Eliminated or MR_Eliminated results
- New PBEM mode now automatically sets the EventsDrawn parameter off (Turn section) when Clients load a shared PBEM SaveGame file
- Fixed crash in battle logs window
- Fixed bug in events loading procedure that made uneffective all die roll modifiers for event checks
(**) Fixed memory leak on game quit introduced by map performance improvements

(*) : not working for older savegames

(**) : fix introduced after the latest release of 1.08Q when beta.

Best regards,
Calvinus.

Last edited by calvinus; 2 Days Ago at 19:35.

Visit my other games at : http://www.calvinus.tk
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Trajan
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Beitrag von Trajan »

Grüße die werten Herren. Wir hätten eine Frage. Wir besitzen die Box Military Strategies jetzt haben wir ein kleines Problem und zwar mit der Sprachdatei. Wir hatten uns schon den Patch 1.08l? gezogen welcher die deutsche Sprachdatei beinhaltet. Allerdings ist dieser Patch nur für die Goldversion. Schließlich haben wir uns noch den 1.07? gezogen welcher wohl für die Classic-Version ist, allerdings ist in diesem Patch keine deutsche Sprachdatei enthalten. So nun unsere Frage an euch. Wie bekommen wir unser WW I deutsch? Hat noch wer der werten Herren eine Sprachdatei für uns über oder hat eine Ahnung wo wir uns eine ziehen können? Unser Dank würde euch auch immer hinterher schleichen. :)
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Snake
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Beitrag von Snake »

Werter, geschätzter Trajan, wir haben keine Ahnung, ob es eine 'deutsche' Datei gibt, aber Wir können Euch versichern, dass diese auch nicht notwendig ist...ausser evtl. am Anfang, wenn man festlegen muss, welchen militärischen Plan man verfolgen will.

Es freut Uns auf jeden Fall, dass es doch noch Leute gibt, die dieses Spiel probieren! Es ist IMHO genial....hat aber leider seine 'Mucken' (alleine die Steuerung durch Maus).....und leider....wirklich leider....ist es bei mir am Ende immer abgestürzt!

Gruss Snake
"Ich hielt Zirrhose immer für eine Wolkenart.....bis ich Bac-Cola entdeckte!"
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Beitrag von Trajan »

Sehr geehrter Snake. Danke für Eure Antwort. Dann werden wir mal sehn, wo die Reise uns hin führt und hoffen, dass uns ein Crash erspart bleibt aber warten wir es erst einmal ab.

Gruß
Trajan

Edit: Hätte euch gerne für eure Antwort gerept, geht aber leider nicht... :(
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