Patches & Links

Antworten
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Silkow
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Patches & Links

Beitrag von Silkow »

Der jeweils aktuelle Patch für NCP ist unter diesem Link zu finden:

NCP-Patch

Die neueste Version ist derzeit 1.07.


Weitere Links:

AGEOD Forum
Stauffenberg

Patch 1.02c

Beitrag von Stauffenberg »

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Teradoc
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Beitrag von Teradoc »

Man muss da eingeloggt sein, um es zu lesen. :( ;)

Den Post kann man danach wieder löschen. :)
Stauffenberg

Beitrag von Stauffenberg »

Teradoc hat geschrieben:Man muss da eingeloggt sein, um es zu lesen. :( ;)

Den Post kann man danach wieder löschen. :)
Nöö, muss man nicht, jedenfalls nicht, wenn er der korrekte Link wäre...

Doofes Multitasking! :rolleyes:

Link wird korrigiert, danke!

MfG, Stauffi :D
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dooya
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Patch 1.04 für Napoleon's Campaigns geht in die public Beta:

Beitrag von dooya »

http://www.ageod.com/forums/showthread.php?t=9003
Pocus hat geschrieben:Dear players,

Here is the new patch 1.04, in public beta status. Comments are welcome before the official release.

Patch 1.04 für Napoleon's Campaigns geht in die public Beta: http://ageoddl.telechargement.fr/latest ... ta-rc1.zip

==============================================================================
THIS PATCH DOES NOT WORKS FOR THE 1.00 VERSION, if you have not installed
the Foundation Patch before.
==============================================================================


==============================================================================
Napoleon's Campaigns Patch 1.04 beta / May, 2008
==============================================================================

==============================================================================
Bugs
==============================================================================
- fixed: Naval Combat had a bug on cohesion.
- fixed: lone artillery could be redeployed.
- fixed: a rare bug where a ZIP gamefile would not be recognized correctly.
- fixed: Partisans units were not shown in the Unit List (Ledger page F1)
- fixed: a bug of password querying.

==============================================================================
Gameplay
==============================================================================
- When a depot or village is burned, supply is reduced to the stock needed for one turn of supply (of the units present in the region).
- changed: Generals being discharged from army command, or bypassed by another general when an army is formed will now lose 1 to 4 seniority ranks.
- added: Divisions can now replace whole lost elements.
- Fatigue and losses of men both from movements and standing attrition revised. Historical Attrition should be less harsh. Attrition from movements is higher in bad weather, but is less important from enemy territory.All parameters have been exported into a new option file for modders. See the modding forum for further instructions.
- Various adjustments in the database.
- March to the Sound of Guns improvements: a corps can intervene once per day maximum, and 1 cohesion point / day of 'virtual' march is lost doing so.
- changed: movement speed now takes the slowed element within an unit.
- changed: Seniority changes are now 50% faster (in good ... or bad)
- Units in a structure are always considered as being passive for Cohesion recovery (netting a +2 per day overall, +1 from Passive, +1 from Structure). Reminder,if besieged, you lose -1.5 though.

==============================================================================
Scenarios & events
==============================================================================

- Many typos fixed in events.
- Some events were not translated in their game text.

- PW scenario:
- Cintra event fixed.
- Tweak on Joseph arrival and Murat departure.
- Napoleon now arrives in October, when the Erfurt treaty was signed.
- GuardRemove1809 event was broken.
- str1808CampaignBackground1 shortened for the French version only.

- 1809 scenario
- Fixed a bug with the Kroat uprising.

==============================================================================
Database
==============================================================================
- Guards Lancers are no more heavy cavalry
- French Carabiniers are now heavy cavalry.
- Combat signature variable added. Cavalry should be less targeted before closing for the charge.
- HorsePerHit and GunsPerHit added, for a better battle report.

==============================================================================
AI
==============================================================================
- AI: Better decision making for standing outside or inside structures.
- AI: AI can now burn depots in very hostile areas.
- AI improvement: AI is more clever in the use of Army HQ.

==============================================================================
Interface
==============================================================================
- The keys 'Q' and 'W' can now be used to cycle through fixed units

---------------------------
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dooya
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Patch 1.04 offziell erschienen

Beitrag von dooya »

http://www.ageod.com/forums/showthread.php?t=9157
Pocus hat geschrieben:Dear players,

Here it is! You can find it there:


http://ageoddl.telechargement.fr/latest/NCP_Patch.zip

Because of numerous change, it is not compatible with the previous patch.

I take the opportunity here to make a call for volunteers. If you are interested in improving the game, and are willing to mod the changes with our guidance and the advices of others volunteers, then you are welcome in the Napoleon's Improvement Project.

*: please note that the purpose of being part of the project is not to provide us with a wishlist and then walk away :)

==============================================================================
THIS PATCH DOES NOT WORKS FOR THE 1.00 VERSION, if you have not installed
the Foundation Patch before.
==============================================================================


==============================================================================
Napoleon's Campaigns Patch 1.04 beta / May, 2008
==============================================================================

==============================================================================
Bugs
==============================================================================
- fixed: Naval Combat had a bug on cohesion.
- fixed: lone artillery could be redeployed.
- fixed: a rare bug where a ZIP gamefile would not be recognized correctly.
- fixed: Partisans units were not shown in the Unit List (Ledger page F1)
- fixed: a bug of password querying.

==============================================================================
Gameplay
==============================================================================
- When a depot or village is burned, supply is reduced to the stock needed for one turn of supply (of the units present in the region).
- changed: Generals being discharged from army command, or bypassed by another general when an army is formed will now lose 1 to 4 seniority ranks.
- added: Divisions can now replace whole lost elements.
- Fatigue and losses of men both from movements and standing attrition revised. Historical Attrition should be less harsh. Attrition from movements is higher in bad weather, but is less important from enemy territory.All parameters have been exported into a new option file for modders. See the modding forum for further instructions.
- Various adjustments in the database.
- March to the Sound of Guns improvements: a corps can intervene once per day maximum, and 1 cohesion point / day of 'virtual' march is lost doing so.
- changed: movement speed now takes the slowed element within an unit.
- changed: Seniority changes are now 50% faster (in good ... or bad)
- Units in a structure are always considered as being passive for Cohesion recovery (netting a +2 per day overall, +1 from Passive, +1 from Structure). Reminder,if besieged, you lose -1.5 though.

==============================================================================
Scenarios & events
==============================================================================

- Many typos fixed in events.
- Some events were not translated in their game text.

- PW scenario:
- NM required to win has been lowered
- British reinforcements will always appear, even if Portugal has fallen (they shall show up in Mallorca in such a case)
- Gibraltar defenses have been boosted...
- Cintra event fixed.
- Tweak on Joseph arrival and Murat departure.
- Napoleon now arrives in October, when the Erfurt treaty was signed.
- GuardRemove1809 event was broken.
- str1808CampaignBackground1 shortened for the French version only.
- Spanish Insurection options replacements changed to: 3 lines, 6 militia, 4 raiders (was 2-8-8)
- New Spanish Option: The spanish player can now enlist 3 new brigades at the cost of 6 replacements.

- 1809 scenario
- Fixed a bug with the Kroat uprising.

==============================================================================
Database
==============================================================================
- Guards Lancers are no more heavy cavalry
- French Carabiniers are now heavy cavalry.
- Combat signature variable added. Cavalry should be less targeted before closing for the charge.
- HorsePerHit and GunsPerHit added, for a better battle report.

==============================================================================
AI
==============================================================================
- AI: Better decision making for standing outside or inside structures.
- AI: AI can now burn depots in very hostile areas.
- AI: improvement: AI is more clever in the use of Army HQ.
- AI: Improved 'ForceInBeing' algorithm.

==============================================================================
Interface
==============================================================================
- The keys 'Q' and 'W' can now be used to cycle through fixed units

---------------------------
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dooya
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Beitrag von dooya »

Patch 1.4a erschienen:

http://www.ageod.com/forums/showthread. ... #post88937
Pocus hat geschrieben:Dear player,

An update for your favorite Napoleonic Game ;)

http://ageoddl.telechargement.fr/latest/NCP_Patch.zip

==============================================================================
THIS PATCH DOES NOT WORKS FOR THE 1.00 VERSION, if you have not installed
the Foundation Patch before.
==============================================================================

==============================================================================
Napoleon's Campaigns Patch 1.04a / June, 2008
==============================================================================


==============================================================================
Gameplay
==============================================================================
- Because of a large variety in size (from 500 to 4000 men!), some elements can assault with undue penalties in NCP (for example Prussian Batallion, being small, are very penalized in close combat). A normalization factor has been applied, for better historical results. Note that elements weakened always get a penalty.

==============================================================================
Scenarios & events
==============================================================================
- Improved Gibraltar defense: fortress is now level 4, with strong depot, reinforced garrison and a commander very able in fort defense...
- Cadiz improved to level 3 fortress

- Newly added Allied merchant shipping in some scenarios to provide sea supply capacity (very useful for the Brits in 1804, Anglo-Spanish in 1808-1814, but also the Russians or Swedes in respective 1812 and 1808 scenarios)

- Last but not least, included the complete leadership revision by Arnaud Bouis of all leaders abilities and values (pro-allies balancing fix)

==============================================================================
Database
==============================================================================
- Some leaders values adjusted further.


==============================================================================
AI
==============================================================================
- AI improved on several aspects (seeking the enemy, defending valuable position, resting troops).

---------------
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dooya
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NCP 1.04b

Beitrag von dooya »

Aufgrund eines kritischen Fehlers in 1.04a gibt es schon einen neuen Patch:

http://www.ageod.com/forums/showthread. ... #post89041
Pocus hat geschrieben:Dear player,

An update for your favorite Napoleonic Game ;)

http://ageoddl.telechargement.fr/latest/NCP_Patch.zip

================================================== ============================
THIS PATCH DOES NOT WORKS FOR THE 1.00 VERSION, if you have not installed
the Foundation Patch before.
================================================== ============================

================================================== ============================
Napoleon's Campaigns Patch 1.04b / June, 2008
================================================== ============================


================================================== ============================
Gameplay
================================================== ============================
- Because of a large variety in size (from 500 to 4000 men!), some elements can assault with undue penalties in NCP (for example Prussian Batallion, being small, are very penalized in close combat). A normalization factor has been applied, for better historical results. Note that elements weakened always get a penalty.

================================================== ============================
Scenarios & events
================================================== ============================
- Improved Gibraltar defense: fortress is now level 4, with strong depot, reinforced garrison and a commander very able in fort defense...
- Cadiz improved to level 3 fortress

- Newly added Allied merchant shipping in some scenarios to provide sea supply capacity (very useful for the Brits in 1804, Anglo-Spanish in 1808-1814, but also the Russians or Swedes in respective 1812 and 1808 scenarios)

- Last but not least, included the complete leadership revision by Arnaud Bouis of all leaders abilities and values (pro-allies balancing fix)

================================================== ============================
Database
================================================== ============================
- Some leaders values adjusted further.


================================================== ============================
AI
================================================== ============================
- AI improved on several aspects (seeking the enemy, defending valuable position, resting troops).
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dooya
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Beitrag von dooya »

Patch 1.5a

http://www.ageod.com/forums/showthread.php?t=11064
Pocus hat geschrieben:Dear players,

This is a public beta patch, although it should be rather stable!

http://ageoddl.telechargement.fr/latest ... v1.05a.zip

==============================================================================
THIS PATCH DOES NOT WORK FOR THE 1.00 VERSION, if you have not installed the Foundation Patch before.
==============================================================================
==============================================================================
Napoleon's Campaigns Patch 1.05a / October, 2008
==============================================================================
==============================================================================
Bugs
==============================================================================
- fixed: A bug when a leader was promoted, then removed from his stack.
- fixed: Leaders above 3 in rating would get a far too big bonus for the Army Rout check at the end of combat, resulting in fanatical armies.
- fixed: A (rare) crash could occurs when you detached a corps from an army.
- fixed a loophole about generals & charges. If a general is removed from command and is named to another army, he will only protest if the new army is weaker and if the other general (in charge of his previous army) has less seniority. Before, the power of the 2 armies where not checked.
- fixed an issue in the Swap general order.
- A rare bug when adding back to a fleet some troops has been fixed.
- Fixed an old interface bug when a unit was removed from a stack.

==============================================================================
Database
==============================================================================
- Some leaders’ values tweaked. New consistency pass done on the database.

==============================================================================
Scenarios
==============================================================================
1813:
- Sudden Death Rule enabled.
- Added a numerical index for units sharing a common name: 1/Brigade von Stockmayer, 2/Brigade von Stockmayer.
- Some typos fixed.
- Duplicate units removed.
- Saxon Betrayal event fixed.
- 2 historical options fixed.

1815:
- Sudden Death Rule enabled.
- 1 historical option fixed.

==============================================================================
Modding
==============================================================================
- CmdAdjust Abilities can be limited to Army Commander (Param4) or Corps Commander (Param5)

==============================================================================
Interface
==============================================================================
- You can alt-click on a force tab to rename it. Armies can't be renamed though.
- Fixed an issue with the Resume game button (shortkey: R).
- New sentry orders:
"SPACE": In sentry for one turn.
"CTRL-SPACE": In sentry until 90% healed.
Reminder:"
"S": Permanent Sentry (until moving or attacked) (hit again "S" or "SPACE to remove the sentry state)
"CTRL-S": Remove all Sentries on map.


Sentry order is useful when you browse your units with the keys E,R,T,Y (with shift as an option)

- "SHIFT-C": Center on the destination of the unit.
Reminder: "C": Center on the current region of the unit.

- CTRL-F allows you to search for a specific region.

- Options are not limited to 6 per category now, arrows will appears.
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dooya
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Beitrag von dooya »

Der Patch 1.5a ist nun offiziell:
Pocus hat geschrieben:==============================================================================
THIS PATCH DOES NOT WORK FOR THE 1.00 VERSION, if you have not installed the Foundation Patch before.
==============================================================================

http://ageoddl.telechargement.fr/latest/NCP_Patch.zip

==============================================================================
Napoleon's Campaigns Patch 1.05a / November 10, 2008
==============================================================================
==============================================================================
Bugs
==============================================================================
- fixed: A bug when a leader was promoted, then removed from his stack.
- fixed: Leaders above 3 in rating would get a far too big bonus for the Army Rout check at the end of combat, resulting in fanatical armies.
- fixed: A (rare) crash could occurs when you detached a corps from an army.
- fixed a loophole about generals & charges. If a general is removed from command and is named to another army, he will only protest if the new army is weaker and if the other general (in charge of his previous army) has less seniority. Before, the power of the 2 armies where not checked.
- fixed an issue in the Swap general order.
- A rare bug when adding back to a fleet some troops has been fixed.
- Fixed an old interface bug when a unit was removed from a stack.

==============================================================================
Database
==============================================================================
- Some leaders’ values tweaked. New consistency pass done on the database.

==============================================================================
Graphics
==============================================================================
- 120 new leader portraits by Nikel. Much thanks to him!

==============================================================================
Scenarios
==============================================================================
1813:
- Sudden Death Rule enabled.
- Added a numerical index for units sharing a common name: 1/Brigade von Stockmayer, 2/Brigade von Stockmayer.
- Some typos fixed.
- Duplicate units removed.
- Saxon Betrayal event fixed.
- 2 historical options fixed.

1812:
- Sudden Death Rule enabled.
- 1 historical option fixed.
Thanks to JastaV for his help!
==============================================================================
Modding
==============================================================================
- CmdAdjust Abilities can be limited to Army Commander (Param4) or Corps Commander (Param5)
- New command ChgStrucLevel, see modding forum.

==============================================================================
Interface
==============================================================================
- You can alt-click on a force tab to rename it. Armies can't be renamed though.
- Fixed an issue with the Resume game button (shortkey: R).
- New sentry orders:
"SPACE": In sentry for one turn.
"CTRL-SPACE": In sentry until 90% healed.
Reminder:"
"S": Permanent Sentry (until moving or attacked) (hit again "S" or "SPACE to remove the sentry state)
"CTRL-S": Remove all Sentries on map.


Sentry order is useful when you browse your units with the keys E,R,T,Y (with shift as an option)

- "SHIFT-C": Center on the destination of the unit.
Reminder: "C": Center on the current region of the unit.

- CTRL-F allows you to search for a specific region.

- Options are not limited to 6 per category now, arrows will appears.

---------------
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Preussenhusar
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Beitrag von Preussenhusar »

Wo ist nochmal der Foundation patch ?

Edith


http://www.si-games.com/forum/local_lin ... 6&catid=33

hier ;)

PH
Mein Modder Forum mit Chat


Völker Europas Wahret Eure Heiligsten Güter !

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Patrizier II AAR

http://www.wauzikontor.de/

Kaiser von Deutschland in der Wiki
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Beitrag von dooya »

Der Patch 1.6 ist da:
Pocus hat geschrieben:Dear Players,

Here is the new Napoleon's Campaigns patch. It can be very well called "Legacy Patch", but with us, you never know ;)

Given the vast amount of modifications and improvements (not to say some bug fixes) in the code since the last patch, there is no comprehensive list. Suffice to say that the game logic is now updated to the latest, and that the AI is much more expert than one year ago (while still being an AI).

One thing to appreciate among others is that the game loads twice as fast as before also. :thumbsup:

http://ageoddl.telechargement.fr/latest/NCP_Patch.zip

Modders are welcome to rework the historical data, if they believe glitches and errors exist. There is always room for improvement.



==============================================================================
THIS PATCH DOES NOT WORK FOR THE 1.00 VERSION, if you have not installed the Foundation Patch before.
==============================================================================
==============================================================================
Napoleon's Campaigns Code Patch 1.06 / October 19, 2009
==============================================================================
-----

This patch includes more than two hundreds code improvements, in both game logic and AI code.
Historical Data have not been improved since the previous patch.
-----
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Delareon

Beitrag von Delareon »

Frage zum Patchen:
Habe mir das Spiel gerade frisch von Gamersgate geholt und installiert.
Version wird mir 1.03a angezeigt.

Wegen der Warnung nicht den 1.06er zu installieren ohne den Foundation Patch.... Muss ich bei der 1.03er nun noch was installieren oder ist das damit hinfällig?
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dooya
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Beitrag von dooya »

Delareon hat geschrieben:Frage zum Patchen:
Habe mir das Spiel gerade frisch von Gamersgate geholt und installiert.
Version wird mir 1.03a angezeigt.

Wegen der Warnung nicht den 1.06er zu installieren ohne den Foundation Patch.... Muss ich bei der 1.03er nun noch was installieren oder ist das damit hinfällig?
Den Foundation Patch braucht man nur für die 1.0 Version. Die 1.03 könnt Ihr ganz normal mit dem 1.06er patchen.
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Beitrag von dooya »

Patch 1.07 wurde veröffentlicht:
Pocus hat geschrieben:Dear Players,

Here is the new Napoleon's Campaigns patch.

Given the vast amount of modifications and improvements (not to say some bug fixes) in the engine since the last patch, there is no comprehensive list, still a partial readme is posted below. Suffice to say that the game logic is now updated to the latest.

Points of interests, entrenchments are back in NCP. All interface windows have been retested to be sure they are working correctly.

http://ageoddl.telechargement.fr/latest/NCP_Patch.zip

Modders are welcome to rework the historical data, if they believe glitches and errors exist. There is always room for improvement, as this is mostly a code patch. Don't hesitate to publish your own mod, with proposed fixes and improvements.

If major bugs are spotted by the community, the patch will be uploaded again with the fix, but it will bears the same version. This is the latest official patch, version 1.07, period :)

================================================== ========================
[font=&quot]Napoleon's Campaigns Code Patch [/font]Update 1.07
March, 13th, 2011

================================================== ========================


This code patch only contains the latest additions in the code.
SAVE ARE NOT COMPATIBLE – YOU NEED TO RESTART A GAME
This patch is comprehensive and can patch any version since v 1.01.

Interface
Battle report now display the actual generals stats, not the ones from the database

Game logic
* Hits recovery procedure improved.
* Fixed: a bug in determining victory level (major vs minor victory)
* ZOC don’t prevent retreat anymore
* Retreat damages algorithm improved with variables exported for modding (see AGE Wiki)
* It is no longer possible to make a breach with any unit (like cavalry). You now need at least one artillery or engineer element or a unit with a siege ability or a unit/leader with a special trait (‘Breacher&#8217 ;) .
* If you are in supply when besieged with at least one supply wagon or a depot, you can only surrender if you fail your discipline test AND you fail a 5% chance to a percentage roll.
* If you are besieged, weaker than the besieger, with a breach in the structure and only in partial supply, then your troop discipline will get a -3 modifier (more chance to surrender).
* Entrenchments are back

AI
AI will be less aggressive (parameters exported for modding)
AI will regroup better corps with army HQ (‘flocking behavior&#8217 ;)
New AI algorithm: concentrate, can apply to all threatened stacks.
Leaders now redeploy slightly better toward candidate stacks
It is now possible to define an affinity for each leader toward certain stacks (modding)
Fixed: Theaters ratio miscalculated sometime, leading to too aggressive behaviors in some cases.


Events, Modding & Scripting
Show the Eagle option revised
Commander in chief class ability added
Winter quarters / Recon & Raid can be disabled by flag
Prisoners scripts commands added
Region dynamic graphics commands added
EvalRgnWeather command added
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Beitrag von BigDuke66 »

So letzter Patch:
NCP Patch 1.10 Official = October 28, 2012
http://www.ageod-forum.com/showthread.p ... er-28-2012
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