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Beta Patch 2.04D im Paradox Forum
Hallo!2.04c to 2.04d changes only
- Fixed several strategic effects so that they also work when not in a faction.
- Yunnan no longer prio target for axis influence
- Upped ai lower limit on accepting into faction to reduce randomness
- Fixed missing event texts for tech modifying event effects
- Convoy raiding and convoy escort missions wont spawn arrival messages for each provinces if this is enabled by player.
- Fixed several strategic effects so that they also work when not in a faction.
- Fixed localisation for event 518
- GER should return Southern FRA provinces when they surrender.
- Fixed incorrect date check in FRA script
- Disorganized_officer_corps now has text
- Removed the "Blockade" strategic effects as they do not work.
- Fixed and issue with unit upgrade menu getting stuck at the top of the screen
2.03c to 2.04d Full changelog:
...
Weil er so schöne Änderungen hat, gönne ich dem 2.04 Beta-patch version C einen neuen Thread.
Zum herunterladen wie immer hier:
http://forum.paradoxplaza.com/forum/showthread.php?517622-Semper-fi-2.04c-Patch-BETA&p=12027071&posted=1#post12027071
Changelog:
This is another candidate beta for the official patch 2.04 for you. We have focused on making terrain and some unit types a bit more varied and interesting as well as a more historic and challenging Barbarossa for germany. There are also a whole bunch of other fixes as well.
It will patch straight from the semper fi release version or from the previous 2.04 beta release (eg it includes everything you need). The checksum shown at start screen should be GTPL.
Hopefully no major new problems are found and we can make this an official patch with installer etc.
I'd like to give special thanks to PaxImperator who helped us out a ton with proofreading and fixing spelling and grammar errors, which should make a few people happy (you know who you are).
INSTALLATION:
1) Unpack the patch into your game directory. If you have problems its usually easier to extract to a new folder on the desktop and then copying the files over from there.
2.04b to 2.04c changes only (in random order. soz ):
- Fixed an issue when reloading shaders
- Fixed a crash during air missions
- Speeded up rendering for unit sprites
- Mountain troops now a bit better in mountains/hills/arctic
- Farsher effect of terrain type on motorized units and artillery
- Units now regain organization faster when low and slower when high, bonus is right now +/-25% and moddable as LOW_ORG_REGAIN_BONUS
- Terrain/weather is a bit more extreme now (colder arctic/mountains, swampier swamps etc)
- Changed some terrain in NE France
- Lowered infra on ITA/FRA border
- Made some more SOV provinces artic
- Renamed SOV BB "Black sea fleet" to "Parizhskaya Kommuna"
- Fixed missing check german surrender to free polish provinces
- secede_province command in surrender events can now handle actually
returning occupied provinces the way its intended
- Fixed crash when giving strategic deployment orders to units during transport
- Capped supply depos during startup to get better resource distribution
- Submarine torpedoes now upgradeable
- Destroyers a bit stronger vs subs
- Fixed a few broken text lookups
- Experience stars shown in brigade view
- Experience indicator in brigade view separated depending on unit type to support modding
- Leader assignment buttons now have different types depending on unit type to support modding
- Fixed a bunch of places where map cache loading didnt check for moddability
- General rebalancing of barbarossa scenario
- Cleaned up dead script code for country diplomacy
- Marines are a bit better in jungle terrain
- A lot of spelling and grammar fixes
- Subs have a lower surprise chance but a higher bonus when it happens
- Hills a little warmer, artic a bit colder
- UK tech AI focuses a bit more on naval tech
- MR fighters gain more attack and defence from techs
- MR fighters have a higher base speed and range
- Strat bomb values tweaked down
- Subs have higher morale but lower Org
- Ints base speed and range lowered, cost increased
- Marines better at jungle fighting
- Lowered infra in less traveled areas
- GER's surrender and the DDR events are now major.
- Brazzaville now has 20 infra again
- New Orleans now has a port
- Added an event to reunitie FRA and VIC
- GER's surrender no longer removed ITA from the Axis
- Added missing localisation to event 518
- Fixed a multiplayer crash and corrupted saves when organizing constructions from licenses
- Germany should no longer stick around as axis leader even when it doesnt exist
- Fixed an issue with poland being accepted into axis
2.03c to 2.04c Full changelog:
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- Game Balance & Database Changes
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- "Major Worker Strike" Event can now give -2 NU
- control_over_chihli_gulf no longer requires provinces owned by MAN
- Removed port requirement from DD tech
- Changkufeng Incident trigger fixed
- Gave Bock some historical promotion dates so he's a FM in 1940
- Operation Zet trigger
- Tweaked ASW values for DDs, CLs, and Navs
- Adjusted JAP leader rank dates
- Province 1734 moved to emmen region
- Added } to event 525
- Reduced HQ strength
- Fixed a bug in Bitter peace that prevented JAP getting any provinces.
- Changed naval_supremacy_in_the_east triggers
- Gave CHI 1 level of inf warfare and large front docs and 2 levels of supply production.
- Moved some IC and VP from CHI's coast to centre.
- Added some MP to CHI.
- Can't create MEN while at war with CSX (prevents supply oddness)
- Units moving into hostile provinces no longer regain org on the move
- Outliner now sorts combats at top to make it easier to spot in multiplayer
- Terrain equipment techs now properly modify attrition
- Fixed an issue with historical japanese leaders not loading properly
- Set low pressure zone in black sea back to 6
- Added starting relations to ITA/GER
- Changed several triggered modifiers so that faction members count too
- Moved some FRA air units in 1940 OOB
- Increased base stacking penalty to 0.1
- Put FIN's DoI HQ in Finland
- Player can now do strategic redeployment across to allied territory
- Fixed "Destroyers for Bases" event
- A revised Second Vienna Award event
- Units constructed with single constructions now return manpower when canceled
- Officer ration bonuses capped at 140% to give less player advantage vs ai, more officers only work as buffer
- Winter war now checks FIN is NOT in allies/axis
- Great Patriotic War & Transfer of Industry to Siberia events can now actually run properly
- Fixed a supply drawing problem with military access when not in a faction
- CHI/SOV start at 100 relations now
- MR pact now gives a non agression pact with SOV.
- Can now cancel drift vs faction leader countries we have ended up in war with
- Increased surface detection ability of naval bombers
- Tech practical limit lowered
- Fixes for the Changkugfeng and Soviet industry events so they don't repeat.
- Added missing oob from the "destroyers for bases" event.
- A tweak to the Danish surrender event so that Denmark has to be in the Allies for it to fire
- Trades will no longer auto-cancel for some nations in alliances
- Mountain troops now a bit better in mountains/hills/arctic
- Harsher effect of terrain type on motorized units and artillery
- Units now regain organization faster when low and slower when high, bonus is right now +/-25% and moddable as LOW_ORG_REGAIN_BONUS
- Terrain/weather is a bit more extreme now (colder arctic/mountains, swampier swamps etc)
- Changed some terrain in NE France
- Lowered infra on ITA/FRA border
- Made some more SOV provinces artic
- Renamed SOV BB "Black sea fleet" to "Parizhskaya Kommuna"
- Fixed missing check german surrender to free polish provinces
- Secede_province command in surrender events can now handle actually returning occupied provinces the way its intended
- Capped supply depos during startup to get better resource distribution
- Submarine torpedoes now upgradeable
- Destroyers a bit stronger vs subs
- General rebalancing of barbarossa scenario
- Marines are a bit better in jungle terrain
- Subs have a lower surprise chance but a higher bonus when it happens
- Hills a little warmer, artic a bit colder
- MR fighters gain more attack and defence from techs
- MR fighters have a higher base speed and range
- Strat bomb values tweaked down
- Subs have higher morale but lower Org
- Ints base speed and range lowered, cost increased
- Lowered infra in less traveled areas
- Brazzaville now has 20 infra again
- New Orleans now has a port
- Added an event to reunitie FRA and VIC
- GER's surrender no longer removed ITA from the Axis
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- Interface Improvements
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- Fixed some tech localisation
- Attrition info in tooltips now correct
- Adjacency indicators now placed inside province view
- Fixed checking order for alliances so proper reasons for not joining are now shown
- Tweaked where diplo chance messages change to make it a bit more pessimistic ( MAYBE changed from <50 to <60 for example)
- Fixed some broken text files
- Fixed spelling of Canal -> Channel
- Tooltips for max speed and range added to subunits
- Subunits now show tooltips when reorganizing a unit to help with who goes where.
- Correct speed shown for unselected units in brigade builder
- Tech settings from main game setup now makes sense and are used as loaded from save
- Updated credits
- added missing variables in call to arms messages
- Fixed broken penalty tooltip for navies
- Game results no longer appears outside boxes on end screen
- Added german some translations
- Localization text for the Soviet Industry event.
- Fixed a few broken text lookups
- Experience stars shown in brigade view
- Fixed a lot of spelling and grammar fixes
- GER's surrender and the DDR events are now major.
- Added missing localisation to event 518
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- AI Improvements
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- Updated with latest Lothos AI files.
- Fixed an issue with ai making it bog down its advance in JAP for example
- Vassal ai always accept alliance offers
- Vassals automatically ally
- Allies can now trade with each other even if not in faction
- Autoassignment of leaders for ai (leaders are again assigned after purge etc)
- AI will now actually promote leaders when needed for higher positions
- Faction acceptance a bit less random now
- Fixed an issue with ai settings at startup
- Broken texts for faction progress fixed
- Trade ai now more easily give up trades for less priority goods when getting broke
- Fixed issue with ai sliders getting shifted
- Player should no longer receive incorrect influence commands
- Tech ai will no longer wastefully try for more officers
- Ai more careful about joining alliances
- Cleaned up dead script code for country diplomacy
- UK tech AI focuses a bit more on naval tech
- Fixed an issue with poland being accepted into axis
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- Performace and Stability
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- Fixed a crash due to out of bounds country names
- Reload debug menu turned off in release version
- Proper UAC settings used for hoi3 app
- Random numbers in event scopes optimized
- Optimized tech ai
- Fixed out of sync issue with naval combat
- Fixed out of syncs during bombing in multiplayer
- Optimized graphics updating of counters & avatars
- Optimized slider AI
- Fixed issue with leader ranks going out of bounds
- Fixed a lua exception
- Optimized trade ai a bit
- Turning off game is now faster than a well oiled kitten
- Fixed resign crash after loading certain savegames
- Optimized trade ai calls
- Fixed trigger crash
- Fixed a problem stopping game from connecting to metaserver
- Ai influence cancel commands only sent if actually allowed to
- Fixed a multiplayer crash and corrupted saves when organizing constructions from licenses
- Fixed a crash during air missions
- Speeded up rendering for unit sprites
- Fixed crash when giving strategic deployment orders to units during transport
- Germany should no longer stick around as axis leader even when it doesnt exist
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- User Modding
-----------------------------------------------------------------------
- Fixed some file names
- Officer ration cap scriptable in defines.lua
- Can now mod maximum practical tech limit. see MAX_TECH_ABILITY in defines.lua
- Startup relations scriptable between nations
- Script effect "fuel" for adding/removing fuel just like you can with other resources
- Fixed an issue when reloading shaders
- Experience indicator in brigade view separated depending on unit type to support modding
- Leader assignment buttons now have different types depending on unit type to support modding
- Fixed a bunch of places where map cache loading didnt check for moddability
BETA PATCH NOTES:
- Continuity from save games from previous patches is never guaranteed.
- Bug reports against this beta will only be accepted from a game that was started afresh under this beta.
- To successfully install this beta you must be familiar with manual handling of archives, directories and files. Do not attempt it if you are not confident of your ability to cope if things go wrong.
- Do not install this over an official release; instead copy that release to a new folder and install the beta over that. Then it is far easier to recover if anything goes wrong.
Grüße,
Chromos