Code: Alles auswählen
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# Spielerkriege
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Nachbarschaft = {
trigger = {
random_country = {
war_with = THIS
}
ai = no
}
global_revolt_risk = -5
war_exhaustion = -0.5
max_war_exhaustion = 25
army_tradition = 0.01
navy_tradition = 0.01
prestige = 0.01
badboy = 0.08333
land_attrition = -0.05
icon = 13
}