World War One Gold- Patches & Links
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- dooya
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World War One Gold- Patches & Links
WW1 Gold
Patch 1.08l (Beta) für die Vollversion
http://ageoddl.telechargement.fr/3rdPar ... 1.0.8l.exe
Patch 1.08l (Beta) für die Demo Version:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.8l.exe
WW1 Classic
Die aktuelle Version ist 1.07i
Link zum Patch 1.07i
http://ageoddl.telechargement.fr/3rdPar ... 1.0.7i.exe
Link zur Demo-Version:
http://ageoddl.telechargement.fr/3rdPar ... c_DEMO.zip
Link zum Demo Patch 1.06h
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6h.exe
Des Weiteren gibt es jetzt auch das Handbuch in hoher Auflösung zum Drucken.
http://ageoddl.telechargement.fr//3rdPa ... Hi-Res.pdf
Link zum Handbuch (englisch)
http://www.ageod.com/forums/showthread. ... post124466
Einige Links mit Tipps zum Spiel (Threads aus dem AGEOD Forum (englisch))
"How it works"
http://www.ageod.com/forums/showthread.php?t=11524
Einige AARs:
Syt learns to play WW1
http://www.ageod.com/forums/showthread.php?t=11763
Palestine Scenario AAR
http://www.ageod.com/forums/showthread.php?t=11296
[beta AAR] Plan Rupprecht
http://www.ageod.com/forums/showthread.php?t=11058
Einige Kapitel des Handbuches (work in progress):
http://www.ageod.com/forums/showthread.php?t=11888
Patch 1.08l (Beta) für die Vollversion
http://ageoddl.telechargement.fr/3rdPar ... 1.0.8l.exe
Patch 1.08l (Beta) für die Demo Version:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.8l.exe
WW1 Classic
Die aktuelle Version ist 1.07i
Link zum Patch 1.07i
http://ageoddl.telechargement.fr/3rdPar ... 1.0.7i.exe
Link zur Demo-Version:
http://ageoddl.telechargement.fr/3rdPar ... c_DEMO.zip
Link zum Demo Patch 1.06h
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6h.exe
Des Weiteren gibt es jetzt auch das Handbuch in hoher Auflösung zum Drucken.
http://ageoddl.telechargement.fr//3rdPa ... Hi-Res.pdf
Link zum Handbuch (englisch)
http://www.ageod.com/forums/showthread. ... post124466
Einige Links mit Tipps zum Spiel (Threads aus dem AGEOD Forum (englisch))
"How it works"
http://www.ageod.com/forums/showthread.php?t=11524
Einige AARs:
Syt learns to play WW1
http://www.ageod.com/forums/showthread.php?t=11763
Palestine Scenario AAR
http://www.ageod.com/forums/showthread.php?t=11296
[beta AAR] Plan Rupprecht
http://www.ageod.com/forums/showthread.php?t=11058
Einige Kapitel des Handbuches (work in progress):
http://www.ageod.com/forums/showthread.php?t=11888
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- Mortimer
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Inzwischen gibt es bereits 1.04b. Der Patch ist anscheinend all inclusive und kann direkt auf die Verkaufsversion aufgespielt werden:
http://www.ageod.com/forums/showthread.php?t=11686
http://www.ageod.com/forums/showthread.php?t=11686
- dooya
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Der 1.04c Beta Patch wurde veröffentlicht:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.4c.exe
http://ageoddl.telechargement.fr/3rdPar ... 1.0.4c.exe
calvinus hat geschrieben:Herewith the news:
[Version 1.0.4a]
[Version 1.0.4b]
[Version 1.0.4c]
************
Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Persian Gulf decorative"
- Removed the ping pong nasty behavious of AI vs AI in Naval Battles
- Autosave now makes a backup copy also of the .MAP file
- Redeploying forces now cancel any move order previously scheduled for the concerned stack
- Air squadrons now may be involved in one air duel only
- Recruit Points capacity (max stock) of minor nations have been set to 12 (previously no limitation)
- Messages window are no more displayed when army movements are performed
Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive
Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase
- Fixed the bug in victory determination when playing a second scenario within the same game session
- Fixed the map glitches upon exit from the Breakthrough / Retreat / Counter-Attack planning window during battles
- Fixed the neutrals' diplomatic borders violation bug
- Added the check on max diplomatic missions per player per turn
- Finally fixed the memory leak on AI reset that caused an erratic CTD on game quit
- Finally fixed the CTD on second load of scenario in the same game session
- Corrected text error in message concerning the corps firepower improvement effects on NW
- Fixed bug in rigid ZOC checks that prevented all administrative moves
- Fixed bug in air interceptions checks
- Corrected the display errors in the pro-Side gauge arrow inside the Diplomacy window
- Fixed some bugs in national budget updates
- Fixed bug in redeployment of leaders
- Fixed some design mistakes in Munition Costs DB that prevented some major nations to build munitions when the number of available productions sites is low
- Fixed very rare CTD in sieges conclusion of national resurgence fortresses
- Fixed bug in reinforcements of armies and fleets to be placed
- Fixed bug in reinforcements of Naval Minefields to be placed
I marked in bold the 1.0.4c news.
Also, as said already for 1.0.4b, the mysterious problem on patch install if fixed: no more fresh install from zero is needed to have the game playable!
We will make this patch public within 2-3 days, unless you find deep trouble with it, of course.
Thanks,
Calvinus.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
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Patch 1.04d ist erschienen: http://ageoddl.telechargement.fr/3rdPar ... 1.0.4d.exe
Gleichzeitig hat calvinius den Beta-Patch 1.04e für heute angekündigt. Wesentliche Neuerung soll eine andere mp3-playback libary sein, die die zum einen das Spielen mit Musik möglich machen soll und zum anderen die RAM Anforderungen stark herunterschraubt. All dies wurde in folgendem Statement angekündigt: http://www.ageod.com/forums/showpost.ph ... stcount=52calvinus hat geschrieben:Herewith the 1.0.4a - 1.0.4d full news:
[Version 1.0.4a]
[Version 1.0.4b]
[Version 1.0.4c]
[Version 1.0.4d]
************
Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Persian Gulf decorative"
- Removed the ping pong nasty behavious of AI vs AI in Naval Battles
- Autosave now makes a backup copy also of the .MAP file
- Redeploying forces now cancel any move order previously scheduled for the concerned stack
- Air squadrons now may be involved in one air duel only
- Recruit Points capacity (max stock) of minor nations have been set to 12 (previously no limitation)
- Messages window are no more displayed when army movements are performed
- Improved the redeployment of leaders by adding the command swap
- The black window informing that "AI is thinking" is now displayed immediately when AI start her job
- Red Sea is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Red Sea decorative"
Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive
Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase
- Fixed the bug in victory determination when playing a second scenario within the same game session
- Fixed the map glitches upon exit from the Breakthrough / Retreat / Counter-Attack planning window during battles
- Fixed the neutrals' diplomatic borders violation bug
- Added the check on max diplomatic missions per player per turn
- Finally fixed the memory leak on AI reset that caused an erratic CTD on game quit
- Finally fixed the CTD on second load of scenario in the same game session
- Corrected text error in message concerning the corps firepower improvement effects on NW
- Fixed bug in rigid ZOC checks that prevented all administrative moves
- Fixed bug in air interceptions checks
- Corrected the display errors in the pro-Side gauge arrow inside the Diplomacy window
- Fixed some bugs in national budget updates
- Fixed bug in redeployment of leaders
- Fixed some design mistakes in Munition Costs DB that prevented some major nations to build munitions when the number of available productions sites is low
- Fixed very rare CTD in sieges conclusion of national resurgence fortresses
- Fixed bug in reinforcements of armies and fleets to be placed
- Fixed bug in reinforcements of Naval Minefields to be placed
- Fixed regression bug generated by 1.0.4c in the display of some budget values inside the National Budget window
- Fixed bugs in automatic deployment of reinforcements (supply check of detachments/HQs, refresh of map)
Remarks:
- The patch has been built with the newest version of Inno Setup Compiler that should be Vista Administrator priviledges compliant
- The Security Level is now fixed to 3 and cannot be changed (WW1 Configurator tool)
calvinus hat geschrieben:I have to make one thing clear anyway. Just to speak on the concept of stability.
Stability issues are the frequent crashes, I repeat the frequent ones. That's to say when a game has memory leaks or HW incompatibility issues that make it unplayable on some (or most) configs...
Such crashes are erratic and randomic, being not related to the core gameplay mechanics of the wargame simulation. They can be a problem in the graphic engine, the sound engine, the multiplayer engine, etc. etc. They can be also a HW compatibility issue...
A game with such problems is not stable, and I admit that WW1 had these problems with a lot of configs and has still some problems on some others.
But... the "application" bugs, the rare crashes/freezes... those reproducible... those related to the "holes" caused by the extreme complexity of the simulation... well these problems are not stability issues, not. These are bugs that are to be fixed. I never saw a game perfect, never. (I suffered a crash always reproducible also with AACW even with 1.10 and I had crashes with EU2 italian version even with 1.07 or some version close...).
A wargame is 100% bug free after some months since the release date (unless we speak of BIG companies that spend 12 months in beta-testing because they have the resources and the freedom of choosing the deadlines they want!).
I repeat. I admit that WW1 had a lot of HW problems and still has some problems with some configs. But, for the future, when all of these issues will be fixed, if you spot an "application" bug, please consider it as is... something to be reported for fix.
Said this, I'm glad to inform you that Philippe will publish the new patch 1.0.4d in the morning. He spent the whole night testing it successfully on the most number of PCs as possible.
In addition, I have good news for those of you that are still suffering problems. A new beta-patch 1.0.4e is already available, and coming soon. Those volunteers who want to try it, will discover that a new MP3 playback library is included. I tested it very very successfully, the RAM consumption lowered a lot, the performance improved considerably, the stability of the game too! MP3 can also be played in "streaming" mode, so saving a huge amount of RAM... for example, I was able to play the game with sounds & musics even of my poor laptop with 512MB of RAM...
That's all.
Thanks,
Calvinus.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
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Der Beta-Patch 1.04e ist da:
Im ersten Post habe ich noch einige Links auf Threads im AGEOD Forum mit Tipps zum Spiel gepostet.
Hier das Change-Log zum Beta-Patch:PhilThib hat geschrieben:Hi All,
Calvinus is still working hard like a madman(thanks :coeurs
. Here is a new patch, non official, with a completely new sounds library. it is supposed to eradicate the problems (freezes, ctds...) linked to the sounds that some of you have known...
All those feeling concerned (and others too) are welcome to test it. If it works fine and no one complains, it will become official next week
http://ageoddl.telechargement.fr/3rdPar ... 1.0.4e.exe
calvinus hat geschrieben:Herewith the news:
[Version 1.0.4e]
************
Improvements:
- A new more stable and better performant MP3 playback library is now integrated in the game
- Automatic browse of ingame musics is now in force
- The WW1 Configurator now allows to set two new parameters: "load all sounds at start" and "play sounds in streaming mode"
Fixed bugs:
- Fixed the mysterious bug of the snowy meteo conditions during spring
- Fixed a bug in Fog of War manager: the visibility bonus chits of AI were never released
- Corrected tooltip for forbidden interceptions in Fire-Power doctrine
- Corrected map DB mistakes for Persian Gulf and Red Sea
- Fixed the recurrent crash in Diplomatic phase of Summer 1915
Important:
As written before, you will find two new check-boxes inside the WW1 Configurator: "Load all sounds at start" and "Play sounds in streaming mode".
So you can customize the way the game now loads and plays the sounds!
Here all combinations:
Load all sounds at start : off
Play sounds in streaming mode : off
Sounds are fully loaded only once played, and kept in RAM until the end of the game. Loading of large musics will cause a small freeze, due to loading time (1-2 seconds max).
Load all sounds at start : on
Play sounds in streaming mode : off
Sounds' headers are loaded at game start, so short loading time at start. Then the full sound is loaded fully into RAM once played. Loading of large musics will cause a small freeze, due to loading time (1-2 seconds max).
Load all sounds at start : off
Play sounds in streaming mode : on
Sounds infos are loaded only once played, and kept in RAM until the end of the game. But the sounds are played in streaming mode, so saving a lot of RAM!
DEFAULT
Load all sounds at start : on
Play sounds in streaming mode : on
Sounds' headers are loaded at game start, so short loading time at start. In addition the sounds are played in streaming mode, so saving a lot of RAM!
Thanks,
Calvinus.
Im ersten Post habe ich noch einige Links auf Threads im AGEOD Forum mit Tipps zum Spiel gepostet.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
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Einige Teile des Manuals wurden vorab veröffentlicht: http://www.ageod.com/forums/showthread. ... post116507
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
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Der Beta-Patch 1.04f ist erschienen:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.4f.exe
http://ageoddl.telechargement.fr/3rdPar ... 1.0.4f.exe
calvinus hat geschrieben:Herewith the news:
[Version 1.0.4e]
[Version 1.0.4f]
************
New features:
- Air squadrons that can be used for naval support (reconnaissance) are now easily distinguishable thanks to the anchor sprite printed close to the nato symbol
- The unenployed production sites are now more easily distinguishable on the map thanks to a new set of sprites
- WW1 Configurator tool now allows to enable/disable the AI Logging
- The trenches level is now displayed also on the square-like stacks on map
Scenario changes:
- 1914 Grand Campaign: added all army HQs available for recruitment (German XIV, XV and XVI armies, British III and IV armies)
- 1918 scenario: added some corrections to the uniforms & technologies
Improvements:
- A new more stable and better performant MP3 playback library is now integrated in the game
- Automatic browse of ingame musics is now in force
- The WW1 Configurator now allows to set two new parameters: "load all sounds at start" and "play sounds in streaming mode"
- Reduced the lags during land battles due to the frequent check for battle events to play
- Recruit Points capacity of minor nations is now set to 10 RPs maximum
- The Main Offensives window is no more accessible in 1914 (until the Fire-Power doctrine is in vigor)
- Loading time of scenarios has been improved
- The default display mode of NW fluctuation messages has been changed to popup window
- Path finding of Diplomatic moves has been improved in order to avoid diplomats bogged in countries too far from the targets
- The automatic retreat towards the nearest supply source is now forced for those stack that at the end of turn/phase share the
map location with enemy forces, unless a siege is undergoing and they are participating the combat
- Several improvements have been introduced to boost the Military AI (during combats and normal gameplay)
- Sack of leaders, planning of Expeditionary Forces and Political Actions can now be scheduled also during the Interphase
- Execution phase for all political actions is now the Interphase, except for the "New Government" and the "Improve National Morale" (Politics Phase)
- Stacks' supply infos are now stored in savegames
- The one-army-per-area rule is now applied only if the strictly-turn-based mode and the army-by-army-activation rule are in force
- The Recruit Points usages infos aren't anymore resetted upon load of saved game
Fixed bugs:
- Fixed the mysterious bug of the snowy meteo conditions during spring
- Fixed a bug in Fog of War manager: the visibility bonus chits of AI were never released
- Corrected tooltip for forbidden interceptions in Fire-Power doctrine
- Corrected map DB mistakes for Persian Gulf and Red Sea
- Fixed the recurrent crash in Diplomatic phase of Summer 1915
- Fixed display error (top frame) for rail and naval transport capacity
- Fixed bugs in naval transport planning and execution
- Corrected implementation of munitions expenditures on budget during Interphases
- Fixed the expiration checks regardign the effect of Fog of War bonus events (Mata Hari, Bolo Pasha, Espionnage...)
- Corrected the scripting of French Plan XX: wrong initial level of NW
- Fixed some bugs in Main Offensives checks
- Added some missing AI .ini files for minor countries, that caused Political AI infinite loops in late years of war (1917+)
- Finally spotted and fixed the crash on merging of ambassadors
- Fixed a bug in the "Appoint new leader" political option
- Fixed bug in war declaration
- Removed the lags in the setting of the sliders inside the Technological researchs / Munitions production / Economic aids windows
- Fixed bug in turn number check for events play (i.e.: Supplementary Munitions event was never playable)
- Fixed infinite loop in AI: towards the "physical" end of the war (1919) it was unable to plan Grand Offensives
- Fixed savegame bug in storing/retrieving the reserve value of HQs
- Fixed bug in December checks for Grand Offensives: offensive can now be newly planned in following year
Important:
- The AI logs have been disabled because some antivirus caused the crash of the game detecting the generation of these html logs as a possible threat
- The options "Give AI full time" can be now activated (if enabled, the AI boost is deactivated and the pervasive supply checks are so reintroduced)
As Philippe said, today I will spend the whole day fixing other minor glitches and introducing new features and improvements. (Just for example the Naval Air Squadron NATO symbol you will find in this patch is ugly! And we are working a new version... but this is only the minor part!).
A public official new version will come during the week-end!
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
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http://www.si-games.com/forums/newreply.php?do=newreply&noquote=1&p=478950
Der Patch 1.04g ist erschienen:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.4g.exe
http://ageoddl.telechargement.fr/3rdPar ... 1.0.4g.exe
calvinus hat geschrieben:Herewith the news:
[Version 1.0.4e]
[Version 1.0.4f]
[Version 1.0.4g]
************
New features:
- Air squadrons that can be used for naval support (reconnaissance) are now easily distinguishable thanks to the anchor sprite printed
close to the nato symbol
- The unenployed production sites are now more easily distinguishable on the map thanks to a new set of sprites
- WW1 Configurator tool now allows to enable/disable the AI Logging
- The trenches level is now displayed also on the square-like stacks on map
- Added a new mp3 sound track: the famout "Over There"
- Added a preview of the battle animations
- Added some useful information in the Diplomacy window
Scenario changes:
- 1914 Grand Campaign: added all army HQs available for recruitment (German XIV, XV and XVI armies, British III and IV armies)
- 1918 scenario: added some corrections to the uniforms & technologies
- 1916 and 1918 scenario: Radziejow and Wloclavec areas are now German controlled
Improvements:
- A new more stable and better performant MP3 playback library is now integrated in the game
- Automatic browse of ingame musics is now in force
- The WW1 Configurator now allows to set two new parameters: "load all sounds at start" and "play sounds in streaming mode"
- Reduced the lags during land battles due to the frequent check for battle events to play
- Recruit Points capacity of minor nations is now set to 10 RPs maximum
- The Main Offensives window is no more accessible in 1914 (until the Fire-Power doctrine is in vigor)
- Loading time of scenarios has been improved
- The default display mode of NW fluctuation messages has been changed to popup window
- Path finding of Diplomatic moves has been improved in order to avoid diplomats bogged in countries too far from the targets
- The automatic retreat towards the nearest supply source is now forced for those stack that at the end of turn/phase share the
map location with enemy forces, unless a siege is undergoing and they are participating the combat
- Several improvements have been introduced to boost the Military AI (during combats and normal gameplay)
- Sack of leaders, planning of Expeditionary Forces and Political Actions can now be scheduled also during the Interphase
- Execution phase for all political actions is now the Interphase, except for the "New Government" and the "Improve National Morale" (Politics Phase)
- Stacks' supply infos are now stored in savegames
- The one-army-per-area rule is now applied only if the strictly-turn-based mode and the army-by-army-activation rule are in force
- The Recruit Points usages infos aren't anymore resetted upon load of saved game
- The battle buttons (Engage, Retreat, Breakthrough and Go to Next Battle) are no more availbale for click when a modal
window is visible (combat result, breakthrough/retreat priorities selection window, land/naval tactics selection window)
Fixed bugs:
- Fixed the mysterious bug of the snowy meteo conditions during spring
- Fixed a bug in Fog of War manager: the visibility bonus chits of AI were never released
- Corrected tooltip for forbidden interceptions in Fire-Power doctrine
- Corrected map DB mistakes for Persian Gulf and Red Sea
- Fixed the recurrent crash in Diplomatic phase of Summer 1915
- Fixed display error (top frame) for rail and naval transport capacity
- Fixed bugs in naval transport planning and execution
- Corrected implementation of munitions expenditures on budget during Interphases
- Fixed the expiration checks regardign the effect of Fog of War bonus events (Mata Hari, Bolo Pasha, Espionnage...)
- Corrected the scripting of French Plan XX: wrong initial level of NW
- Fixed some bugs in Main Offensives checks
- Added some missing AI .ini files for minor countries, that caused Political AI infinite loops in late years of war (1917+)
- Finally spotted and fixed the crash on merging of ambassadors
- Fixed a bug in the "Appoint new leader" political option
- Fixed bug in war declaration
- Removed the lags in the setting of the sliders inside the Technological researchs / Munitions production / Economic aids windows
- Fixed bug in turn number check for events play (i.e.: Supplementary Munitions event was never playable)
- Fixed infinite loop in AI: towards the "physical" end of the war (1919) it was unable to plan Grand Offensives
- Fixed savegame bug in storing/retrieving the reserve value of HQs
- Fixed bug in December checks for Grand Offensives: offensive can now be newly planned in following year
- Fixed bug in display of Air Squadrons' reconnaissance and tactical support value
Important:
- The AI logs have been disabled because some antivirus caused the crash of the game detecting the generation of these html logs
as a possible threat
- The options "Give AI full time" can be now activated (if enabled, the AI boost is deactivated and the pervasive supply checks
are so reintroduced)
- Introduced a tweak to force the AVI viewport to the map fullscreen
NB: I highlighted in bold the news concerning 1.04G.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
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Beta Patch 1.5
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5a.exe
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5a.exe
calvinus hat geschrieben:Herewith the news:
[Version 1.0.5a]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
Fixed bugs:
- Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
- The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
- Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
- Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
Lieber Dooya,
vielen Dank für die Information zu 1.05. Handelt es sich dabei um den für Dezember erwarteten Contentpatch ?
Ach ja, noch eine Anregung : Würde sich ein eigener Unterforumsbereich für WWI nicht gut machen ? Immerhin hat dieses Spiel Potential - wohingegen sich ein Forum für GI wohl nicht mehr zu lohnen scheint.
Liebe Grüsse
vielen Dank für die Information zu 1.05. Handelt es sich dabei um den für Dezember erwarteten Contentpatch ?
Ach ja, noch eine Anregung : Würde sich ein eigener Unterforumsbereich für WWI nicht gut machen ? Immerhin hat dieses Spiel Potential - wohingegen sich ein Forum für GI wohl nicht mehr zu lohnen scheint.
Liebe Grüsse
Von blutigen Bürgerkriegen aufs trefflichste inspiriert !
Eine Lebenswahrheit - es kommt nicht nur auf die Größe an ! Mehr Herz für überschaubare Szenarien !
Eine Lebenswahrheit - es kommt nicht nur auf die Größe an ! Mehr Herz für überschaubare Szenarien !
- dooya
- Rang 20
- Beiträge: 24960
- Registriert: Di 21.12.2004, 12:00
- Hat sich bedankt: 5307 Mal
- Danksagung erhalten: 20875 Mal
+8
Weiß ich leider nicht.Hasardeur hat geschrieben:Lieber Dooya,
vielen Dank für die Information zu 1.05. Handelt es sich dabei um den für Dezember erwarteten Contentpatch ?
[...]
Ja, eine solche Umstrukturierung wird es sicherlich geben, ich würde aber gern erstmal etwas abwarten, wie sich WW1 entwickelt.[...]
Ach ja, noch eine Anregung : Würde sich ein eigener Unterforumsbereich für WWI nicht gut machen ? Immerhin hat dieses Spiel Potential - wohingegen sich ein Forum für GI wohl nicht mehr zu lohnen scheint.
Liebe Grüsse
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
- Rang 20
- Beiträge: 24960
- Registriert: Di 21.12.2004, 12:00
- Hat sich bedankt: 5307 Mal
- Danksagung erhalten: 20875 Mal
+8
Der Beta-Patch 1.05b ist erschienen:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5b.exe
Gleichzeitig wurde die Demo für nächste Woche angekündigt.
Change-log:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5b.exe
Gleichzeitig wurde die Demo für nächste Woche angekündigt.
Change-log:
calvinus hat geschrieben:Herewith the news:
[Version 1.0.5a]
[Version 1.0.5b]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point
less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
- Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted
Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare
Fixed bugs:
- Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
- The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
- Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
- Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
- Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola" for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet
Everything highlighted in bold concerns the 1.05B.
Important: the Supply system needs yet some additional double-checking, so your reports are welcome!
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- Preussenhusar
- Rang 19
- Beiträge: 12645
- Registriert: Fr 23.05.2003, 12:00
+19
Na super 
PH
PH
Mein Modder Forum mit Chat
Völker Europas Wahret Eure Heiligsten Güter !
█████████
█████████
----------------------------------
R.I.P.
Stauffenberg
In Gedenken CJ McWirah
Patrizier II AAR
http://www.wauzikontor.de/
Kaiser von Deutschland in der Wiki
Völker Europas Wahret Eure Heiligsten Güter !
█████████
█████████
----------------------------------
R.I.P.
Stauffenberg
In Gedenken CJ McWirah
Patrizier II AAR
http://www.wauzikontor.de/
Kaiser von Deutschland in der Wiki
- dooya
- Rang 20
- Beiträge: 24960
- Registriert: Di 21.12.2004, 12:00
- Hat sich bedankt: 5307 Mal
- Danksagung erhalten: 20875 Mal
+8
Der offizielle Patch 1.05c ist erschienen:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5c.exe
Des weiteren wurde die WW1 Demo für Anfang nächster Woche angekündigt (eine auf 15 Tage limitierte Version).
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5c.exe
Des weiteren wurde die WW1 Demo für Anfang nächster Woche angekündigt (eine auf 15 Tage limitierte Version).
calvinus hat geschrieben:Herewith the news:
[Version 1.0.5a]
[Version 1.0.5b]
[Version 1.0.5c]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
- The limitation of "one combat doctrine research per year per player" is now in force (nations may still plan the research of different doctrines, but only the first one can be tested, a second one is admitted with a big penalty, but all following tests are automatic failures)
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
- The "Supplementary Munitions" events have been corrected: they can now be both aloways played
- The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
- Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted
- In trench warfare support value of artillery units is now displayed always in full mode (as if in defense attitude)
- Military AI has been improved in order to avoid massive redeployment of multi-army forces inside the same area
- Military AI has been improved in order to ignore any redeployment possibilities that would make the Front ungarrisoned
- "Strictly turn-based mode" is now forced when playing in Multiplayer
- Removed the game slow downs during your turn when the Strictly turn-based mode is on
- Every time you change the map display mode, current selections (unit/area/nation) are now resetted, so that all color filters can be properly refreshed
- African units cannot be placed/detached anymore outside of Africa
Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare
- 1914 scenario: added rule for grating the Right of Passage through Luxemuberg to Germany and France if the "Moltke" war-plan is chosen by Germany
Fixed bugs:
- Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
- The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
- Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
- Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
- Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola" for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet
- Event "Entente declares war on Belgium" has been corrected and it's much more difficult to enter in play
- Fixed erratic crash in land battle's dedender's counter-attack checks
- Fixed glitch in supply checks that made them too strict
- Fixed bug in Multiplayer engine: loss of synchronization in execution of orders
- Fixed bug in savegame procedure that caused an AI lock when saving the game during enemy turn if the Strictly turn-based mode and the Army-by-Army activation rule is on
- Fixed bug in land battle commitment of units directly from reserves (a duplicate was created in the rear)
- Fixed bug in mutiny checks for armies that caused a too heavy set of losses
- No more diplomatic missions on nations at war
- Fixed bug in supply check that made stacks locked in the unsupplied status once got
- Fixed script error in "Ultimatum Accepted" Austrian war-plan option that wrongly granted 48 RPs to Serbia
- Fixed the political AI lock due to minor nations that have no .ini file inside the Data\AI\Modding folder
- Fixed the loss of synchronization on random seed when performing the next turn/activation/battle in Multiplayer mode
- Fixed crash caused by the destroy of a HQ due to isolation
- Fixed bug in sea landing procedure on enemy shores
Elements highlighted in bold concern the 1.0.5c.
Have fun!
PS: I corrected also the patch installation error for French version.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
- Rang 20
- Beiträge: 24960
- Registriert: Di 21.12.2004, 12:00
- Hat sich bedankt: 5307 Mal
- Danksagung erhalten: 20875 Mal
+8
Patch 1.5d Beta: http://ageoddl.telechargement.fr/3rdPar ... 1.0.5d.exe
Gestern erwähnte PhilThib übrigens, dass das vollständige Handbuch Ende nächster Woche veröffentlicht werden soll, sofern keine unvorhergesehene Umstände dies verhindern.
Gestern erwähnte PhilThib übrigens, dass das vollständige Handbuch Ende nächster Woche veröffentlicht werden soll, sofern keine unvorhergesehene Umstände dies verhindern.
calvinus hat geschrieben:Herewith the patch news:
[Version 1.0.5a]
[Version 1.0.5b]
[Version 1.0.5c]
[Version 1.0.5d]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
- The limitation of "one combat doctrine research per year per player" is now in force (nations may still plan the research of different doctrines, but only the first one can be tested, a second one is admitted with a big penalty, but all following tests are automatic failures)
- Implemented the -2 modifier to trenches level in minor fronts (Balkan, Armenian, Orient, rest-of-the-World)
- Reinforcing units cannot be anymore placed over unsupplied (or isolated/encircled) stacks
- Reinforcing units can now be placed only in HQ/GHQs (supplied) or major cities (not towns)
- Added the surrender tests for conquered minor countries
(*) Added the France + Russia surrender requirements for game end in all major scenarios (campaigns)
(*) Turkish leader "Enver Pasha" cannot be anymore sacked, unless by event
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
(*) The "Supplementary Munitions" events have been corrected: they can now be both aloways played
(*) The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
(*) Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted
- In trench warfare support value of artillery units is now displayed always in full mode (as if in defense attitude)
- Military AI has been improved in order to avoid massive redeployment of multi-army forces inside the same area
- Military AI has been improved in order to ignore any redeployment possibilities that would make the Front ungarrisoned
- "Strictly turn-based mode" is now forced when playing in Multiplayer
- Removed the game slow downs during your turn when the Strictly turn-based mode is on
- Every time you change the map display mode, current selections (unit/area/nation) are now resetted, so that all color filters can be properly refreshed
- African units cannot be placed/detached anymore outside of Africa
- Unsupplied corps have now always a zero fire value
- Added supply bonus for stacks landed on beach-heads
(*) Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare
- 1914 scenario: added rule for grating the Right of Passage through Luxemuberg to Germany and France if the "Moltke" war-plan is chosen by Germany
- All scenarios: added removal of special BEF 8(3)-9-4 corps upon reinforcement of II British army
- All scenarios: double-checked and fixed all events scripts (max number of occurrence value)
Fixed bugs:
(*) Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
(*) The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
(*) Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
(*) Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
(*) Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola"
for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet
(*) Event "Entente declares war on Belgium" has been corrected and it's much more difficult to enter in play
- Fixed erratic crash in land battle's dedender's counter-attack checks
- Fixed glitch in supply checks that made them too strict
- Fixed bug in Multiplayer engine: loss of synchronization in execution of orders
- Fixed bug in savegame procedure that caused an AI lock when saving the game during enemy turn if the Strictly turn-based
mode and the Army-by-Army activation rule is on
- Fixed bug in land battle commitment of units directly from reserves (a duplicate was created in the rear)
- Fixed bug in mutiny checks for armies that caused a too heavy set of losses
- No more diplomatic missions on nations at war
- Fixed bug in supply check that made stacks locked in the unsupplied status once got
(*) Fixed script error in "Ultimatum Accepted" Austrian war-plan option that wrongly granted 48 RPs to Serbia
- Fixed the political AI lock due to minor nations that have no .ini file inside the Data\AI\Modding folder
- Fixed the loss of synchronization on random seed when performing the next turn/activation/battle in Multiplayer mode
- Fixed crash caused by the destroy of a HQ due to isolation
- Fixed bug in sea landing procedure on enemy shores
- Fixed bug that prevented air battles if air squadrons were put in HQ reserves
- Fixed AI lock in Air duels
- Fixed crash caused by memory leak related to air missions linked to stacks destroyed because of too prolonged isolation
- Fixed a bug in technology save and load procedures that made all tech. usages as like the first time
- Fixed a residual bug that cause a AI lock when ending the military operations if the "Strictly turn-based" mode and the
"Army-by-army activation" rule are on
- Fixed the repetitive events bug: once played, all events that can occurr more than once, are now reshuffled in the event cards deck
- Fixed a bug in capitulation of nations that made the surrendered nation again at war upon reload of saved game due to a missed update of the scenario header
- The size of messages repository has benn increased in order to display all message notifications (i.e.: capitulation events were sometimes never reported because of this problem)
- Reinforcing naval units can now be placed also on harbour land areas
- Fixed display error in Recruitments window: units scheduled for build were marked as still buildable in most folders
- Fixed a bug in diplomatic moves/missions planning window
- Land battles: critical retreat is not considered anymore as a mandatory retreat, so it does not cause anymore the defeat
- Land battles: fixed bug in morale checks that caused sometimes a panic result for units suffering a 2-losses combat result, even if at full strenght
- Land battles: fixed bug in morale checks that caused shaken units being sometimes not reduced
(*) Fixed bug that prevented the construction of Heavy Tanks because all tank units were parsed as "light" tanks
- Construction of tanks & stosstruppen: now only 1 tank/stosstruppen unit per turn
(*) : old savegame are not affected, sorry.
Elements highlighted in bold concern the 1.0.5d.
Have fun,
Calvinus.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
- Rang 20
- Beiträge: 24960
- Registriert: Di 21.12.2004, 12:00
- Hat sich bedankt: 5307 Mal
- Danksagung erhalten: 20875 Mal
+8
Beta-Patch 1.05e
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5e.exe
Die ersten 14. Kapitel des Handbuches sind druckfertig (Din A4 low resolution): http://www.ageod.com/forums/showthread. ... post124466
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5e.exe
Die ersten 14. Kapitel des Handbuches sind druckfertig (Din A4 low resolution): http://www.ageod.com/forums/showthread. ... post124466
calvinus hat geschrieben:Herewith the news:
[Version 1.0.5a]
[Version 1.0.5b]
[Version 1.0.5c]
[Version 1.0.5d]
[Version 1.0.5e]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
- The limitation of "one combat doctrine research per year per player" is now in force (nations may still plan the research of different doctrines, but only the first one can be tested, a second one is admitted with a big penalty, but all following tests are automatic failures)
- Implemented the -2 modifier to trenches level in minor fronts (Balkan, Armenian, Orient, rest-of-the-World)
- Reinforcing units cannot be anymore placed over unsupplied (or isolated/encircled) stacks
- Reinforcing units can now be placed only in HQ/GHQs (supplied) or major cities (not towns)
- Added the surrender tests for conquered minor countries
(*) Added the France + Russia surrender requirements for game end in all major scenarios (campaigns)
(*) Turkish leader "Enver Pasha" cannot be anymore sacked, unless by event
(*) Added events that trigger the change of national flag in case of Communist / Autocratic regime overthrow in Russia
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
(*) The "Supplementary Munitions" events have been corrected: they can now be both aloways played
(*) The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
(*) Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted
- In trench warfare support value of artillery units is now displayed always in full mode (as if in defense attitude)
- Military AI has been improved in order to avoid massive redeployment of multi-army forces inside the same area
- Military AI has been improved in order to ignore any redeployment possibilities that would make the Front ungarrisoned
- "Strictly turn-based mode" is now forced when playing in Multiplayer
- Removed the game slow downs during your turn when the Strictly turn-based mode is on
- Every time you change the map display mode, current selections (unit/area/nation) are now resetted, so that all color filters can be properly refreshed
- African units cannot be placed/detached anymore outside of Africa
- Unsupplied corps have now always a zero fire value
- Added supply bonus for stacks landed on beach-heads
- Improved chances of success for reconnaissance missions in areas a bit far from the ZOC
- Corrected the max capacity for RP stockpiling of all major nations
- Removed the "max rebellion per country" check in case of rebellion outcome outside of Europe (*) Introduced a rule for Great Britain: max 2 corps buildable within one Interphase and the following one
- The above limitation for Great Britain is improved to 5 corps as soon the political action "Conscription" is successfully adopted
- Air aces now can appear during air duels
- Assault troops (stosstrupper) successfully attached to corps during battles, are no more displayed in commitments/deployments/rear lists, provided they belong to the attached corps
- Naval transports are now allowed with all meteo conditions, provided the destination area is a friendly harbour (landings on enemy shores still require sunny weather)
- Air interceptions and duels are now allowed only when the hunting value of air squadrons is greater than zero
- Corrected a graphic glitch in the animation of US soldier sprites
- The game log now displays up to three rows of texts when minimized
(*) Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare
- 1914 scenario: added rule for grating the Right of Passage through Luxemuberg to Germany and France if the "Moltke" war-plan is chosen by Germany
- All scenarios: added removal of special BEF 8(3)-9-4 corps upon reinforcement of II British army
- All scenarios: double-checked and fixed all events scripts (max number of occurrence value)
- All scenarios: double-checked and fixed all rebellion/uprisings/nationalist agitations events (placement of the rebellion counter)
- 1914 scenario: removed the English marines reinforcements to Belgian HQ (now triggered by event, provided Belgium is at war with the Central Powers)
- All scenarios: corrected map adjancency infos concerning areas bordering with Persian Gulf and Red Sea, in order to make possible all landings and naval transports
- 1916 scenario: the British GHQ was missing
- 1916 scenario: setup of troops in African theatre furtherly corrected
- 1916 and 1918 scenario: Luxemburg is now at war on the side of Central Powers and its territory is not anymore under German control, so that Luxemburg does not surrender anymore at the end of the first turn
- All scenarios: "Lawrence of Arabia" and "Wassmuss" event corrected
- Palestine scenario: Arab army (led by Lawrence of Arabia) is now in the setup
Fixed bugs:
(*) Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
(*) The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
(*) Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
(*) Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
(*) Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola" for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet
(*) Event "Entente declares war on Belgium" has been corrected and it's much more difficult to enter in play
- Fixed erratic crash in land battle's dedender's counter-attack checks
- Fixed glitch in supply checks that made them too strict
- Fixed bug in Multiplayer engine: loss of synchronization in execution of orders
- Fixed bug in savegame procedure that caused an AI lock when saving the game during enemy turn if the Strictly turn-based mode and the Army-by-Army activation rule is on
- Fixed bug in land battle commitment of units directly from reserves (a duplicate was created in the rear)
- Fixed bug in mutiny checks for armies that caused a too heavy set of losses
- No more diplomatic missions on nations at war
- Fixed bug in supply check that made stacks locked in the unsupplied status once got
(*) Fixed script error in "Ultimatum Accepted" Austrian war-plan option that wrongly granted 48 RPs to Serbia
- Fixed the political AI lock due to minor nations that have no .ini file inside the Data\AI\Modding folder
- Fixed the loss of synchronization on random seed when performing the next turn/activation/battle in Multiplayer mode
- Fixed crash caused by the destroy of a HQ due to isolation
- Fixed bug in sea landing procedure on enemy shores
- Fixed bug that prevented air battles if air squadrons were put in HQ reserves
- Fixed AI lock in Air duels
- Fixed crash caused by memory leak related to air missions linked to stacks destroyed because of too prolonged isolation
- Fixed a bug in technology save and load procedures that made all tech. usages as like the first time
- Fixed a residual bug that cause a AI lock when ending the military operations if the "Strictly turn-based" mode and the "Army-by-army activation" rule are on
- Fixed the repetitive events bug: once played, all events that can occurr more than once, are now reshuffled in the event cards deck
- Fixed a bug in capitulation of nations that made the surrendered nation again at war upon reload of saved game due to a missed update of the scenario header
- The size of messages repository has benn increased in order to display all message notifications (i.e.: capitulation events were sometimes never reported because of this problem)
- Reinforcing naval units can now be placed also on harbour land areas
- Fixed display error in Recruitments window: units scheduled for build were marked as still buildable in most folders
- Fixed a bug in diplomatic moves/missions planning window
- Land battles: critical retreat is not considered anymore as a mandatory retreat, so it does not cause anymore the defeat
- Land battles: fixed bug in morale checks that caused sometimes a panic result for units suffering a 2-losses combat result, even if at full strenght
- Land battles: fixed bug in morale checks that caused shaken units being sometimes not reduced
(*) Fixed bug that prevented the construction of Heavy Tanks because all tank units were parsed as "light" tanks
- Construction of tanks & stosstruppen: now only 1 tank/stosstruppen unit per turn
- Fixed the repetitive "mandatory" events bug too
- Fixed a bug in munitions AI plannings (plus performance improvement added)
- Fixed a bug in FoW bonus application for successful Reconnaissance missions
- Fixed bug in rebellion placements
- Added a trick to avoid the mysterious wandering of the bottom-left buttons on the map
- Fixed a bug in National Will fluctuations due to battles and losses checks, that caused losses also to not concerned nations
(*) Fixed a bug in conditions check for "Lenin", "Kerenki" and "Kornilov" events (revolutionary coups)
(*) : old savegame are not affected, sorry.
Elements highlighted in bold concern the 1.0.5e.
Have fun,
Calvinus.
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
- dooya
- Rang 20
- Beiträge: 24960
- Registriert: Di 21.12.2004, 12:00
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+8
Der offizielle Patch 1.05f ist da. Besonderheit: auch für die Demo gibt es einen Patch.
Link zum Patch 1.05f
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5f.exe
Link zum Demo Patch 1.05f
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5f.exe
Link zum Patch 1.05f
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5f.exe
Link zum Demo Patch 1.05f
http://ageoddl.telechargement.fr/3rdPar ... 1.0.5f.exe
calvinus hat geschrieben:Herewith the news:
[Version 1.0.5a]
[Version 1.0.5b]
[Version 1.0.5c]
[Version 1.0.5d]
[Version 1.0.5e]
[Version 1.0.5f]
************
New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
- The limitation of "one combat doctrine research per year per player" is now in force (nations may still plan the research
of different doctrines, but only the first one can be tested, a second one is admitted with a big penalty, but all following tests are automatic failures)
- Implemented the -2 modifier to trenches level in minor fronts (Balkan, Armenian, Orient, rest-of-the-World)
- Reinforcing units cannot be anymore placed over unsupplied (or isolated/encircled) stacks
- Reinforcing units can now be placed only in HQ/GHQs (supplied) or major cities (not towns)
- Added the surrender tests for conquered minor countries
(*) Added the France + Russia surrender requirements for game end in all major scenarios (campaigns)
(*) Turkish leader "Enver Pasha" cannot be anymore sacked, unless by event
(*) Added events that trigger the change of national flag in case of Communist / Autocratic regime overthrow in Russia
- Added three new Serbian musics
Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
(*) The "Supplementary Munitions" events have been corrected: they can now be both aloways played
(*) The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
(*) Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted
- In trench warfare support value of artillery units is now displayed always in full mode (as if in defense attitude)
- Military AI has been improved in order to avoid massive redeployment of multi-army forces inside the same area
- Military AI has been improved in order to ignore any redeployment possibilities that would make the Front ungarrisoned
- "Strictly turn-based mode" is now forced when playing in Multiplayer
- Removed the game slow downs during your turn when the Strictly turn-based mode is on
- Every time you change the map display mode, current selections (unit/area/nation) are now resetted, so that all color filters can be properly refreshed
- African units cannot be placed/detached anymore outside of Africa
- Unsupplied corps have now always a zero fire value
- Added supply bonus for stacks landed on beach-heads
- Improved chances of success for reconnaissance missions in areas a bit far from the ZOC
- Corrected the max capacity for RP stockpiling of all major nations
- Removed the "max rebellion per country" check in case of rebellion outcome outside of Europe
(*) Introduced a rule for Great Britain: max 2 corps buildable within one Interphase and the following one
- The above limitation for Great Britain is improved to 5 corps as soon the political action "Conscription" is successfully adopted
- Air aces now can appear during air duels
- Assault troops (stosstrupper) successfully attached to corps during battles, are no more displayed in commitments/deployments/rear lists, provided they
belong to the attached corps
- Naval transports are now allowed with all meteo conditions, provided the destination area is a friendly harbour (landings on enemy shores still require sunny weather)
- Air interceptions and duels are now allowed only when the hunting value of air squadrons is greater than zero
- Corrected a graphic glitch in the animation of US soldier sprites
- The game log now displays up to three rows of texts when minimized
- Whenever a nation capitulates, former allied stacks located inside the capitulated nation can evacuate the areas, provided they are stationing along the borders (unless they have to wait next Redeployment phase)
- Corrected a graphic glitch in the display of reinforcing HQs inside the Reinforcements list box
- English version of Game Hint #1 has been corrected
- Corrected some mistakes in Tutorial #2
(*) Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare
- 1914 scenario: added rule for grating the Right of Passage through Luxemuberg to Germany and France if the "Moltke" war-plan is chosen by Germany
- All scenarios: added removal of special BEF 8(3)-9-4 corps upon reinforcement of II British army
- All scenarios: double-checked and fixed all events scripts (max number of occurrence value)
- All scenarios: double-checked and fixed all rebellion/uprisings/nationalist agitations events (placement of the rebellion counter)
- 1914 scenario: removed the English marines reinforcements to Belgian HQ (now triggered by event, provided Belgium is at war with the Central Powers)
- All scenarios: corrected map adjancency infos concerning areas bordering with Persian Gulf and Red Sea, in order to make possible all landings and naval transports
- 1916 scenario: the British GHQ was missing
- 1916 scenario: setup of troops in African theatre furtherly corrected
- 1916 and 1918 scenario: Luxemburg is now at war on the side of Central Powers and its territory is not anymore under German control, so that Luxemburg does not surrender anymore at the end of the first turn
- All scenarios: "Lawrence of Arabia" and "Wassmuss" event corrected
- Palestine scenario: Arab army (led by Lawrence of Arabia) is now in the setup
- Palestine scenario: Arabia box is no more a "disabled" area (so movement is allowed from/to there)
- 1914 scenario: Austrian war-plan option "Generals" has been corrected
- All scenarios: corrected some spelling errors in map DBs
Fixed bugs:
(*) Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
(*) The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
(*) Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
(*) Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
(*) Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola" for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet
(*) Event "Entente declares war on Belgium" has been corrected and it's much more difficult to enter in play
- Fixed erratic crash in land battle's dedender's counter-attack checks
- Fixed glitch in supply checks that made them too strict
- Fixed bug in Multiplayer engine: loss of synchronization in execution of orders
- Fixed bug in savegame procedure that caused an AI lock when saving the game during enemy turn if the Strictly turn-based
mode and the Army-by-Army activation rule is on
- Fixed bug in land battle commitment of units directly from reserves (a duplicate was created in the rear)
- Fixed bug in mutiny checks for armies that caused a too heavy set of losses
- No more diplomatic missions on nations at war
- Fixed bug in supply check that made stacks locked in the unsupplied status once got
(*) Fixed script error in "Ultimatum Accepted" Austrian war-plan option that wrongly granted 48 RPs to Serbia
- Fixed the political AI lock due to minor nations that have no .ini file inside the Data\AI\Modding folder
- Fixed the loss of synchronization on random seed when performing the next turn/activation/battle in Multiplayer mode
- Fixed crash caused by the destroy of a HQ due to isolation
- Fixed bug in sea landing procedure on enemy shores
- Fixed bug that prevented air battles if air squadrons were put in HQ reserves
- Fixed AI lock in Air duels
- Fixed crash caused by memory leak related to air missions linked to stacks destroyed because of too prolonged isolation
- Fixed a bug in technology save and load procedures that made all tech. usages as like the first time
- Fixed a residual bug that cause a AI lock when ending the military operations if the "Strictly turn-based" mode and the "Army-by-army activation" rule are on
- Fixed the repetitive events bug: once played, all events that can occurr more than once, are now reshuffled in the event cards deck
- Fixed a bug in capitulation of nations that made the surrendered nation again at war upon reload of saved game due to a missed update of the scenario header
- The size of messages repository has benn increased in order to display all message notifications (i.e.: capitulation events were sometimes never reported because of this problem)
- Reinforcing naval units can now be placed also on harbour land areas
- Fixed display error in Recruitments window: units scheduled for build were marked as still buildable in most folders
- Fixed a bug in diplomatic moves/missions planning window
- Land battles: critical retreat is not considered anymore as a mandatory retreat, so it does not cause anymore the defeat
- Land battles: fixed bug in morale checks that caused sometimes a panic result for units suffering a 2-losses combat result,
even if at full strenght
- Land battles: fixed bug in morale checks that caused shaken units being sometimes not reduced
(*) Fixed bug that prevented the construction of Heavy Tanks because all tank units were parsed as "light" tanks
- Construction of tanks & stosstruppen: now only 1 tank/stosstruppen unit per turn
- Fixed the repetitive "mandatory" events bug too
- Fixed a bug in munitions AI plannings (plus performance improvement added)
- Fixed a bug in FoW bonus application for successful Reconnaissance missions
- Fixed bug in rebellion placements
- Added a trick to avoid the mysterious wandering of the bottom-left buttons on the map
- Fixed a bug in National Will fluctuations due to battles and losses checks, that caused losses also to not concerned nations
(*) Fixed a bug in conditions check for "Lenin", "Kerenki" and "Kornilov" events (revolutionary coups)
(*) Fixed a bug in savegame procedure: the GHQ leaders attached to GHQ stacks disappeared upon reload
- Fixed a bug in Multiplayer engine related to historical events
- Fixed a rare crash in Diplomatic AI for nations just entered the war, occurring on some PC config only
Elements highlighted in bold concern the 1.0.5d (beta), 1.0.5e (beta) and 1.05f (official).
(*) : old savegames are not affected, sorry.
Have fun!
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?