EU: ROME expansion – Vae Victis announced
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MADCAT
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MADCAT
Habe des mal aus dem oParadoxforum rauskopiert, ich kann da noch nichts sagen, weil ich es noch nicht gespielt habe:
Vae Victis
A quick briefing of some of the important changes to the game.
General
· The map has been divided into multi province regions that governors are appointed to
· Disloyal governors will consider declaring their whole region independent
· Armies can be assigned to regions. These are commanded by the region governor, may not leave the region and reduce the revolt risk and barbarian spawn chance inside that region.
Tribes
· The senior members of each family are the clan chiefs. These are the people eligible to succeed the current chief when he dies
· Clan chiefs will be upset if their family are denied top jobs
Monarchies
· There are three types of succession in monarchies. Agnatic (eldest male child), Agnatic Seniority (senior male family member) and Egyptian (the succession alternates between senior male and senior female family member)
· There is a high council, each of whom gives bonuses to the country according to their stats
· Each council member will have a preferred heir. As more council members back someone other than the primary heir (as designated by succession) there is an increasing risk of civil war
· If the primary heir is not part of your family the council is less likely to back the primary heir, increasing the risk of civil war
· Potential successors may consider spending some of their wealth to promote themselves up the succession order
· The main heir may not always wait for the previous incumbent to die
Republics
· There is now a senate of 100 members all of whom are members of one of 5 factions
· Each diplomatic and espionage action is liked or disliked by a party, although if you have more than 40% war score or less than –40% the senate will always be willing to make peace
· Each character is also affiliated to a faction
· Characters will consider switching faction according to their job
· The faction affiliation of the consul gives the country bonuses (or penalties)
· Charismatic characters in important positions will influence the composition of the senate
· Each republican government form defines how long the term of a consul last and how many years must pass until a consul can be elected again. The senate will have three likely candidates they are considering
· The conditions for holding senior jobs are much more restrictive in republics
· Each of the senior jobs has a time limit (although some of these are for life)
· When someone’s term is up the senate may recommend someone else for the job
· As the populists gain more support the risks of a populist civil war increase
· Depending on the party the consul is a member of; a republic may change ideas of that type for free. Except for Populist consuls, they pick a random idea for your country (oh those crazy populists they love having a laugh)
Characters
· There are various ambitions that a character can acquire during his or her life. Completion of these objectives earn the characters increases to their values in particular prominence
· Only the most prominent characters marry and have children. You can influence which families rise and fall in your nation by helping character complete their objective
· For some ambitions the Character may actually fulfil him/herself
· Characters may now be imprisoned, exiled or executed, these actions raise tyranny this value lowers all characters loyalty in a country. The higher the tyranny the more likely a character will be prepared for this eventually and be able to avoid it.
· Attempting to imprison, exile or execute an important character runs the risk of a civil war. There is a similar risk when attempting to remove a character from a job before their term is up.
· There are prestige titles that can be granted to characters. These give boosts to character stats and can be used to raise a characters loyalty
Countries
· There are now missions for countries, some historical and some generic. Fulfilling missions gives bonuses while failing them gives penalties
· Each country now has national decisions that can be used to steer a country
· There are now laws that influence the shape of the country. The ability to enact and revoke laws depends on the ruler in monarchies and the governing faction in republics.
Also, there have been a lot of changes and improvements to how the interface works, with more information and interactivity.
We have also spent a lot of time at improving the AI, to give you a more challenging game.
Quelle: http://forum.paradoxplaza.com/forum/sho ... p?t=382596
Vae Victis
A quick briefing of some of the important changes to the game.
General
· The map has been divided into multi province regions that governors are appointed to
· Disloyal governors will consider declaring their whole region independent
· Armies can be assigned to regions. These are commanded by the region governor, may not leave the region and reduce the revolt risk and barbarian spawn chance inside that region.
Tribes
· The senior members of each family are the clan chiefs. These are the people eligible to succeed the current chief when he dies
· Clan chiefs will be upset if their family are denied top jobs
Monarchies
· There are three types of succession in monarchies. Agnatic (eldest male child), Agnatic Seniority (senior male family member) and Egyptian (the succession alternates between senior male and senior female family member)
· There is a high council, each of whom gives bonuses to the country according to their stats
· Each council member will have a preferred heir. As more council members back someone other than the primary heir (as designated by succession) there is an increasing risk of civil war
· If the primary heir is not part of your family the council is less likely to back the primary heir, increasing the risk of civil war
· Potential successors may consider spending some of their wealth to promote themselves up the succession order
· The main heir may not always wait for the previous incumbent to die
Republics
· There is now a senate of 100 members all of whom are members of one of 5 factions
· Each diplomatic and espionage action is liked or disliked by a party, although if you have more than 40% war score or less than –40% the senate will always be willing to make peace
· Each character is also affiliated to a faction
· Characters will consider switching faction according to their job
· The faction affiliation of the consul gives the country bonuses (or penalties)
· Charismatic characters in important positions will influence the composition of the senate
· Each republican government form defines how long the term of a consul last and how many years must pass until a consul can be elected again. The senate will have three likely candidates they are considering
· The conditions for holding senior jobs are much more restrictive in republics
· Each of the senior jobs has a time limit (although some of these are for life)
· When someone’s term is up the senate may recommend someone else for the job
· As the populists gain more support the risks of a populist civil war increase
· Depending on the party the consul is a member of; a republic may change ideas of that type for free. Except for Populist consuls, they pick a random idea for your country (oh those crazy populists they love having a laugh)
Characters
· There are various ambitions that a character can acquire during his or her life. Completion of these objectives earn the characters increases to their values in particular prominence
· Only the most prominent characters marry and have children. You can influence which families rise and fall in your nation by helping character complete their objective
· For some ambitions the Character may actually fulfil him/herself
· Characters may now be imprisoned, exiled or executed, these actions raise tyranny this value lowers all characters loyalty in a country. The higher the tyranny the more likely a character will be prepared for this eventually and be able to avoid it.
· Attempting to imprison, exile or execute an important character runs the risk of a civil war. There is a similar risk when attempting to remove a character from a job before their term is up.
· There are prestige titles that can be granted to characters. These give boosts to character stats and can be used to raise a characters loyalty
Countries
· There are now missions for countries, some historical and some generic. Fulfilling missions gives bonuses while failing them gives penalties
· Each country now has national decisions that can be used to steer a country
· There are now laws that influence the shape of the country. The ability to enact and revoke laws depends on the ruler in monarchies and the governing faction in republics.
Also, there have been a lot of changes and improvements to how the interface works, with more information and interactivity.
We have also spent a lot of time at improving the AI, to give you a more challenging game.
Quelle: http://forum.paradoxplaza.com/forum/sho ... p?t=382596
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Marc Aurel
Mh... klingt interessant, viele der Dinge, die ich mir gewünscht habe fürs Spiel, sind enthalten.

Die Popoulisten scheinen ja nur Nachteile zu habenDepending on the party the consul is a member of; a republic may change ideas of that type for free. Except for Populist consuls, they pick a random idea for your country (oh those crazy populists they love having a laugh)
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MADCAT
Also mein Kurzeindruck: Das spiel ist jetzt deutlich runder, sehr gefallen tun mir der Senat (spiele mit Rom), durch den man manchmal gezwungen ist Dinge zu tun die man gar nicht will: Man kann keinen Frieden schließen wenn der Senat es nicht will, Handelsangebote nicht annehmen usw.
Als nächstes finde ich es ganz schön daß es nur noch Provinzgouverneure gibt. Es gibt also weniger zum austasuschen dafür sind sie jetzt wichtiger.
Was ich immer noch nicht abkam sind diese ständigen Bürgerkriege zu den unmöglichsten Zeitpunkten. Ich bin momentan im Bürgerkrieg (der ausbrach als ich mich den gallischen Stämmen widmete) daraufhin erklärten mir Carthargo und Numidien den Krieg und an der Nordgrenze sind jetzt noch Babaren aufgetaucht...
Als nächstes finde ich es ganz schön daß es nur noch Provinzgouverneure gibt. Es gibt also weniger zum austasuschen dafür sind sie jetzt wichtiger.
Was ich immer noch nicht abkam sind diese ständigen Bürgerkriege zu den unmöglichsten Zeitpunkten. Ich bin momentan im Bürgerkrieg (der ausbrach als ich mich den gallischen Stämmen widmete) daraufhin erklärten mir Carthargo und Numidien den Krieg und an der Nordgrenze sind jetzt noch Babaren aufgetaucht...
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Marc Aurel
Hab's mir auch geholt. Was mich nervt: Piraten, Arbeitslose!
Beim ersten Versuch mit Karthago endete es auch im Bürgerkrieg. Mit Rom ist es mir aber gelungen, die Populisten klein (>10 Senatoren) zu halten, weshalb es da bisher ruhig blieb...
Ja, das mit den Frieden schließen, nur solange der Senat mitmacht, ist zwar historisch... aber unangenehm xD Naja... bisher habe ich jeden Krieg gewonnen...
Beim ersten Versuch mit Karthago endete es auch im Bürgerkrieg. Mit Rom ist es mir aber gelungen, die Populisten klein (>10 Senatoren) zu halten, weshalb es da bisher ruhig blieb...
Ja, das mit den Frieden schließen, nur solange der Senat mitmacht, ist zwar historisch... aber unangenehm xD Naja... bisher habe ich jeden Krieg gewonnen...
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MADCAT
- ulysses
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+4
Hat einer der Regenten, welche sich mit Rome und Vae Victis befaßt haben, auch Erfahrungen mit Pax Romana? Ein Vergleich würde mich interessieren (denn die fehlende Ähnlichkeit, das Fehlen von netter "Innenpolitik", war es, die mich von EU:Rome abhielt).
"Grant stood by me when I was crazy, and I stood by him when he was drunk, and now we stand by each other always." William Tecumseh Sherman
- Al. I. Cuza
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+10
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chass
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Marc Aurel
Also bei mir ist es auf Deutsch... und gibt keinerlei Probleme!
Die meiste Zeit habe ich 1 bis 2 Populisten im Senat, im Moment sind es etwas mehr, ich glaube 6 oder 8.
Die stärkste Fraktion ist die der Händler, mit fast 40 Sitzen. Früher hatten die Militaristen mal die beinahe-Mehrheit, 48 Sitze oder so, jetzt stehen sie bei 20.
Meine Lieblingsfraktion ist die der Religiösen, weil die einfach die besten Boni gibt, momentan ist sie mit sechs Mannen aber ziemlich schwach auf der Brust.
Die meiste Zeit habe ich 1 bis 2 Populisten im Senat, im Moment sind es etwas mehr, ich glaube 6 oder 8.
Die stärkste Fraktion ist die der Händler, mit fast 40 Sitzen. Früher hatten die Militaristen mal die beinahe-Mehrheit, 48 Sitze oder so, jetzt stehen sie bei 20.
Meine Lieblingsfraktion ist die der Religiösen, weil die einfach die besten Boni gibt, momentan ist sie mit sechs Mannen aber ziemlich schwach auf der Brust.
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eu_chris
Probleme mit Gamersgate
Hallo Feldherrengemeinde,
ich habe heute das Add On erworben und wollte es gleich downloaden, nur leider kam ich nicht dazu. Beim Klick auf den Download-Button beim Downloader öffnete sich nur ein Fenster mit dem Hinweis auf "fatal errors" - und das nicht zu wenige...
Haben andere auch das Problem? An meinem Rechner kann es nicht liegen. Die Fehlermeldung betrifft alle bisher bei Gamersgate gekauften Titel...
ich habe heute das Add On erworben und wollte es gleich downloaden, nur leider kam ich nicht dazu. Beim Klick auf den Download-Button beim Downloader öffnete sich nur ein Fenster mit dem Hinweis auf "fatal errors" - und das nicht zu wenige...
Haben andere auch das Problem? An meinem Rechner kann es nicht liegen. Die Fehlermeldung betrifft alle bisher bei Gamersgate gekauften Titel...
- Al. I. Cuza
- Rang 20
- Beiträge: 17672
- Registriert: Di 30.05.2006, 12:00
- Hat sich bedankt: 146 Mal
- Danksagung erhalten: 256 Mal
+10