New File Added: AEIOU für AoD 1.05

Beitrag von [B@W] Abominus »

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[B@W] Abominus
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AEIOU für AoD 1.05 (2.12) has been updated!

Beitrag von sheep-dodger »

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sheep-dodger
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Das Event 807076 (das zweite Event um die Invasion der Westalliierten auszulösen) sollte theoretisch die Events 809007 (Truppen von Vichy laufen zu den CSA über) und das Event 809008 (VIC erklärt CSA den Krieg und kriegt 50 Dissent) auslösen. Dies passiert aber nicht, da im Trigger für Event 809008 steht, dass 809007 ausgelöst worden sein muss, was aber vom Spiel nicht richtig erkannt wird, denn Event 809008 wird nicht getriggert, erst wenn man die Zeile auskommentiert, wird das Event 809008 richtig getriggert.
Die Events sind alle afaik in den Sammelevents2.

tl;dr:
In Sammelevents2.txt die rot markiert Zeile löschen:

Code: Alles auswählen

event = {
	id = 809008
	random = no 
	country = VIC
	
	trigger = {
		[color="red"]event = 809007[/color]
		ai = yes
	}
Signaturen sind wie Frauen:
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Who looks at a screwdriver and thinks, 'Ooh, this could be a little more sonic'?

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Beitrag von [B@W] Abominus »

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Geändert!
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Beitrag von [B@W] Abominus »

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Japan bekommt mehr positive Events, eventuell stelle ich auch noch die Startstruktur um.
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Beitrag von Shakril »

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Shakril
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@Japan:

Man könnte Japan mit 2 Events ganz leicht helfen, ohne das es ein zu großer Vorteil für die Japsen wäre.

Sobald der China Krieg anfängt, 8 Stuka Stufe 2 für Japan spawnen
Sobald Japan die MZJ Stufe 2 oder die AJ Stufe 4 erforscht hat, eben diese auch 8 staffeln spawnen. (in anspielung auf die Zero jäger)

Damit könnte man Japan im richtigen moment unter die arme greifen, ohne dass es im lategame wo die allierten ja die initiatve übernehmen noch eine Rolle spielt.

P.s.: Eine vernünftige Friedensregelung zwischen Rotchina und Japan (nach dem ersten Krieg), ohne das eine der beiden seiten komplett vertrieben wird in China bzw. vernichtet.

Beitrag von [B@W] Abominus »

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Beitrag von [B@W] Abominus »

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[B@W] Abominus
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Shakril hat geschrieben:@Japan:

Man könnte Japan mit 2 Events ganz leicht helfen, ohne das es ein zu großer Vorteil für die Japsen wäre.

Sobald der China Krieg anfängt, 8 Stuka Stufe 2 für Japan spawnen
Sobald Japan die MZJ Stufe 2 oder die AJ Stufe 4 erforscht hat, eben diese auch 8 staffeln spawnen. (in anspielung auf die Zero jäger)

Damit könnte man Japan im richtigen moment unter die arme greifen, ohne dass es im lategame wo die allierten ja die initiatve übernehmen noch eine Rolle spielt.

P.s.: Eine vernünftige Friedensregelung zwischen Rotchina und Japan (nach dem ersten Krieg), ohne das eine der beiden seiten komplett vertrieben wird in China bzw. vernichtet.
Versuche ich am WE in Teilen umzusetzen.
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Beitrag von sheep-dodger »

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sheep-dodger
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Würde ich ganz anders machen, und zwar würde ich eine Eventserie schreiben die es japan erlaubt zu verschiedenen Zeitpunkten (zB Spielbeginn, Beginn Chinafeldzug, Beginn Krieg gg. Alliierte, Beginn Krieg gg. CSA oder so ähnlich) einen Produktionsfokus zu legen und dadurch entweder die Produktionsdauer (oder/und -kosten) von entweder Infanterie, Luftwaffe oder Schiffen auf Kosten der anderen beiden Bereiche zu erhöhen, so kann man Japan stärken ohne seine sowieso schon überbelastete Rohstoffversorgung weiter anzugreifen.
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Beitrag von [B@W] Abominus »

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Ah, das ist auch gut!

Durch die neuen Inventions kann es aber gut sein, dass ein menschlicher Japanspieler keine so großen Rohstoffprobleme mehr bekommt :) .
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Beitrag von Shakril »

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Shakril
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sheep-dodger hat geschrieben:Würde ich ganz anders machen, und zwar würde ich eine Eventserie schreiben die es japan erlaubt zu verschiedenen Zeitpunkten (zB Spielbeginn, Beginn Chinafeldzug, Beginn Krieg gg. Alliierte, Beginn Krieg gg. CSA oder so ähnlich) einen Produktionsfokus zu legen und dadurch entweder die Produktionsdauer (oder/und -kosten) von entweder Infanterie, Luftwaffe oder Schiffen auf Kosten der anderen beiden Bereiche zu erhöhen, so kann man Japan stärken ohne seine sowieso schon überbelastete Rohstoffversorgung weiter anzugreifen.
Eine gute idee, nur wäre ich dafür dass Japan diesen Bonus zumindest 3 monate vor kriegsbeginn kriegt.

Beitrag von [B@W] Abominus »

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Was haltet Ihr denn von der Map hier:

http://forum.paradoxplaza.com/forum/sho ... Map-thread

:tongue:
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Beitrag von [B@W] Abominus »

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Code: Alles auswählen

#########################################################################
# Japan wählt seine Ausrichtung
#########################################################################

event = {
	id = 802317
	random = no
	country = JAP
	persistent = yes

	name = EVT_802317_NAME
	desc = EVT_802317_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 3
		day = 1
		NOT = { 
			day = 2
			month = 4
		}
		NOT = {
			flag = JAP_Armee
			flag = JAP_Marine
			flag = JAP_Luftwaffe
			flag = JAP_keine_aenderung
		}
	}

        date = { day = 0 month = june year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802317_ACTA
		ai_chance = 33
		command = { type = trigger which = 802321 } # Armee
		command = { type = setflag which = JAP_Armee }
	}
	action_b = {
		name = EVT_802317_ACTB
		ai_chance = 33
		command = { type = trigger which = 802322 } # Marine
		command = { type = setflag which = JAP_Marine }
	}
	action_c = {
		name = EVT_802317_ACTC
		ai_chance = 33
		command = { type = trigger which = 802323 } # Luftwaffe
		command = { type = setflag which = JAP_Luftwaffe }
	}
	action_d = {
		name = EVT_802317_ACTD
		ai_chance = 1
		command = { type = dissent value = -1 }
	}
}

event = {
	id = 802318
	random = no
	country = JAP
	persistent = yes

	name = EVT_802318_NAME
	desc = EVT_802318_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		OR = {
			flag = JAP_Armee
			flag = JAP_keine_aenderung
		}
	}

        date = { day = 0 month = june year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802318_ACTA
		ai_chance = 50
		command = { type = trigger which = 802321 } # Armee
		command = { type = clrflag which = JAP_Armee }
		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }
	}
	action_b = {
		name = EVT_802318_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802319
	random = no
	country = JAP
	persistent = yes

	name = EVT_802319_NAME
	desc = EVT_802319_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		OR = {
			flag = JAP_Marine
			flag = JAP_keine_aenderung
		}
	}

        date = { day = 0 month = june year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802319_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Marine }
		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }
	}
	action_b = {
		name = EVT_802318_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802320
	random = no
	country = JAP
	persistent = yes

	name = EVT_802320_NAME
	desc = EVT_802320_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		OR = {
			flag = JAP_Luftwaffe
			flag = JAP_keine_aenderung
		}
	}

        date = { day = 0 month = june year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802320_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Luftwaffe }
		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

	}
	action_b = {
		name = EVT_802318_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802321
	random = no
	country = JAP
	persistent = yes

	name = EVT_802321_NAME
	desc = EVT_802321_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802321_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Armee }
		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }

		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }
	}
}

event = {
	id = 802322
	random = no
	country = JAP
	persistent = yes

	name = EVT_802322_NAME
	desc = EVT_802322_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802322_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Marine }
		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }
	}
}

event = {
	id = 802323
	random = no
	country = JAP
	persistent = yes

	name = EVT_802322_NAME
	desc = EVT_802322_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802323_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Luftwaffe }
		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }
	}
}
Bisle kreuz und quer, aber so mögt ihr es doch, oder? :D
Stellaris Mods: Steam-Workshop
Crusader Kings II Mods: Steam-Workshop

Beitrag von [B@W] Abominus »

Benutzeravatar
[B@W] Abominus
Beiträge: 52603
Registriert: Di 16.09.2003, 12:00
Hat sich bedankt: 14081 Mal
Danksagung erhalten: 17566 Mal
SI-VerdienstkreuzGroßkreuz des Veteranenorden in bes. AusführungPour le Mérite+25

Code: Alles auswählen

#########################################################################
# Japan wählt seine Ausrichtung
#########################################################################

event = {
	id = 802317
	random = no
	country = JAP
	persistent = yes

	name = EVT_802317_NAME
	desc = EVT_802317_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 3
		day = 1
		NOT = { 
			day = 2
			month = 4
		}
		NOT = {
			flag = JAP_Armee
			flag = JAP_Marine
			flag = JAP_Luftwaffe
			flag = JAP_keine_aenderung
		}
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802317_ACTA
		ai_chance = 33
		command = { type = trigger which = 802321 } # Armee
		command = { type = setflag which = JAP_Armee }
	}
	action_b = {
		name = EVT_802317_ACTB
		ai_chance = 33
		command = { type = trigger which = 802322 } # Marine
		command = { type = setflag which = JAP_Marine }
	}
	action_c = {
		name = EVT_802317_ACTC
		ai_chance = 33
		command = { type = trigger which = 802323 } # Luftwaffe
		command = { type = setflag which = JAP_Luftwaffe }
	}
	action_d = {
		name = EVT_802317_ACTD
		ai_chance = 1
		command = { type = dissent value = -1 }
	}
}

event = {
	id = 802318
	random = no
	country = JAP
	persistent = yes

	name = EVT_802318_NAME
	desc = EVT_802318_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_Armee
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802318_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Armee }
		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }
	}
	action_b = {
		name = EVT_802318_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802319
	random = no
	country = JAP
	persistent = yes

	name = EVT_802319_NAME
	desc = EVT_802319_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_Marine
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802319_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Marine }
		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }
	}
	action_b = {
		name = EVT_802319_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802320
	random = no
	country = JAP
	persistent = yes

	name = EVT_802320_NAME
	desc = EVT_802320_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_Luftwaffe
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802320_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Luftwaffe }
		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

	}
	action_b = {
		name = EVT_802320_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802321
	random = no
	country = JAP
	persistent = yes

	name = EVT_802321_NAME
	desc = EVT_802321_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802321_ACTA
		command = { type = clrflag which = JAP_Armee }
		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }

		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }
	}
}

event = {
	id = 802322
	random = no
	country = JAP
	persistent = yes

	name = EVT_802322_NAME
	desc = EVT_802322_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802322_ACTA
		command = { type = clrflag which = JAP_Marine }
		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }
	}
}

event = {
	id = 802323
	random = no
	country = JAP
	persistent = yes

	name = EVT_802322_NAME
	desc = EVT_802322_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802323_ACTA
		command = { type = clrflag which = JAP_Luftwaffe }
		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }
	}
}

event = {
	id = 802324
	random = no
	country = JAP
	persistent = yes

	name = EVT_802324_NAME
	desc = EVT_802324_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_keine_aenderung
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802324_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_keine_aenderung }
	}
	action_b = {
		name = EVT_802324_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}
Nochmal überarbeitet...
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Beitrag von [B@W] Abominus »

Benutzeravatar
[B@W] Abominus
Beiträge: 52603
Registriert: Di 16.09.2003, 12:00
Hat sich bedankt: 14081 Mal
Danksagung erhalten: 17566 Mal
SI-VerdienstkreuzGroßkreuz des Veteranenorden in bes. AusführungPour le Mérite+25

OK, beim ersten Event bleibt er offenbar stehen. Habe aus der Japandatei alles rausgeworfen, nur das Event gelassen, und es bleibt exakt am 2. März 1937 um 0 Uhr hängen. Ich kann aber noch beenden etc., die Zeit läuft nur nicht weiter.

Sheep, wir brauchen Sie! :D
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Beitrag von Ryo »

Benutzeravatar
Ryo
Rang 17
Beiträge: 5430
Registriert: Di 14.06.2005, 14:11
Danksagung erhalten: 2 Mal
Großkreuz des VeteranenordenRitterkreuz des Sankt Nikolaus-OrdensVerdienstorden der Fremdenlegion+9

Hab für die Graf Zeppelin eine CAG gebaut (kommt aus den Event immer noch ohne Brigade) und konnte diese auch nicht ran hängen. Der Träger ist also nutzlos
Gewinner des Ryo Unfähigkeitspreises: Sheep-dodger, Unfähigkeitskönig Ryo, derblaueClaus, Shakril, Abo, Uebeltaeter, Eidgenosse, Cuza und Pionier... to be continued

Beitrag von [B@W] Abominus »

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[B@W] Abominus
Beiträge: 52603
Registriert: Di 16.09.2003, 12:00
Hat sich bedankt: 14081 Mal
Danksagung erhalten: 17566 Mal
SI-VerdienstkreuzGroßkreuz des Veteranenorden in bes. AusführungPour le Mérite+25

Der Träger hat bereits ne CAG, die wird nur erst beim Neuladen angezeigt (ist aber dennoch verbuggt).
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Beitrag von Ryo »

Benutzeravatar
Ryo
Rang 17
Beiträge: 5430
Registriert: Di 14.06.2005, 14:11
Danksagung erhalten: 2 Mal
Großkreuz des VeteranenordenRitterkreuz des Sankt Nikolaus-OrdensVerdienstorden der Fremdenlegion+9

Bei den anderen Trägern geht es aber normal... warum auch immer
Gewinner des Ryo Unfähigkeitspreises: Sheep-dodger, Unfähigkeitskönig Ryo, derblaueClaus, Shakril, Abo, Uebeltaeter, Eidgenosse, Cuza und Pionier... to be continued

Beitrag von [B@W] Abominus »

Benutzeravatar
[B@W] Abominus
Beiträge: 52603
Registriert: Di 16.09.2003, 12:00
Hat sich bedankt: 14081 Mal
Danksagung erhalten: 17566 Mal
SI-VerdienstkreuzGroßkreuz des Veteranenorden in bes. AusführungPour le Mérite+25

[B@W] Abominus;687007 hat geschrieben: Abominus;687007"]

Code: Alles auswählen

#########################################################################
# Japan wählt seine Ausrichtung
#########################################################################

event = {
	id = 802317
	random = no
	country = JAP
	persistent = yes

	name = EVT_802317_NAME
	desc = EVT_802317_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 3
		day = 1
		NOT = { 
			day = 2
			month = 4
		}
		NOT = {
			flag = JAP_Armee
			flag = JAP_Marine
			flag = JAP_Luftwaffe
			flag = JAP_keine_aenderung
		}
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802317_ACTA
		ai_chance = 33
		command = { type = trigger which = 802321 } # Armee
		command = { type = setflag which = JAP_Armee }
	}
	action_b = {
		name = EVT_802317_ACTB
		ai_chance = 33
		command = { type = trigger which = 802322 } # Marine
		command = { type = setflag which = JAP_Marine }
	}
	action_c = {
		name = EVT_802317_ACTC
		ai_chance = 33
		command = { type = trigger which = 802323 } # Luftwaffe
		command = { type = setflag which = JAP_Luftwaffe }
	}
	action_d = {
		name = EVT_802317_ACTD
		ai_chance = 1
		command = { type = dissent value = -1 }
	}
}

event = {
	id = 802318
	random = no
	country = JAP
	persistent = yes

	name = EVT_802318_NAME
	desc = EVT_802318_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_Armee
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802318_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Armee }
		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }
	}
	action_b = {
		name = EVT_802318_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802319
	random = no
	country = JAP
	persistent = yes

	name = EVT_802319_NAME
	desc = EVT_802319_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_Marine
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802319_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Marine }
		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }
	}
	action_b = {
		name = EVT_802319_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802320
	random = no
	country = JAP
	persistent = yes

	name = EVT_802320_NAME
	desc = EVT_802320_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_Luftwaffe
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802320_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_Luftwaffe }
		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }

		#Wird wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

	}
	action_b = {
		name = EVT_802320_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}

event = {
	id = 802321
	random = no
	country = JAP
	persistent = yes

	name = EVT_802321_NAME
	desc = EVT_802321_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802321_ACTA
		command = { type = clrflag which = JAP_Armee }
		command = { type = build_time which = infantry when = now where = relative value = -10 }
		command = { type = build_time which = cavalry when = now where = relative value = -10 }
		command = { type = build_time which = militia when = now where = relative value = -10 }
		command = { type = build_time which = garrison when = now where = relative value = -10 }
		command = { type = build_time which = police when = now where = relative value = -5 }
		command = { type = build_time which = paratrooper when = now where = relative value = -5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
		command = { type = build_time which = marine when = now where = relative value = -5 }
		command = { type = build_time which = engineer when = now where = relative value = -5 }
		command = { type = build_time which = mechanized when = now where = relative value = -3 }
		command = { type = build_time which = motorized when = now where = relative value = -3 }
		command = { type = build_time which = anti_tank when = now where = relative value = -10 }
		command = { type = build_time which = anti_air when = now where = relative value = -10 }
		command = { type = build_time which = artillery when = now where = relative value = -10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor when = now where = relative value = -10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
		command = { type = build_time which = mechanized when = now where = relative value = -7 }
		command = { type = build_time which = motorized when = now where = relative value = -7 }
		command = { type = build_time which = armored_car when = now where = relative value = -10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }

		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }
	}
}

event = {
	id = 802322
	random = no
	country = JAP
	persistent = yes

	name = EVT_802322_NAME
	desc = EVT_802322_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802322_ACTA
		command = { type = clrflag which = JAP_Marine }
		command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
		command = { type = build_time which = battleship when = now where = relative value = -20 }
		command = { type = build_time which = carrier when = now where = relative value = -20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
		command = { type = build_time which = destroyer when = now where = relative value = -20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
		command = { type = build_time which = submarine when = now where = relative value = -20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
		command = { type = build_time which = transport when = now where = relative value = -20 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		command = { type = build_time which = interceptor when = now where = relative value = 20 }
		command = { type = build_time which = multi_role when = now where = relative value = 20 }
		command = { type = build_time which = escort when = now where = relative value = 20 }
		command = { type = build_time which = cas when = now where = relative value = 20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
		command = { type = build_time which = transport_plane when = now where = relative value = 20 }
		command = { type = build_time which = cag when = now where = relative value = 20 }
	}
}

event = {
	id = 802323
	random = no
	country = JAP
	persistent = yes

	name = EVT_802322_NAME
	desc = EVT_802322_DESC
	style = 0
	picture = "ramrod"

	trigger = {
	}


	action_a = {
		name = EVT_802323_ACTA
		command = { type = clrflag which = JAP_Luftwaffe }
		command = { type = build_time which = interceptor when = now where = relative value = -20 }
		command = { type = build_time which = multi_role when = now where = relative value = -20 }
		command = { type = build_time which = escort when = now where = relative value = -20 }
		command = { type = build_time which = cas when = now where = relative value = -20 }
		command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
		command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
		command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
		command = { type = build_time which = transport_plane when = now where = relative value = -20 }
		command = { type = build_time which = cag when = now where = relative value = -20 }

		#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt

		command = { type = build_time which = infantry when = now where = relative value = 10 }
		command = { type = build_time which = cavalry when = now where = relative value = 10 }
		command = { type = build_time which = militia when = now where = relative value = 10 }
		command = { type = build_time which = garrison when = now where = relative value = 10 }
		command = { type = build_time which = police when = now where = relative value = 5 }
		command = { type = build_time which = paratrooper when = now where = relative value = 5 }
		command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
		command = { type = build_time which = marine when = now where = relative value = 5 }
		command = { type = build_time which = engineer when = now where = relative value = 5 }
		command = { type = build_time which = mechanized when = now where = relative value = 3 }
		command = { type = build_time which = motorized when = now where = relative value = 3 }
		command = { type = build_time which = anti_tank when = now where = relative value = 10 }
		command = { type = build_time which = anti_air when = now where = relative value = 10 }
		command = { type = build_time which = artillery when = now where = relative value = 10 }
		command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
		command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor when = now where = relative value = 10 }
		command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
		command = { type = build_time which = mechanized when = now where = relative value = 7 }
		command = { type = build_time which = motorized when = now where = relative value = 7 }
		command = { type = build_time which = armored_car when = now where = relative value = 10 }
		command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
		command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
		command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
		command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }

		command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
		command = { type = build_time which = battleship when = now where = relative value = 20 }
		command = { type = build_time which = carrier when = now where = relative value = 20 }
		command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
		command = { type = build_time which = destroyer when = now where = relative value = 20 }
		command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
		command = { type = build_time which = submarine when = now where = relative value = 20 }
		command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
		command = { type = build_time which = transport when = now where = relative value = 20 }
	}
}

event = {
	id = 802324
	random = no
	country = JAP
	persistent = yes

	name = EVT_802324_NAME
	desc = EVT_802324_DESC
	style = 0
	picture = "ramrod"

	trigger = {
		month = 1
		day = 1
		NOT = { 
			day = 2
			month = 2
		}
		flag = JAP_keine_aenderung
	}

        date = { day = 1 month = january year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1944 }

	action_a = {
		name = EVT_802324_ACTA
		ai_chance = 50
		command = { type = clrflag which = JAP_keine_aenderung }
	}
	action_b = {
		name = EVT_802324_ACTB
		ai_chance = 50
		command = { type = setflag which = JAP_keine_aenderung }
	}
}
Nochmal überarbeitet...
Da mir hier keiner helfen kann :( habe ich das erstmal wieder rausgeworfen und Japan ein paar Divisionen bei diversen schon bestehenden Events geschenkt. Aber: Japan ist gar nicht so unterprivilegiert, wie Shakril uns weiß machen will! Denen geht es ganz gut im Verhältnis zu Vanilla :) .
Stellaris Mods: Steam-Workshop
Crusader Kings II Mods: Steam-Workshop

Beitrag von Ryo »

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Ryo
Rang 17
Beiträge: 5430
Registriert: Di 14.06.2005, 14:11
Danksagung erhalten: 2 Mal
Großkreuz des VeteranenordenRitterkreuz des Sankt Nikolaus-OrdensVerdienstorden der Fremdenlegion+9

Hab ich nie bezweifelt...
Gewinner des Ryo Unfähigkeitspreises: Sheep-dodger, Unfähigkeitskönig Ryo, derblaueClaus, Shakril, Abo, Uebeltaeter, Eidgenosse, Cuza und Pionier... to be continued

Beitrag von [B@W] Abominus »

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[B@W] Abominus
Beiträge: 52603
Registriert: Di 16.09.2003, 12:00
Hat sich bedankt: 14081 Mal
Danksagung erhalten: 17566 Mal
SI-VerdienstkreuzGroßkreuz des Veteranenorden in bes. AusführungPour le Mérite+25

AEIOU für AoD 1.05 (2.14) has been updated!
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