New File Added: AEIOU für AoD 1.05
- [B@W] Abominus
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- sheep-dodger
- Rang 18
- Beiträge: 8505
- Registriert: So 17.07.2005, 04:08
+15
Das Event 807076 (das zweite Event um die Invasion der Westalliierten auszulösen) sollte theoretisch die Events 809007 (Truppen von Vichy laufen zu den CSA über) und das Event 809008 (VIC erklärt CSA den Krieg und kriegt 50 Dissent) auslösen. Dies passiert aber nicht, da im Trigger für Event 809008 steht, dass 809007 ausgelöst worden sein muss, was aber vom Spiel nicht richtig erkannt wird, denn Event 809008 wird nicht getriggert, erst wenn man die Zeile auskommentiert, wird das Event 809008 richtig getriggert.
Die Events sind alle afaik in den Sammelevents2.
tl;dr:
In Sammelevents2.txt die rot markiert Zeile löschen:
Die Events sind alle afaik in den Sammelevents2.
tl;dr:
In Sammelevents2.txt die rot markiert Zeile löschen:
Code: Alles auswählen
event = {
id = 809008
random = no
country = VIC
trigger = {
[color="red"]event = 809007[/color]
ai = yes
}Signaturen sind wie Frauen:
Hat man keine will man eine, hat man eine will man ne andere
Who looks at a screwdriver and thinks, 'Ooh, this could be a little more sonic'?
Zwischen Bürgerkrieg und Weltmacht - Ein Nationalchina AAR
Guide für Byzanz in IN 3.1
Hat man keine will man eine, hat man eine will man ne andere
Who looks at a screwdriver and thinks, 'Ooh, this could be a little more sonic'?
Zwischen Bürgerkrieg und Weltmacht - Ein Nationalchina AAR
Guide für Byzanz in IN 3.1
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
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+25
@Japan:
Man könnte Japan mit 2 Events ganz leicht helfen, ohne das es ein zu großer Vorteil für die Japsen wäre.
Sobald der China Krieg anfängt, 8 Stuka Stufe 2 für Japan spawnen
Sobald Japan die MZJ Stufe 2 oder die AJ Stufe 4 erforscht hat, eben diese auch 8 staffeln spawnen. (in anspielung auf die Zero jäger)
Damit könnte man Japan im richtigen moment unter die arme greifen, ohne dass es im lategame wo die allierten ja die initiatve übernehmen noch eine Rolle spielt.
P.s.: Eine vernünftige Friedensregelung zwischen Rotchina und Japan (nach dem ersten Krieg), ohne das eine der beiden seiten komplett vertrieben wird in China bzw. vernichtet.
Man könnte Japan mit 2 Events ganz leicht helfen, ohne das es ein zu großer Vorteil für die Japsen wäre.
Sobald der China Krieg anfängt, 8 Stuka Stufe 2 für Japan spawnen
Sobald Japan die MZJ Stufe 2 oder die AJ Stufe 4 erforscht hat, eben diese auch 8 staffeln spawnen. (in anspielung auf die Zero jäger)
Damit könnte man Japan im richtigen moment unter die arme greifen, ohne dass es im lategame wo die allierten ja die initiatve übernehmen noch eine Rolle spielt.
P.s.: Eine vernünftige Friedensregelung zwischen Rotchina und Japan (nach dem ersten Krieg), ohne das eine der beiden seiten komplett vertrieben wird in China bzw. vernichtet.
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
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- Danksagung erhalten: 17566 Mal
+25
- [B@W] Abominus
- Beiträge: 52603
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+25
Versuche ich am WE in Teilen umzusetzen.Shakril hat geschrieben:@Japan:
Man könnte Japan mit 2 Events ganz leicht helfen, ohne das es ein zu großer Vorteil für die Japsen wäre.
Sobald der China Krieg anfängt, 8 Stuka Stufe 2 für Japan spawnen
Sobald Japan die MZJ Stufe 2 oder die AJ Stufe 4 erforscht hat, eben diese auch 8 staffeln spawnen. (in anspielung auf die Zero jäger)
Damit könnte man Japan im richtigen moment unter die arme greifen, ohne dass es im lategame wo die allierten ja die initiatve übernehmen noch eine Rolle spielt.
P.s.: Eine vernünftige Friedensregelung zwischen Rotchina und Japan (nach dem ersten Krieg), ohne das eine der beiden seiten komplett vertrieben wird in China bzw. vernichtet.
- sheep-dodger
- Rang 18
- Beiträge: 8505
- Registriert: So 17.07.2005, 04:08
+15
Würde ich ganz anders machen, und zwar würde ich eine Eventserie schreiben die es japan erlaubt zu verschiedenen Zeitpunkten (zB Spielbeginn, Beginn Chinafeldzug, Beginn Krieg gg. Alliierte, Beginn Krieg gg. CSA oder so ähnlich) einen Produktionsfokus zu legen und dadurch entweder die Produktionsdauer (oder/und -kosten) von entweder Infanterie, Luftwaffe oder Schiffen auf Kosten der anderen beiden Bereiche zu erhöhen, so kann man Japan stärken ohne seine sowieso schon überbelastete Rohstoffversorgung weiter anzugreifen.
Signaturen sind wie Frauen:
Hat man keine will man eine, hat man eine will man ne andere
Who looks at a screwdriver and thinks, 'Ooh, this could be a little more sonic'?
Zwischen Bürgerkrieg und Weltmacht - Ein Nationalchina AAR
Guide für Byzanz in IN 3.1
Hat man keine will man eine, hat man eine will man ne andere
Who looks at a screwdriver and thinks, 'Ooh, this could be a little more sonic'?
Zwischen Bürgerkrieg und Weltmacht - Ein Nationalchina AAR
Guide für Byzanz in IN 3.1
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
Eine gute idee, nur wäre ich dafür dass Japan diesen Bonus zumindest 3 monate vor kriegsbeginn kriegt.sheep-dodger hat geschrieben:Würde ich ganz anders machen, und zwar würde ich eine Eventserie schreiben die es japan erlaubt zu verschiedenen Zeitpunkten (zB Spielbeginn, Beginn Chinafeldzug, Beginn Krieg gg. Alliierte, Beginn Krieg gg. CSA oder so ähnlich) einen Produktionsfokus zu legen und dadurch entweder die Produktionsdauer (oder/und -kosten) von entweder Infanterie, Luftwaffe oder Schiffen auf Kosten der anderen beiden Bereiche zu erhöhen, so kann man Japan stärken ohne seine sowieso schon überbelastete Rohstoffversorgung weiter anzugreifen.
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
Code: Alles auswählen
#########################################################################
# Japan wählt seine Ausrichtung
#########################################################################
event = {
id = 802317
random = no
country = JAP
persistent = yes
name = EVT_802317_NAME
desc = EVT_802317_DESC
style = 0
picture = "ramrod"
trigger = {
month = 3
day = 1
NOT = {
day = 2
month = 4
}
NOT = {
flag = JAP_Armee
flag = JAP_Marine
flag = JAP_Luftwaffe
flag = JAP_keine_aenderung
}
}
date = { day = 0 month = june year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802317_ACTA
ai_chance = 33
command = { type = trigger which = 802321 } # Armee
command = { type = setflag which = JAP_Armee }
}
action_b = {
name = EVT_802317_ACTB
ai_chance = 33
command = { type = trigger which = 802322 } # Marine
command = { type = setflag which = JAP_Marine }
}
action_c = {
name = EVT_802317_ACTC
ai_chance = 33
command = { type = trigger which = 802323 } # Luftwaffe
command = { type = setflag which = JAP_Luftwaffe }
}
action_d = {
name = EVT_802317_ACTD
ai_chance = 1
command = { type = dissent value = -1 }
}
}
event = {
id = 802318
random = no
country = JAP
persistent = yes
name = EVT_802318_NAME
desc = EVT_802318_DESC
style = 0
picture = "ramrod"
trigger = {
month = 1
day = 1
NOT = {
day = 2
month = 2
}
OR = {
flag = JAP_Armee
flag = JAP_keine_aenderung
}
}
date = { day = 0 month = june year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802318_ACTA
ai_chance = 50
command = { type = trigger which = 802321 } # Armee
command = { type = clrflag which = JAP_Armee }
command = { type = build_time which = infantry when = now where = relative value = 10 }
command = { type = build_time which = cavalry when = now where = relative value = 10 }
command = { type = build_time which = militia when = now where = relative value = 10 }
command = { type = build_time which = garrison when = now where = relative value = 10 }
command = { type = build_time which = police when = now where = relative value = 5 }
command = { type = build_time which = paratrooper when = now where = relative value = 5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
command = { type = build_time which = marine when = now where = relative value = 5 }
command = { type = build_time which = engineer when = now where = relative value = 5 }
command = { type = build_time which = mechanized when = now where = relative value = 3 }
command = { type = build_time which = motorized when = now where = relative value = 3 }
command = { type = build_time which = anti_tank when = now where = relative value = 10 }
command = { type = build_time which = anti_air when = now where = relative value = 10 }
command = { type = build_time which = artillery when = now where = relative value = 10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
command = { type = build_time which = mechanized when = now where = relative value = 7 }
command = { type = build_time which = motorized when = now where = relative value = 7 }
command = { type = build_time which = armored_car when = now where = relative value = 10 }
command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }
#Wird wieder auf Null gesetzt
command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
command = { type = build_time which = battleship when = now where = relative value = -20 }
command = { type = build_time which = carrier when = now where = relative value = -20 }
command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
command = { type = build_time which = destroyer when = now where = relative value = -20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
command = { type = build_time which = submarine when = now where = relative value = -20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
command = { type = build_time which = transport when = now where = relative value = -20 }
command = { type = build_time which = interceptor when = now where = relative value = -20 }
command = { type = build_time which = multi_role when = now where = relative value = -20 }
command = { type = build_time which = escort when = now where = relative value = -20 }
command = { type = build_time which = cas when = now where = relative value = -20 }
command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
command = { type = build_time which = transport_plane when = now where = relative value = -20 }
command = { type = build_time which = cag when = now where = relative value = -20 }
}
action_b = {
name = EVT_802318_ACTB
ai_chance = 50
command = { type = setflag which = JAP_keine_aenderung }
}
}
event = {
id = 802319
random = no
country = JAP
persistent = yes
name = EVT_802319_NAME
desc = EVT_802319_DESC
style = 0
picture = "ramrod"
trigger = {
month = 1
day = 1
NOT = {
day = 2
month = 2
}
OR = {
flag = JAP_Marine
flag = JAP_keine_aenderung
}
}
date = { day = 0 month = june year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802319_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Marine }
command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
command = { type = build_time which = battleship when = now where = relative value = 20 }
command = { type = build_time which = carrier when = now where = relative value = 20 }
command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
command = { type = build_time which = destroyer when = now where = relative value = 20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
command = { type = build_time which = submarine when = now where = relative value = 20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
command = { type = build_time which = transport when = now where = relative value = 20 }
#Wird wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = -10 }
command = { type = build_time which = cavalry when = now where = relative value = -10 }
command = { type = build_time which = militia when = now where = relative value = -10 }
command = { type = build_time which = garrison when = now where = relative value = -10 }
command = { type = build_time which = police when = now where = relative value = -5 }
command = { type = build_time which = paratrooper when = now where = relative value = -5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
command = { type = build_time which = marine when = now where = relative value = -5 }
command = { type = build_time which = engineer when = now where = relative value = -5 }
command = { type = build_time which = mechanized when = now where = relative value = -3 }
command = { type = build_time which = motorized when = now where = relative value = -3 }
command = { type = build_time which = anti_tank when = now where = relative value = -10 }
command = { type = build_time which = anti_air when = now where = relative value = -10 }
command = { type = build_time which = artillery when = now where = relative value = -10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
command = { type = build_time which = mechanized when = now where = relative value = -7 }
command = { type = build_time which = motorized when = now where = relative value = -7 }
command = { type = build_time which = armored_car when = now where = relative value = -10 }
command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }
command = { type = build_time which = interceptor when = now where = relative value = -20 }
command = { type = build_time which = multi_role when = now where = relative value = -20 }
command = { type = build_time which = escort when = now where = relative value = -20 }
command = { type = build_time which = cas when = now where = relative value = -20 }
command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
command = { type = build_time which = transport_plane when = now where = relative value = -20 }
command = { type = build_time which = cag when = now where = relative value = -20 }
}
action_b = {
name = EVT_802318_ACTB
ai_chance = 50
command = { type = setflag which = JAP_keine_aenderung }
}
}
event = {
id = 802320
random = no
country = JAP
persistent = yes
name = EVT_802320_NAME
desc = EVT_802320_DESC
style = 0
picture = "ramrod"
trigger = {
month = 1
day = 1
NOT = {
day = 2
month = 2
}
OR = {
flag = JAP_Luftwaffe
flag = JAP_keine_aenderung
}
}
date = { day = 0 month = june year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802320_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Luftwaffe }
command = { type = build_time which = interceptor when = now where = relative value = 20 }
command = { type = build_time which = multi_role when = now where = relative value = 20 }
command = { type = build_time which = escort when = now where = relative value = 20 }
command = { type = build_time which = cas when = now where = relative value = 20 }
command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
command = { type = build_time which = transport_plane when = now where = relative value = 20 }
command = { type = build_time which = cag when = now where = relative value = 20 }
#Wird wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = -10 }
command = { type = build_time which = cavalry when = now where = relative value = -10 }
command = { type = build_time which = militia when = now where = relative value = -10 }
command = { type = build_time which = garrison when = now where = relative value = -10 }
command = { type = build_time which = police when = now where = relative value = -5 }
command = { type = build_time which = paratrooper when = now where = relative value = -5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
command = { type = build_time which = marine when = now where = relative value = -5 }
command = { type = build_time which = engineer when = now where = relative value = -5 }
command = { type = build_time which = mechanized when = now where = relative value = -3 }
command = { type = build_time which = motorized when = now where = relative value = -3 }
command = { type = build_time which = anti_tank when = now where = relative value = -10 }
command = { type = build_time which = anti_air when = now where = relative value = -10 }
command = { type = build_time which = artillery when = now where = relative value = -10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
command = { type = build_time which = mechanized when = now where = relative value = -7 }
command = { type = build_time which = motorized when = now where = relative value = -7 }
command = { type = build_time which = armored_car when = now where = relative value = -10 }
command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }
command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
command = { type = build_time which = battleship when = now where = relative value = -20 }
command = { type = build_time which = carrier when = now where = relative value = -20 }
command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
command = { type = build_time which = destroyer when = now where = relative value = -20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
command = { type = build_time which = submarine when = now where = relative value = -20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
command = { type = build_time which = transport when = now where = relative value = -20 }
}
action_b = {
name = EVT_802318_ACTB
ai_chance = 50
command = { type = setflag which = JAP_keine_aenderung }
}
}
event = {
id = 802321
random = no
country = JAP
persistent = yes
name = EVT_802321_NAME
desc = EVT_802321_DESC
style = 0
picture = "ramrod"
trigger = {
}
action_a = {
name = EVT_802321_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Armee }
command = { type = build_time which = infantry when = now where = relative value = -10 }
command = { type = build_time which = cavalry when = now where = relative value = -10 }
command = { type = build_time which = militia when = now where = relative value = -10 }
command = { type = build_time which = garrison when = now where = relative value = -10 }
command = { type = build_time which = police when = now where = relative value = -5 }
command = { type = build_time which = paratrooper when = now where = relative value = -5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
command = { type = build_time which = marine when = now where = relative value = -5 }
command = { type = build_time which = engineer when = now where = relative value = -5 }
command = { type = build_time which = mechanized when = now where = relative value = -3 }
command = { type = build_time which = motorized when = now where = relative value = -3 }
command = { type = build_time which = anti_tank when = now where = relative value = -10 }
command = { type = build_time which = anti_air when = now where = relative value = -10 }
command = { type = build_time which = artillery when = now where = relative value = -10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
command = { type = build_time which = mechanized when = now where = relative value = -7 }
command = { type = build_time which = motorized when = now where = relative value = -7 }
command = { type = build_time which = armored_car when = now where = relative value = -10 }
command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }
#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt
command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
command = { type = build_time which = battleship when = now where = relative value = 20 }
command = { type = build_time which = carrier when = now where = relative value = 20 }
command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
command = { type = build_time which = destroyer when = now where = relative value = 20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
command = { type = build_time which = submarine when = now where = relative value = 20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
command = { type = build_time which = transport when = now where = relative value = 20 }
command = { type = build_time which = interceptor when = now where = relative value = 20 }
command = { type = build_time which = multi_role when = now where = relative value = 20 }
command = { type = build_time which = escort when = now where = relative value = 20 }
command = { type = build_time which = cas when = now where = relative value = 20 }
command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
command = { type = build_time which = transport_plane when = now where = relative value = 20 }
command = { type = build_time which = cag when = now where = relative value = 20 }
}
}
event = {
id = 802322
random = no
country = JAP
persistent = yes
name = EVT_802322_NAME
desc = EVT_802322_DESC
style = 0
picture = "ramrod"
trigger = {
}
action_a = {
name = EVT_802322_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Marine }
command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
command = { type = build_time which = battleship when = now where = relative value = -20 }
command = { type = build_time which = carrier when = now where = relative value = -20 }
command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
command = { type = build_time which = destroyer when = now where = relative value = -20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
command = { type = build_time which = submarine when = now where = relative value = -20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
command = { type = build_time which = transport when = now where = relative value = -20 }
#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = 10 }
command = { type = build_time which = cavalry when = now where = relative value = 10 }
command = { type = build_time which = militia when = now where = relative value = 10 }
command = { type = build_time which = garrison when = now where = relative value = 10 }
command = { type = build_time which = police when = now where = relative value = 5 }
command = { type = build_time which = paratrooper when = now where = relative value = 5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
command = { type = build_time which = marine when = now where = relative value = 5 }
command = { type = build_time which = engineer when = now where = relative value = 5 }
command = { type = build_time which = mechanized when = now where = relative value = 3 }
command = { type = build_time which = motorized when = now where = relative value = 3 }
command = { type = build_time which = anti_tank when = now where = relative value = 10 }
command = { type = build_time which = anti_air when = now where = relative value = 10 }
command = { type = build_time which = artillery when = now where = relative value = 10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
command = { type = build_time which = mechanized when = now where = relative value = 7 }
command = { type = build_time which = motorized when = now where = relative value = 7 }
command = { type = build_time which = armored_car when = now where = relative value = 10 }
command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }
command = { type = build_time which = interceptor when = now where = relative value = 20 }
command = { type = build_time which = multi_role when = now where = relative value = 20 }
command = { type = build_time which = escort when = now where = relative value = 20 }
command = { type = build_time which = cas when = now where = relative value = 20 }
command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
command = { type = build_time which = transport_plane when = now where = relative value = 20 }
command = { type = build_time which = cag when = now where = relative value = 20 }
}
}
event = {
id = 802323
random = no
country = JAP
persistent = yes
name = EVT_802322_NAME
desc = EVT_802322_DESC
style = 0
picture = "ramrod"
trigger = {
}
action_a = {
name = EVT_802323_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Luftwaffe }
command = { type = build_time which = interceptor when = now where = relative value = -20 }
command = { type = build_time which = multi_role when = now where = relative value = -20 }
command = { type = build_time which = escort when = now where = relative value = -20 }
command = { type = build_time which = cas when = now where = relative value = -20 }
command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
command = { type = build_time which = transport_plane when = now where = relative value = -20 }
command = { type = build_time which = cag when = now where = relative value = -20 }
#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = 10 }
command = { type = build_time which = cavalry when = now where = relative value = 10 }
command = { type = build_time which = militia when = now where = relative value = 10 }
command = { type = build_time which = garrison when = now where = relative value = 10 }
command = { type = build_time which = police when = now where = relative value = 5 }
command = { type = build_time which = paratrooper when = now where = relative value = 5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
command = { type = build_time which = marine when = now where = relative value = 5 }
command = { type = build_time which = engineer when = now where = relative value = 5 }
command = { type = build_time which = mechanized when = now where = relative value = 3 }
command = { type = build_time which = motorized when = now where = relative value = 3 }
command = { type = build_time which = anti_tank when = now where = relative value = 10 }
command = { type = build_time which = anti_air when = now where = relative value = 10 }
command = { type = build_time which = artillery when = now where = relative value = 10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
command = { type = build_time which = mechanized when = now where = relative value = 7 }
command = { type = build_time which = motorized when = now where = relative value = 7 }
command = { type = build_time which = armored_car when = now where = relative value = 10 }
command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }
command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
command = { type = build_time which = battleship when = now where = relative value = 20 }
command = { type = build_time which = carrier when = now where = relative value = 20 }
command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
command = { type = build_time which = destroyer when = now where = relative value = 20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
command = { type = build_time which = submarine when = now where = relative value = 20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
command = { type = build_time which = transport when = now where = relative value = 20 }
}
}- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
Code: Alles auswählen
#########################################################################
# Japan wählt seine Ausrichtung
#########################################################################
event = {
id = 802317
random = no
country = JAP
persistent = yes
name = EVT_802317_NAME
desc = EVT_802317_DESC
style = 0
picture = "ramrod"
trigger = {
month = 3
day = 1
NOT = {
day = 2
month = 4
}
NOT = {
flag = JAP_Armee
flag = JAP_Marine
flag = JAP_Luftwaffe
flag = JAP_keine_aenderung
}
}
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802317_ACTA
ai_chance = 33
command = { type = trigger which = 802321 } # Armee
command = { type = setflag which = JAP_Armee }
}
action_b = {
name = EVT_802317_ACTB
ai_chance = 33
command = { type = trigger which = 802322 } # Marine
command = { type = setflag which = JAP_Marine }
}
action_c = {
name = EVT_802317_ACTC
ai_chance = 33
command = { type = trigger which = 802323 } # Luftwaffe
command = { type = setflag which = JAP_Luftwaffe }
}
action_d = {
name = EVT_802317_ACTD
ai_chance = 1
command = { type = dissent value = -1 }
}
}
event = {
id = 802318
random = no
country = JAP
persistent = yes
name = EVT_802318_NAME
desc = EVT_802318_DESC
style = 0
picture = "ramrod"
trigger = {
month = 1
day = 1
NOT = {
day = 2
month = 2
}
flag = JAP_Armee
}
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802318_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Armee }
command = { type = build_time which = infantry when = now where = relative value = 10 }
command = { type = build_time which = cavalry when = now where = relative value = 10 }
command = { type = build_time which = militia when = now where = relative value = 10 }
command = { type = build_time which = garrison when = now where = relative value = 10 }
command = { type = build_time which = police when = now where = relative value = 5 }
command = { type = build_time which = paratrooper when = now where = relative value = 5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
command = { type = build_time which = marine when = now where = relative value = 5 }
command = { type = build_time which = engineer when = now where = relative value = 5 }
command = { type = build_time which = mechanized when = now where = relative value = 3 }
command = { type = build_time which = motorized when = now where = relative value = 3 }
command = { type = build_time which = anti_tank when = now where = relative value = 10 }
command = { type = build_time which = anti_air when = now where = relative value = 10 }
command = { type = build_time which = artillery when = now where = relative value = 10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
command = { type = build_time which = mechanized when = now where = relative value = 7 }
command = { type = build_time which = motorized when = now where = relative value = 7 }
command = { type = build_time which = armored_car when = now where = relative value = 10 }
command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }
#Wird wieder auf Null gesetzt
command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
command = { type = build_time which = battleship when = now where = relative value = -20 }
command = { type = build_time which = carrier when = now where = relative value = -20 }
command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
command = { type = build_time which = destroyer when = now where = relative value = -20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
command = { type = build_time which = submarine when = now where = relative value = -20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
command = { type = build_time which = transport when = now where = relative value = -20 }
command = { type = build_time which = interceptor when = now where = relative value = -20 }
command = { type = build_time which = multi_role when = now where = relative value = -20 }
command = { type = build_time which = escort when = now where = relative value = -20 }
command = { type = build_time which = cas when = now where = relative value = -20 }
command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
command = { type = build_time which = transport_plane when = now where = relative value = -20 }
command = { type = build_time which = cag when = now where = relative value = -20 }
}
action_b = {
name = EVT_802318_ACTB
ai_chance = 50
command = { type = setflag which = JAP_keine_aenderung }
}
}
event = {
id = 802319
random = no
country = JAP
persistent = yes
name = EVT_802319_NAME
desc = EVT_802319_DESC
style = 0
picture = "ramrod"
trigger = {
month = 1
day = 1
NOT = {
day = 2
month = 2
}
flag = JAP_Marine
}
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802319_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Marine }
command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
command = { type = build_time which = battleship when = now where = relative value = 20 }
command = { type = build_time which = carrier when = now where = relative value = 20 }
command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
command = { type = build_time which = destroyer when = now where = relative value = 20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
command = { type = build_time which = submarine when = now where = relative value = 20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
command = { type = build_time which = transport when = now where = relative value = 20 }
#Wird wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = -10 }
command = { type = build_time which = cavalry when = now where = relative value = -10 }
command = { type = build_time which = militia when = now where = relative value = -10 }
command = { type = build_time which = garrison when = now where = relative value = -10 }
command = { type = build_time which = police when = now where = relative value = -5 }
command = { type = build_time which = paratrooper when = now where = relative value = -5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
command = { type = build_time which = marine when = now where = relative value = -5 }
command = { type = build_time which = engineer when = now where = relative value = -5 }
command = { type = build_time which = mechanized when = now where = relative value = -3 }
command = { type = build_time which = motorized when = now where = relative value = -3 }
command = { type = build_time which = anti_tank when = now where = relative value = -10 }
command = { type = build_time which = anti_air when = now where = relative value = -10 }
command = { type = build_time which = artillery when = now where = relative value = -10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
command = { type = build_time which = mechanized when = now where = relative value = -7 }
command = { type = build_time which = motorized when = now where = relative value = -7 }
command = { type = build_time which = armored_car when = now where = relative value = -10 }
command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }
command = { type = build_time which = interceptor when = now where = relative value = -20 }
command = { type = build_time which = multi_role when = now where = relative value = -20 }
command = { type = build_time which = escort when = now where = relative value = -20 }
command = { type = build_time which = cas when = now where = relative value = -20 }
command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
command = { type = build_time which = transport_plane when = now where = relative value = -20 }
command = { type = build_time which = cag when = now where = relative value = -20 }
}
action_b = {
name = EVT_802319_ACTB
ai_chance = 50
command = { type = setflag which = JAP_keine_aenderung }
}
}
event = {
id = 802320
random = no
country = JAP
persistent = yes
name = EVT_802320_NAME
desc = EVT_802320_DESC
style = 0
picture = "ramrod"
trigger = {
month = 1
day = 1
NOT = {
day = 2
month = 2
}
flag = JAP_Luftwaffe
}
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802320_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_Luftwaffe }
command = { type = build_time which = interceptor when = now where = relative value = 20 }
command = { type = build_time which = multi_role when = now where = relative value = 20 }
command = { type = build_time which = escort when = now where = relative value = 20 }
command = { type = build_time which = cas when = now where = relative value = 20 }
command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
command = { type = build_time which = transport_plane when = now where = relative value = 20 }
command = { type = build_time which = cag when = now where = relative value = 20 }
#Wird wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = -10 }
command = { type = build_time which = cavalry when = now where = relative value = -10 }
command = { type = build_time which = militia when = now where = relative value = -10 }
command = { type = build_time which = garrison when = now where = relative value = -10 }
command = { type = build_time which = police when = now where = relative value = -5 }
command = { type = build_time which = paratrooper when = now where = relative value = -5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
command = { type = build_time which = marine when = now where = relative value = -5 }
command = { type = build_time which = engineer when = now where = relative value = -5 }
command = { type = build_time which = mechanized when = now where = relative value = -3 }
command = { type = build_time which = motorized when = now where = relative value = -3 }
command = { type = build_time which = anti_tank when = now where = relative value = -10 }
command = { type = build_time which = anti_air when = now where = relative value = -10 }
command = { type = build_time which = artillery when = now where = relative value = -10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
command = { type = build_time which = mechanized when = now where = relative value = -7 }
command = { type = build_time which = motorized when = now where = relative value = -7 }
command = { type = build_time which = armored_car when = now where = relative value = -10 }
command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }
command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
command = { type = build_time which = battleship when = now where = relative value = -20 }
command = { type = build_time which = carrier when = now where = relative value = -20 }
command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
command = { type = build_time which = destroyer when = now where = relative value = -20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
command = { type = build_time which = submarine when = now where = relative value = -20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
command = { type = build_time which = transport when = now where = relative value = -20 }
}
action_b = {
name = EVT_802320_ACTB
ai_chance = 50
command = { type = setflag which = JAP_keine_aenderung }
}
}
event = {
id = 802321
random = no
country = JAP
persistent = yes
name = EVT_802321_NAME
desc = EVT_802321_DESC
style = 0
picture = "ramrod"
trigger = {
}
action_a = {
name = EVT_802321_ACTA
command = { type = clrflag which = JAP_Armee }
command = { type = build_time which = infantry when = now where = relative value = -10 }
command = { type = build_time which = cavalry when = now where = relative value = -10 }
command = { type = build_time which = militia when = now where = relative value = -10 }
command = { type = build_time which = garrison when = now where = relative value = -10 }
command = { type = build_time which = police when = now where = relative value = -5 }
command = { type = build_time which = paratrooper when = now where = relative value = -5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = -5 }
command = { type = build_time which = marine when = now where = relative value = -5 }
command = { type = build_time which = engineer when = now where = relative value = -5 }
command = { type = build_time which = mechanized when = now where = relative value = -3 }
command = { type = build_time which = motorized when = now where = relative value = -3 }
command = { type = build_time which = anti_tank when = now where = relative value = -10 }
command = { type = build_time which = anti_air when = now where = relative value = -10 }
command = { type = build_time which = artillery when = now where = relative value = -10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = -10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor when = now where = relative value = -10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 }
command = { type = build_time which = mechanized when = now where = relative value = -7 }
command = { type = build_time which = motorized when = now where = relative value = -7 }
command = { type = build_time which = armored_car when = now where = relative value = -10 }
command = { type = build_time which = heavy_armor when = now where = relative value = -10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = -10 }
command = { type = build_time which = sp_artillery when = now where = relative value = -10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 }
#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt
command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
command = { type = build_time which = battleship when = now where = relative value = 20 }
command = { type = build_time which = carrier when = now where = relative value = 20 }
command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
command = { type = build_time which = destroyer when = now where = relative value = 20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
command = { type = build_time which = submarine when = now where = relative value = 20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
command = { type = build_time which = transport when = now where = relative value = 20 }
command = { type = build_time which = interceptor when = now where = relative value = 20 }
command = { type = build_time which = multi_role when = now where = relative value = 20 }
command = { type = build_time which = escort when = now where = relative value = 20 }
command = { type = build_time which = cas when = now where = relative value = 20 }
command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
command = { type = build_time which = transport_plane when = now where = relative value = 20 }
command = { type = build_time which = cag when = now where = relative value = 20 }
}
}
event = {
id = 802322
random = no
country = JAP
persistent = yes
name = EVT_802322_NAME
desc = EVT_802322_DESC
style = 0
picture = "ramrod"
trigger = {
}
action_a = {
name = EVT_802322_ACTA
command = { type = clrflag which = JAP_Marine }
command = { type = build_time which = battlecruiser when = now where = relative value = -20 }
command = { type = build_time which = battleship when = now where = relative value = -20 }
command = { type = build_time which = carrier when = now where = relative value = -20 }
command = { type = build_time which = escort_carrier when = now where = relative value = -20 }
command = { type = build_time which = destroyer when = now where = relative value = -20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 }
command = { type = build_time which = light_cruiser when = now where = relative value = -20 }
command = { type = build_time which = submarine when = now where = relative value = -20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 }
command = { type = build_time which = transport when = now where = relative value = -20 }
#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = 10 }
command = { type = build_time which = cavalry when = now where = relative value = 10 }
command = { type = build_time which = militia when = now where = relative value = 10 }
command = { type = build_time which = garrison when = now where = relative value = 10 }
command = { type = build_time which = police when = now where = relative value = 5 }
command = { type = build_time which = paratrooper when = now where = relative value = 5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
command = { type = build_time which = marine when = now where = relative value = 5 }
command = { type = build_time which = engineer when = now where = relative value = 5 }
command = { type = build_time which = mechanized when = now where = relative value = 3 }
command = { type = build_time which = motorized when = now where = relative value = 3 }
command = { type = build_time which = anti_tank when = now where = relative value = 10 }
command = { type = build_time which = anti_air when = now where = relative value = 10 }
command = { type = build_time which = artillery when = now where = relative value = 10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
command = { type = build_time which = mechanized when = now where = relative value = 7 }
command = { type = build_time which = motorized when = now where = relative value = 7 }
command = { type = build_time which = armored_car when = now where = relative value = 10 }
command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }
command = { type = build_time which = interceptor when = now where = relative value = 20 }
command = { type = build_time which = multi_role when = now where = relative value = 20 }
command = { type = build_time which = escort when = now where = relative value = 20 }
command = { type = build_time which = cas when = now where = relative value = 20 }
command = { type = build_time which = naval_bomber when = now where = relative value = 20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = 20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = 20 }
command = { type = build_time which = transport_plane when = now where = relative value = 20 }
command = { type = build_time which = cag when = now where = relative value = 20 }
}
}
event = {
id = 802323
random = no
country = JAP
persistent = yes
name = EVT_802322_NAME
desc = EVT_802322_DESC
style = 0
picture = "ramrod"
trigger = {
}
action_a = {
name = EVT_802323_ACTA
command = { type = clrflag which = JAP_Luftwaffe }
command = { type = build_time which = interceptor when = now where = relative value = -20 }
command = { type = build_time which = multi_role when = now where = relative value = -20 }
command = { type = build_time which = escort when = now where = relative value = -20 }
command = { type = build_time which = cas when = now where = relative value = -20 }
command = { type = build_time which = naval_bomber when = now where = relative value = -20 }
command = { type = build_time which = strategic_bomber when = now where = relative value = -20 }
command = { type = build_time which = tactical_bomber when = now where = relative value = -20 }
command = { type = build_time which = transport_plane when = now where = relative value = -20 }
command = { type = build_time which = cag when = now where = relative value = -20 }
#Wird erhöht und später (ein Jahr) wieder auf Null gesetzt
command = { type = build_time which = infantry when = now where = relative value = 10 }
command = { type = build_time which = cavalry when = now where = relative value = 10 }
command = { type = build_time which = militia when = now where = relative value = 10 }
command = { type = build_time which = garrison when = now where = relative value = 10 }
command = { type = build_time which = police when = now where = relative value = 5 }
command = { type = build_time which = paratrooper when = now where = relative value = 5 }
command = { type = build_time which = bergsjaeger when = now where = relative value = 5 }
command = { type = build_time which = marine when = now where = relative value = 5 }
command = { type = build_time which = engineer when = now where = relative value = 5 }
command = { type = build_time which = mechanized when = now where = relative value = 3 }
command = { type = build_time which = motorized when = now where = relative value = 3 }
command = { type = build_time which = anti_tank when = now where = relative value = 10 }
command = { type = build_time which = anti_air when = now where = relative value = 10 }
command = { type = build_time which = artillery when = now where = relative value = 10 }
command = { type = build_time which = rocket_artillery when = now where = relative value = 10 }
command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor when = now where = relative value = 10 }
command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 }
command = { type = build_time which = mechanized when = now where = relative value = 7 }
command = { type = build_time which = motorized when = now where = relative value = 7 }
command = { type = build_time which = armored_car when = now where = relative value = 10 }
command = { type = build_time which = heavy_armor when = now where = relative value = 10 }
command = { type = build_time which = tank_destroyer when = now where = relative value = 10 }
command = { type = build_time which = sp_artillery when = now where = relative value = 10 }
command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 }
command = { type = build_time which = battlecruiser when = now where = relative value = 20 }
command = { type = build_time which = battleship when = now where = relative value = 20 }
command = { type = build_time which = carrier when = now where = relative value = 20 }
command = { type = build_time which = escort_carrier when = now where = relative value = 20 }
command = { type = build_time which = destroyer when = now where = relative value = 20 }
command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 }
command = { type = build_time which = light_cruiser when = now where = relative value = 20 }
command = { type = build_time which = submarine when = now where = relative value = 20 }
command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 }
command = { type = build_time which = transport when = now where = relative value = 20 }
}
}
event = {
id = 802324
random = no
country = JAP
persistent = yes
name = EVT_802324_NAME
desc = EVT_802324_DESC
style = 0
picture = "ramrod"
trigger = {
month = 1
day = 1
NOT = {
day = 2
month = 2
}
flag = JAP_keine_aenderung
}
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 29 month = august year = 1944 }
action_a = {
name = EVT_802324_ACTA
ai_chance = 50
command = { type = clrflag which = JAP_keine_aenderung }
}
action_b = {
name = EVT_802324_ACTB
ai_chance = 50
command = { type = setflag which = JAP_keine_aenderung }
}
}- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
Hab für die Graf Zeppelin eine CAG gebaut (kommt aus den Event immer noch ohne Brigade) und konnte diese auch nicht ran hängen. Der Träger ist also nutzlos
Gewinner des Ryo Unfähigkeitspreises: Sheep-dodger, Unfähigkeitskönig Ryo, derblaueClaus, Shakril, Abo, Uebeltaeter, Eidgenosse, Cuza und Pionier... to be continued
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
Da mir hier keiner helfen kann[B@W] Abominus;687007 hat geschrieben: Abominus;687007"]Nochmal überarbeitet...Code: Alles auswählen
######################################################################### # Japan wählt seine Ausrichtung ######################################################################### event = { id = 802317 random = no country = JAP persistent = yes name = EVT_802317_NAME desc = EVT_802317_DESC style = 0 picture = "ramrod" trigger = { month = 3 day = 1 NOT = { day = 2 month = 4 } NOT = { flag = JAP_Armee flag = JAP_Marine flag = JAP_Luftwaffe flag = JAP_keine_aenderung } } date = { day = 1 month = january year = 1937 } offset = 1 deathdate = { day = 29 month = august year = 1944 } action_a = { name = EVT_802317_ACTA ai_chance = 33 command = { type = trigger which = 802321 } # Armee command = { type = setflag which = JAP_Armee } } action_b = { name = EVT_802317_ACTB ai_chance = 33 command = { type = trigger which = 802322 } # Marine command = { type = setflag which = JAP_Marine } } action_c = { name = EVT_802317_ACTC ai_chance = 33 command = { type = trigger which = 802323 } # Luftwaffe command = { type = setflag which = JAP_Luftwaffe } } action_d = { name = EVT_802317_ACTD ai_chance = 1 command = { type = dissent value = -1 } } } event = { id = 802318 random = no country = JAP persistent = yes name = EVT_802318_NAME desc = EVT_802318_DESC style = 0 picture = "ramrod" trigger = { month = 1 day = 1 NOT = { day = 2 month = 2 } flag = JAP_Armee } date = { day = 1 month = january year = 1937 } offset = 1 deathdate = { day = 29 month = august year = 1944 } action_a = { name = EVT_802318_ACTA ai_chance = 50 command = { type = clrflag which = JAP_Armee } command = { type = build_time which = infantry when = now where = relative value = 10 } command = { type = build_time which = cavalry when = now where = relative value = 10 } command = { type = build_time which = militia when = now where = relative value = 10 } command = { type = build_time which = garrison when = now where = relative value = 10 } command = { type = build_time which = police when = now where = relative value = 5 } command = { type = build_time which = paratrooper when = now where = relative value = 5 } command = { type = build_time which = bergsjaeger when = now where = relative value = 5 } command = { type = build_time which = marine when = now where = relative value = 5 } command = { type = build_time which = engineer when = now where = relative value = 5 } command = { type = build_time which = mechanized when = now where = relative value = 3 } command = { type = build_time which = motorized when = now where = relative value = 3 } command = { type = build_time which = anti_tank when = now where = relative value = 10 } command = { type = build_time which = anti_air when = now where = relative value = 10 } command = { type = build_time which = artillery when = now where = relative value = 10 } command = { type = build_time which = rocket_artillery when = now where = relative value = 10 } command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 } command = { type = build_time which = armor when = now where = relative value = 10 } command = { type = build_time which = light_armor when = now where = relative value = 10 } command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 } command = { type = build_time which = mechanized when = now where = relative value = 7 } command = { type = build_time which = motorized when = now where = relative value = 7 } command = { type = build_time which = armored_car when = now where = relative value = 10 } command = { type = build_time which = heavy_armor when = now where = relative value = 10 } command = { type = build_time which = tank_destroyer when = now where = relative value = 10 } command = { type = build_time which = sp_artillery when = now where = relative value = 10 } command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 } #Wird wieder auf Null gesetzt command = { type = build_time which = battlecruiser when = now where = relative value = -20 } command = { type = build_time which = battleship when = now where = relative value = -20 } command = { type = build_time which = carrier when = now where = relative value = -20 } command = { type = build_time which = escort_carrier when = now where = relative value = -20 } command = { type = build_time which = destroyer when = now where = relative value = -20 } command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 } command = { type = build_time which = light_cruiser when = now where = relative value = -20 } command = { type = build_time which = submarine when = now where = relative value = -20 } command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 } command = { type = build_time which = transport when = now where = relative value = -20 } command = { type = build_time which = interceptor when = now where = relative value = -20 } command = { type = build_time which = multi_role when = now where = relative value = -20 } command = { type = build_time which = escort when = now where = relative value = -20 } command = { type = build_time which = cas when = now where = relative value = -20 } command = { type = build_time which = naval_bomber when = now where = relative value = -20 } command = { type = build_time which = strategic_bomber when = now where = relative value = -20 } command = { type = build_time which = tactical_bomber when = now where = relative value = -20 } command = { type = build_time which = transport_plane when = now where = relative value = -20 } command = { type = build_time which = cag when = now where = relative value = -20 } } action_b = { name = EVT_802318_ACTB ai_chance = 50 command = { type = setflag which = JAP_keine_aenderung } } } event = { id = 802319 random = no country = JAP persistent = yes name = EVT_802319_NAME desc = EVT_802319_DESC style = 0 picture = "ramrod" trigger = { month = 1 day = 1 NOT = { day = 2 month = 2 } flag = JAP_Marine } date = { day = 1 month = january year = 1937 } offset = 1 deathdate = { day = 29 month = august year = 1944 } action_a = { name = EVT_802319_ACTA ai_chance = 50 command = { type = clrflag which = JAP_Marine } command = { type = build_time which = battlecruiser when = now where = relative value = 20 } command = { type = build_time which = battleship when = now where = relative value = 20 } command = { type = build_time which = carrier when = now where = relative value = 20 } command = { type = build_time which = escort_carrier when = now where = relative value = 20 } command = { type = build_time which = destroyer when = now where = relative value = 20 } command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 } command = { type = build_time which = light_cruiser when = now where = relative value = 20 } command = { type = build_time which = submarine when = now where = relative value = 20 } command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 } command = { type = build_time which = transport when = now where = relative value = 20 } #Wird wieder auf Null gesetzt command = { type = build_time which = infantry when = now where = relative value = -10 } command = { type = build_time which = cavalry when = now where = relative value = -10 } command = { type = build_time which = militia when = now where = relative value = -10 } command = { type = build_time which = garrison when = now where = relative value = -10 } command = { type = build_time which = police when = now where = relative value = -5 } command = { type = build_time which = paratrooper when = now where = relative value = -5 } command = { type = build_time which = bergsjaeger when = now where = relative value = -5 } command = { type = build_time which = marine when = now where = relative value = -5 } command = { type = build_time which = engineer when = now where = relative value = -5 } command = { type = build_time which = mechanized when = now where = relative value = -3 } command = { type = build_time which = motorized when = now where = relative value = -3 } command = { type = build_time which = anti_tank when = now where = relative value = -10 } command = { type = build_time which = anti_air when = now where = relative value = -10 } command = { type = build_time which = artillery when = now where = relative value = -10 } command = { type = build_time which = rocket_artillery when = now where = relative value = -10 } command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 } command = { type = build_time which = armor when = now where = relative value = -10 } command = { type = build_time which = light_armor when = now where = relative value = -10 } command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 } command = { type = build_time which = mechanized when = now where = relative value = -7 } command = { type = build_time which = motorized when = now where = relative value = -7 } command = { type = build_time which = armored_car when = now where = relative value = -10 } command = { type = build_time which = heavy_armor when = now where = relative value = -10 } command = { type = build_time which = tank_destroyer when = now where = relative value = -10 } command = { type = build_time which = sp_artillery when = now where = relative value = -10 } command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 } command = { type = build_time which = interceptor when = now where = relative value = -20 } command = { type = build_time which = multi_role when = now where = relative value = -20 } command = { type = build_time which = escort when = now where = relative value = -20 } command = { type = build_time which = cas when = now where = relative value = -20 } command = { type = build_time which = naval_bomber when = now where = relative value = -20 } command = { type = build_time which = strategic_bomber when = now where = relative value = -20 } command = { type = build_time which = tactical_bomber when = now where = relative value = -20 } command = { type = build_time which = transport_plane when = now where = relative value = -20 } command = { type = build_time which = cag when = now where = relative value = -20 } } action_b = { name = EVT_802319_ACTB ai_chance = 50 command = { type = setflag which = JAP_keine_aenderung } } } event = { id = 802320 random = no country = JAP persistent = yes name = EVT_802320_NAME desc = EVT_802320_DESC style = 0 picture = "ramrod" trigger = { month = 1 day = 1 NOT = { day = 2 month = 2 } flag = JAP_Luftwaffe } date = { day = 1 month = january year = 1937 } offset = 1 deathdate = { day = 29 month = august year = 1944 } action_a = { name = EVT_802320_ACTA ai_chance = 50 command = { type = clrflag which = JAP_Luftwaffe } command = { type = build_time which = interceptor when = now where = relative value = 20 } command = { type = build_time which = multi_role when = now where = relative value = 20 } command = { type = build_time which = escort when = now where = relative value = 20 } command = { type = build_time which = cas when = now where = relative value = 20 } command = { type = build_time which = naval_bomber when = now where = relative value = 20 } command = { type = build_time which = strategic_bomber when = now where = relative value = 20 } command = { type = build_time which = tactical_bomber when = now where = relative value = 20 } command = { type = build_time which = transport_plane when = now where = relative value = 20 } command = { type = build_time which = cag when = now where = relative value = 20 } #Wird wieder auf Null gesetzt command = { type = build_time which = infantry when = now where = relative value = -10 } command = { type = build_time which = cavalry when = now where = relative value = -10 } command = { type = build_time which = militia when = now where = relative value = -10 } command = { type = build_time which = garrison when = now where = relative value = -10 } command = { type = build_time which = police when = now where = relative value = -5 } command = { type = build_time which = paratrooper when = now where = relative value = -5 } command = { type = build_time which = bergsjaeger when = now where = relative value = -5 } command = { type = build_time which = marine when = now where = relative value = -5 } command = { type = build_time which = engineer when = now where = relative value = -5 } command = { type = build_time which = mechanized when = now where = relative value = -3 } command = { type = build_time which = motorized when = now where = relative value = -3 } command = { type = build_time which = anti_tank when = now where = relative value = -10 } command = { type = build_time which = anti_air when = now where = relative value = -10 } command = { type = build_time which = artillery when = now where = relative value = -10 } command = { type = build_time which = rocket_artillery when = now where = relative value = -10 } command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 } command = { type = build_time which = armor when = now where = relative value = -10 } command = { type = build_time which = light_armor when = now where = relative value = -10 } command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 } command = { type = build_time which = mechanized when = now where = relative value = -7 } command = { type = build_time which = motorized when = now where = relative value = -7 } command = { type = build_time which = armored_car when = now where = relative value = -10 } command = { type = build_time which = heavy_armor when = now where = relative value = -10 } command = { type = build_time which = tank_destroyer when = now where = relative value = -10 } command = { type = build_time which = sp_artillery when = now where = relative value = -10 } command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 } command = { type = build_time which = battlecruiser when = now where = relative value = -20 } command = { type = build_time which = battleship when = now where = relative value = -20 } command = { type = build_time which = carrier when = now where = relative value = -20 } command = { type = build_time which = escort_carrier when = now where = relative value = -20 } command = { type = build_time which = destroyer when = now where = relative value = -20 } command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 } command = { type = build_time which = light_cruiser when = now where = relative value = -20 } command = { type = build_time which = submarine when = now where = relative value = -20 } command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 } command = { type = build_time which = transport when = now where = relative value = -20 } } action_b = { name = EVT_802320_ACTB ai_chance = 50 command = { type = setflag which = JAP_keine_aenderung } } } event = { id = 802321 random = no country = JAP persistent = yes name = EVT_802321_NAME desc = EVT_802321_DESC style = 0 picture = "ramrod" trigger = { } action_a = { name = EVT_802321_ACTA command = { type = clrflag which = JAP_Armee } command = { type = build_time which = infantry when = now where = relative value = -10 } command = { type = build_time which = cavalry when = now where = relative value = -10 } command = { type = build_time which = militia when = now where = relative value = -10 } command = { type = build_time which = garrison when = now where = relative value = -10 } command = { type = build_time which = police when = now where = relative value = -5 } command = { type = build_time which = paratrooper when = now where = relative value = -5 } command = { type = build_time which = bergsjaeger when = now where = relative value = -5 } command = { type = build_time which = marine when = now where = relative value = -5 } command = { type = build_time which = engineer when = now where = relative value = -5 } command = { type = build_time which = mechanized when = now where = relative value = -3 } command = { type = build_time which = motorized when = now where = relative value = -3 } command = { type = build_time which = anti_tank when = now where = relative value = -10 } command = { type = build_time which = anti_air when = now where = relative value = -10 } command = { type = build_time which = artillery when = now where = relative value = -10 } command = { type = build_time which = rocket_artillery when = now where = relative value = -10 } command = { type = build_time which = super_heavy_armor when = now where = relative value = -10 } command = { type = build_time which = armor when = now where = relative value = -10 } command = { type = build_time which = light_armor when = now where = relative value = -10 } command = { type = build_time which = light_armor_brigade when = now where = relative value = -10 } command = { type = build_time which = mechanized when = now where = relative value = -7 } command = { type = build_time which = motorized when = now where = relative value = -7 } command = { type = build_time which = armored_car when = now where = relative value = -10 } command = { type = build_time which = heavy_armor when = now where = relative value = -10 } command = { type = build_time which = tank_destroyer when = now where = relative value = -10 } command = { type = build_time which = sp_artillery when = now where = relative value = -10 } command = { type = build_time which = sp_rct_artillery when = now where = relative value = -10 } #Wird erhöht und später (ein Jahr) wieder auf Null gesetzt command = { type = build_time which = battlecruiser when = now where = relative value = 20 } command = { type = build_time which = battleship when = now where = relative value = 20 } command = { type = build_time which = carrier when = now where = relative value = 20 } command = { type = build_time which = escort_carrier when = now where = relative value = 20 } command = { type = build_time which = destroyer when = now where = relative value = 20 } command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 } command = { type = build_time which = light_cruiser when = now where = relative value = 20 } command = { type = build_time which = submarine when = now where = relative value = 20 } command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 } command = { type = build_time which = transport when = now where = relative value = 20 } command = { type = build_time which = interceptor when = now where = relative value = 20 } command = { type = build_time which = multi_role when = now where = relative value = 20 } command = { type = build_time which = escort when = now where = relative value = 20 } command = { type = build_time which = cas when = now where = relative value = 20 } command = { type = build_time which = naval_bomber when = now where = relative value = 20 } command = { type = build_time which = strategic_bomber when = now where = relative value = 20 } command = { type = build_time which = tactical_bomber when = now where = relative value = 20 } command = { type = build_time which = transport_plane when = now where = relative value = 20 } command = { type = build_time which = cag when = now where = relative value = 20 } } } event = { id = 802322 random = no country = JAP persistent = yes name = EVT_802322_NAME desc = EVT_802322_DESC style = 0 picture = "ramrod" trigger = { } action_a = { name = EVT_802322_ACTA command = { type = clrflag which = JAP_Marine } command = { type = build_time which = battlecruiser when = now where = relative value = -20 } command = { type = build_time which = battleship when = now where = relative value = -20 } command = { type = build_time which = carrier when = now where = relative value = -20 } command = { type = build_time which = escort_carrier when = now where = relative value = -20 } command = { type = build_time which = destroyer when = now where = relative value = -20 } command = { type = build_time which = heavy_cruiser when = now where = relative value = -20 } command = { type = build_time which = light_cruiser when = now where = relative value = -20 } command = { type = build_time which = submarine when = now where = relative value = -20 } command = { type = build_time which = nuclear_submarine when = now where = relative value = -20 } command = { type = build_time which = transport when = now where = relative value = -20 } #Wird erhöht und später (ein Jahr) wieder auf Null gesetzt command = { type = build_time which = infantry when = now where = relative value = 10 } command = { type = build_time which = cavalry when = now where = relative value = 10 } command = { type = build_time which = militia when = now where = relative value = 10 } command = { type = build_time which = garrison when = now where = relative value = 10 } command = { type = build_time which = police when = now where = relative value = 5 } command = { type = build_time which = paratrooper when = now where = relative value = 5 } command = { type = build_time which = bergsjaeger when = now where = relative value = 5 } command = { type = build_time which = marine when = now where = relative value = 5 } command = { type = build_time which = engineer when = now where = relative value = 5 } command = { type = build_time which = mechanized when = now where = relative value = 3 } command = { type = build_time which = motorized when = now where = relative value = 3 } command = { type = build_time which = anti_tank when = now where = relative value = 10 } command = { type = build_time which = anti_air when = now where = relative value = 10 } command = { type = build_time which = artillery when = now where = relative value = 10 } command = { type = build_time which = rocket_artillery when = now where = relative value = 10 } command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 } command = { type = build_time which = armor when = now where = relative value = 10 } command = { type = build_time which = light_armor when = now where = relative value = 10 } command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 } command = { type = build_time which = mechanized when = now where = relative value = 7 } command = { type = build_time which = motorized when = now where = relative value = 7 } command = { type = build_time which = armored_car when = now where = relative value = 10 } command = { type = build_time which = heavy_armor when = now where = relative value = 10 } command = { type = build_time which = tank_destroyer when = now where = relative value = 10 } command = { type = build_time which = sp_artillery when = now where = relative value = 10 } command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 } command = { type = build_time which = interceptor when = now where = relative value = 20 } command = { type = build_time which = multi_role when = now where = relative value = 20 } command = { type = build_time which = escort when = now where = relative value = 20 } command = { type = build_time which = cas when = now where = relative value = 20 } command = { type = build_time which = naval_bomber when = now where = relative value = 20 } command = { type = build_time which = strategic_bomber when = now where = relative value = 20 } command = { type = build_time which = tactical_bomber when = now where = relative value = 20 } command = { type = build_time which = transport_plane when = now where = relative value = 20 } command = { type = build_time which = cag when = now where = relative value = 20 } } } event = { id = 802323 random = no country = JAP persistent = yes name = EVT_802322_NAME desc = EVT_802322_DESC style = 0 picture = "ramrod" trigger = { } action_a = { name = EVT_802323_ACTA command = { type = clrflag which = JAP_Luftwaffe } command = { type = build_time which = interceptor when = now where = relative value = -20 } command = { type = build_time which = multi_role when = now where = relative value = -20 } command = { type = build_time which = escort when = now where = relative value = -20 } command = { type = build_time which = cas when = now where = relative value = -20 } command = { type = build_time which = naval_bomber when = now where = relative value = -20 } command = { type = build_time which = strategic_bomber when = now where = relative value = -20 } command = { type = build_time which = tactical_bomber when = now where = relative value = -20 } command = { type = build_time which = transport_plane when = now where = relative value = -20 } command = { type = build_time which = cag when = now where = relative value = -20 } #Wird erhöht und später (ein Jahr) wieder auf Null gesetzt command = { type = build_time which = infantry when = now where = relative value = 10 } command = { type = build_time which = cavalry when = now where = relative value = 10 } command = { type = build_time which = militia when = now where = relative value = 10 } command = { type = build_time which = garrison when = now where = relative value = 10 } command = { type = build_time which = police when = now where = relative value = 5 } command = { type = build_time which = paratrooper when = now where = relative value = 5 } command = { type = build_time which = bergsjaeger when = now where = relative value = 5 } command = { type = build_time which = marine when = now where = relative value = 5 } command = { type = build_time which = engineer when = now where = relative value = 5 } command = { type = build_time which = mechanized when = now where = relative value = 3 } command = { type = build_time which = motorized when = now where = relative value = 3 } command = { type = build_time which = anti_tank when = now where = relative value = 10 } command = { type = build_time which = anti_air when = now where = relative value = 10 } command = { type = build_time which = artillery when = now where = relative value = 10 } command = { type = build_time which = rocket_artillery when = now where = relative value = 10 } command = { type = build_time which = super_heavy_armor when = now where = relative value = 10 } command = { type = build_time which = armor when = now where = relative value = 10 } command = { type = build_time which = light_armor when = now where = relative value = 10 } command = { type = build_time which = light_armor_brigade when = now where = relative value = 10 } command = { type = build_time which = mechanized when = now where = relative value = 7 } command = { type = build_time which = motorized when = now where = relative value = 7 } command = { type = build_time which = armored_car when = now where = relative value = 10 } command = { type = build_time which = heavy_armor when = now where = relative value = 10 } command = { type = build_time which = tank_destroyer when = now where = relative value = 10 } command = { type = build_time which = sp_artillery when = now where = relative value = 10 } command = { type = build_time which = sp_rct_artillery when = now where = relative value = 10 } command = { type = build_time which = battlecruiser when = now where = relative value = 20 } command = { type = build_time which = battleship when = now where = relative value = 20 } command = { type = build_time which = carrier when = now where = relative value = 20 } command = { type = build_time which = escort_carrier when = now where = relative value = 20 } command = { type = build_time which = destroyer when = now where = relative value = 20 } command = { type = build_time which = heavy_cruiser when = now where = relative value = 20 } command = { type = build_time which = light_cruiser when = now where = relative value = 20 } command = { type = build_time which = submarine when = now where = relative value = 20 } command = { type = build_time which = nuclear_submarine when = now where = relative value = 20 } command = { type = build_time which = transport when = now where = relative value = 20 } } } event = { id = 802324 random = no country = JAP persistent = yes name = EVT_802324_NAME desc = EVT_802324_DESC style = 0 picture = "ramrod" trigger = { month = 1 day = 1 NOT = { day = 2 month = 2 } flag = JAP_keine_aenderung } date = { day = 1 month = january year = 1937 } offset = 1 deathdate = { day = 29 month = august year = 1944 } action_a = { name = EVT_802324_ACTA ai_chance = 50 command = { type = clrflag which = JAP_keine_aenderung } } action_b = { name = EVT_802324_ACTB ai_chance = 50 command = { type = setflag which = JAP_keine_aenderung } } }
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
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