5.2 Beta
- Djambo
- Rang 16
- Beiträge: 4143
- Registriert: Do 15.05.2003, 12:00
- Hat sich bedankt: 262 Mal
- Danksagung erhalten: 255 Mal
+5
Und noch einer: http://forum.paradoxplaza.com/forum/sho ... April-2012
- The Timurids no longer start with cores on Erserum and Van in 1399.
- Golden Horde no longer has cores on Cherson, Kouban, Cherkassk, Kharkov, Zaporozhia & Crimea
- Fixed a calculation error in colony growth for nomad territory.
- Moving units can now be merged, and if they are all already moving, progress is set to the lowest one.
- AI is now more likely to cancel movement if its not ideal.
- The Timurids no longer start with cores on Erserum and Van in 1399.
- Golden Horde no longer has cores on Cherson, Kouban, Cherkassk, Kharkov, Zaporozhia & Crimea
- Fixed a calculation error in colony growth for nomad territory.
- Moving units can now be merged, and if they are all already moving, progress is set to the lowest one.
- AI is now more likely to cancel movement if its not ideal.
Signaturlos glücklich seit 2007
[thread=18457][/thread]
[thread=18457][/thread]
- Al. I. Cuza
- Rang 20
- Beiträge: 17672
- Registriert: Di 30.05.2006, 12:00
- Hat sich bedankt: 146 Mal
- Danksagung erhalten: 256 Mal
+10
- Tigernekro
- Rang 7
- Beiträge: 322
- Registriert: Di 28.12.2010, 11:56
- Hat sich bedankt: 52 Mal
- Danksagung erhalten: 16 Mal
Es geht weiter...,
http://forum.paradoxplaza.com/forum/showthread.php?610360-28th-of-May-2012-%E2%80%94-Checksum-SKPC
Code:
- Artillery now moves at the same strategic speed as cavalry and infantry.
- Defensiness now modifiers military tactics for the DEFENDER by 50% of its value. (both local and country)
- Reinforcement factors on armies now gets a bonus by 10% per each maneuever value of its leader, up to maximum of the 200% in safe home provinces.
- Increased reinforcement in provinces that have a supply line of invested fortresses to friendly territory to be 100% + manuever.
- Manpower pool is now 10 years to recover, and manpower effects have been lowered.
- You can now see what government forms can be discovered that you can convert to, but still greyed out.
- AI now considers monthly interest payments, not yearly, for monthly budget calculations when maintaining trooplevels.
- Added triggers unit in province triggers for cavalry, artillery, big ship, light ship and transport
- Fixed a bug which caused the local controllers global trade income modifier affect everyones trade income for that province, instead of the merchants global trade income modifier.
- Fixed display issue for colonial growth and low maintenance.
- State Controlled Guilds no longer increases revolt risk.
- Veterans homes now requre land tech 40, and are now almost guaranteed to happen for a country.
- Per capita tax now only increases stability costs by 10%
- AI will now do the kampaku decision.
- Savoys capital is now Chambery until 1563 in the start.
- Savoy now has occitain as accepted culture, and the province Savoie is now occitain.
- Spanish localisation fixed for 5.1 texts.
- Corrected more german text files.
- State controlled guilds now only costs 1 magistrare for France.
- Fixed a bug with the bring the dutch back to catholisism mission.
- Swapped positions of gaelic and Finno-ugric cultures, to make Gaelic and French different colours
- Promote Cultural unity now lets you remove nationalistic rebels when nationalism is expired, not before.
- Fixed names of Bruno and Galilei.
- Japanese rebels can now only appear in Japan.
- Tokhtamysh removed as a GOL general at game start
- Paying Sound Toll now requires the sound toll to actually exist
- Turkey & Urbino are now friends of Ragusa from the start.
- Fortresses of Ragusa is now improved.
- Ragusa is now a maritime style republic from the start.
- Ragusa can now enact Thalassocracy.
- Delhi and Timurids now start with a truce.
- Golden Horde and Genoa now starts with a truce.
- Wokou pirates will no longer appear in Korea after defeated.
- Born under a star is now even better.
- Papacy creation fixed.
- Fixed a crashbug with two france at the same time.
- Shogun will no longer write satires about himself.
- Continental Congress can no longer be made into a military leader.
- Trigger conditions for missions have been changed to make sure only monarchies can form unions.
- Now more countries may get subjugate/conquer missions.
- All PAP provinces is now immune to Conquest missions.
- Using generic_annex_vassal_mission no longer means you might end up with unlawful territory ~10.5 infamy and a stab hit for completing the mission.
- The mission Iberian conquest of Tangier will only trigger after 1420.
- Changed Conquer Finland mission to make it trigger more often.
- Forming the Mughals will not revert tech to Muslim tech if you have westernised to the oriental tech group.
- RUS is now only able to make St. Petersburg its capital if it has over 300 treasury to prevent RUS having to take a loan after taking the decision.
- HRE is now more likely to stay decentralized due to events.
- Sound Toll event no longer makes anyone lose merchants.
- The Tunisian starting monarch "Abd al-Aziz" martial stat has been boosted to better match his stats as a general.
- TUN and TRI is now allied from game start to 1510 (to represent Hafsid Empire).
- MAZ is now a vassal of POL at game start to 1526.
- ETR is now a vassal of RFR from 1801-1807.
- Plock (256) is owned by MAZ from game start and transferred to POL after 1495.
- The capital of Podlasia (269) is changed to Drohiczyn from game start to 1657. Province is now owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Volhynia (279) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Kiev (280) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Poltava (290) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Gafsa (352) now has fort level 1 at game start.
- Gabes (353) now has fort level 1 at game start.
- All MOR/TRI/TUN/ALG provinces now has training_fields from game start.
- Cairo (361) now has the Al Azhar university at game start.
- Changed capital of Priangan (625).
- Changed trade good of Sierra Leone (1118) to ivory. GBR owns Sierra Leone (1118) from 1787.
- EFR is removed from peninsulawar.
- Spelling and grammar mistakes are corrected.
- Cities and buildings positions has been fixed in several provinces.
- Map borders/seacoasts and other flaws has been fixed.
- Trent (110) has been added to the German region and removed from Italian region.
- Ancona (119) and Romagna (114) has been removed from Lombardia region.
- Lausitz (60) and Niederlausitz (1763) has been removed from the German region.
- Gorz (1769) has been added to Austria region, removed from Croatia region and removed from Western Balkans region.
- Krain (129) has been added to Austria region and removed from Croatia region.
- Conquer_Florida mission now awards temp_claims on all four provinces.
- tobacco_factory checks for any existing manufactory and rewards are more substantial.
- Conquest mission is corrected and should be Working As Designed now.
- Completing annex_mazovia mission now adds cores on 256 and 257.
- The four reqonquista missions are now accessible after 1420, 1440, 1460 and 1480
- conquer_bosnia mission now points at proper Bosnian provinces.
- conquer_istria and subjugate_aquileia no longer need to own 111 to successfully finish the missions.
- conquer_fruili only triggers if Fruili is not a capital or owner only owns one province.
http://forum.paradoxplaza.com/forum/showthread.php?610360-28th-of-May-2012-%E2%80%94-Checksum-SKPC
Code:
- Artillery now moves at the same strategic speed as cavalry and infantry.
- Defensiness now modifiers military tactics for the DEFENDER by 50% of its value. (both local and country)
- Reinforcement factors on armies now gets a bonus by 10% per each maneuever value of its leader, up to maximum of the 200% in safe home provinces.
- Increased reinforcement in provinces that have a supply line of invested fortresses to friendly territory to be 100% + manuever.
- Manpower pool is now 10 years to recover, and manpower effects have been lowered.
- You can now see what government forms can be discovered that you can convert to, but still greyed out.
- AI now considers monthly interest payments, not yearly, for monthly budget calculations when maintaining trooplevels.
- Added triggers unit in province triggers for cavalry, artillery, big ship, light ship and transport
- Fixed a bug which caused the local controllers global trade income modifier affect everyones trade income for that province, instead of the merchants global trade income modifier.
- Fixed display issue for colonial growth and low maintenance.
- State Controlled Guilds no longer increases revolt risk.
- Veterans homes now requre land tech 40, and are now almost guaranteed to happen for a country.
- Per capita tax now only increases stability costs by 10%
- AI will now do the kampaku decision.
- Savoys capital is now Chambery until 1563 in the start.
- Savoy now has occitain as accepted culture, and the province Savoie is now occitain.
- Spanish localisation fixed for 5.1 texts.
- Corrected more german text files.
- State controlled guilds now only costs 1 magistrare for France.
- Fixed a bug with the bring the dutch back to catholisism mission.
- Swapped positions of gaelic and Finno-ugric cultures, to make Gaelic and French different colours
- Promote Cultural unity now lets you remove nationalistic rebels when nationalism is expired, not before.
- Fixed names of Bruno and Galilei.
- Japanese rebels can now only appear in Japan.
- Tokhtamysh removed as a GOL general at game start
- Paying Sound Toll now requires the sound toll to actually exist
- Turkey & Urbino are now friends of Ragusa from the start.
- Fortresses of Ragusa is now improved.
- Ragusa is now a maritime style republic from the start.
- Ragusa can now enact Thalassocracy.
- Delhi and Timurids now start with a truce.
- Golden Horde and Genoa now starts with a truce.
- Wokou pirates will no longer appear in Korea after defeated.
- Born under a star is now even better.
- Papacy creation fixed.
- Fixed a crashbug with two france at the same time.
- Shogun will no longer write satires about himself.
- Continental Congress can no longer be made into a military leader.
- Trigger conditions for missions have been changed to make sure only monarchies can form unions.
- Now more countries may get subjugate/conquer missions.
- All PAP provinces is now immune to Conquest missions.
- Using generic_annex_vassal_mission no longer means you might end up with unlawful territory ~10.5 infamy and a stab hit for completing the mission.
- The mission Iberian conquest of Tangier will only trigger after 1420.
- Changed Conquer Finland mission to make it trigger more often.
- Forming the Mughals will not revert tech to Muslim tech if you have westernised to the oriental tech group.
- RUS is now only able to make St. Petersburg its capital if it has over 300 treasury to prevent RUS having to take a loan after taking the decision.
- HRE is now more likely to stay decentralized due to events.
- Sound Toll event no longer makes anyone lose merchants.
- The Tunisian starting monarch "Abd al-Aziz" martial stat has been boosted to better match his stats as a general.
- TUN and TRI is now allied from game start to 1510 (to represent Hafsid Empire).
- MAZ is now a vassal of POL at game start to 1526.
- ETR is now a vassal of RFR from 1801-1807.
- Plock (256) is owned by MAZ from game start and transferred to POL after 1495.
- The capital of Podlasia (269) is changed to Drohiczyn from game start to 1657. Province is now owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Volhynia (279) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Kiev (280) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Poltava (290) is owned by POL from 26 March 1569 and no longer a core province of LIT from July 1, 1569.
- Gafsa (352) now has fort level 1 at game start.
- Gabes (353) now has fort level 1 at game start.
- All MOR/TRI/TUN/ALG provinces now has training_fields from game start.
- Cairo (361) now has the Al Azhar university at game start.
- Changed capital of Priangan (625).
- Changed trade good of Sierra Leone (1118) to ivory. GBR owns Sierra Leone (1118) from 1787.
- EFR is removed from peninsulawar.
- Spelling and grammar mistakes are corrected.
- Cities and buildings positions has been fixed in several provinces.
- Map borders/seacoasts and other flaws has been fixed.
- Trent (110) has been added to the German region and removed from Italian region.
- Ancona (119) and Romagna (114) has been removed from Lombardia region.
- Lausitz (60) and Niederlausitz (1763) has been removed from the German region.
- Gorz (1769) has been added to Austria region, removed from Croatia region and removed from Western Balkans region.
- Krain (129) has been added to Austria region and removed from Croatia region.
- Conquer_Florida mission now awards temp_claims on all four provinces.
- tobacco_factory checks for any existing manufactory and rewards are more substantial.
- Conquest mission is corrected and should be Working As Designed now.
- Completing annex_mazovia mission now adds cores on 256 and 257.
- The four reqonquista missions are now accessible after 1420, 1440, 1460 and 1480
- conquer_bosnia mission now points at proper Bosnian provinces.
- conquer_istria and subjugate_aquileia no longer need to own 111 to successfully finish the missions.
- conquer_fruili only triggers if Fruili is not a capital or owner only owns one province.
- Elvis
- Rang 20
- Beiträge: 16218
- Registriert: Mo 22.12.2003, 12:00
- Hat sich bedankt: 5259 Mal
- Danksagung erhalten: 12791 Mal
+10
Ah. Sehr schön.
Das dürfte so einiges ändern und ist für mich einer der wichtigsten Punkte. Es wertet die Artillerie enorm auf. Vorher hat man sehr häufig gut daran getan auf Artillerie zu verzichten, da es wesentlich effizienter war ohne Ari Feindarmeen mit Ari auszumanövrieren.Tigernekro hat geschrieben: - Artillery now moves at the same strategic speed as cavalry and infantry.
Die beiden Punkte verstehe ich nicht. Was soll das bedeuten?- Defensiness now modifiers military tactics for the DEFENDER by 50% of its value. (both local and country)
- Increased reinforcement in provinces that have a supply line of invested fortresses to friendly territory to be 100% + manuever.
- sheep-dodger
- Rang 18
- Beiträge: 8505
- Registriert: So 17.07.2005, 04:08
+15
Das Erste dürfte bedeuten, dass man wenn man eine hohe Defensiveness hat und in einer Schlacht verteidigt man einen besseren Military Tactics Wert bekommt, also weniger Verluste erleidet.
Beim Zweiten sind Wir Uns nicht sicher, Wir haben es so verstanden, dass, wenn man eine Reihe Festungen von freundlichem Gebiet bis zu der Provinz in der die Armee steht gestürmt hat/besetzt hält, man 100%+Maneuver statt 50%(nicht ganz sicher ob das die richtige Zahl ist)+Maneuver als Reinforcement Wert bekommt.
Beim Zweiten sind Wir Uns nicht sicher, Wir haben es so verstanden, dass, wenn man eine Reihe Festungen von freundlichem Gebiet bis zu der Provinz in der die Armee steht gestürmt hat/besetzt hält, man 100%+Maneuver statt 50%(nicht ganz sicher ob das die richtige Zahl ist)+Maneuver als Reinforcement Wert bekommt.
Signaturen sind wie Frauen:
Hat man keine will man eine, hat man eine will man ne andere
Who looks at a screwdriver and thinks, 'Ooh, this could be a little more sonic'?
Zwischen Bürgerkrieg und Weltmacht - Ein Nationalchina AAR
Guide für Byzanz in IN 3.1
Hat man keine will man eine, hat man eine will man ne andere
Who looks at a screwdriver and thinks, 'Ooh, this could be a little more sonic'?
Zwischen Bürgerkrieg und Weltmacht - Ein Nationalchina AAR
Guide für Byzanz in IN 3.1
- Al. I. Cuza
- Rang 20
- Beiträge: 17672
- Registriert: Di 30.05.2006, 12:00
- Hat sich bedankt: 146 Mal
- Danksagung erhalten: 256 Mal
+10
Naja, ab etwa Landtech 18 sind Armeen ohne Ari wörtlich KanonenfutterElvis hat geschrieben:Das dürfte so einiges ändern und ist für mich einer der wichtigsten Punkte. Es wertet die Artillerie enorm auf. Vorher hat man sehr häufig gut daran getan auf Artillerie zu verzichten, da es wesentlich effizienter war ohne Ari Feindarmeen mit Ari auszumanövrieren
- Tigernekro
- Rang 7
- Beiträge: 322
- Registriert: Di 28.12.2010, 11:56
- Hat sich bedankt: 52 Mal
- Danksagung erhalten: 16 Mal
Naja leider ist der Patch nicht ganz ausgereift.
Trier ist am Anfang unter einer Union unter Tunesien(!). Kein Kommentar dazu.
Noch besser, das HRE kann seine Decisions nicht mehr feuern.....
Abhilfe schafft da: http://forum.paradoxplaza.com/forum/showthread.php?610365-28th-of-May-2012-Feedback-thread/page3#50
Aber ansonsten find ich den Patch echt klasse.
Trier ist am Anfang unter einer Union unter Tunesien(!). Kein Kommentar dazu.
Noch besser, das HRE kann seine Decisions nicht mehr feuern.....
Abhilfe schafft da: http://forum.paradoxplaza.com/forum/showthread.php?610365-28th-of-May-2012-Feedback-thread/page3#50
Aber ansonsten find ich den Patch echt klasse.
- Tigernekro
- Rang 7
- Beiträge: 322
- Registriert: Di 28.12.2010, 11:56
- Hat sich bedankt: 52 Mal
- Danksagung erhalten: 16 Mal
Hyper, Hyper.. äh Es geht weiter...
http://forum.paradoxplaza.com/forum/showthread.php?611193-1st-of-June-2012-5.2-Beta
- Attrition is no longer considering hostile troops retreating away from you as "present in province" for attrition checks (for your army).
- Fixed display of colonist growth.
- HRE bonus manpower bonus is now scaled same way as other manpower.
- Hindustan, Malaya, Mughal and Persia can no longer be formed by the Papacy or HRE.
- Nobles Ally with Foreign Power - prevented effect from happening to a vassal state.
- Aztecs now are more centralized at start.
- Tweaked setup of the Aztec empire.
- Morocco now has capital changes properly in its history files.
- Tunis and Trier no longer a cozy union in 1399.
- Fixed a few broken files regarding polish annexation in 1569.
- Ceuta's capital is now called Ceuta.
- Fixed spellin in several places.
- numerous corrections to German text
- Tweaked a few portugese missions to behave more historically.
- Turkey now takes back ownership of Serbia and Kosovo in 1739.
http://forum.paradoxplaza.com/forum/showthread.php?611193-1st-of-June-2012-5.2-Beta
- Attrition is no longer considering hostile troops retreating away from you as "present in province" for attrition checks (for your army).
- Fixed display of colonist growth.
- HRE bonus manpower bonus is now scaled same way as other manpower.
- Hindustan, Malaya, Mughal and Persia can no longer be formed by the Papacy or HRE.
- Nobles Ally with Foreign Power - prevented effect from happening to a vassal state.
- Aztecs now are more centralized at start.
- Tweaked setup of the Aztec empire.
- Morocco now has capital changes properly in its history files.
- Tunis and Trier no longer a cozy union in 1399.
- Fixed a few broken files regarding polish annexation in 1569.
- Ceuta's capital is now called Ceuta.
- Fixed spellin in several places.
- numerous corrections to German text
- Tweaked a few portugese missions to behave more historically.
- Turkey now takes back ownership of Serbia and Kosovo in 1739.
- Der junge Fritz
- Rang 15
- Beiträge: 3337
- Registriert: Do 30.12.2004, 12:00
- Hat sich bedankt: 373 Mal
- Danksagung erhalten: 2076 Mal
- Tigernekro
- Rang 7
- Beiträge: 322
- Registriert: Di 28.12.2010, 11:56
- Hat sich bedankt: 52 Mal
- Danksagung erhalten: 16 Mal
Ein Fixbug-Patch
http://forum.paradoxplaza.com/forum/showthread.php?611713-4th-of-June-2012-5.2-Beta
* Fixed attrition when ships in same province.
* Fixed naval maintenance minimum cost.
http://forum.paradoxplaza.com/forum/showthread.php?611713-4th-of-June-2012-5.2-Beta
* Fixed attrition when ships in same province.
* Fixed naval maintenance minimum cost.
- Tigernekro
- Rang 7
- Beiträge: 322
- Registriert: Di 28.12.2010, 11:56
- Hat sich bedankt: 52 Mal
- Danksagung erhalten: 16 Mal
...
http://forum.paradoxplaza.com/forum/showthread.php?612512-8th-of-June-2012-%E2%80%94-Checksum-SEKN
- Improved tooltip for when to get attrition to new rules.
- Armies will no longer be eliminated if they arrive in a province where another army is eliminated.
- Supply limit now scales from 100 to 125% of base value depending on relation with province controller&owner.
- Armies now reinforce about 50% slower than before, maneuever is more important on hostile territory.
- Removed reinforce bonus in the empire.
- AI is now much more reluctant to start wars if low on MP.
- AI drained on MP is now more likely to sue for peace.
- Disbanding a regiment now returns 50% of the manpower remaining in it..
- Assaults can no longer be broken off manually.
- Assaults are now a bit more bloody.
- Base tradition gain from combat increased by 33%.
- Tradition gain is now halfed if you fight someone with and you have the larger army.
- Strength damage from combat has been dropped by 50%
- Prevented HRE or PAP for forming the other four Indian nations too, not just the Dravidian one
- Capital of Sanxing is now Yulin.
- Mexico citysize change got a date correction.
- Even more german spelling and grammar fixes.
- Savoie is no longer in the italian region.
http://forum.paradoxplaza.com/forum/showthread.php?612512-8th-of-June-2012-%E2%80%94-Checksum-SEKN
- Improved tooltip for when to get attrition to new rules.
- Armies will no longer be eliminated if they arrive in a province where another army is eliminated.
- Supply limit now scales from 100 to 125% of base value depending on relation with province controller&owner.
- Armies now reinforce about 50% slower than before, maneuever is more important on hostile territory.
- Removed reinforce bonus in the empire.
- AI is now much more reluctant to start wars if low on MP.
- AI drained on MP is now more likely to sue for peace.
- Disbanding a regiment now returns 50% of the manpower remaining in it..
- Assaults can no longer be broken off manually.
- Assaults are now a bit more bloody.
- Base tradition gain from combat increased by 33%.
- Tradition gain is now halfed if you fight someone with and you have the larger army.
- Strength damage from combat has been dropped by 50%
- Prevented HRE or PAP for forming the other four Indian nations too, not just the Dravidian one
- Capital of Sanxing is now Yulin.
- Mexico citysize change got a date correction.
- Even more german spelling and grammar fixes.
- Savoie is no longer in the italian region.
- Tigernekro
- Rang 7
- Beiträge: 322
- Registriert: Di 28.12.2010, 11:56
- Hat sich bedankt: 52 Mal
- Danksagung erhalten: 16 Mal
DADADADADA.
http://forum.paradoxplaza.com/forum/showthread.php?613289-11th-of-June-2012-5.2-Beta
- Manpower is reduced with less at the start of the game if at war.
- Fixed trade-value display from local_trade_income_modifier.
- Crimea and Astrakhan are now steppe horde.
- Battlescores are now scaled on total amount of troops killed.
http://forum.paradoxplaza.com/forum/showthread.php?613289-11th-of-June-2012-5.2-Beta
- Manpower is reduced with less at the start of the game if at war.
- Fixed trade-value display from local_trade_income_modifier.
- Crimea and Astrakhan are now steppe horde.
- Battlescores are now scaled on total amount of troops killed.
- Elvis
- Rang 20
- Beiträge: 16218
- Registriert: Mo 22.12.2003, 12:00
- Hat sich bedankt: 5259 Mal
- Danksagung erhalten: 12791 Mal
+10
In meinem ersten Spiel mit den letzten Betas entwickelt es sich ganz gut.
Insbesondere Moskau breitet sich in der Horde aus und nicht mehr Böhmen oder so ein Kram.
Im Prinzip bin ich auch ein Fan davon, das Manpower nun eine wirklich wertvolle Ressource geworden ist. Es scheint auch die KI auf höheren Schwierigkeitsgraden untereinander Friedensbereiter zu machen.
Allerdings kann der Spieler das neue System gegenüber der KI viel besser ausspielen als die KI selber und auch große Blobs mit denen man sich sonst nicht anlegen würde, verlieren deutlich an Schrecken wenn sie sich erstmal an jemand anderen verausgabt haben.
Insgesamt hat die Anzahl an Kriegen abgenommen. Die KI wartet wohl darauf das sich ihre Manpower auffüllt. Da sie im krieg selber allerdings nicht unbedingt sparsam mit dieser Ressource umgeht, führt sie etwas seltener Krieg, was ja nicht unbedingt schlecht ist.
Von Nachteil ist jedoch, das auch wenn sie sehr leichte Ziele auf dem Zettel hat, z.B. Granada, oft jahrelang auf das Auffüllen ihrer Manpower wartet, bevor sie einen Krieg in Betracht zieht.
Insgesamt finde ich aber das die Änderungen alle in die richtige Richtung gehen.
Insbesondere Moskau breitet sich in der Horde aus und nicht mehr Böhmen oder so ein Kram.
Im Prinzip bin ich auch ein Fan davon, das Manpower nun eine wirklich wertvolle Ressource geworden ist. Es scheint auch die KI auf höheren Schwierigkeitsgraden untereinander Friedensbereiter zu machen.
Allerdings kann der Spieler das neue System gegenüber der KI viel besser ausspielen als die KI selber und auch große Blobs mit denen man sich sonst nicht anlegen würde, verlieren deutlich an Schrecken wenn sie sich erstmal an jemand anderen verausgabt haben.
Insgesamt hat die Anzahl an Kriegen abgenommen. Die KI wartet wohl darauf das sich ihre Manpower auffüllt. Da sie im krieg selber allerdings nicht unbedingt sparsam mit dieser Ressource umgeht, führt sie etwas seltener Krieg, was ja nicht unbedingt schlecht ist.
Von Nachteil ist jedoch, das auch wenn sie sehr leichte Ziele auf dem Zettel hat, z.B. Granada, oft jahrelang auf das Auffüllen ihrer Manpower wartet, bevor sie einen Krieg in Betracht zieht.
Insgesamt finde ich aber das die Änderungen alle in die richtige Richtung gehen.
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25
- [B@W] Abominus
- Beiträge: 52603
- Registriert: Di 16.09.2003, 12:00
- Hat sich bedankt: 14081 Mal
- Danksagung erhalten: 17566 Mal
+25