Verfasst: So 09.08.2009, 01:40
Historienquatsch intressiert mich net, ich will Spielbalance! 
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Und das willst du mit so einen Quatsch erreichen?Eidgenosse hat geschrieben:Historienquatsch intressiert mich net, ich will Spielbalance!![]()
Was genau macht das jetzt genau[B@W] Abominus;838834 hat geschrieben: Abominus;838834"]Erste Überarbeitung hinsichtlich Overseas für leere Provinzen.
Sauba danke für die Auskunft[B@W] Abominus;838901 hat geschrieben: Abominus;838901"]Im Downloadthread hat Sheep bemängelt, dass die Indianer aufgrund ihrer Lage zu leeren Provinzen ständig diese Events bekommen und die Provinzen dadurch bedingt nicht besiedelbar sind. Das sollte jetzt behoben sein.
Code: Alles auswählen
province_decisions = {
sklavenabschaffung = {
potential = {
owner = {
serfdom_freesubjects = 2
}
is_overseas = yes
trade_goods = slaves
}
allow = {
owner = {
serfdom_freesubjects = 3
colonists = 3
treasury = 300
}
is_colony = no
}
effect = {
base_tax = 1
trade_goods = subsistenz
owner = {
colonists = -2
treasury = -250
}
}
ai_will_do = {
factor = 1
}
}
}
province_decisions = {
sklavenerschaffung = {
potential = {
owner = {
NOT = { serfdom_freesubjects = -1 }
}
is_overseas = yes
trade_goods = subsistenz
}
allow = {
owner = {
NOT = { serfdom_freesubjects = -2 }
colonists = 3
}
is_colony = no
}
effect = {
trade_goods = slaves
owner = {
colonists = -2
treasury = 400
infamy = 2
}
}
ai_will_do = {
factor = 1
}
}
}Code: Alles auswählen
sklavenabschaffung_title;Abolish Slavery in §B$PROVINCENAME$§b;;Sklaverei in §B$PROVINCENAME$§b abschaffen;;;;;;;;;;;x
sklavenabschaffung_desc;Abolish Slavery in §B$PROVINCENAME$§b;;Die Sklaverei in §B$PROVINCENAME$§b wird abgeschafft. Ab sofort sind die Heiden sich selbst überlassen. Die Sklavenjäger werden entschädigt und ein Steuerereintreiber wird eingesetzt.;;;;;;;;;;;x
sklavenerschaffung_title;Enable Slavery in §B$PROVINCENAME$§b;;Sklaverei in §B$PROVINCENAME$§b etablieren.;;;;;;;;;;;x
sklavenerschaffung_desc;Enable Slavery in §B$PROVINCENAME$§b;;Die Sklaverei in §B$PROVINCENAME$§b wird erlaubt. Wir können die Heiden nicht sich selbst überlassen.;;;;;;;;;;;x
Code: Alles auswählen
EVTNAME121015;Overseasprovince in $PROVINCENAME$ ;;Wir haben die Überseeprovinz $PROVINCENAME$ erhalten;;;;;;;;;;;x
EVTDESC121015;Those poor childs of our nation. They are not easy to handle!;;Diese armen Kinder unserer Nation. Separatisten haben hier eine Nährboden!;;;;;;;;;;;x
EVTOPTA121015;I don' like the sound of that;;Das hört sich nicht gut an;;;;;;;;;;;xCode: Alles auswählen
# Cultural Assimilation
province_event = {
id = 7200
trigger = {
is_core = THIS
NOT = { revolt_risk = 1 }
has_owner_religion = yes
has_owner_culture = no
OR = {
AND = {
has_province_modifier = has_kolonistenkultur
citysize = 30000
}
NOT = { has_province_modifier = has_kolonistenkultur }
}
OR = {
is_capital = yes
AND = {
cot = yes
placed_merchants = 5
}
any_neighbor_province = {
owned_by = THIS
has_owner_religion = yes
has_owner_culture = yes
}
}
}
mean_time_to_happen = {
months = 1800
# Exception: Iberisch vs. Andalusisch auf der Spanischen Halbinsel
modifier = {
factor = 0.1
region = iberian_peninsula
culture_group = nordafrikanisch
OR = {
owner = { culture_group = iberian }
owner = { culture_group = okzitanisch }
}
}
# Exception: Andalusisch vs. Iberisch auf der Spanischen Halbinsel
modifier = {
factor = 0.1
region = iberian_peninsula
OR = {
culture_group = iberian
culture_group = okzitanisch
}
owner = { culture_group = nordafrikanisch }
}
# Exception: Greeks vs Turks in Asia Minor
modifier = {
factor = 0.10
region = turkey
OR = {
culture_group = turko_semitic
culture_group = byzantine
}
OR = {
owner = { culture_group = turko_semitic }
owner = { culture_group = byzantine }
}
}
# Exception: Slavic vs Tartar
modifier = {
factor = 0.10
OR = {
culture = khazak
culture = kirgiz
culture = siberian
culture = tartar
}
OR = {
owner = { culture_group = east_slavic }
owner = { culture_group = west_slavic }
owner = { culture_group = baltic }
}
}
# Exception: Prussian culture in Northern Germany
modifier = {
factor = 0.05
OR = {
culture = saxon
culture = pommeranian
}
owner = { primary_culture = prussian }
}
# Exception: Colonial
modifier = {
factor = 0.05
is_overseas = yes
owner = {
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
OR = {
culture_group = germanic
culture_group = scandinavian
culture_group = british
culture_group = gaelic
culture_group = itaka
culture_group = iberian
culture_group = french
culture_group = carlthegreat #Burgundisch
culture_group = okzitanisch #Aragon
culture_group = horty #K.u.K.
culture_group = basque_group
culture_group = finno_ugric
culture_group = south_slavic
culture_group = west_slavic
culture_group = east_slavic
culture_group = baltic
culture_group = byzantine
culture_group = turko_semitic
culture_group = nordafrikanisch #Berber
}
}
OR = {
culture_group = germanic
culture_group = scandinavian
culture_group = british
culture_group = gaelic
culture_group = itaka
culture_group = iberian
culture_group = french
culture_group = carlthegreat #Burgundisch
culture_group = okzitanisch #Aragon
culture_group = basque_group
culture_group = finno_ugric
culture_group = south_slavic
culture_group = west_slavic
culture_group = east_slavic
culture_group = baltic
culture_group = byzantine
culture_group = turko_semitic
culture_group = nordafrikanisch #Berber
}
NOT = { continent = europe }
NOT = { region = north_africa }
NOT = { region = middle_east_central_asia }
}
modifier = {
factor = 0.5
has_national_focus = yes
}
modifier = {
factor = 0.8
owner = {
culture_group = THIS
}
}
modifier = {
factor = 0.5
any_neighbor_province = {
is_capital = yes
owned_by = THIS
}
}
modifier = {
factor = 0.5
is_capital = yes
}
modifier = {
factor = 0.8
idea = church_attendance_duty
}
modifier = {
factor = 0.9
idea = divine_supremacy
}
modifier = {
factor = 0.9
owner = {
NOT = { serfdom_freesubjects = -1 }
}
}
modifier = {
factor = 0.9
owner = { stability = 1 }
}
modifier = {
factor = 0.9
owner = { stability = 3 }
}
modifier = {
factor = 2.0
owner = { NOT = { stability = 0 } }
}
modifier = {
factor = 2.0
owner = { NOT = { stability = -1 } }
}
modifier = {
factor = 2.0
idea = humanist_tolerance
}
modifier = {
factor = 2.0
idea = liberty_egalite_fraternity
}
modifier = {
factor = 1.5
idea = ecumenism
}
modifier = {
factor = 1.1
owner = {
serfdom_freesubjects = 2
}
}
modifier = {
factor = 1.1
is_capital = no
citysize = 10000
}
modifier = {
factor = 1.1
is_capital = no
citysize = 25000
}
modifier = {
factor = 1.5
is_capital = no
citysize = 50000
}
modifier = {
factor = 2.0
is_capital = no
citysize = 100000
}
modifier = {
factor = 0.75
has_province_modifier = has_kolonistenkultur
}
}
title = "EVTNAME7200"
desc = "EVTDESC7200"
option = {
name = "EVTOPTA7200"
culture = THIS
remove_province_modifier = settlement_policy
remove_province_modifier = has_kolonistenkultur
}
}
#Settlement Policy
province_event = {
id = 9461
trigger = {
has_province_modifier = settlement_policy
OR = {
AND = {
has_province_modifier = has_kolonistenkultur
citysize = 30000
}
NOT = { has_province_modifier = has_kolonistenkultur }
}
}
mean_time_to_happen = {
months = 600
modifier = {
factor = 0.75
has_national_focus = yes
}
}
title = "EVTNAME9461"
desc = "EVTDESC9461"
option = {
name = "EVTOPTA9461"
remove_province_modifier = settlement_policy
remove_province_modifier = has_kolonistenkultur
culture = THIS
}
}
Code: Alles auswählen
province_event = {
id = 121015
trigger = {
trigger = {
NOT = { has_province_modifier = has_no_core_overseas }
OR = {
AND = {
owner = {
capital_scope = { continent = europe }
}
NOT = { region = turkey }
NOT = { region = persian_region }
NOT = { region = north_africa }
NOT = { region = middle_east_central_asia }
NOT = { region = mughal_region }
NOT = { region = das_heilige_land }
NOT = { region = aeusseres_arabien }
NOT = { region = inneres_arabien }
NOT = { region = arabische_kueste }
is_overseas = yes
}
AND = {
owner = {
NOT = { capital_scope = { continent = europe } }
}
NOT = { continent = europe }
is_overseas = yes
}
}
NOT = { is_core = THIS }
}
mean_time_to_happen = {
months = 1
}
title = "EVTNAME121015"
desc = "EVTDESC121015"
option = {
name = "EVTOPTA121015"
add_province_modifier = {
name = "has_no_core_overseas"
duration = -1
}
}
}Code: Alles auswählen
#################################################
# Übernahme von amerikanischen Ureinwohnern #
#################################################
country_event = {
id = 121652
trigger = {
colonists = 3
NOT = { government = steppe_horde }
NOT = { government = native_north_american_government }
NOT = { government = native_south_american_government }
OR = {
any_owned_province = {
random_neighbor_province = {
AND = {
has_province_flag = plague
OR = {
owner = { government = native_north_american_government }
owner = { government = native_south_american_government }
}
has_discovered = this
NOT = { is_core = owner }
}
}
}
random_country = {
random_owned = {
AND = {
has_province_flag = plague
OR = {
owner = { government = native_north_american_government }
owner = { government = native_south_american_government }
}
has_discovered = this
NOT = { is_core = owner }
port = yes
}
}
}
}
num_of_ports = 1
naval_tech = 20
}
mean_time_to_happen = {
months = 24
modifier = {
factor = 0.9
owner = { idea = quest_for_the_new_world }
}
modifier = {
factor = 0.9
owner = { idea = colonial_ventures }
}
modifier = {
factor = 0.9
owner = { idea = land_of_opportunity }
}
modifier = {
factor = 0.5
has_country_flag = KOLONISATION
}
modifier = {
factor = 0.9
naval_tech = 30
}
modifier = {
factor = 0.5
colonists = 4
}
modifier = {
factor = 0.1
colonists = 5
}
modifier = {
factor = 0.5
naval_tech = 20
}
modifier = {
factor = 20
badboy = 5
}
modifier = {
factor = 0.5
NOT = { badboy = 5 }
}
}
title = "EVTNAME121652"
desc = "EVTDESC121652"
option = {
name = "EVTOPTA121652"
random_country = {
limit = {
OR = {
random_owned = {
AND = {
has_province_flag = plague
OR = {
owner = { government = native_north_american_government }
owner = { government = native_south_american_government }
}
port = yes
}
}
random_owned = {
AND = {
has_province_flag = plague
OR = {
owner = { government = native_north_american_government }
owner = { government = native_south_american_government }
}
random_neighbor_province = {
NOT = { owned_by = THIS }
}
}
}
}
province_event = 121653
}
}
province_event = {
id = 121653
is_triggered_only = yes
title = "EVTNAME121653"
desc = "EVTDESC121653"
option = {
name = "EVTOPTA121653"
FROM = { secede_province = THIS }
badboy = 1
}
option = {
name = "EVTOPTB747"
prestige = -0.01
}
}