interview mit dem programmer

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Die letzten Beiträge des Themas
   

Ansicht erweitern Die letzten Beiträge des Themas: interview mit dem programmer

von Therlun » So 12.10.2008, 18:47

Dúce hat geschrieben:Ich weiß das das ausgraben von Threads in Foren nicht gerne gesehen wird, dennoch würde ich gerne wissen, was aus der Übersetzung geworden ist :P
Ich habe damals einen neuen Thread für das Interview erstellt:
http://www.si-games.com/forum/showthread.php?t=6180

von Imperator » So 12.10.2008, 10:09

Ich weiß das das ausgraben von Threads in Foren nicht gerne gesehen wird, dennoch würde ich gerne wissen, was aus der Übersetzung geworden ist :P

von Therlun » Mo 14.06.2004, 19:25

ich bin mir nicht ganz sicher aber ich denke GameBoy-Colour.

von Agrippa » Mo 14.06.2004, 19:04

Harte Story!
Aber schon mal ein guter Auftakt, macht Lust auf den Rest des Interviews! :D

Aber was meint er mit GBC? kann mir das einer erklären?

von von Holstein » Mo 14.06.2004, 19:02

Ein faszinierende Geschichte ! Sollte Ian jemals eine Autobiographie herausbringen, werde ich sie kaufen !

von Canaris » Mo 14.06.2004, 18:58

Mein Gott, dass ist ja eine Geschichte....glaube ich verfilm sie mal irgendwann :-)

von Therlun » Mo 14.06.2004, 18:50

hmm ich denke der zeitpunkt kurz bevor gates of troy gold geht war wohl nicht ganz optimal.
er hat erstmal nur ein paar fragen beantwortet und wird die anderen nachreichen.

besonders faszinierend fand ich gleich die erste antwort, hier also schonmal ein teaser^^
übersetzung folgt.

1. How exactly and for what reason Slitherine formed? What are your long term aims?
[Iain McNeil] Initially it was all a bit of an accident. I was a producer at Eidos at the time & one of the developers I was working with was called Slitherine. They had a GBC 3D first person shooter called T-Tex in development, which was very cool. Nothing like it had ever been seen before on the GBC. They had no idea how to run a project or to finish things off. They had spent all their cash & were about to go under. I'd been at Eidos for around a year at that point, but previously had been at Intelligent Games for 6 years working as the team leader on all Westwood products (Red Alert Retaliation, Aftermath, Counterstrike, Dune 2000 & Dune Emperor). I'd had enough of working at a publisher & wanted to get back into development and this seemed like a good opportunity. I got involved with some financial support and to get them back on track. After a couple of months nothing had really changed and we were concerned about the lack of progress. It seems now that the lead programmer was treading water & didn't really have any ideas on how to fix the bugs that remained and so it was never going to be possible to finish the game. This seemed to have been too much for him. We don't really know what happened as he was based in the north of England and one day when I arrived from London to review the progress he just wasn't there. His girlfriend arrived to tell me that he had just got on a plane to Australia..... This came as a bit of shock and when I asked when he'd be back she said he wasn't coming back. So after investing tens of thousands of pounds in them we had nothing. The programmer had stolen his hard drive & all the source code and just disappeared. We had backup copies but without him it wasn't much use as he was the only one who really understood it & it seemed like he was having problems! The programmers dad was also involved in the game & his disappeared to Thailand! It was a very stressful time for me as the police were contacted and Interpol got involved in trying to trace him. There is still a warrant out for his arrest if he ever returns to Britain.

At this point we had a games company and no games! We took a long hard look at what we were doing then & decided that it would be best to focus on what we knew best & that was strategy games. At this time we didn't have a programmer so I built the first demo which was a science fiction game with a turn based strategy level & real time battles where you planned deployment in advance, but had no direct control. It was great fun & very addictive, but never complete. Its scope was actually much larger than Legion because as a newbie programmer I had no idea how complicated it would all be :) Soon after that we took on a real programmer & decided that a historical game would have more appeal and that's when Legion was born.

This is a cut down version of the story - there have been many ups & downs along the way, but it gives you an idea of what we've been through. Its been a huge learning experience for us, but we feel we've served our time & are hoping to reap the rewards at some point!

If you see a first person shooter on the GBC let us know as it could well be with the code stolen from us 4 years ago!

von Elvis » Mo 07.06.2004, 16:46

Sehr elegant gelöst werter Therlun. :tongue:

von rolin » Mo 07.06.2004, 16:10

Kein Problem, mal sehen was Ihr für eine Antwort vzw 16 + b Antworten Ihr bekommt. :)

von Therlun » Mo 07.06.2004, 16:03

schon zu spät, die fragen wurden schon abgeschickt.... :)

von rolin » Mo 07.06.2004, 16:01

I. Fehler:

Frage 2: enlarge statt enlagre
Frage 3: group statt goup

II. Wählen würde ich:
3,4,8,9,12

von Therlun » Mo 07.06.2004, 15:54

so leicht wollen wir doch nicht aufgegeben.

nach einer weiteren nachricht konnte ich etwas mehr heraushandeln.
ich hab ihm folgende nachricht gesendet:
Greetings oh great and wise and famous and glorious creator of games.

5 questions? All the questions we collected in days and weeks of work, translated under the most difficult circumstances and we have to choose 5? Its like deciding which of your dozen children you like most...(its more like ...17 children.)

But of course we dont want to dirsturb your work.

It wouldnt matter if it takes some time for you to answer....
But just imagine the knowledge thirsty german Slitherine fans that were trapped by the months of advertisment of an exlusive interview.... cant you have mercy with this poor souls?

How about this, i simply send you the questions we made and you answer them whenever you have time. And if they miraculously are answered before we decided which 5 we really want to ask...

But of course we understand if you really have no time. just imagine scores of whining children now)

Therlun represetative of the SI forum,
home of the worlds onliest Master of Orion 1 AAR.

>>danach die fragen<<


und darauf die antwort erhalten:

OK, we'll see what we can do :)

Would it be possible to mail these to me as this forum message system is crappy & they will all disappear as soon as I have read them!

iain@slitherine.co.uk

Then I also have your e-mail address & can send them back to you.

Cheers
iain

von Elvis » Mo 07.06.2004, 15:25

3,4,8,9,11

von A. Lincoln » Mo 07.06.2004, 15:17

4, 5, 8, 9, 11

von TRACID » Mo 07.06.2004, 15:02

Ein kleiner Tipp:

Vergesst Frage 15/2:p

Die beiden Firmen arbeiten eng zusammen. Im Paradox-Büro stehen massig slitherine-games rum, und dick und marcus, graphiker bei Paradox, machten die Graphiken für Legion/CoW, respektive :)

von Therlun » Mo 07.06.2004, 14:52

hmm als antwort auf emien anfrage habe ich folgende PN bekommen:

Hi Therlun,

it was actually my dad who couldn't find the forum We'd be happy to answer some questions. If you can keep it to 5 for now because of the many things we're trying to get done with so few people that would be great! Maybe get people to choose the question on the forum after some dicussion & then we'll answer them?

Cheers

Iain


5 fragen.... :(
naja vielleicht kann ich ihm unauffällig ein paar mehr unterjubeln.... :cool:

von Elvis » Mo 07.06.2004, 14:27

In Grammatik bin ich nicht gut.
Daher sind mir nur 2 Rechtschreibfehler aufgefallen:

Nr.3 target statt taget

Nr.12 do statt to

von Therlun » Mo 07.06.2004, 14:22

1. How exactly and for what reason Slitherine formed? What are your long term aims?

2. How many programmers currently work at Slitherine? Do you want the team to stay at that size or would you prefer to enlagre it if that is possible?

3. Do you think Slitherine is a corporation for the mainstream market or do you aim for a smaller target goup? Would you change parts of your games to fit more into recent trends?

4. Will future Slitherine titles stay turn based? What advantages and disadvantages do you see in turn based games?

5. Do you consider a more exotic scenario then Europe/Minor-Asia for one of your next projects? (Asia or Indo-America? Or perhaps a completely different epoch?)

6. Is Europe your main market? How did your games sell in America? What do you think are the differences between theese two markets?

7. Did the localized versions pay off until now? Will you continue to translate your games into as many languages as possible?



8. Will diplomacy gain importance in future games? What improvements are planed beyond the changes comming in Gates of Troy?

9. Will the research further gain deepness following the trend from CoW to Spartan? Perhaps the implementation of some random factor?

10. Do you want the system requirements of your games to stay low? Would you sacrify this trait for a far more advanced graphic?

11. Will your next game feature the CoW/Spartan engine?

12. What are your specific aims in future games? What development in general do you expect?

14. How would you judge the modability of your own games?
Will you increase/decrease it?

15. Could it hurt to tell some loyal fans (us!) some exclusive detail on your next game? Or could you give us a tiny hint what Arena stands for?



15. Do you consider Paradox a major competitor or are the games of the two companies too different?

17. What do you think of your own community in comparison with the comms of other games/firms?

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
fehler bitte sofort melden! belohnung wird ausgezahlt als kostenrfreie besichtigung der grafschaft gelre.

von Elvis » Mo 07.06.2004, 13:52

Ich denke mal es ist ihm lieber, wenn mann ihm die Fragen nach der Korrektur per PM oder Mail schickt, er dann Therlun antwortet und die Antworten dann hier reingesetzt werden.

von rolin » Mo 07.06.2004, 13:09

Ausgezeichnet, werter Herr, Eure Fragen sind genau richtig.

Versucht es, ich denke dass der werte Ian sicherlich nicht abgeneigt ist, sich in deutscher Sprache präsentieren zu dürfen. Kann nur von Vorteil sein für sein Geschäft.

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