A House Divided : 3rd Dev. Diary

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Die letzten Beiträge des Themas
   

Ansicht erweitern Die letzten Beiträge des Themas: A House Divided : 3rd Dev. Diary

von Alith Anar » Fr 21.10.2011, 09:15

Al. I. Cuza hat geschrieben:ENDLICH! EUREKA! Man kann Unabhängigkeitskriege führen!
Dann steht als endlich einem Grossschottland nichts mehr im Wege :)

von Georg VI » Fr 21.10.2011, 06:11

Ja das liest sich sehr interessant.

von Al. I. Cuza » Fr 21.10.2011, 02:58

ENDLICH! EUREKA! Man kann Unabhängigkeitskriege führen!

A House Divided : 3rd Dev. Diary

von derblaueClaus » Fr 21.10.2011, 02:10

AHD DD3 – War Justifications

Welcome to this weeks dev diary for A House Divided! This time we are going to talk about the new system for declaring war.

Instead of the old system where you either have a casus belli or have to spend infamy to declare war you can now manufacture new casus bellis yourself. This is something that takes time and you can only do one at a time. The time it takes to produce a CB is dependent on a number of factors: relations, national status (uncivilized nations have an easier time to declare war on other lesser countries for example), your governments military policy, cultural tech level and the actual type of casus belli you want all matter. You can no longer declare war without a valid CB, but you will still be able to add more war goals once a war has broken out. If you lack CBs for this you will however accumulate infamy in the same way as before.
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While we are working on justifying a war only you and your allies can see what you are up to unless it is somehow detected. There is a daily chance for this in which case it will be know to the world (in a new tab in the diplomacy screen), giving your target time to prepare. During creation several events can happen that modify the speed of completion, both to make it go faster, or to really slow down your efforts. Things like your press reforms matter a lot here, so as a peace-loving democracy with free press don't expect to be able to keep your plans for conquest hidden.
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There are still going to be a few random events like border friction, but they will be much less common now with the new system.

While we are on the topic we have also added some new wargoal types, you will for example now be able to declare war on your master as a puppet and fight for freedom. A chance to shake off the shackles of outside control and a quite nasty prestige hit on your old master (prestige effects will now scale instead of being a fixed effect so prestige modifying wargoals should still be quite potent late game from now on).

See you again next week when we will be talking about some new political tools you can use as a player.
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